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Blue Rose

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Everything posted by Blue Rose

  1. Not being from Earth, Kit doubts she's at risk. She "Probably," Kit answers, getting ready to move again. "Just gotta be careful when I take a look, so it doesn't look back. Give me a moment." She takes a deep breath and focuses, willing herself to go unnoticed by all save her companions, hopefully including the enemy. Where are you? she thinks as her minds eye reaches out for their quarry.
  2. "I didn't have to hit anyone," Kit corrects, pointing to one of the men. "I took that one. He's still conscious; just gloomy." She takes a seat and waits for the posh one to finish his search. "I poked around a bit on that one. No ID, no wallet, no spare change, no pocket knife, nothing he probably had in his pockets when he was taken. Maybe our ghost started a knickknack drawer or something."
  3. Slicing Gale. It's a burst damage effect; DC25 Toughness v Damage. DC20 Reflex for half (DC20 Toughness).
  4. Silvia tries to bear the gloating with grace, but one look in her eyes shows her building rage. This man is not merely an enemy with firepower, to be faced down and respected. No. He is annoying. Far too much so to give that respect. "Say what you will on land, but the winds and stars are mine." Her sword makes one long, smooth stroke through the air, causing a barely-visible, razor-sharp ripple to fly forward. She dives, following with another slash. And another. And another, until she's encased in a razor-sharp tornado that she sends crashing into the armored man and his disk mid-gloat, the captain coming to a stop not five feet away.
  5. The blast tears forth, carving a six-foot gash that tears clean through the ship before veering down and petering out just moments before it can start carving into the keel. The glowing lights of the cannons flicker and spark, a jolt arcing through half the cannon crew and knocking them off their feet as the ship reels, men and women nearly falling off as the ship lists wildly before steadying out. "Miss Qin," "Keep your distance. Everyone, begin repairs; this one is mine." With that, she walks to the side of her ship, steps off, and keeps walking, the wind catching up under her cloak and carrying her until she leans into a dive towards her foe, but before she even reaches him, she calls upon the air all around him to tighten around him, grabbing the man in a visible whorl of dust. "This ship shall never fall, so long as her captain draws breath."
  6. ... 1d20+13=14 Mommy. Well, then. Time to step outside. The captain flies off to take on the baddy herself. Perception-range Move Object to grapple. 1d20+8=12 The dice are not my friend today.
  7. 1d20+1=16 Shame is, it's a good initiative roll.
  8. Power Attack +/-2. I don't believe a 10 will cut it.
  9. High up above, the captain listens in on the mad rant and shakes her head. "We've found our loose cannon. Mister Bosque," she says to her gunner with the synthetic eye as she unsheathes her blade. "Remove him." With a grunt, Bosque starts barking commands to his crew, which starts aiming an entire broadside at the thug as the ship lists to the side to make the shot a little easier, and they begin dropping a barrage on the armored man sufficient to reduce an elephant to paste. After their hard-fought battle against Captain Cumulus, they are not in the mood for another long, drawn-out battle. Much better to end it in an instant. "So ends another arrogant upstart," the captain says as she looks upon the billowing smoke from the destruction she just ordered, eyes locked to confirm the casualty.
  10. Kit: First and Final Voyage Stormbreaker: Vanguard #1: The Inevitable, the Inexorable Swiss Format
  11. If I want to melt this guy's face from orbit, would I have to roll initiative or do I have the surprise round?
  12. "That was sloppy, Blod," Kit tuts as she starts pulling sheets from the nearby bedding. "I took mine out in one go. C'mon, let's get these guys up top. Maybe we can learn something." She begins tying up the man she put into an existential crisis, making up for her lack of knowledge about knots by making a lot of them, going for something vaguely resembling a hogtie. "Hey, Popeye," she shouts to the man they just caught. "Come drag this guy up top for us... and tie him up better than that, 'kay?"
  13. Is that post quite complete? It looks kind of under construction. Particularly that last, "he pointed".
  14. Whose line is it, anyways? I'm waiting on GM almighty, myself, though I'm guessing the interrogation team.
  15. The brave captain of the Ages Lost stood facing her mountainous, now-fading foe, his storm- subdued by the power of Stormbreaker- fading with him. This was a defeat for the dread Captain Cumulus, yes, but cannons weren't nearly enough to destroy this creature. She'd only managed to disperse it for a time. "And I look forward to defeating you once more, Captain." She offered the fading spirit a salute with her blade before sheathing it, making sure to wipe it dry before putting it away as she wondered why, if he doesn't actually have a ship or any military station, he was still called a captain. She wiped a wet lock of hair from her eyes as she calls over her shoulder, "Retrieve Lord Giles." Between the call and the arrival, the beam struck, annihilating what was left of her foe. The captain's eyes go wide as a man comes to the deck, immaculately groomed with salt-and-peppered hair. Having missed the laser-lights show, he asks, "Has another foe declared a vendetta to be added to the list, m'lady?" The former noble of a long-dead lord could do little to help in the daily upkeep of a ship, so he served as a clerk and accountant. Which included maintaining records of Captain Silvia's many, many foes. "No," Silvia answered, "I do not believe that will be necessary, Lord. My apologies for disturbing you." "Very well, m'lady." And with a bow, he leaves the way he came. "Miss Qin," She said to her helmswoman, a mostly-human-looking woman with leathery skin, though the fact that she had four arms and the eyes of some sort of lizard suggested otherwise. "Take us down, and prepare for evasive action." Whoever made that blast, they had clearly fallen upon something far more powerful than they have the sanity to use properly. And at that, the ship began to descend.
  16. Okay, post redone. Moving into position. May take a couple rounds to do everything, but the plan includes taking aim and readying an action to fire at the van as soon as it passes.
  17. Take 10 on attack (assuming the van counts as a minion, being an object and all). 18 to hit, which should is enough to hit a core rules van, and DC27 Toughness, which a core rules van beats on a 18 or better. 15 or better if it's armored. Point's to take the van out of commission, rather than reduce it to a smudge on the ground.
  18. Crew: 'Miss Alexia': Engineer. Has corn rows. 'Mister Bosque:' Gunner's Mate. Swarthy man with a cybernetic eye.
  19. "Tha's the one, Cap'n Silvia," grumbles a large, heavily-muscled sailor. He'd come up to the weatherdeck after 'uncoveringing valuable information' about Earth. Which is to say he was watching television on duty and came across the news; a bank robbery in progress. A standoff, with hostages. Things had been getting boring. Between the buildings, the flying galleon Ages Lost soars, turning corners as easily as a truck. And as soon as the ship arrives, a soot-stained woman with corn rows dashes up to the deck, remote control still in hand, and announces, "Cape on the scene, Captain! Hostages out, most of the thugs're down." The captain strokes her chin as information comes by, a stoic figure seemingly unphased by the wind, blonde hair and green cape fluttering in the wind. "Unfortunate. And here I thought we had made good time," she says calmly, then closes her eyes and goes quiet for a moment, listening in a way most humans can't imagine. Subtle vibrations in the wind give her a read on the entire area. "They have a getaway vehicle. Can the police handle the remnants, Miss Alexia?" "Yes'm. Hostages were the only problem." "Very well. Mister Bosque," she turns to her gunner's mate. "Ready the cannons, if you please." The gunner, a swarthy man with a red, robotic eye, grunts in affirmation before the helmsman asks, "Are we going in, mam?" "No," the captain answers. "There is no glory here; this situation is taken care of. I have a better idea." She waves aside her helmsman who steps aside without pause, then takes control herself, still listening. Sewers are designed to move sewage, not people, and especially not cargo vehicles. There aren't many ways a van could go down there, which means it should be easy to funnel where she wants. The ship flies away from the bank a distance before she's satisfied, floating low. Finally, she opens her eyes and resumes calling out orders. "Mister Bosque, take aim; the van will have to go past that manhole and soon, if ever. You three," she calls out to the nearest set of deckhands, "Get to the streets, remove the cover." With a quick, 'aye aye,' the trio grabs some ropes from the deck and starts sliding down, as ordered while the ship sets its ambush.
  20. There are no medical complications from being suddenly picked up by a guy moving five million miles an hour. None at all. :P
  21. *Loiters off-panel.*
  22. Blue Rose

    Swiss Format

    Armed robbery, you say? Both Stormbreaker and Kit could be a good fit. Are we talking the kind of plot better suited to someone with a friggin' airship and a crew of pirates (who automatically lose to anything with stats), or someone who actually be thiefy?
  23. Any sign of any other standard pocketables? Spare change, deck of cards, pocket knife, or does it look like this guy stripped of everything not required to stay modest enough to be on-panel?
  24. Search check on the depressed zombie-dude. 1d20+5=17
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