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Freedom City Guidebook

Freedom City PBP: A How-To Guide



Everything posted by Azuth65

  1. Silently, Gauss turned and like a shot was zooming after the cowgirl of weaponcrafting, her cape snapping behind her. Catching up quickly, the magnetokinetic focused on Dixie's rocketboots and with an effort of will, created a localized magnetic field to hold the duo in place. Calmly, enjoying watching the rockets still expending fuel but getting them nowhere, Gauss gave a little wave, "I'm afraid you guys can't leave yet. The party's just getting started and it is such terrible form for a host to duck out like that."
  2. Gauss is going to try and drag Dixie back, 1d20+18=19 Let's throw a hero point on that, pretty sure the nat 1 ain't gonna cut it. 1d20+18=22 + 10 for the roll being under 11 = 32.
  3. Taking Pan's hand she turned back towards the enraged captain and the shanty town built within the impossible whale. "Let me let you in on a secret Forever Boy. We can't die, my friend. You know why? Because we are so... very... pretty. We are just too pretty for God to let us die. Just look at that chiseled jaw!" she paraphrased from one of her favorite science-fiction shows. Taking another steel slug from her pocket she lined up her shot and slammed as much of her will into her attack she sent the coin screaming down towards Ahab, magnetic fields springing into being and vanishing just as quickly guiding her projectile to strike home.
  4. I'm thinking use the house rules for power attacking for another shot at Ahab. So, effectively only a +3 to the attack roll and a +2 to the toughness save. 1d20+8 + 3 = 33, with improved critical that's a DC 30 toughness save from Ahab.
  5. Lowering her voice to a more normalized level as she got closer to Forever Boy she said, "Assuming their story is to be stuck inside this stupid, TARDIS-like whale, I don't think leaving them at the mercy of Ahab is very heroic. And that's what we're at Claremont for isn't it? To be the best heroes we can be." Turning her eyes back to the enraged whaler she gulped and tried to keep her hands from shaking, "Now, are we cowards who would leave civilians to a royally pissed villain or are we heroes who deserve the stories written about us?"
  6. Gauss, sensing the deadly sharp steel blade heading for her back turned in mid-air, focused her powers and caught it before she could be harmed by Ahab's backstabbing attack. In a rush of indignant rage, barely even thinking she fired the harpoon back at Captain Ahab, the blade sinking home. "Meliodas, wishes he could return spear fire that good..." she muttered to herself before resuming her chasing after Pan. Once within earshot she called out, "Pan! Wait! What about the people still down there? Red and Geppetto? We can't just leave them stuck in here."
  7. Setting the motorcycles on a nearby rooftop, Gauss gave a shrug. "Honestly, I don't really care if you knew they were stolen or not, I was just offering you a chance to lose a receipt of stolen property charge. If you were cooperative, I'd set the bikes back down and send you on your merry way out of my town. Go bother folks in Bedlam or Emerald," the heroine mused. "And with the items surrendered to the proper authorities, the band of mooks," she continued, thumbing at Dixie's buyers, "Would also avoid a bunch of charges." "Doesn't that sound good for everyone? The representative from Dakana gets their crystals back, nobody deals with the cops or ATF, and everybody gets to go home instead of jail," she finished, trying to sound reasonable.
  8. 1d20+8=25 Just made it. I'd like to send the harpoon back via her blast power 1d20+8=11. HP to roll again. 1d20+8=14 + 10 = 24
  9. Gauss Belly of the Beast 1 Dangerous Dockside Dealings 2 Keep Their Heads Ringing 1
  10. Dropping the second wave of confiscated weapons atop the first collection, Gauss watched as one man in the crowd began violently changing. As he bent back and released a blood chilling howl, the magnetokinetic faltered for a brief second before gritting her teeth and taking to the air. As she passed over the wolf-man she unleashed a steel ball bearing into the his shoulder. "Okay Cujo, you've got an impressive set of pipes on ya," she called down at the transformed gang member, "Now that I've got your attention, let's keep it right here."
  11. Gauss and the bikes continued to rise, slower than if she'd just grabbed them one at a time but it was keeping everyone nice and distracted, as well as significantly slower. "Now, now, I have zero intention of wrecking these gorgeous bikes. I don't even really care about the arms deal our aquatic friend here mentioned. Well, not directly at any rate. See, a little kitty told me that you," she said, gesturing at Dixie, "Had come into possession of a shipment of Daka crystals. Daka crystals that had been stolen. I'm willing to give you the benefit of the doubt and assume you didn't know they were stolen but we're going to need them back and the name of you seller."
  12. Gauss withdrew her hands from her hoodie pocket and lined up her shot as Pan bound up Ahab in solid shadows. Flicking a thick steel washer off her thumb, like she flipping a coin, she concentrated and formed a magnetic field to send the coin forward. While she was aiming for a limb shot, Ahab's struggles to break free moved him out of the way of the shot, the slug embedding itself into the wood roof of the building under the mad captain's feet. "You know, the more you talk the more I think tossing you into the whale's digestive juices would be a good idea...," the teen deadpanned.
  13. Must have forgot to put the note in the post when writing it before putting the link in. Fixed, it was also noted on the orokos roll.
  14. Other than lift the bikes higher, putting them on a warehouse roof if one's close enough, Gauss is going to start talking. Maybe sow some seeds of distrust between Dixie and "The Sack of Hammers Gang". Do you want an untrained bluff check for that? Edit: Roll 1d20+2=19
  15. Will save: 1d20+5=18 Spend the hero point to negate the fatigue, take off from the roof and as she flies over the wolfman, send a volley of steel nuts at Superbeast. 1d20+8=25 if that hits, DC 23 toughness save.
  16. 1d20+8=10, I'll get a post where Gauss ends up embedding hardware into the shanty Ahab is standing on up in a bit.
  17. "Yeah jackass and if you had calmed the hell down and stop throwing popcorn machines at people in a crowded theater, I wouldn't be tempted to shove that harpoon you're holding through your stomach. Now, do you want to keep rehashing the past or do you want to get the hell out of this goddamn whale?" Gauss called back, leaning forward and sinking her hands into the pockets of her hoodie, fingers finding a steel washer in case Ahab took a shot at her.
  18. 1d20+7=22 for Gauss' initiative roll.
  19. Gauss looked over at her friend and nodded, giving a slight smirk, "It is something I'm pretty good at. And people really tend to take notice when their motorcycles rip out from under them." Giving White Lioness a minute or so to slip into the shadows, the magnetokinetic stepped forward and off the ledge of the roof, allowing herself a few seconds of free fall before taking off and flying towards the assembled criminals. As the young man made of water come up from the ocean and caught the eye of every person in attendance, Gauss took the opportunity to grab the pair of bikes and begin mentally hefting them into the air. "Ladies, gentlemen, and anyone part of the technicolor rainbow in between, I'm going to have to insist everyone stay put. We have questions, you have answers," she called out to the assembled criminals. "Also, next person who takes a shot at anyone gets a motorcycle enema."
  20. Do you want a power check to grab their bikes before they get on and peel out or will Magnetic Control 9 and split attack be enough to keep Dixie and Reiko from being able to abandon their clients?
  21. Selena had been surprised at the call from Ajasoro earlier in the afternoon, inviting the magnetokinetic and former squad mate out to grab a meal and catch up as their school years draw to a close. That and a trusted hand in dealing with some arms dealers who had managed to acquire a shipment of Daka crystals and, in all likelihood, had by now incorporate them into especially deadly weapons. Which of course lead to Gauss and White Lioness crouched on a rooftop several warehouses down from the deal in progress. "So, how do you want to play this? Bust in now and try to recover the weapons or trail the blonde and her partner in hopes they lead us back to the rest of the trove?"
  22. Blinking the spots in front of her eyes, Gauss barely had time to see Shooting Star and Ms. Bright take out the 88 who had fire upon her. Mere seconds after, as the assembled Royals drew and began firing into the crowd, aiming, if not every efficiently, for the 88s that had yet to be knocked out by the assembled heroines. Gritting her teeth in annoyance at the second gang's instance on continuing to make trouble her eye flared with purple light as she raised her hand, yet more purple light rippling outwards towards the guns and switchblades in the Royals' hands. "Okay, assclowns one and all!" she called out, pulling the second pile of weapon up to the roof, "You had the chance to walk away. We've now moved to the part where I offer you the chance to be taken to the police voluntarily. Next person who draws a weapon or hits a civilian, I'm breaking both your thumbs."
  23. Many, apologies guys. Move Object 9 (Magnokinesis; Extras: Area [Cone], Selective; Flaws: Metal Only, Limited Direction [Attraction/Repulsion]) should cover "yoinking" the Royals' guns towards Gauss yes?
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