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Blue Rose

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  1. "Happy to help," Kit answers, thinking it an appropriate thing to say as she steps out of the shadows and around the man she left a quivering pile on the floor. "But what happened? Did they just jump you out of the blue?" She turns back around to the one she took out and studies him, quite literally poking him with a stick, broken off a rack in the struggle. She's done this before, and she knows just how far gone he is right about now; examining him should be perfectly safe. For the next couple minutes, at least.
  2. If you don't think the 5 PL gap between YB and KoS is a problem, then no.
  3. Move to a little hidey corner. Drop concealment, but stay mundanely stealth'd. Taking 10 for 27. Using Emotion Control (subtle) to incite despair (well, apathy, but mechanically, despair). DC17 Will to resist.
  4. As Blodeuwedd draws closer to take one of the thugs down, Kit keeps her distance, staying in the shadows. She launches her own attack, of course, but she doesn't go for the body; she targets the mind. She finds a dimly-lit corner obscured by a couple racks and drops the veil that was hiding her before, instead shifting her influence to the un-manhandled sailor's head. She starts stripping away all rage and passion, replacing it with ennui and the impotent frustration of the futility of reality. Or whatever hodgepodge of feelings she can string together to say, 'Nothing is ever worth doing.'
  5. Well, considering the two characters proposed thusfar are PL8 and PL13... Stormbreaker could get involved. She's got access to alien tech and is a major philanthropist, so getting her roped in isn't terribly difficult.
  6. Going on ahead, checking the combatants with soul awareness. Perception check of... ouch. 1d20-1=1
  7. "Don't worry," Kit replies, not hearing what Wave-Eye said. "I have more than eyes to see you with." She puts in the ear bud and continues on, into the ship. Then she hears something. A fight? Maybe relevant, but not what we're looking for. Better to skip past it and keep mo- Wait. Hero. Bah. Jobs are easier when you just go in, grab the mark, and leave. "Hear that, B?" she asks, heading closer, towards the bunks and feels ahead for the combatants.
  8. Search: 1d20+5=13 Kit's going on into the ship to search for clues. Staying invisible to all but Blod, and using all six senses. If taking 20's an option, I do that for a result of 25 instead.
  9. STORMBREAKER: You Can't Take the Sky from Me KIT: First and Final Voyage
  10. I'm beginning to regret making Kit with a Perception of -1. ^^U Yay, scouting!
  11. "Hey, hey," Kit begins, not worrying one whit about volume. "I'm not talking about ditching anyone. Well, maybe Shiny. But we'll need the big guy when it comes to a scrap; just not right now. We can actually get some scouting done, find some things out, then come get the others. Besides..." Suddenly, she drops her veil against Wave-Eye and Lord Steam, staying hidden to the crew, and anything else in the vicinity. She turns to the two of them and speaks up so that all three can hear. "It's probably a bad idea for anyone to go off alone. Wave-Eye, Lord Steam, stay together. I'll stick with Blodeuwedd and we'll scout things out; it's kind of our specialty." And without waiting for a reply, she goes back to being invisible to all but Blodeuwedd as she makes her way in, hanging her jacket on the first usable hook she can find that isn't right next to a dripping rain jacket or something.
  12. Well, seeing as how my character's an active pirate who makes her living stealing supertech from supervillains and selling it off to various alien species? Yes. Hoo yah, drama.
  13. After a moment, Kit gets up, still unnoticed. She takes out her handkerchief and straightens herself out before getting out another candy cigarette (her first fell to the ground) and chomping down on it. I've seen worse, she reminds herself. Technically true, though rarely first hand, and never all at once like that. She massages her neck, trying to calm down before sliding a few fingers along to the brand on her back. Only slightly warm right now, though it could be flaming-hot and she wouldn't notice until it set her clothes on fire. Still, she's probably going to be calling on all her power soon enough. She removes her jacket and drapes it over her arm. The white, long-sleeved shirt beneath is closer to a lolita blouse than a simple dress shirt. A lacy, slightly poofy number with- most importantly- a low back to keep her from burning her clothes. She walks over to Blodeuwedd and lets her alone notice her. "No need to reply; you're the only one who sees me right now. I got a look at whatever's causing all this. Come on, I think we can track it down. Don't trust the big guy to go unnoticed, and I don't trust Shiny to..." she looks at Lord Steam getting all chummy with the crew, getting all excited over some toenails. "...do anything but host a tea party, really."
  14. Kit goes invisible. Phantasm effect, but it affects all senses. She's still watching with all six senses.
  15. As the entity assaults her mind, Kit goes still. Silent. Not the still of a human at rest, but the still of a pile of stone. To look at her, she becomes utterly uninteresting, as if just a part of the bulkhead until she's completely unnoticeable. An illusion, but a good one. What happens from there is her business, but she's not about to make such a shameless outburst as Mister Monster. Instead, she hides in her corner, from everyone and everything. There, she waits and watches, like a scared child.
  16. Kit's Will: 1d20+5=11 *Gulp.*
  17. Kit's sitting down to take 20 on Perception (result: 19) with her soul awareness. It'd probably detect ghosts. It'd detect whether the crew's soulless for some strange reason. It'd notice if there's a complete lack of animal life on the boat.
  18. I suppose 'hocus pocus' is the technical term, Kit thinks as she files out after her companions. And I'm supposed to learn about investigation from this guy? She gives her best 'whatever' shake of the head as she hops onto the ship. She walks right past the nearest cluster of sailors, tipping her hat and offering a cheery, "Hiya," as she passes to a bench and takes a seat. She lets Blodeuwedd and The Posh One handle the talking. Instead, she closes her eyes and 'listens' to the ship. Or rather, to the essence of all living creatures on it. A normal ship would probably have a bunch of humans and a few rats or bugs. Anything else, or a complete lack of the former? That's what people in the detective business call a clue.
  19. "Why thank you," Kit says as Wave-Eye comments on her outfit. "It's-" she's just about to go on about how it's by some French designer whose name she could almost pretend to pronounce right when he actually gets to work, diving into the water. She deflates visibly at the missed opportunity to strut. So, she gets back to business. "Well, I'm Kit," she says to the rest of the group. "And you must be Lord Steam?" she asks the posh one who hasn't yet introduced himself as she climbs down into the sub then pulls a slip of paper from her coat and offers it to the ritzy gentleman. "Teach' would like you to sign this for me when we solve things here. Just says everything went smoothly." An accurate summation of the form, though there is ample room for commentary. She turns her attention to her classmate and asks, "You turned yours over yet?" making the (in her mind) small leap that this is a normal thing for junior students getting sent out on assignments, and not just the ex-supervillain discipline problems.
  20. Y'know, I notice Lord Steam is bringing up squeezing into the Jacuzzi in his sub when the only people likely to actually go down in it with him are a pair of underage schoolgirls. O.o
  21. And... five minutes before the ferry. Kit looks at herself in the mirror, adjusting her tux, dressed to the nines for... well, mainly for fun. She looks at her slicked-back red hair for the better part of thirty seconds. "Hm... no, that won't do." She runs a hand through her hand, mussing it thoroughly then laying it back down for that fashionably disheveled look that's usually the only thing she can manage anyways, then throws on a hat that wouldn't look out of place on a prohibition-era gangster. Too much black, she thinks, but with less than four minutes left, there's not much for it. And maybe a bit too boyish, too. Ah, well. She steps outside, onto the Claremont campus, then walks under the shade cast by an awning, where she promptly melts away, resolidifying at the docks in a single step. Her directions are pretty good, so that ferry's either... Not here, she says after another step, then steps again. There it is. She pulls a small box from her coat pocket as she studies the ferry, shaking it to produce a single white stick. A candy cigarette. She chomps down on it and takes another step, opting to be polite for once, reforming on the pier instead of the ferry itself. "Afternoon," she says cordially. "Hey," she adds with a tip of her hat to her classmate. Not that they'd talked much. Her attention moves on, eyes slipping off the sea monster fairly quickly- she's seen uglier- before locking onto the posh one. Now that is a man who looks like money. She takes a seat, making herself at home on the ferry and turns back to Mister Monster. "Looking before we leap is good. Certainly can't hurt."
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