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Praetorians: The Deadly Dozen (OOC)


Thevshi

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Mater Vyrdna

 

Free Action: Technomorphing Configuration = Adaptive Arsenal (melee) 16PPs, Super Strength 6PPs, Adaptive Arsenal: Transportation (Flight) 8PPs.

 

Full-Round Action: Charge up to one of the anti-vehicle weapons near the mayor's office and attack them with Adaptive Arsenal (Melee). Using a blunt hammer descriptor. Using Defensive Attack, for a total of +0 to defense / +0 to attack. Taking 10 on the minion for a total of 18 attack. DC27 Toughness save.

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Updating the initiative order to include new combatants (not all of which are currently in the fight)

 

Round Ten
35 Zadvian (unharmed)
27 Huhunu (Unharmed)
22 Cor (unharmed)
22 Cavalier (Unharmed, 3 HP)
21 X'Madi (unharmed)
21 Mater Vyrdna (Unharmed, 1HP)
21 Moon-Moth (Unharmed, 0 HP)
21 Seresk (unharmed)
20 Rux (unharmed)
19 Sullek (bruised)
15 Adiri (bruised 2, dazed) (2 more rnds falling)
14 Corona (Unharmed, 2 HP)
13 Paradigm (bruised, 1 HP)
12 Pheydyn (unharmed)
9 Heavy Weapon criminals (4 armed with heavy weapons, minions)
8 Traveller (Unharmed, 2 HP)
8 Escaped criminals (multiple, all minions)
7 Magnetar (Unharmed)
7 Santri (unharmed)
4 Dragonid (Unharmed)

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Paradigm will fly over to Adiri and make an accurate attack (+2 acc/-2 grapple) to start a grapple on Adiri.  She hits with a 27.  Paradigm gets a 39 on her grapple check, which Adiri cannot beat currently.

She will then apply her Str bonus to try to knock out Adiri, she gets a 2, so she is out.

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Corona and Moon Moth pop out on the top of the building, right? And the only hostiles around are the anti-tank guys, i.e. none of the eponymous crew? In that case, Corona is going to make a hole in the roof with her Cosmic Strength. With Power Attack, that's a DC 30 Damage check against the roof.

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Okay, as Traveller has to make a full move action this round to get to where the action is, I am moving us on ahead with her having done that to reach the building. 

The minion criminals are going to start acting, in groups for the moment.  One group that was off to one side of the building is going to spend the round moving closer, so no attacks for them.  Another group is going to fire on Mater Vyrdna: 8, 6, 21, 17, 8, 7, so one hit, a DC 20 toughness save for Mater. 

Another group will attack Traveller: 11, 7, 10, 24, 21, 13, so two hits, also DC 20 toughness saves.

And the last group will attack Cavalier: 17, 15, 22, 18, 13, 21, so two hits as well, also DC 20 toughness saves. 

Magnetar is trying to catch up, but also dealing with more of the police drones blasting at the city, so he is still a ways back. 

Santri will step out among the rubble of the roof that Corona just collapsed and fire a disintegration blast at her and hits with a 21.  So that is a DC 20 Fort save to avoid a Toughness drain, then a DC 25 toughness save for Corona! 

Dragonid flies up and uses his line attack on one of the crooks with a heavy weapon (potentially hitting a normal one behind as well), both miss the reflex saves and then miss the toughness saves as well.

Round Eleven
35 Zadvian (unharmed)
22 Cor (unharmed)
22 Cavalier (bruised, 3 HP)
21 X'Madi (unharmed)
21 Mater Vyrdna (Unharmed, 1HP)
21 Moon-Moth (Unharmed, 0 HP)
21 Seresk (unharmed)
20 Rux (unharmed)
19 Sullek (bruised)
14 Corona (Unharmed, 2 HP)
13 Paradigm (bruised, 1 HP)
12 Pheydyn (unharmed)
9 Heavy Weapon criminal (1 armed with heavy weapons, minion)
8 Traveller (Unharmed, 2 HP)
8 Escaped criminals (multiple, all minions)
7 Magnetar (Unharmed)
7 Santri (unharmed)
4 Dragonid (Unharmed)

Zadvian comes running out from the side of the building to attack Mater, hitting with a 24, so a DC 25 toughness save for Mater. 

Cor also comes from around the side of the building, but is not very fast so he only closes some. 

So recap of saves needed: 

Cav: 2 DC 20 toughness
Mater: a DC 20 toughness and then a DC 25 toughness
Traveller: 2 DC 20 toughness
Corona: a DC 20 Fort (vs drain toughness!) then a DC 25 toughness.

 

Cav is then up!  (map coming!)

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So there is the new map.  Quick Key:
X = minion criminal

H = minion criminal with a heavy weapon

1 = Sullek

2 = Santri

3 = Zadvian

4 = Cor


The green letters are the Praetorians currently present (Co = Corona; Ca = Cav; V = Mater Vyrdna; M = Moon-Moth; T = Traveller; and D = Dragonid)

 

The uneven line around Corona and Moon-Moth represents the part of the roof Corona collapsed.  The dotted line in the main building represents when the offices begin, everything else below Corona and Moon-Moth is an open atrium.

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Mater Vyrdna

 

Free Action: Power Stunting the following Technomorphing alternate power: Damage 10 ( 5x100ft line; Extras: Area[Line], Feats: Variable Descriptor 2[Any Mechanical]) + Impervious on Toughness 8 + Flight 1 (10mph/100ft per Move Action) [22 + 6 + 2 = 30PP] (Mecha Dragon Head Cannon + Steel Wings)

Move Action: Fly over to the minions clustered in a line with the Heavy weapon minion. It should be 50 to 75 feet away from her current position.

Standard Action: Attack the lined up minions, including the Heavy weapon minion, with Mecha Dragon Head Cannon. Descriptor: Plasma Energy. DC25 Toughness Save vs Damage (DC20 Reflex Save for half damage)

This attack should include 5 to 7 minions, by my counting.

Edited by Vahnyu
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All but one miss their reflex saves (the first roll is the Heavy weapon guy).  All miss their toughness saves (even the guy who made his reflex save and was only saving vs DC 20 toughness.

 

So, they are all out, and the blast punches through the wall of the building as well (luckily Corona and Moon-Moth are up in the air!)

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OK so moth wants to box some bad guys but I think after everything in the chat it would be a lot less faffing to just make a construct box and throw it so I will do that, assuming it's a ranged area attack hell throw it at the horseshoe shaped group of pirates, taking ten on the attack if nessicary (I'm assuming it's a general area)

 

DC21 reflex and DC26 toughness saves please!

Edited by Exaccus
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