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Incursion: Troopers [OOC]


Gizmo

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Antibody Battalion
Toughness Save vs DC 29: 1d20+9 23
Toughness Save vs DC 22: 1d20+8 16

 

21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
> 17 - Wander - Uninjured, 2HP
14 - Antibody Battalion - Disrupted x2, Shaken
07 - Roulette - Uninjured, 4HP
05 - Squad C - Unaffected [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ]

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Antibody Battalion
Toughness Save vs DC 37: 1d20+7 14

That completely wipes out the first wave of antibodies, so the squads can advance this round unimpeded, adding to their distance from the mole-slug! As they get closer to the communication relay the antibodies are going to get denser, mind you. First, though, Roulette has a chance to prepare or otherwise act on his turn if you like, Morrison.

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Alright, I'll get a GM post up and we'll move Roulette to the top of the initiative order.

 

> 22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 1 - Unaffected
14 - Antibody Regiment 2 - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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That's a miss, Morrison, yeah!

22 - Roulette - Uninjured, 4HP
> 21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 1 - Unaffected
14 - Antibody Regiment 2 - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Extra Effort

Power stunt: Temporarily add a power feat to a power. This includes an Alternate Power of an existing power. ... The temporary power feat lasts for the duration of the encounter or until you choose to stop maintaining it, whichever comes first. This includes turning off the power or switching to a different Alternate Power.

 

(Core book, page 120)

Edited by Fox
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Antibody Regiment 1
Toughness Save vs DC 27: 1d20+10 11

...well. Alright then.

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
> 19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 1 - Destroyed
14 - Antibody Regiment 2 - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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It does, actually.

Antibody Regiment 2
Toughness Save vs DC 22: 1d20+10 25

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
> 17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 1 - Destroyed
14 - Antibody Regiment 2 - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Antibody Regiment 2
Toughness Save vs DC 37: 1d20+10 23

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 1 - Destroyed
14 - Antibody Regiment 2 - Disrupted x1, Staggered, Disabled
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Trooper Squads C, E, W & R
Attack Antibody Regiment: 4#1d20+5 18 25 19 9

Antibody Regiment 2
Toughness Save vs DC 27: 1d20+10 20

They're getting into the thick of the antibodies now and the mole-slug is still keeping pace with them!

> 22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 2 - Disrupted x2, Staggered, Disabled
14 - Antibody Regiment 3 - Unaffected
14 - Antibody Regiment 4 - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Antibody Regiment 2
Toughness Save vs DC 27: 1d20+9 26

22 - Roulette - Uninjured, 4HP
> 21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 2 - Destroyed
14 - Antibody Regiment 3 - Unaffected
14 - Antibody Regiment 4 - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Depends where you're aiming. There's a whooooole lotta antibodies between them and the communication relay so you could certainly focus on them with an Area effect - that would be Regiment 4 for convenience sake - but there are plenty of antibodies right up in our heroes' collective grill, flanking them on either side.

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Antibody Regiment 4
Toughness Save vs DC 27: 1d20+11 29

DUN DUN DUN

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
> 19 - Eclipse - Uninjured, 2HP
17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 2 - Destroyed
14 - Antibody Regiment 3 - Unaffected
14 - Antibody Regiment 4 - Unaffected
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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Antibody Regiment 4
Toughness Save vs DC 24: 1d20+11 19

22 - Roulette - Uninjured, 4HP
21 - Corona - Uninjured, Flat-Footed, 0HP
19 - Eclipse - Uninjured, 2HP
> 17 - Wander - Uninjured, 2HP
14 - Antibody Regiment 3 - Unaffected
14 - Antibody Regiment 4 - Disrupted x1, Shaken
05 - Squad C - Unaffected [ ] [ ] [ ] [ ]
05 - Squad E - Disrupted x1 [ ] [ ] [ ] [ ]
05 - Squad W - Unaffected [ ] [ ] [ ] [ ]
05 - Squad R - Unaffected [ ] [ ] [ ] [ ]

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