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Rough and Tumble (OOC)


Thevshi

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The nearest is Jack, who also happens to be the most hurt.  He gets a 19 on his toughness save, so picks up another bruise and is dazed.  No knockback as his knockback resistance his -11.

 

Fighter 8 is only moving up to the door inside the waiting room, and cannot really come out to engage anyone at the moment.

So Hound is up!

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Well, chatting with AA the other day, you do not have to elect to cause knockback if you don't want to.

 

Amazingly, he gets a 25 on his toughness save, so he is bruised and dazed.  So...you might want knockback to slam him into (or through) a wall and possibly cause more damage!

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Diaz will power attack Fighter 6 (-2 atk/+2 dam), hitting with a 20. This is a DC 21 toughness save.

Fighter 6 gets a 17, so he picks up another bruise.

Fighter 7 cannot really get around the melee going on to go after Crimson, so he will power attack Mess (-3 atk/+3 dam), just missing with a 19.

Fighter 6 will attack Diaz in return, hitting with a 21, so DC 18 toughness save for Diaz. Diaz easily makes his save.

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Round Ten

25 Revenant (unharmed, 2 HP)
25 Fighter 8 (bruised)
19 Hound (unharmed)
18 Crimson Tiger (unharmed, 1 HP)
18 Fighter 11
14 Bloody Mess (bruised 3, dazed, 0 HP)
14 Fighter 3 (bruised, staggered)
13 Fighter 9 (bruised 2, dazed)
11 Diaz
9 Thug 5
8 Fighter 1 (Staggered, dazed)

7 Fighter 7
6 Jack (bruised 5)
6 Fighter 6 (bruised 4)
5 Malcom (bruised)
4 Thug 7

Back to Lucy!

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