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Blue Rose

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Everything posted by Blue Rose

  1. Silvia finds the process of deciphering these primitive calculation machines tedious and boring. She says nothing of the matter, but her aura makes her growing frustration obvious. As soon as they have a name and a building, it's time to board; she'd long since ordered Ages Lost ready to take flight. As soon as the ship nears the building, she flies off to fetch the man's office location from the main directory on the ground floor and returns. "We do not have time to arrange a meeting," she says as she takes the helm, carefully maneuvering the ship within a few feet of the building, right where their target's office is supposed to be. "So clearly, we must drop right in. Extend the gangplank!" The ramp extends right up to the man's window, where the captain simply draws her sword and cuts a hole through it, pushing the circle inward. She steps through, tosses in a handful of gold coins, and begins announcing her presence properly, her ship floating behind her as she enters. "For cleanup and repairs. Mister Stils, we must have words with you on a matter of the utmost urgency."
  2. Kit searches. And searches. And searches. It's a full couple minutes while the negotiations continue, then finally, Kit opens her eyes. "Nothing," she grumbles. "Whatever it is, it's hiding. And it's doing a good job of it. Don't know if it can see me, or if it went into hiding after the last time I spotted it. We may have to search the old fashioned way."
  3. Stormbreaker Medical Maladies The Inevitable, The Inexorable... Kit First and Final Voyage
  4. Captain Silvia listens as the others muse, but in the back of her mind, she's thinking this operation, while useful to the community, has been rather dull. Of the available options, clearly the best route is the path of adventure. "I can tend to 'investigating' this cult. Please, Mister Jubatus, forward any information you may have on them to my crew; I must go ensure the cannons are primed. If you will excuse me."
  5. The good captain goes from taking a bow at the cheers to a suddenly more pensive mood when the relic pulls its vanishing act, taking her broad grin along with it. She approaches one member of the crowd who looks like a reporter. "May I borrow those for a moment, please?" She gestures towards a pen and pad. It's rather impressive how she manages to scrawl a legible note with two fingers whilst the rest of her hand holds the pad. When she's done, she manages to rip out the page while still holding onto both pen and pad. "Thank you, mam." The note is simply orders for her crew, which she sends to the ship along the winds. They are to conduct repairs, then make way to Toledo for an adequate replacement sword, in case hers is lost permanently. "Now, then," she says, turning to face the portal her companion had already jumped through, opting to walk instead. She'd never been one to turn down an adventure, after all.
  6. You may wish to discuss having your character unarchived first. I'll offer Kit, but I'll toss up a warning. She also has some brainomancy, with a healthy dose of sneaky and her own distaste for the direct approach (not so much out of remorse or morality so much as her own thiefy sense of style), so if you don't want the overlap to potentially upstage Daeva, I completely understand. There's also Stormbreaker, but a mystical swashbuckling space pirate complete with her own ship does have a nasty habit of defining the tone a bit, nyah?
  7. You could make it work by starting with one, then keeping it going if more than one crops up... Both my characters could work, though... there is some extra trouble that could crop up regarding Kit's backstory and her former guardian going after the Cape of the Perfect Spy, but that may require a fair bit of hijacking of plot that may be unwelcome.
  8. Silvia follows as her foe falls, only to have the cape rescue the man in time. So, instead, she goes after the relic, removing her cape and revealing her missing arm, so that she won't touch it with bare skin as she snatches it up. After that, she addresses the lightning warrior. "Get him to a hospital, quickly," she starts. "I need my sword back." At that, she nods to the blade still sticking out of his leg.
  9. Would you like to take this, or shall I just catch him with windomancy?
  10. Sword, with +/-2 Power Attack. DC25 Toughness. 1d20+10=22
  11. Silvia bounces off her foe's platform, rebounding with a flip and a puff of air and landing back on her feet, facing the armored buffoon. While he's off balance, she pulls off a few feints and some footwork to trick him to the edge of the platform, giving her the space for one good lunge, putting all her weight behind a thrust that veers low, going right through the meat of the thigh.
  12. Actually, I hadn't noticed I was lumped in with Quinn under, "Go ahead and post." ^^U But unfortunately, I'm sitting there with a readied action, so... yeah.
  13. Stormbreaker: Vanguard#1- The Inevitable, The Inexorable Medical Maladies Kit: First and Final Voyage
  14. Oh, good, well in that case... *Checks what Dazed actually does...* I grunt and fall through the air.
  15. The president was kidnapped by ninjas. Are you a bad enough dudette to rescue the president?
  16. Stormbreaker's swirling, scything mass of wind continues to gain momentum as she turns, attempting to drag a tornado with her, but the effort leaves her distracted, and a blast from the armored madman leaves her flying towards the ground, reeling.
  17. Toughness: 1d20+10=19 Fail. Stunned. -1 toughness.
  18. Silvia's business is at +5. A quick check taking 10 gets a 15. She's willing to go back to the ship and join the search to take 20 and dig up something better.
  19. Thankfully, when the ship's radioman relays the message, she rewords it as, "Captain, your presence is respectfully requested on the third floor, in one Dr. Philo's office." At that, Captain Silvia sets aside her blade. It would be terribly rude to bring such a tool into a place of healing, after all. She'd already taken off her armor, knowing she'd have to enter the building at some point. She floats down to the roof, entering in her centuries old style, complete with blue rose standard and a cloak hanging over her lost arm as she walks down the hall. Silvia takes a seat through the brief, listening intently. She gives her fellow heroes a glance. Probably Earthling. Probably Earthling. Earth cat or alien. The classification takes a moment, and she doesn't give the bipedal cat a particularly long glance. "My ship is, of course, at your disposal, and ready to ferry any patients you can stabilize wherever they need to go. We can transport a couple dozen patients anywhere this side of the Mississippi river within the hour. However, as you say, that will not solve the matter." With that, she buries her chin in her hand and begins to think, then pulls out a communicator. "Silvia to Ages Lost. Requesting a records check; see if Lord Giles has recorded any large movements of goods in the realm of advanced biotech recently."
  20. Sorry for the short post; school's crazy.
  21. Just above the hospital floats a Victorian-era galleon. The Ages Lost, though she's not looking her best; a jury-rigged setup has four storage units strapped to her sides and keel, and the ship has been using them in addition to her hold to haul in supplies; equipment, blankets, medicine, coffee. Whatever the hospital needs, and if need be, the crew is ready to start sending patients out to the nearest hospital willing to take them. Or the farthest; the ship could get as far as Paris with little issue, and fast enough.
  22. Using Mind Veil (Concealment: All Non-Tactile, Phantasm) and Soul Awareness, taking 20 on Perception for a result of 19. Trying to find Cthulhu.
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