Avenger Assembled Posted April 18, 2009 Share Posted April 18, 2009 Right you are, DA. Link to comment
Razorback Posted April 19, 2009 Share Posted April 19, 2009 Hey Doc, someone update Slamdance with the 2 new feats per my request. When will you allow these to take effect? Link to comment
Dr Archeville Posted April 19, 2009 Author Share Posted April 19, 2009 Hey Doc, someone update Slamdance with the 2 new feats per my request. When will you allow these to take effect? After this fight, as I usually dislike having characters suddenly develop new traits in the middle of a combat. Link to comment
Avenger Assembled Posted April 23, 2009 Share Posted April 23, 2009 I think Shaen's been delayed grappling with some business. Link to comment
N/A Posted April 23, 2009 Share Posted April 23, 2009 I think Shaen's been delayed grappling with some business. You assume correctly. The past few days have been unusually busy, with business both good and ill. Link to comment
N/A Posted April 23, 2009 Share Posted April 23, 2009 Free Actions to maintain Flight and Force Field. The Scarab will use Extra Effort twice. The first time will be to Surge for an extra Standard Action this round. She'll burn a Hero Point to buy off the Fatigue. The second EE will be to gain a new Alternate Power off her array: Damage 11 (Feats: Precise, Subtle, Extras: Range 2 [Perception]) 35PP She will take a Standard Action to use this power on Fox's mind-control orb. Then she will take a Full Action to use Mental Blast on Fox himself. He needs to make a DC26 Will Save against the Damage. Link to comment
Dr Archeville Posted April 23, 2009 Author Share Posted April 23, 2009 You can only use Extra Effort once per round. Link to comment
N/A Posted April 23, 2009 Share Posted April 23, 2009 You can only use Extra Effort once per round. [EXPLETIVE]!!! OK, I'll just use the Extra Effort for the power stunt. I can always Mental Blast him next round. Link to comment
Razorback Posted April 23, 2009 Share Posted April 23, 2009 Sorry to hear it Shaen. Hopefully more good than bad. Slamdance is going to stand and use his speed & stealth to Hide in Plain Sight, with a 27 total. Since he can move 125' without penalty, he will position himself, at the end of his move, to line himself up for an overrun through Fox into a charge at Shark. Link to comment
Razorback Posted April 23, 2009 Share Posted April 23, 2009 Aw, shoot, I just reread the bit from Shark making multiples around Slamdance... will he be able to do what I just posted ^^? Link to comment
Dr Archeville Posted April 23, 2009 Author Share Posted April 23, 2009 You may need to Surge to do all that. Standing from Prone: Move Action* Hiding: Move Action Moving more than 5 feet but less than 251 feet: Move Action * If you can make a DC 20 Acrobatics check, you can stand from prone as a Free Action. Also, the Shark-Men have their black doll-like eyes on you, like they'll attack if you try to move. Link to comment
Razorback Posted April 23, 2009 Share Posted April 23, 2009 Gotta love ready actions... As far as the move, I'm assuming I can't do it because I'm surrounded - 3 sharkmen and Fox. If I can move and take my lumps, can I: While using Stealth, you can move up to half your normal speed at no penalty. ? Link to comment
Dr Archeville Posted April 23, 2009 Author Share Posted April 23, 2009 No penalty to the Stealth check. It's still a Move action to move, and a Move action to hide. In other words, in one round Slamdance can use two Move actions to Hide (with no penalty to the Stealth check) and move up to 125 feet. Or Hide (with a -5 penalty to the Stealth check) and move up to 250 feet. Or Hide (with a -20 penalty to the Stealth check) and move up to 1,000 feet. As for whether nor not he can move... well, would he move when surrounded by a Fox-man and three hungry-looking Shark-men? He's not completely cut off, there is some wiggle-room, but would he, seeing as he really knows nothing about how fast or powerful these Shark-men are? Link to comment
Razorback Posted April 23, 2009 Share Posted April 23, 2009 Thanks for clarifying that. I think our tabletop game has been playing that wrong for years and no one caught on. I think I'm going to go with: stand up and move to a point where I can either charge/overrun both Fox or Shark - not necessarily doing that to both but with an option to attack either. I guess I'll have to take my lumps from the stand up or move. Edit: PS, I'll wait to post up until after Doc announces whether or not they have readied actions. Link to comment
Dr Archeville Posted April 23, 2009 Author Share Posted April 23, 2009 They do not, at this time, have readied actions to smack Slamdance down. Slamdance can move far away and easily be able to move quickly back in and attack Fox, but he's not sure if he could do the same to Shark -- Shark (Shark-Prime) and his Summoned Shark-Men all look so much alike, it'll be hard to tell them apart. (I.e., you'll need to make a Notice check to tell the difference between Shark-Prime and Shark-Mook.) Link to comment
Razorback Posted April 24, 2009 Share Posted April 24, 2009 Ok, natural 20 on the notice check for a total of 28, woo-hoo! Will update IC right shortly. Link to comment
Dr Archeville Posted April 24, 2009 Author Share Posted April 24, 2009 I'd meant you'd be making the Notice check next round, when you make your attack (to see if you wind up hitting Shark-Prime or a Shark-Mook)... but, meh. Link to comment
Avenger Assembled Posted April 28, 2009 Share Posted April 28, 2009 All well here, all? Link to comment
Dr Archeville Posted April 28, 2009 Author Share Posted April 28, 2009 I'm awaiting a response from a PM I sent Shaen. Link to comment
N/A Posted April 29, 2009 Share Posted April 29, 2009 Given the revelations stated from your PM, should I edit one of my more recent IC posts, or just make a quick new one? The Scarab would want to inform her allies as quickly as possible with what I'm fairly sure the implications are. Link to comment
Dr Archeville Posted April 29, 2009 Author Share Posted April 29, 2009 You can either edit your last post (i.e., this round's actions), or wait until your next turn. Link to comment
N/A Posted April 29, 2009 Share Posted April 29, 2009 I'll edit it into my post for this round. Link to comment
N/A Posted April 29, 2009 Share Posted April 29, 2009 Shark's duplicates tripped The Scarab's Mental Awareness. She's assuming that means they're Illusions, and informing her comrades accordingly. You all may suffer for her preconceptions. We'll see. Link to comment
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