Kaede Kimura Posted April 3, 2021 Share Posted April 3, 2021 @Avenger Assembled @Electra @RocketLord @Tiffany Korta OOC for this Link to comment
Tiffany Korta Posted June 2, 2021 Share Posted June 2, 2021 Klara's Initiative: 1d20+11 30 Link to comment
Kaede Kimura Posted June 2, 2021 Author Share Posted June 2, 2021 @Avenger Assembled @Electra And the two of you who beat me to it! :argh: Six Giants, all minions. Initiative Rolls please! Maero Initiative: 6 Link to comment
Kaede Kimura Posted June 11, 2021 Author Share Posted June 11, 2021 Okay! Initiative is done, I think it's safe to say the Maero are going last lol. 30 - Zhenshchina-voin - 2HP - Unharmed 27 - Sea Devil - 4HP - Unharmed 25 - Singularity - 3HP - Unharmed 21 - Little Mermaid - 5HP - Unharmed 6 - 6 Maero - Minions Wow, you guys are varied on Hero Points Anyway, @Tiffany Korta Link to comment
Tiffany Korta Posted June 11, 2021 Share Posted June 11, 2021 Close and punch one of the giants, will take 10 for a total of attack +20. If that hits DC 25 Toughness, and she has Takedown Attack 2. Link to comment
Kaede Kimura Posted June 14, 2021 Author Share Posted June 14, 2021 Right! Klara hits with ease! They're easy to hit but tough. Maero the First: 20 He fails and goes down. You obviously hit the second. Toughness of 30, you don't get him then. Honestly I was kinda expecting you to get at least two of them honestly. Link to comment
Avenger Assembled Posted June 18, 2021 Share Posted June 18, 2021 Aquaria tries to hit all but one with her Trip power - let me know if you want me to roll to be that specific: Trip 12 (The Father's Ocean; Extra: Area [General, Cone], Knockback, Flaw: Range [Touch], PFs: Affects Insubstantial 2, Improved Trip, Indirect 2) {27/28} This has the effect of being a giant firehose coming out of the end of her trident. That's a DC 22 Reflex save for all the ones she can hit. Make sure you check the Trip mechanics in the book! She will send all but the one she hits flying away as far as she can. Link to comment
Avenger Assembled Posted August 25, 2021 Share Posted August 25, 2021 We ever gonna do a thing here, @Kaede Kimura? Link to comment
Kaede Kimura Posted August 28, 2021 Author Share Posted August 28, 2021 Sorry about the delay everyone. So, five reflex saves followed by five Dex saves! Reflex the first: 19, close but no cigar! Das zweite reflex: 6, someone is a bit clumsy. Third time's the charm? 4, nein. Akene tenei wa: 19, close only counts with horseshoes, hand grenades and thermonuclear detonations. And bowls I suppose: 17 To the surprise of no one, they failed! Improved Trip means that they need to beat dex saves, although their size category helps them at least. Maero used dex save! 6 It was not very effective! Maero, digivolve to! 7 Failuremon! It's time to d- d- d- d- d-d-d-d- dex save! 6 well, off to the shadow realm with you! I've run out of kids anime! 16 double digits finally! Something something beyblade? 24 one of them actually made a save! I suppose if was mathematically likely. Okay, with that, one manages to brace itself against the tide while the rest of them... Don't. That's four trips rank 12 vs -9 knockback resist making them go back 5 feet and prone! Link to comment
Electra Posted August 29, 2021 Share Posted August 29, 2021 Jessie will focus first on the one who is still standing! She's going to start with a Fast Startle, which is basically going to be her just running really fast at the remaining Maero while shrieking like a banshee and wielding a big ol' shield to bonk them with. That'll be a check against Skill Mastered Intimidate of 25 to resist being flat-footed. She will then power attack with the shield for five, because go big or go home. In the first good roll I've had in ages, she gets a 21 on the attack. Assuming that hits, the Maero will roll against DC 34 for damage. Link to comment
Kaede Kimura Posted August 29, 2021 Author Share Posted August 29, 2021 Oh jeez that hits easily even without the flat footed and they don't have good odds of passing that anyway! Just because the overkill is funny I'll say that he fails! Toughness save to avoid being splashed to the four winds: 13 That'll be a no champ. He's a minion so even if he wasn't completely brutalized rolls wise he still goes down. @RocketLord, Mette is up next. Link to comment
RocketLord Posted September 1, 2021 Share Posted September 1, 2021 (edited) Moving forward with a leap to bring Mette up to flank the Maero. As discussed on discord, Mette can get three giants in a line, so gonna hit them with her blast: DC22 Reflex Save followed by DC27/21 TOU save, with Penetrating 6 and Knockback 6. Edited September 1, 2021 by RocketLord Link to comment
Kaede Kimura Posted September 21, 2021 Author Share Posted September 21, 2021 (edited) Sorry for the delay folks! Life has been... Unpleasant. Anyway, moving forwards, three reflex saves coming up: Ein: 12 Zwei: 20 Drei: 4 With that rousing showing, they all fail and need to make Toughness saves! Uno: 28 one of the buggers makes it! Dos: 27 that's... Surprising Tres: 13 well, one failed. I'm surprised any made it let alone two of them. Now the Maero finally go. So, there are three of them left, all of them spend their movement getting up, and then for the rest of their action they're gonna run. They aren't enormously fast (Speed 1), anyone with any ranks in a movement power can catch up to the fleeing Giants. I'll get the IC soon, and @Tiffany Korta is up next Edited September 21, 2021 by Kaede Kimura Link to comment
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