Ari Posted April 20, 2013 Share Posted April 20, 2013 OOC thread for Phantasmagore appears threatening Farside City, and there's a band of heroes ready to take him down! Link to comment
Blue Rose Posted May 3, 2013 Share Posted May 3, 2013 Hm... splitting the party three ways? Scholar sneaks in to disable the reactor, Victory and Solar Sentinel go for the honorable fight as a distraction, and Stormbreaker waits a bit before launching an attack with her own ship as a further distraction? Link to comment
Ari Posted May 3, 2013 Author Share Posted May 3, 2013 That sounds good to me! What do the other contenders think? Link to comment
Ari Posted May 7, 2013 Author Share Posted May 7, 2013 (edited) And now for the first challenges! Victory/Solar Sentinel: They end up facing a trio of alien robots! Which mysteriously have similar numbers to the Foundry War Model. Make Initiative rolls please. Theirs: 14. Scholar: Stealth and Notice rolls would be good to keep out from the eye of the internal sensors and the more organic threats prowling the ship's innards, and a Knowledge(Technology) roll wouldn't go amiss. Stormbreaker doesn't have anything happen immediately, but the Ages Lost scanners pick up energy spikes in the hull nearby. DC15 Knowledge(Tech) to figure out what's up. Edited May 7, 2013 by Arichamus Link to comment
Thunder King Posted May 7, 2013 Share Posted May 7, 2013 9? Solar Sentinel is apparently not on his A game Link to comment
Ari Posted May 8, 2013 Author Share Posted May 8, 2013 It's revving up the tractor beams! Link to comment
Blue Rose Posted May 9, 2013 Share Posted May 9, 2013 Take 10 on Intimidate via Skill Mastery. Result of 20. Link to comment
Ari Posted May 9, 2013 Author Share Posted May 9, 2013 DC20 Intimidate save, done with Will : 20. Succeeded. Link to comment
Ecalsneerg Posted May 13, 2013 Share Posted May 13, 2013 Scholar is in her tiger form, so:Enhanced Strength 12 (total 26 (+8)) [12PP]; Leaping 1 (x2 distance) [1PP]; Speed 2 (25MPH) [2PP]; Super-Senses 2 (low light vision, scent) [2PP], Stealth +8r (bonus + 10) [2PP], No Hands [-4PP] (15/15PP)Stealth and Notice (1d20+10=23, 1d20+4=16)Skill Mastery lets her get an auto-25 for Knowledge [Technology] Link to comment
Ari Posted May 13, 2013 Author Share Posted May 13, 2013 The sensors: 13. failed. And the weird things with teeth can't possibly match that. Knowledge(Tech) roll lets her easily get around the security systems barring the way, and Notice lets her keep well away from the unknown life forms. A small clue is missed, however. Link to comment
Ari Posted May 22, 2013 Author Share Posted May 22, 2013 Yes, that would be grand. Please accept my apologies for not asking earlier. Link to comment
Blue Rose Posted May 23, 2013 Share Posted May 23, 2013 Initiative IN SPACE!: 1d20+1=12 Link to comment
Ari Posted May 24, 2013 Author Share Posted May 24, 2013 Alright, and now for the Grievance Heart's dock's Initiative: 8! Go right ahead Blue. Link to comment
Blue Rose Posted May 24, 2013 Share Posted May 24, 2013 Power attack. Blast 12, with +/-2 Power attack. Toughness DC 29, +6 to hit.1d20+6=9HP Reroll. 1d20+6=15, +10 makes 25. Link to comment
Ari Posted May 25, 2013 Author Share Posted May 25, 2013 (edited) Its Flat-Footed defense is through the floor so that hits like a doozy! DC29 Toughness save: 30. And now it tries to make with the over-friendly overtures via tractor beams. Attack roll: 24 alright then, Grapple Check with Rank 27 Move Object: 47. Edited May 25, 2013 by Arichamus Link to comment
Blue Rose Posted May 25, 2013 Share Posted May 25, 2013 Um... what's a ship's grapple check? Link to comment
Ari Posted May 25, 2013 Author Share Posted May 25, 2013 (edited) Apparently the rules are a bit vague on that score. It's 1d20 + the vehicle's STR bonus + the driver's Pilot skill let's say. No Skill Mastery. Edited June 11, 2013 by Arichamus Link to comment
Blue Rose Posted June 11, 2013 Share Posted June 11, 2013 (edited) I think this will do:1d20+35=54Then, blast; Power Attacking for 2. DC29 Toughness roll on a hit.1d20+6=14 Edited June 11, 2013 by Blue Rose Link to comment
Ari Posted June 11, 2013 Author Share Posted June 11, 2013 (edited) That hits, because it is an Awesome-sized ship and Jonah Hex could hit it if he had his eyes closed and he was asleep. On another planet. DC29 Toughness check: 40. Invisible Castle, you...wacko. Okay, and now it will try to shoot the Ages Lost with its basic Blast that is nowhere near as Accurate: 9. Misses. EDIT: Oh, and to remedy a mistake of mine, have a replacement HP Blue. Ships are now at Round 2: Ages Lost(Stormbreaker): Unharmed, 1HP Grievance Heart(Phantasmagore): Unharmed-GM Edited June 11, 2013 by Arichamus Link to comment
Thunder King Posted June 25, 2013 Share Posted June 25, 2013 13 for initiative? I suppose that works Link to comment
Ari Posted June 25, 2013 Author Share Posted June 25, 2013 So round 1 between the three robots and the two heroes: Robos: Unharmedx3-GM Solar Sentinel: Unharmed, 2HP Victory???? Link to comment
JackgarPrime Posted July 2, 2013 Share Posted July 2, 2013 Oh crap! I haven't even seen this update in a while! Please tell me where I am? Link to comment
JackgarPrime Posted July 2, 2013 Share Posted July 2, 2013 Also: Initiative (1d20+9=16) Link to comment
Recommended Posts