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Darksider42

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About Darksider42

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    Wasteland Warrior
  • Birthday 10/03/1989

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  1. Darksider42

    Your Fault (IC)

    Max coughed, waving off the cloud of dust motes that threatened to choke her. "When was the last time they used this stuff? She managed to wheeze out. It took her a moment before the air was clear enough for her to breath properly again. A fine layer of dust was quickly brushed off what had fallen on her black t-shirt and worn out jeans. Her eyes did their best to adjust to the light, the strong contrasting shadows gave more than a few outfits a menacing presence. She cracked a smile as each character was listed off, trying hard not to laugh. "Never heard of Cinderella described like that before." Max glanced back up at Leroy and shrugged. "I really only know what Red Riding Hood and Cinderella are suppose to look like so I'll look for them. Not super familiar with this play." Eyes were away from him and on the pile and what few were still hanging up before she could answer. "Eh, really long story. Either this or community service." Max did her best to layer that with as much sarcasm as possible. The teleporter crouched down and did her best to get the pile off the great green dragon.
  2. Darksider42

    Late Arrival

    Max shrugged at Ashley's question and told her the room number. She nodded when she got an answer. "Just that way? Cool. Thanks for that." It was rare people gave her a straight forward answer. And then more pwople appeared to say hello and shake her hand. "Pleasure" She added with a sly smile, then frowned slightly just as the handshake ended. Max rubbed the lingering heat between her fingers, surprised by just how much heat she felt. "Oh, I should be just fine. I'm not going to teleport and fuse myself with a sidewalk in downtown Chicago anytime soon." Max was not sure exactly where that was, truth be told, but she figured the reassurance would help. And then the person she bumped into spoke. "Oh. Huh." She paused as she scrambled to answer on the spot about her powers. "Not sure. Something to do with some mutation I have and manipulating dimensional mechanics. It was not explained to me very well to be honest." A lot of what the instructors of the Shadow Academy told her about her powers went flying over her head and the dumbed down version left a lot of details out. She looked around at the assembled students, adjusting the strap attached to her bag. "I'm not interrupting anything am I?"
  3. Darksider42

    Late Arrival

    "Just call me Max." The girl said, visibly starting to calm down. No death threats, good sign. It was now she was able to get a good look at everyone present. A puzzled expression did cross her face when eyes settled on Danica and the sizable turtle shell before she returned to Mia. "Just kinda lost here. Only got here today and I have no idea where the hell my room is." Max reached down and snatched the duffel bag from its spot on the floor.
  4. Darksider42

    Late Arrival

    Where the hell is it? A blue haired girl thought, glancing at the various doors in the hallway. A large grey duffel bag was slung over her shoulder while her Headphones were on, blaring music from her ears. She found herself turning through the hall, distracted in her attempts to find her room. "Think it was on this floor..." Max muttered to herself quietly as she started walking backwards. Usually her memory was better than this, but thoughts of what had happened over the week kept intruding and distracting her. Much like right then when she backed right into Heroditus. In an instant her entire body had taken on a ghostly blue shade, clothes and all with the exception of her duffel bag which fell right through her and landed on the hallway floor with a dull thud. The blue girl started to grow more and more transparent before fading away like the after image of a camera flash. Max had instantly appeared behind the Atlantian, pressed against the opposite door. "Oh $#!%" She said as her shoulders started to sag and a breath she was holding slowly let out. She hit a button on her headphones and slipped them off, music going silent. "Sorry man, did not see you... There." It was then she noticed everyone else in the room just behind him. There was a slight frown from her for a split second before her face went blank the moment she realised how it might look. Her hand was raised and waved slightly. "Uh... Hi?"
  5. Name: Maxine O'Brian Codename: Spectre Year: Junior Pronouns: She/her Prospective Roommate: I don't know anyone here, so surprise me. I guess. Goal: NOT going to jail would be nice. Favourite YA Fiction Novel: Leviathan by Scott Westerfeld. It was weird enough to attract my attention and good enough to keep it. Not enough books do that.
  6. Spectre Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +1 Attack / -1 Damage ±2 Defense / -2 Toughness In Brief: Teleporting Teen Villain turned Hero. Catchphrase: “Boo’ Theme: Adios - KMFDM Alternate Identities: Maxine “Max” O'Brian, Nightshade Birthplace: Trenton, NJ Residence: Claremont Occupation: Student/Troublemaker Affiliations: Claremont Academy Family: Eliza O’Brian (Mother) Andrew O’Brian (Father, missing) Description: Age: 16 (June 13th, 2003) Gender: Female Ethnicity: Caucasian Height: 5’7 Weight: 125lbs Eyes: Green Hair: Blue (Naturally Blond) Maxine is a young woman with pale skin. Her hair is wavy, chin length mass of light blue hair dye that is starting to show her blond roots. Her emerald green eyes are usually framed with eyeliner and just a little too much eye shadow. She has an eyebrow piercing and one in her tongue along with several in both her ears. Max’s fashion sense leans towards what she calls ‘budget goth’. T-shirts, jeans, skirts. Whatever she can get her hands on that is some shade of black. Usually with a beaten pair of sneakers or doc martins. As Spectre she dons a sleeveless black and Cyan bodysuit with a matching hooded jacket with a stylised S on the back, paired with black gloves and a domino mask. History: Born in Trenton, New Jersey, Max's father was an engineer at a tech company while her mother was a middle manager at the same company he worked at. Andrew O’Brian vanished unexpected when she was 5 years old and Eliza slowly became consumed in her work as time stretched on and no one found Max’s father. Max was either left with babysitters and eventually on her own most of the time once she got older. It did not take much for her to fall in the wrong crowd and get into trouble. Skipping school and shoplifting were just a few of the things she did back then. Her mother did attempt to ground her, but as Eliza climbed the corporate ladder, it got harder to enforce it and Max always found a way to escape and do whatever she wanted. One night out on the town changed things for her. Max was nearly run over by a speeding car on her way back home. She closed her eyes and the car crashed. She was completely untouched and covered in a strange blue haze that made her look transparent. It took Max a while to experiment with her powers and find out what she could do with them. Lacking any real impulse to grab tights and fight crime, she mostly used her powers to make her escape when someone caught her doing something she was not supposed to or mess with the rich executives of the city she felt deserved it. Her rounds of petty crime did not go unnoticed and soon she found herself targeted by Shadow Academy recruiters who wasted no time buttering her up with all sorts of promises of wealth, power and more ways she could harness her powers. Not really knowing any better, she found herself agreeing to his proposal and soon found herself taken to the Shadow Academy in Freedom City under the name Nightshade. Things went great for her. At least at first. She was a fast learner when it came to tasks related to larceny and infiltration and her growing skills with her powers were enough to get into Beta group, just a step below the prestigious Alpha group. It was all exciting to her and the thrill of some of the ‘field trips’ brought a smile to her face. As the weeks went by however, Max’s attitude towards the Academy started to change. Field assignments with her team mates showed her they were barely contained psychopaths, the lessons were drifting towards more questionable subjects such as bomb making and the growing paranoid feeling half the school was plotting against her. Maxine was starting to get the feeling joining was a terrible idea. Then she discovered her teachers wanted to turn her into an assassin. The idea of murder revolted her on a fundamental level. The second she had the chance, she packed her things and teleported out of the facility and started to look for a place to lay low for a while. That plan did not work how she envisioned however. Unbeknown to her, she had a tracking device on her person and pretty soon her old team mates were hot on her trail. They seemed to follow her everywhere across the country. She eventually teleported back to Freedom City, hoping that maybe the superheroes she was trying to avoid might help. Max had a chance encounter with Corona, who helped her fend off group Beta before discovering how they were tracking her. Unfortunately, it did not stop the cops arriving who identified her and arrested her. After that it was a confusing whirlwind of legal matters and what to do with her. Max cooperating with the authorities and cutting a deal to provide everything she knew about the Shadow Academy was enough for her to avoid Juvie. Instead she found herself on probation and in a rehabilitation program organised by the Claremont Academy. She also found herself a ward of the state. Maxine’s mother had not reported her missing the whole time she was gone. She did everything to keep her shock and disappointment hidden from that news. Max is now stuck at a new school, with a new superpowered identity and the feeling she has nowhere left to run to. Personality & Motivation: Recent events in her life have left Max sullen and miserable. She is dealing with the guilt of being associated with terrible people, trapped alone in another school full of super powered students that do not trust her and part of her is wondering when the authorities will stop playing games with her and just toss her into some cell for the rest of her life. Max buries herself in her hobbies of books, heavy music, Improvised sky diving (Teleporting high into the air and letting herself fall) As Spectre though, she feels almost like her old self. She finds genuine excitement teleporting and weaving through danger, taunting villains and ruining their day. It is different from the crimes she pulled as Nightshade, but with all the turmoil in her life it feels like a genuine escape from everything that has gone wrong in her life. Powers & Tactics: Max usually acts as support, happily distracting, taunting or causing enough havoc with whoever she is facing so whatever team she is with can take advantage. Her teleporting and phasing powers help keep her out of danger while doing this, leading her to take dangerous risks. Power Descriptions: Spectre’s powers are derived from her Metagene that allows her to manipulate her position in space as she sees fit. It allows her to do things such as teleport across vast distances in the blink of an eye (Though she is not fully aware how far she can actually teleport) to phasing through solid matter. She can even partially phase through humans and machinery, causing pain or damage electrical systems, though she does not know how to do both of these at the same time. Her body is surrounded by a light blue ethereal haze while phasing that makes her look transparent and teleporting leaves a lingering ghostly after image of herself that vanishes after a few seconds. Complications: Enemies: The Shadow Academy and her old team want her dead for leaving. History: Max wants to keep her past as Nightshade out of the public eye as much as she can. Reputation: Not everyone is convinced of Spectre's turn from villainy. Probation: If Spectre violates her probation (Caught committing crimes, Willingly leaving the City) there is a real possibility she could go to jail. Abilities: 2 + 10 + 8 + 2 + 4 + 4 = 30PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +13 Attack: +4 Base, +7 Melee, +11 Phase Strike Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Grapple: +12 Knockback: -4 Saving Throws: 3 + 5 + 6 = 14PP Toughness: +8 (+4 Con, +4 Defense Roll) Fortitude: +7 (+4 Con, +3) Reflex: +10 (+5 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 64R = 16PP Acrobatics 4 (+9) Bluff 8 (+10) Craft: Chemicals 4 (+5) Disable Device 12 (+13) Knowledge: Physical Sciences 4 (+5) Knowledge: Streetwise 4 (+5) Notice 4 (+6) Sense Motive 4 (+6) Sleight of Hand 8 (+13) Stealth 12 (+17) Feats: 23PP Attack Focus: Melee 3 Beginners Luck Defense Roll 2 Dodge Focus 8 Eidetic Memory Evasion Grapple Finesse Improved Initiative 2 Instant-Up Redirect Set Up Taunt Powers: 30 + 21 = 51PP Powers have the mutation and Dimensional descriptors Teleport 9 (900 Feet/20,000 Miles. Extras: Accurate. Power Feats: Change Direction, Change Velocity, Turnabout) [30PP] Quantum Jump Dimensional Phantasm Array (1 Alternate Power) [21PP] Base Power: Strike 9 (Extras: Penetrating 9, Power Feats: Accurate 2) [20PP] Phase Touch AP: Insubstantial 4 (Incorporeal) [20/20PP] Phantasmal Form DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Phase Touch Touch DC 24 Toughness Damage Totals: Abilities (30) + Combat (16) + Saving Throws (14) + Skills (16) + Feats (23) + Powers (51) = 150/150 Power Points
  7. Spectre Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: +1 Attack / -1 Damage ±2 Defense / -2 Toughness In Brief: Teleporting Teen Villain turned Hero. Catchphrase: “Boo’ Theme: Adios - KMFDM Alternate Identities: Maxine “Max” O'Brian, Nightshade Birthplace: Trenton, NJ Residence: Claremont Occupation: Student/Troublemaker Affiliations: Claremont Academy Family: Eliza O’Brian (Mother) Andrew O’Brian (Father, missing) Description: Age: 16 (June 13th, 2003) Gender: Female Ethnicity: Caucasian Height: 5’7 Weight: 125lbs Eyes: Amber Hair: Blue (Naturally Blond) Maxine is a young woman with pale skin. Her hair is wavy, chin length mass of light blue hair dye that is starting to show her blond roots. Her amber eyes are usually framed with eyeliner. She has an eyebrow piercing and one in her tongue along with serveral in both her ears. Max’s fashion sense leans towards what she calls ‘budget goth’. T-shirts, jeans, skirts. Whatever she can get her hands on that is some shade of black. Usually with a beaten pair of sneakers or doc martins. As Spectre she dons a sleeveless black and Cyan bodysuit with a matching hooded jacket with a stylised S on the back, paired with black gloves and a domino mask. History: Born in Trenton, New Jersey, Max's father was an engineer at a tech company while her mother was a middle manager at the same company he worked at. Andrew O’Brian vanished unexpected when she was 5 years old and Eliza slowly became consumed in her work as time stretched on and no one found Max’s father. Max was either left with babysitters and eventually on her own most of the time once she got older. It did not take much for her to fall in the wrong crowd and get into trouble. Skipping school and shoplifting were just a few of the things she did back then. Her mother did attempt to ground her, but as Eliza climbed the corporate ladder, it got harder to enforce it and Max always found a way to escape and do whatever she wanted. One night out on the town changed things for her. Max was nearly run over by a speeding car on her way back home. She closed her eyes and the car crashed. She was completely untouched and covered in a strange blue haze that made her look transparent. It took Max a while to experiment with her powers and find out what she could do with them. Lacking any real impulse to grab tights and fight crime, she mostly used her powers to make her escape when someone caught her doing something she was not supposed to or mess with the rich executives of the city she felt deserved it. Her rounds of petty crime did not go unnoticed and soon she found herself targeted by Shadow Academy recruiters who wasted no time buttering her up with all sorts of promises of wealth, power and more ways she could harness her powers. Not really knowing any better, she found herself agreeing to his proposal and soon found herself taken to the Shadow Academy in Freedom City under the name Nightshade. Things went great for her. At least at first. She was a fast learner when it came to tasks related to larceny and infiltration and her growing skills with her powers were enough to get into Beta group, just a step below the prestigious Alpha group. It was all exciting to her and the thrill of some of the ‘field trips’ brought a smile to her face. As the weeks went by however, Max’s attitude towards the Academy started to change. Field assignments with her team mates showed her they were barely contained psychopaths, the lessons were drifting towards more questionable subjects such as bomb making and the growing paranoid feeling half the school was plotting against her. Maxine was starting to get the feeling joining was a terrible idea. Then she discovered her teachers wanted to turn her into an assassin. The idea of murder revolted her on a fundamental level. The second she had the chance, she packed her things and teleported out of the facility and started to look for a place to lay low for a while. That plan did not work how she envisioned however. Unbeknown to her, she had a tracking device on her person and pretty soon her old team mates were hot on her trail. They seemed to follow her everywhere across the country. She eventually teleported back to Freedom City, hoping that maybe the superheroes she was trying to avoid might help. Max had a chance encounter with Corona, who helped her fend off group Beta before discovering how they were tracking her. Unfortunately, it did not stop the cops arriving who identified her and arrested her. After that it was a confusing whirlwind of legal matters and what to do with her. Max cooperating with the authorities and cutting a deal to provide everything she knew about the Shadow Academy was enough for her to avoid Juvie. Instead she found herself on probation and in a rehabilitation program organised by the Claremont Academy. She also found herself a ward of the state. Maxine’s mother had not reported her missing the whole time she was gone. She did everything to keep her shock and disappointment hidden from that news. Max is now stuck at a new school, with a new superpowered identity and the feeling she has nowhere left to run to. Personality & Motivation: Recent events in her life have left Max sullen and miserable. She is dealing with the guilt of being associated with terrible people, trapped alone in another school full of super powered students that do not trust her and part of her is wondering when the authorities will stop playing games with her and just toss her into some cell for the rest of her life. Max buries herself in her hobbies of books, heavy music, Improvised sky diving (Teleporting high into the air and letting herself fall) As Spectre though, she feels almost like her old self. She finds genuine excitement teleporting and weaving through danger, taunting villains and ruining their day. It is different from the crimes she pulled as Nightshade, but with all the turmoil in her life it feels like a genuine escape from everything that has gone wrong in her life. Powers & Tactics: Max usually acts as support, happily distracting, taunting or causing enough havoc with whoever she is facing so whatever team she is with can take advantage. Her teleporting and phasing powers help keep her out of danger while doing this, leading her to take dangerous risks. Power Descriptions: Spectre’s powers are derived from her Metagene that allows her to manipulate her position in space as she sees fit. It allows her to do things such as teleport across vast distances in the blink of an eye (Though she is not fully aware how far she can actually teleport) to phasing through solid matter. She can even partially phase through humans and machinery, causing pain or damage electrical systems, though she does not know how to do both of these at the same time. Her body is surrounded by a light blue ethereal haze while phasing that makes her look transparent and teleporting leaves a lingering ghostly after image of herself that vanishes after a few seconds. Complications: Enemies: The Shadow Academy and her old team want her dead for leaving. History: Max wants to keep her past as Nightshade out of the public eye as much as she can. Reputation: Not everyone is convinced of Spectre's turn from villainy. Probation: If Spectre violates her probation (Caught committing crimes, Willingly leaving the City) there is a real possibility she could go to jail. Abilities: 2 + 10 + 8 + 2 + 4 + 4 = 30PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +13 Attack: +4 Base, +7 Melee, +11 Phase Strike Defense: +12 (+4 Base, +8 Dodge Focus), +4 Flat-Footed Grapple: +12 Knockback: -2 Saving Throws: 3 + 5 + 6 = 14PP Toughness: +8 (+4 Con, +4 Defense Roll) Fortitude: +7 (+4 Con, +3) Reflex: +10 (+5 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 64R = 16PP Acrobatics 4 (+9) Bluff 8 (+10) Craft: Chemicals 4 (+5) Disable Device 12 (+13) Knowledge: Physical Sciences 4 (+5) Knowledge: Streetwise 4 (+5) Notice 4 (+6) Sense Motive 4 (+6) Sleight of Hand 8 (+13) Stealth 12 (+17) Feats: 23PP Attack Focus: Melee 3 Beginners Luck Defense Roll 2 Dodge Focus 8 Eidetic Memory Evasion Grapple Finesse Improved Initiative 2 Instant-Up Redirect Set Up Taunt Powers: 30 + 21 = 51PP Powers have the mutation and Dimensional descriptors Teleport 9 (900 Feet/20,000 Miles. Extras: Accurate. Power Feats: Change Direction, Change Velocity, Turnabout) [30PP] Quantum Jump Dimensional Phantasm Array (1 Alternate Power) [21PP] Base Power: Strike 9 (Extras: Penetrating 9, Power Feats: Accurate 2) [20PP] Phase Touch AP: Insubstantial 4 (Incorporeal) [1PP] Phantasmal Form DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Phase Touch Touch DC 24 Toughness Damage Totals: Abilities (30) + Combat (16) + Saving Throws (14) + Skills (16) + Feats (23) + Powers (51) = 150/150 Power Points
  8. From the books at least, Emerald City is suppose to be an idyllic city with a long history of basically being a place for super villains to hide out and retire. The Silver Storm (Which I am pretty sure did not happen here, I could be very wrong) ruined that status quo with a bunch of very active supers running around doing hero and villain stuff. Kind of like a wild west sort of thing. Without the storm, it probably leans more towards secret conspiracies. There is like, five or so different secret organisations running around there Bedlam has a lot of themes about decay. Lot of public personalities are getting old or getting emotionally eaten alive by guilt they are ignoring, infrastructure is breaking down and getting swallowed up by the mob and whole sections of the city are rules by gangs. Everything is breaking down and no one is around to try and fix things. Hell, even the supervillains baked into the setting are a step down from the typical megalomaniacs the other cities have, usually its a bunch of idiots trying to cause mayhem or wrapped up in their own mental issues. Another is Beldam has a streak of black comedy going through the book. It is so overwhelmingly terrible that if it was played 100% straight it would get depressing and unappealing after a while. Hitlers brain exists! And is quite dead, usually used by people to get nazi fanatics to do whatever they want via a speaker attached to the brain. A librarian has decided to send debt collectors and leg breakers to get overdue books and so on. Know it it lot more than one sentence, but I figured it would help somehow.
  9. While I do like the pitch, I more or less have the same misgivings as the others about adding another city to the roster.
  10. Dice roll comes up to a 14 What does Rosethorn know?
  11. A knot in a nearby tree started to change, warping into a man sized hole that opened into darkness. Inside a black and green clad figure climbed out and hopped down to the ground. Spriggans and sprites came to Lilly, crying about something devouring the forest and their description did not fit and loggers or pyromaniacs she had to deal with in the past. The sight of the dome before her did give her pause. Definitely different. She thought with a frown. Rosethorn had little idea what to do now even with a bit of experience beneath her belt. Giant black balls of entropy was a whole new experience in comparison to dealing with flesh and blood enemies.
  12. Why didn't I design a warmer costume? Rosethorn though as she slowly approached the ice sledge. It did look solid enough to hold two people, that she was willing to admit. She was hit with a brief moment of vertigo when she looked over the side. The world of superpowers and spirits was still strange to her. She turned her head away from the speeding ground beneath her towards the mystery woman. "Uh. Yeah. Dryads are not subtle when they don't have a place to stay apparently." She noted. Lilly was not sure how they would get there themselves, but she would not be surprised they would find a way there quickly. "Oh. I'm Rosethorn by the way. You?" With the grotesque displays of cannibalism out of the way, she was pretty sure introductions could be done.
  13. "I dunno." Lilly said with a shrug. "I've read about this stuff but until recently not a lot of hands on experience." "Kinda assumed you might have an idea who put the curse down in the first place since you already did some digging." She said with a quick tap on the article Jann had shown her. "But if we're this stuck, we might as well check the spot for anything else spooky. Assuming the teachers have not blocked off that part of the school." She leaned back, relaxed and enjoyed whatever sounds were coming out of the sound system. It was her first time at Eclipse and she was gonna enjoy what little time she had left in it before diving back into flame monster territory.
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