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Eviscerus

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  1. Never too late for Grim, Heritage! As far as all the others, thanks for the support on this thread. Any of you got an idea where we could set the carnival up at? I'm not that confident on my layout of FC to think of a great place, except around Centurion's Statue, but that might be a bit crowded.
  2. So are we still gonna do this thing or what? Justa pokin it to see if anything twitches!
  3. Hey guys, I want this to be an introductory thread for my new hero, Spitfire, who is a carnie. I don't know where the circus will set up shop yet, but I wanted to extend the invitation to everyone to join in. I imagine it's gonna be a strictly role playing thread, very little rolling involved, more of a meet and greet. If interested just let me know.
  4. Player Name: Eviscerus Power Level: PL 11 (164/167pp) Trade-Offs: +2 Defense for -2 Toughness Unspent PP: 3 Progress to Bronze Status: 17/30 Name: Spitfire Alternate Identity: Maxwell "Maxie" Compton, AKA: Max the Fire Eater, AKA: Maxie Napalm Height: 5'8" Weight: 146 lbs Hair: Bald (Black normally) Eyes: Red Age:: 17 Description: Maxie likes tattoos, a lot. Both his arms, back and chest are covered in them. On his left arm there's a long chinese type dragon who's mouth ends at his write, breathing fire up his hand to his fingertips. On his right arm there's a similar dragon, but this one done in the style of H.R. Geiger, breathing black fire. The tattoos on his chest are more varied, including some less than clad women and mermaids, a flaming skull, a number thirteen with some dice and playing cards around it, as well as some script circling his navel reading: Walk Through the Fires of Hell and Come Out Clean. The tattoos on his back are a bit more ordered than his chest. On each shoulderblade there are tattoos of bat wings and down the center of his back there's a tattoo that looks like his skin has been burned and slashed open, and beneath the skin there's a red dragon. Maxie's eyes have turned red as an effect of his mutation, which only helped him fit into the carnival business better. His smile is surprisingly dazzling his skin is well tanned. History: Maxie was born to poor rednecks who moved and lived along the Rio Grande. Being unable to afford to take care of a child, they sold him to a travelling carnival that took an interest in him because of his red eyes and pointed dazzling teeth like fangs. Growing up among carnies taught Maxie many lessons most children don't recieve, such as how to lift someone's wallet, how to play a crowd, how to clean up after elephants, and how to take his turn on high flying trapeze. For the first few years of his internship, Maxie did little more than clean and run errands. Knowing no other way to live, Maxie loved his life in the carnival, the adventuresome spirit lended well to life on the road, and Maxie loved seeing new places. When the carnival (the carnival was named Deedra's Travelling Menagerie) finally got it's very own fire eater, Maxie was immediately drawn to the man. His tattoos and amazing abilities related to fire seemed to speak to Maxie, and so he became the man's apprentice. The fire eater was named Bertram Firebrand, or at least that's what he said, and he had a very easy manner and a soft voice, which belied his abilities that seemed so fantastic and uncommon. Bertram wasn't only a fire eater, he also walked on hot coals, walked into a specially made furnace and came out unscathed, basically any trick that involved fire, Bertram did, and also taught to Maxie. One day, while practicing in the fire chamber, the contraption malfunctioned, usually a sheet of fire was only displayed on the outer side of the chamber, the rest of the chamber remained free and ventilated, but the pilot light blew, causing fire to fill the chamber with Maxie inside. Maxie was horrified and screamed, sure that he was to be burned alive. He heard shouting outside the tank, as Bertram and others were trying to get him out, and he prayed they wouldn't be too late, or he wouldn't be too badly burned. Ten seconds passed, and still Maxie felt nothing. He reasoned that his nerve endings had been burned shut, closing his body off to the pain, which was fine by him. His hair and eyebrows had already been singed away, that he knew, still he refused to open his eyes, afraid they would burst and boil from the heat. After about thirty seconds of raging flames and building pressures, the tank exploded, and Maxie went flying out. Maxie landed against a nearby elephant and was knocked unconcious. He awoke some time later, with his friends, and Deedra, standing over him. Maxie feared the worst, but they were all smiling and congratulating him on the greatest trick they'd ever seen. Only Bertram looked concerned. Apparently Maxie was unscathed, not a burn on him. This puzzled Maxie, but when everything had settled down, Bertram pulled him aside and told him of his suspicions. Bertram believed Maxie was a metahuman, and the tank had triggered his talents. Maxie found this preposterous, but no other logical explanation remained. After a few private tests, Bertram and Maxie learned that he could breath fire, as well as withstand any intensity of flame. Maxie was excited and frightened, all at the same time. He could really breathe fire! Bertram considered his new powers for weeks, and when the carnival arrived in Freedom City, Maxie took his leave of the carnival, with his pay in hand, and decided to make a new life as a hero in the greatest city in America! Personality and Motivation: Maxie is an upbeat, fast talking boy, and always seems to see the good side of things. Growing up with freaks and misfits has made Maxie extremely accepting, and judges few based on their appearance or background. This trait has also made him develop a seething hatred for bigots and racists. Maxie believes no matter what you look like, or what differences or deformities you have, you can make a difference, and so seeks to be a hero to make the most difference. He does not think less of those who, like he did before, made a difference simply by aweing a crowd, or making someone smile. Powers & Tactics: Maxie can breath fire and can skate across the ground at high speeds while melting it with his breath. He is relatively new to the heroing business so his tactics are pretty straightforward, first he'll go in with his flame blast, after attempting to catch the target unawares. After that he'll continue to blast away till whatever it is goes down. Complications Carnie (people are naturally mistrusting and fearful of carnies) Stats: 4+6+10+2+4+4 = 30pp Str: 14 (+2) Dex: 16 (+3) Con: 20/22 (+5/+6) Int: 12 (+1) Wis: 14 (+2) Cha: 14 (+2) Combat: 22 + 16 = 38pp Attack: +11 Grapple: +12 Defense: +13 (+8, Dodge Focus 5), +4 flat-footed Knockback: -4 Initiative: +3 Saves: 1+7+5 = 13pp Toughness: +9 (+5 Con, +1 Enhanced Con, +3 Costume) Fortitude: +7 (+5 Con, +1 Enhanced Con, +1) Reflex: +10 (+3 Dex, +7) Will: +7 (+2 Wis, +5) Skills: 76r = 19pp Acrobatics 12 (+15) Climb 3 (+5) Craft (artistic) 7 (+8) Bluff 8 (+10) Concentration 8 (+10) Escape Artist 7 (+10) Knowledge: Streetwise 4 (+5) Notice 8 (+10) Sense Motive 3 (+5) Sleight of Hand 7 (+10) Stealth 7 (+10) Swim 2 (+4) Feats: 10pp Acrobatic Bluff Dodge Focus 5 Equipment 1 Evasion Power Attack Uncanny Dodge (Visual) Equipment 1 (5EP) 3+2=5EP Costume: Protection 3 [3EP] Grapple Gun: Super Movement 1 (Swinging) [2EP] Powers: 2 + 38 + 10 + 4 = 54pp Enhanced Constitution 2 [2 pp] 'mutant' Fire Eater Tricks 15.5 (33PP Array; PFs: Alternate Power x5) [38PP] BE: Strike 11 ("Fire Breath"/Fire descriptor; Extras: Area [Cone], Duration [Concentration]) {33/33} AP: Blast 11 ("Spitball"/ Fire descriptor; Extras: Area [55-ft. Burst]b]) {33/33} AP: Blast 11 ("Spitfire"/Fire descripor; Extras: Autofire) {33/33} AP: Dazzle Visual 11 ("Fireblind" / Fire Descriptor; Extras: Area [55-ft. Burst]) {33/33} AP: Corrosion 11 ("Slagbreath" / Fire descriptor) {33/33} AP: Suffocate 11 ("Breathtaker" / Fire Descriptor; Extras: Range [Ranged]) {33/33} Immunity 10 (Fire Effects) [10pp] Speed 4 (100 mph / 1,000 feet per Move Action; "Firewalker") [4pp] Drawbacks: 0+0+0 = 0pp DC Block ATTACK RANGE SAVE EFFECT Fire Breath Touch Cone DC21 Reflex, DC26 Toughness Bruised [Staged] Spitball Ranged Burst DC21 Reflex, DC26 Toughness Bruised [Staged] Spitfire Ranged DC26 Toughness (Autofire) Bruised [Staged] Fireblind Touch Burst DC21 Relfex Blinded Slagbreath Touch DC21 Fortitude, DC26 Toughness Drain Toughness [Staged], Bruised [Staged] Breathtaker Ranged DC21 Fortitude Suffocating Costs: Abilities (32) + Combat (38) + Saves (11) + Skills (19) + Feats (10) + Powers (54) - Drawbacks (00) = 164/167pp
  5. I've changed my mind on playing this guy. Go ahead and archive him, I'll have my replacement up soon.
  6. River Rat: Requesting his measley 1 pp be put into Luck, that is all thanks Geez3r ensures you have a lucky day.
  7. Soon as Ricochet is approved I could have him join in the fun. Oddballs have to stick together you know ;)
  8. Player's Name: Eviscerus Character's Name: Ricochet Alternate Identity: Richard "Rick" O'Shay Power Level: 10 (154pp) Height: 5'8" Weight: 157 lbs Hair: Brown Eyes: Green Age: 16 Unspent PP: 0 Description: Ricochet likes flashy and colorful things. Which is why he wears a bright green skin tight costume with white burst patterns all over it. His mask covers all but his eyes and mouth, which is always set in a dazzling smile. When not in costume, Rick wears normal street clothes, but always over this he wears a black leather trenchcoat, oiled to a perfect glossy shine. His hair is cut short and usually kept in the "bed-head" style so popular with today's youth. On his fair and unblemished face he wears a sparse soul patch of hair under his lip. History: Rick grew up around love and laughter. Being of irish decent, Rick's home in Freedom City was rarely ever quiet or empty. Aunts, uncles, parents, cousins and siblings all lived in an enormous house in the West End designed to look like a Tuscan Villa. When Rick's parents, John and Marie moved from Ireland to Freedom City, they brought the entire O'Shay clan, and originally moved into a small 3 bedroom apartment. Even though the place was crowded, and work was hard to find, rarely ever did Rick see his parents or any other family members frown or show frustration or depression, no matter how dire the straights, they were happy together. Aiming to please these people who gave him so much love, Rick took to telling them jokes he made up and putting on one man plays when he was a child. Everyone found them terribly amusing and their smiles and laughter always motivated Rick further. Being the youngest (even among cousins), Rick was seen as the baby, and was cherished by the whole clan, this instilled in the boy a self confidence and charm that few could match. Though they were poor, Rick never realized it, as the constant attention and love made him want for nothing. He felt truely rich. When his parents won the Lottery, Rick learned what really being rich was. They moved into their new villa, owned cars, ate at fancy restaraunts, and did all the things they couldn't afford to do before. This, of course, attracted the attention of more than a few vultures, and several attempted robberies happened over the course of Rick's childhood, up until his sixteenth birthday. Rick had just enjoyed an extraordinary party, and was fast asleep when another one of these break-ins occured. He awoke with a jolt, apparently the only one to hear the commotion. Having been through this before, Rick went downstairs and caught the five would be burglars gathering up silver and expensive lap tops and other what nots from the living room. Rick confronted them, attempting to dissuade them from their course of action and give themselves up. They would have none of it however, and as Rick had not alerted authorities or other family members, the thugs decided to jump him. After being rapped upon his head with what looked to be a baton, Rick was knocked unconcious. He awoke some time later, suspended from the roof of the house by a rope tied about his ankles. Rick pleaded with the men to let him down, to spare him, but they just laughed at the boy and beat him with their clubs before letting go of the rope. As he fell, Rick prayed and closed his eyes, wishing that, like in some of the videos he saw of people falling from great heights, that he'd just bounce and come out with a broken leg or something. Something awoke within Rick, and a bubble of what looked like blue energy formed about him, and when he should have splattered against the ground, he merely bounced, and bounced high, landing in a third story balcony of his home. The thugs didn't seem to notice this and had went back into the house to continue their ransacking. Baffled and completely unsure of what happened to him, Rick was only certain of one thing, the anger he felt at being a victim at the hands of these low-lives. Rick stalked back up the stairs, meeting them on the fourth floor landing. Astonished, the thugs just stood there as Rick lashed out, drawing up kinetic energy around his fist, sending one of the thugs crashing through the closed door of his bedroom. The rest of the thugs sprang into action, jumping upon Rick and beating him with the batons. The bubble around Rick, however, absorbed the blows and Rick just laughed at their futile attempts to hurt him. Rick taunted them into trying harder, mocking them with jokes, then remembered his favorite pinball game at the mall. Making a conscious effort to control his strange gift, Rick ran full speed at one of the thugs, his kinetic bubble crashing into the man, sending him to the floor and sending Rick caroming towards another of the thugs. Within seconds, the criminals all lay on the floor unconscious and bruised. Rick's breath came in short gasps, he'd never felt a rush like that before. He looked up to lock eyes with his mother, who had apparently seen the whole altercation, before falling unconscious and not waking up again till dawn. When he awoke, Rick found his entire family about him, smiling, though the smiles were nervous, and telling him how glad they were he was okay. A doctor had come and left while he slept and pronounced he was in perfect health, except for some minor bruising. His parents then told him over breakfast that they wanted to transfer him to a new school, the Claremont Academy, where people with gifts like his could learn to control them. Rick was at first skeptical, but ultimately acquiessed to his parent's will. Personality & Motivation: Rick is a good natured, happy boy, and unlike many his age, have very little to complain about. He likes to talk, a lot, and loves making friends. He comes off as too friendly to some, because of his upbringing, but he sees this as normal behavior and has a hard time understanding the "goth" or "emo" thing a lot of kids his age go through. His mother described him as an "extreme extrovert" and told him he was "destined to be a salesman." Rick's ability to fast talk and weasel his way into getting what he wants (he was pretty spoiled as a kid) is almost legendary among the O'Shay's. Since the attack on him and his home, Rick has done some uncharacteristic thinking about his future, and the violence that is just waiting to spring up, even in gated communities. Rick knows he has a gift, albeit a strange one, and he knows he has to use it for the good of his family, and everyone else who might need him, and so Rick will become a staunch foe against the darker elements of city life, whether they be super villains or street thugs, he sees them all as dangerous, and will do what he can to see them put away. Powers & Tactics: Rick's powers manifest as a ball of blue kinetic force around his body, making him all but impervious to blunt force trauma as well as damage from falling. It also bestows upon him the ability to bounce, and cross great distances quickly. Rick can also manifest a devastating kinetic punch, that can hurl a foe clear across a room and leave them seeing stars. In battle, Rick will most times lead in with what he calls his "Pinball Wizard" attack, bouncing from one foe to another, attempting to lay them out, if he is facing just one foe, he will likely use his kinetic punch. Growing up in a large family has taught Rick much about teamwork, and when working with others, Rick will use his force of personality to set up his teammates, or confuse or demoralize their foes. Complications: Reputation: Fast Talker (Rick has been known to make even the most ridiculous requests seem plausible). Stats: 14pp Str: 14 (+2) Dex: 12 (+1) Con: 10 (+0) Int: 10 (+0) Wis: 12 (+1) Cha: 16 (+3) Combat: 20pp Attack: +6 Grapple: +8 Defense: +6 (+2 flat-footed) Knockback: -28 Initiative: +1 Saves: 15pp Toughness: +14 Fortitude: +7 (+0 Con, +7) Reflex: +5 (+1 Dex, +4) Will: +5 (+1 Wis, +4) Skills: 80r = 20pp Acrobatics 8 (+9) Bluff: 15 (+18) Climb: 8 (+10) Diplomacy: 15 (+18) Gather Information: 9 (+12) Notice: 14 (+15) Sense Motive: 9 (+10) Swim: 2 (+4) Feats: 11pp All Out Attack Beginner's Luck Dodge Focus 2 Luck 2 Set Up Taunt Teamwork 3 Powers: 78pp (45pp + 14pp + 13pp + 2pp = 74pp) Bouncing 14 [PF] (28pp + 17 PF's = 45pp) Protection 14 14pp Strike 12 [PF] 13pp "Kinetic Punch" Leaping 2 2pp DC Block: Unarmed -- Toughness 17 -- Bruised, Staged Strike -- Toughness 29 -- Bruised, Staged Pinball -- Toughness 29, 70 ft radius -- Bruised, Staged Drawbacks: 0pp Costs: Abilities (14) + Combat (20) + Saves (15) + Skills (20) + Feats (+11) + Powers (74) - Drawbacks (00) = 154pp :!: I built Ricochet expecting to get 4pp from posting from Zealot's posts for last month. This will be my replacement hero for him. His backstory has him joining the Claremont Academy, but if that's a problem it can be easily changed.
  9. Eviscerus

    Y2K Bug (OOC)

    Gonna be taking 10 on stealth and notice checks. Trying to see if one of the women, or the hero is magically attuned or if there's remnants of a summoning spell in the area of the kiosk.
  10. Eviscerus

    Y2K Bug (IC)

    Zealot cursed under his breath. Of course he'd have to run into one of these acerebral do-gooders. Murphy's Law demanded appeasement. Attempting to remain undetected, Zealot moved closer, attempting to ascertain through his senses if one of the two women, or the hero, were the source of these creatures, or if perhaps the remnants of a gateway was to be seen. Possibly the summoner had merely gated these creatures in and bolted, but if Zealot knew magic users, and he felt he did, they love to gloat and preen at their own handiwork, and so he hedged his bets. Remaining in the shadows, he let his magical senses open up to the surrounding area of the kiosk.
  11. I guess Zealot is a thread killer :?
  12. "Brutal and decisive is how I prefer my victories, though I see your point. Any suggestions then? I'm not much for political games or social subterfuge, perhaps we should start by infiltrating their rooms, learning what we can about them, maybe even weaknesses. I am reasonably sure I could do so without being detected by them. Perhaps Kristian could help with that angle too. As far as the actual denigeration of the team, do you have some plan?" Victor eyed Mervyl as he gave advice to the waifish girl. He seemed to like to give advice, especially in the form of orders, though that's the way Victor worked as well so he couldn't really fault him for it.
  13. Eviscerus

    Y2K Bug (IC)

    Zealot opens his senses to try and track the source of these miserable creatures. Slowly peering out of the shadows, Victor slinks out, doing his best to remain undetected, by the heroes and metas as well as the source of these abominations.
  14. Eviscerus

    Y2K Bug (OOC)

    Okay then, I will now try to track the source being on the first floor. w00ts! got a 30 Hopefully that'll show me where the source is. Edit: Taking 10 on stealth checks, making it a 30. If I can discern the source, I will be moving towards it.
  15. Victor smirks and turns to Blackbird. "They are competent and dangerous." Victor's face turns serious for a second then winks at Blackbird. "So of course we're plotting their downfall. Want in? I tell you what, tainted one, you help us with this and I promise I won't threaten to kill you for an entire month." Blackbird notices how he said he wouldn't threaten to do it, never saying he wouldn't actually do it. "Be that as it may, we're still coming up with the plan and before that we have to decide who we trust and who we think can be the greatest asset. Mervyl and I discussed you, and the consensus has been that you are capable. To that end I suggest you accept my offer and stay on my good side." Victor smiled, a smile Blackbird could tell was his attempt at a disarming one. Victor's dark eyes flashed as he smiled, the effect akin to looking into the eyes of a cobra before it strikes.
  16. Back at Ev Prep, Zealot lay on his bed. Soaking in the bruises, the pain, letting it become part of him. Too many people tried to distance themselves from their pain, especially when it came at the result of another, but not Victor. To truly overcome it, you had to make it part of you. Victor remembered a quote from Nietzche... "Amor Fati."... Love fate. Whatever happened to you, you had to fall in love with it. To make it your own, and be one with it. Then you have power over it, and it is not your master, but you, it's. Victor smiled to himself and reached up onto the dresser, and slowly pulled before him a picture. A picture he'd stolen, a peice, he knew, of the person he'd kidnapped. The tainted harlot's picture in his hands, with her smiling face, reminded Victor of his failure. Reminded him of the score he had to settle with the abomination and his mistress. "Soon, I will have you again, foul harlot," Zealot whispered to the smiling face in the photograph. "Soon I will make you give yourself to me. I saw your weakness in your eyes. I saw what you truly fear. I will make that fear my own. I will take your fear inside me, and in doing so, become your fear. You will know true pain, my tainted one. You will know true fear. And I will show it to you." With wild thoughts racing through his mind, and pain lacing his body, Victor fell asleep. A small, ugly smile crept across his face as he dreamed dreams only lunatics could guess at.
  17. Yeah, and he's totally insane to boot!
  18. Zealot breathed in the air through his nose. Tasting it and feeling it move across his senses. He stood on a rooftop surveying the city beneath him. The people walked and cars rode by, specs to his vision. He liked the perspective. The people, bugs beneath him, and I, he thought touching his scourge at his belt have the perfect magnifying glass. With that thought Zealot trotted to a shadow and teleported, heading towards West End, away from Ev Prep. It was time to earn his keep and hopefully destroy the tainted of this world in the process.
  19. I suppose he does, as this takes place on the 22nd and the tour has taken place at the beginning of the month, at least a few classes have been underway, but I guess we should ask Sand about that. Let's say just for this that he's in your class, you just haven't taken the time to notice him yet. That might work right?'
  20. Victor's brow furls as Kristian rises and departs. Something spooked him a bit. Victor shook his head and relaxed his muscles. Whatever it was, it wasn't his problem, yet. Kristian would be checking the grounds, which would leave Mervyl and Zealot to coagulate the team. "I am not very good at speaking to a group, unless it's to instruct them on how I plan their demise. I know that... Blackbird you said her name was?... well she'll be on our side and stand by me... well us... if I asked her to. I saved her the trouble of wasting bullets on a gang of thugs and got her a car out of the deal. Since you have more rapport with this Stinger, you should probably do what you can to enlist her. The mime is somewhat of a wild card. Though if his arrogance is a problem for you I can try and speak to him." Victor looked at the others, pensive. "Perhaps what you say about that arrogant ones is correct. Should we sever the weak links now? Before our enemies have a chance to use it against us. It would probably be frowned upon, and would not engender trust from the others though.."
  21. Victor smiled wolfishly, taking the plate from Mervyl. "So, a coup d'etat eh? I don't suppose you'd prefer to remove them while they were unguarded, one by one? I imagine you think our mantle would be more secure if we faced them down in a semi fair fight. Which is infinitely more dangerous, but in this case, probably more prudent." Zealot always thought of taking the more extreme course of usurping control: by eliminating the competition. The thought of social or political maneuvering obviously never crossed his mind. Victor turned an appreciative glance to Kristian. "Thank you, it was crafted by the master craftsmen of my order." Victor looked around at the other students. "The Witch I know to be competent at a few things, such as firearms and... magic," Victor spat out that last word as if it were a curse. "The mime seems a bit on the egotistical side, but that doesn't stop him from being dangerous. He doesn't seem to let his ego over run his ability to grasp a situation. The waspish girl seems hard. Steel like. Perhaps used to a life of crime and would be hard to crack and probably decent enough in a fire fight, though that last part is speculation." Victor turned to Kristian and realized he'd given him what Victor saw as their weaknesses and strengths, in a way that suggested what he might do to eliminate them, not join teams with them. Victor grunted and re-worded it a bit. "What I mean to say is, those three look competent alright. The others look raw, though I might have misjudged them and their abilities. A couple of the others seem to already have a cogent alliance as duo's so their teamwork could be an asset."
  22. Noticing he walked into the middle of introductions, Zealot nodded at Kristian and said "My name is Victor Cross. It is... a pleasure... to meet you both. Most seem to label me Zealot however, for obvious reasons." Victor had little experience with the niceties of social interaction, so though it wasn't exactly truth, Victor pronounced his pleasure at meeting them anyways, as he knew no other way to express a greeting without being rude.
  23. Zealot eyed the upper-classmen and then turned his attention to the food in front of him. It looked edible enough, though a bit on the unhealthy side. This is not proper food for trainees. Victor thought before getting a bottle of water and a few rolls. Victor wasn't particularly hungry but if he knew militaristic settings he knew you ate when you could. There wasn't any guarantee they wouldn't be made to run 50 miles in the next five minutes so he ate light. While quietly munching the spartan meal Zealot took a longer look at what he could only guess as Alpha team. They looked somewhat competent, though the demonic student caused Zealot wariness. Where demons roamed, magic followed. Zealot instinctivle kept his hand near his scourge. Zealot approached the boy he had almost got into an altercation with earlier, who was now speaking to the newcomer. The predator Victor had noticed before. "So this is to be the example we live up to. They aren't too impressive at first glance, but their manner speaks of easy confidence. Notice how they survey us and the surroundings, making plans in case of violence even though they still eat their meal. The training here will be exceptional. Probably difficult for most of us. Also notice how they rely on their teammates near them to fill the holes in their vision. They trust one another well. They are a team. We will need to be one too." With that Victor looked the metallicly inclined boy in the eyes. "To that end, I suggest we put aside our differences. I apologize for my rude behavior earlier. I am wary of strangers, and maybe spoke too harshly." Victor, though he did it grudgingly, extended his hand to Mervyl. "If not friends, let us at least be allies." Victor attempted a smile. It was probably one of the coldest, frightening things Mervyl had seen in quite some time.
  24. Okay Angel, as promised. Here is a re-telling of Angel's backstory. Tell me if it does what you want it to do. Growing up with money, Angel Marks found little excitement in what most people accomplish. Simple things like making your first dollar in a business, or receiving your first car when of age would have brought a yawn to her tanned visage, instead of the normal smile of joy or gasp of heady pleasure. When she was old enough for a car, she already had her own chauffer, and cars abound to take her places. Lacking the thrills of mundane life, Angel sought her own. Base jumping and free climbing, Capoeria and gymnastics took the place of common day activities. She needed the thrill, the rush of life one felt while defying death. Soon she was addicted to it. "The Rush" she'd call it. It was only a matter of time before her need for adrenaline and her Uncle's eclectic inventions set her off onto the path of heroing. Carl Marks was more father and mother to Angel than her own parents, as they were in the business of making money, and had little time for their offspring. Little does Angel know that only part of what her parents’ empire, and her inheritance rests on, is a legitimate business. Having been taken in by the mobsters of Freedom City, the Marks family has become wealthy and prominent, while the lower class suffered for it. Angel was oblivious to this, however. Her obsession with the next thrill ensured this. Soon simply risking her life wasn't enough. She needed more, something dangerous that promised a sense of accomplishment. She had dreamed long hours of taking up the role of superhero, idolized the caped heroes of her childhood, and envied those that had done so in her generation. With the help of her Uncle's inventions, she too could take up a cowl and defend the city (and if she got to beat the crap out of some villains and feel the fire of the rush simultaneously, all the better). These thoughts remained flighty dreams until one night when destiny and circumstance made a bid to alter Angel's path. A mugger, armed with a gun and desperation, cornered Angel and demanded her money. Though the money meant little to her, as she was an heiress and if the man had just asked instead of brandishing a gun she might have given him the money, she was not one to take being threatened lightly. She disarmed the man and beat him to an unconscious pulp. Excited by the exertion and the thrill of mortal danger, the likes of which she had never known, Angel's mind was racing as she hurried home to recite her tale to her Uncle. She then explained her want to better humanity by taking on the criminal element. Uncle Carl didn't really approve, in fact, he found her wants and psychological need for danger unbalanced. But as all fathers do, pseudo fathers or not, he agreed to aid her, and does to this day. Giving Angel a few inventions geared more towards the reckless side of life and crime fighting, she began her career as one of the points of light in the darkness, a protector of the innocents, and bastion against evil forces. Now Angel takes on the darker side of the world, one adrenaline pumping rush at a time.
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