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The Jade Arenas of Heaven: Shock the Monkey [OOC]


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Move Action: Teleport 200 feet, Subtle and Turnabout. (Note, the Teleport -IS- outside of the Array in the PL 9 build.)

Standard Action: Ethereal Drain! All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Ethereal Drain (DC 20 Fortitude) (1d20+8=18)

Spend Hero Point To Surge

Standard Action: Switch on Runic Array to Earth Strike! All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack) Earth Strike! (DC 28 Toughness) (1d20+8=19)

Move Action: Activate Teleport Turnabout, Teleport 100 feet back up the side of the arena, Acrobatics check to perch and not plummet. Acrobatics check! (1d20+5=10) Uh oh.

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The Yao Guai makes its Fort save, then takes another Bruise and has its Dazed refreshed.

Cannonade: 24, Bruised x1, 2 HP

Wisp: 17, Unharmed, 1 HP

Myrmidon: 16, Unharmed, 1 HP

Crow: 14, Unharmed, 1 HP

Sun Wukong: 29, Unharmed, 0 HP

Ironclad: 23, Unharmed, 2 HP

Elephant Yaoguai: 8, Bruised x3, Dazed (Crow's Action), Staggered, 0 HP

I'll rule the beam Crow was attempting to perch on was 8 in. wide, meaning a DC10 will work. Next round, and Cannonade's next. He lands a critical, resulting in a DC29 Toughness save. And the elephant goes down. We're out of rounds, and can take our sweet time getting to the Seat of the Pellucid if you guys want to get non-combat posts in before the next melee. We will be keeping the initiative, however, for ease of posting.

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  • 1 month later...
  • 2 weeks later...

And Bai Gu Jing goes on 23. Here's our order:

Sun Wukong: 29, Unharmed, 0 HP

Mako: 26, Unharmed, 0 HP

Bai Gu Jing: 23, Unharmed, 0 HP

Cat: 21, Unharmed, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Unharmed, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 2 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 1 HP

Serpent: 3, Unharmed, 0 HP

Sun Wukong goes first. He moves to close with Bai Gu Jing and strikes, hitting the shapeshifter. It needs to make a DC25 Toughness save. It rolls a 16, and gets Bruised and Dazed.

Sun Wukong: 29, Unharmed, 0 HP

Mako: 26, Unharmed, 0 HP

Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP

Cat: 21, Unharmed, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Unharmed, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 2 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 1 HP

Serpent: 3, Unharmed, 0 HP

The Mako Yaoguai responds by trying to bite Sun Wukong's tail off. And he lands a crit. Sun Wukong rolls a 23 on a DC28, and is likewise Bruised and Dazed.

Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP

Mako: 26, Unharmed, 0 HP

Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP

Cat: 21, Unharmed, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Unharmed, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 2 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 1 HP

Serpent: 3, Unharmed, 0 HP

Bai Gu Jing is still dazed, so the Cat is next. It goes for Ironclad, because she is shiny. That's a 23, which I believe hits, so... DC20 Toughness save for Ironclad, which she'll likely make.

Crow is up next.

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  • 3 weeks later...

And Bear is drained.

Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP

Mako: 26, Unharmed, 0 HP

Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP

Cat: 21, Unharmed, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Unharmed, -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 2 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 1 HP

Serpent: 3, Unharmed, 0 HP

The Bear responds by going after Crow. He has Speed 1, so that's 100 ft. as a Move Action. However, that's at standard speeds, and this bear needs to climb a DC15 structure at half speed, which gives a +5 to the DC with his Accelerated Climbing Feat. The bear makes it, so he's 50 feet up and making his way towards Crow.

Wisp is up next.

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  • 3 weeks later...

And Bear is Bruised and Dazed. Time for a Climb check! That's... an 11 against a 15. Tim-beeeeeeer! Bear is 50 ft. up, so that's DC20 Toughness. Another Bruise, and his Daze refreshes. The Bear lands right at the base.

Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP

Mako: 26, Unharmed, 0 HP

Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP

Cat: 21, Unharmed, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 2 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 1 HP

Serpent: 3, Unharmed, 0 HP

Cannonade takes advantage of the chaos to pound on the Mako, seeing as he nearly took Sun Wukong's tail off. Or not. What the hell, final combat. Spending an HP. That's a 24. DC24 Toughness save, and Mako takes a Bruise. And hey, let's say Improved Grab just for funsies. Cannonade gets 28 on Opposed Grapple, and Mako gets a 21, meaning it's Bound.

Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP

Mako: 26, Bruised x1, Bound, 0 HP

Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP

Cat: 21, Unharmed, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 1 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 1 HP

Serpent: 3, Unharmed, 0 HP

Ironclad is up next.

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That hits, and the Cat is Dazed and Staggered.

Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP

Mako: 26, Bruised x1, Bound, 0 HP

Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP

Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 1 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 1 HP

Serpent: 3, Unharmed, 0 HP

Myrmidon is up next.

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  • 2 weeks later...

Final Fight!

Free Action:

Blow HP for Alt Power on his duplication:

Duplication 7(Extras: +Horde, Flaws: -Distracting, Feats: Absorption Healing, Mental Link, Progression x2 [5 Duplicates])

Standard Action:

Summon all 5 Duplicates

Move action:

Command them to make this 'weapon' & Charge! attack Serpent

Rapier: Damage 2 (Feats: Improved Critical 2 [19-20], Mighty) [5PP]

That will give the dupes a +2 to Atk rolls, and a -2 to Def for a round making their Def +4.

Attack Rolls (1d20+6+2) = 21, 11, 17, 26 (potential crit), 28 (potential crit)

DC 18 Toughness Save for the ones that hit, or DC 23 if crits are confirmed.

The Original Myr will go into a full defensive attack stance (-5 Atk,+5 Def) as a free action. His Defense is +6 for this turn.

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Those are, in fact, crits, and three of the attacks hit. The Serpent makes the DC18 Toughness save, takes a Bruise and is Dazed by the first crit, and takes another Bruise and has his Daze refresh on the second crit.

Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP

Mako: 26, Bruised x1, Bound, 0 HP

Bai Gu Jing: 23, Bruised x1, Dazed (Sun Wukong's Action), 0 HP

Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 1 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 0 HP

Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP

The Serpent is Dazed, so he's not going, so top of the round. Sun Wukong... is likewise Dazed. The Mako attempts to break Cannonade's Grapple as a Move Action. It scores a 32 versus Cannonade's 24, so it's free. It decides to go right after Cannonade, and misses.

Sun Wukong: 29, Bruised x1, Dazed (Mako's Action), 0 HP

Mako: 26, Bruised x1, 0 HP

Bai Gu Jing: 23, Bruised x1, 0 HP

Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 1 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 0 HP

Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP

Oh, and wouldn't you know it, it's Bai Gu Jing's turn. The white bone demon decides to take advantage of Sun Wukong's Dazed state by popping her Damage w/ Alt. Save [Fortitude] attack. Yeah, that hits, meaning Sun needs to make a DC27 Fortitude save. He takes another Bruise.

Sun Wukong: 29, Bruised x2, 0 HP

Mako: 26, Bruised x1, 0 HP

Bai Gu Jing: 23, Bruised x1, 0 HP

Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 1 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 0 HP

Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP

Cat's still Dazed, so Crow is up next.

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Okay, bear is on the ground! This is good! And since Wisp put the big grizzly on his furry posterior, Crow's perfectly cool with her finishing the job on that guy. Onto more pressing matters - that Bai Gu Jing chica is seriously harshing Sun Wukong's mellow!

And since both Crow and I agree that Sun Wukong is awesome, let's go back that guy up some. With an Ethereal Drain sucker punch.

All Out Attack (+5 Attack, -5 Defense), Power Attack (+5 Damage, -5 Attack), DC 20 Fortitude Ethereal Drain! (1d20+8=25) Well, Flat-footed or not, here's hoping that hits. Crow's Teleport is Subtle, if that helps. Ends the round with a quick Turnabout back up to that nice high point on the staircase. And if this keeps up all that shiny chi-type stuff is gonna give him a headache...

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Yeah, that's gonna hit hard. As it's still limited by the cap, Bai Gu Jing is at -5 Toughness.

Sun Wukong: 29, Bruised x2, 0 HP

Mako: 26, Bruised x1, 0 HP

Bai Gu Jing: 23, Bruised x1, -5 Toughness, 0 HP

Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP

Crow: 18, Unharmed, 1 HP

Bear: 14, Bruised x2, Dazed (Wisp's Action), -5 Toughness, 0 HP

Wisp: 9, Unharmed, 1 HP

Cannonade: 8, Bruised x1, 1 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 0 HP

Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP

Bear is still Dazed, so Wisp is up next.

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And Bear is down.

Sun Wukong: 29, Bruised x2, 0 HP

Mako: 26, Bruised x1, 0 HP

Bai Gu Jing: 23, Bruised x1, -5 Toughness, 0 HP

Cat: 21, Unharmed, Dazed (Ironclad's Action), Staggered, 0 HP

Crow: 18, Unharmed, 1 HP

Wisp: 9, Unharmed, 0 HP

Cannonade: 8, Bruised x1, 1 HP

Ironclad: 7, Unharmed, 2 HP

Myrmidon: 6, Unharmed, 0 HP

Serpent: 3, Bruised x2, Dazed (Myrmidon's Action), 0 HP

Cannonade's up next. He decides to go for the Mako again, Power Attacking for -2/+2. And missing. Oh, well. Always next round.

Ironclad's up next.

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Hm, should Ironclad go for Bai Gu Jing? He's Toughness Drained, which could make for a spectacular finish, but it would be nice if the Monkey King could finish off his nemesis. The cat doesn't seem to be putting up much of a fight, so I think Ironclad will switch targets to the mako.

And robo-PAWNCH! Ironclad's melee attack check, vs Mako's Def. DC 25 Tou (1d20+10=25) Nice.

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  • 1 month later...

Standard Action:

Aid another on Bai Gu Jing to give Sun Wukong +5 on next Atk, DC 10

Move action:

Command dupes to re-attack serpent w/ their rapiers

Rapier: Damage 2 (Feats: Improved Critical 2 [19-20], Mighty) [5PP]

Attack Rolls (1d20+6) = 22, 25 (potential crit), 10, 24 (potential crit), 11

DC 18 Toughness Save for the ones that hit, or DC 23 if crits are confirmed.

Aid Another Attempt (1d20+6) = 13

Myr & Dupes at +6 Def.

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