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cosmicarus

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Everything posted by cosmicarus

  1. Rose has no time to react before two searing beams of energy wash over her. Physically, they knock her for a six, and for a time the stars in cosmos they're floating in are dimmed by the stars floating in front of her eyes. She's hit again. This time her body withstands the assault, but she feels her very essence being drained away.
  2. Ok, this time: Fort save: 17 Toughness save: 24 All around, better rolling this time... mostly...
  3. Ok, this time: Fort save: 17 Toughness save: 24 All around, better rolling this time... mostly...
  4. Hehe - 'spring forward' We start on the last Sunday in October and finish on the last Sunday in March to the first Sunday in April, I believe. Or so wikipedia tells me - I've never really got it memorised and often miss the beginning or end as a result. Well, we're GMT +10, and my computer clock tells me that EST for you guys is -5, so I think you'd be about right, depending on which park of the U.S you come from. You guys are so living in the past... :P
  5. Hehe - 'spring forward' We start on the last Sunday in October and finish on the last Sunday in March to the first Sunday in April, I believe. Or so wikipedia tells me - I've never really got it memorised and often miss the beginning or end as a result. Well, we're GMT +10, and my computer clock tells me that EST for you guys is -5, so I think you'd be about right, depending on which park of the U.S you come from. You guys are so living in the past... :P
  6. Please, please kill some of them - that took so long to write up! In any case, here are the saves you need to make: - DC 20 Toughness save - DC 16 Dazzle - DC 14 Emotion Control: Despair You're also getting a HP for the trouble. Enjoy! :)
  7. Please, please kill some of them - that took so long to write up! In any case, here are the saves you need to make: - DC 20 Toughness save - DC 16 Dazzle - DC 14 Emotion Control: Despair You're also getting a HP for the trouble. Enjoy! :)
  8. Before heavy has a chance to act, the whole room begins to shake. Nothing too violent, but there is a definate and sustained shudder that works the walls of the place. The instruments near the bed vibrate and a clipboard resting on one of them clatters to the ground. Although all the twins brace themselves against the movement, they don't seem suprised by it, and continue to stare at Heavy. It's obvious that the old man is the cause of the disruption - his eyes burn with a firey luminessence the colour of octarine, and a moment later an energy of the same colour envelops him. He speaks again, this time his voice sounds as if it was spoken from a vast depth, rumbling and echoing inside some massive chamber before projecting outward, "It didn't have to be this way, but it seems the Tin Man has a heart after all. In the end it doesn't matter; there are worse things that witches. Here there be dragons!" As he says the last word, the energy that surrounds him springs forward, striking the six goos in the room. At the energy's touch, the men scream in sudden pain as their bodies writhe and warp. Their clothes tear from their bodies as their skin gives way to leathery skin, or scales, or matted fur. Their mouths are suddenly full of grotesque fangs and their hands become large claws. Within moments the men seem to be gone, replaced with 6 hulking beings. Their description could best be surmised in a single name - demons! The first one moves - one of the former big men. He grabs Kirk, throwing him over it's shoulder. The second one moves, this one was the big man come doctor. His new serpentine form springs forward, striking Heavy with his scaley tail. The next newly formed Demon, the once thin man doctor, crackles with electrical energy. Slowly it lifts a single finger before a large bolt of electricity erupts from the tip, catching Heavy off guard . While he doesn't feel any pain, Heavy's helm readouts flash brightly, and he has to strain against the glare. The fourth Demon, this one with a blue energy that seems to seep out from deep cracks in it's skin, suddenly disappears. In less than an instant, it's behind Heavy at the doors. Holding up it's hands, the smokey blue energy seems to solidify, blocking off the doorway and the Demon behind it. The fifth Demon, the last of the former 'thin men', takes to the air with large, leathery wings. It seems to do nothing by stare at Heavy, until he hears the voice inside his head. It sounds eerily sweet and all it asks is that you give up. Throw down you weapons and stop breathing. Finally, the last one makes a move. This one, the lasrt of the 'big men' is now basically an overgrown spider creature. It doesn't speak, but hisses and clicks before it sprays a gross black web at Heavy, which he manages to avoid. Kirk, meanwhile, struggles in vein to free himself from the first demon's grasp.
  9. Before heavy has a chance to act, the whole room begins to shake. Nothing too violent, but there is a definate and sustained shudder that works the walls of the place. The instruments near the bed vibrate and a clipboard resting on one of them clatters to the ground. Although all the twins brace themselves against the movement, they don't seem suprised by it, and continue to stare at Heavy. It's obvious that the old man is the cause of the disruption - his eyes burn with a firey luminessence the colour of octarine, and a moment later an energy of the same colour envelops him. He speaks again, this time his voice sounds as if it was spoken from a vast depth, rumbling and echoing inside some massive chamber before projecting outward, "It didn't have to be this way, but it seems the Tin Man has a heart after all. In the end it doesn't matter; there are worse things that witches. Here there be dragons!" As he says the last word, the energy that surrounds him springs forward, striking the six goos in the room. At the energy's touch, the men scream in sudden pain as their bodies writhe and warp. Their clothes tear from their bodies as their skin gives way to leathery skin, or scales, or matted fur. Their mouths are suddenly full of grotesque fangs and their hands become large claws. Within moments the men seem to be gone, replaced with 6 hulking beings. Their description could best be surmised in a single name - demons! The first one moves - one of the former big men. He grabs Kirk, throwing him over it's shoulder. The second one moves, this one was the big man come doctor. His new serpentine form springs forward, striking Heavy with his scaley tail. The next newly formed Demon, the once thin man doctor, crackles with electrical energy. Slowly it lifts a single finger before a large bolt of electricity erupts from the tip, catching Heavy off guard . While he doesn't feel any pain, Heavy's helm readouts flash brightly, and he has to strain against the glare. The fourth Demon, this one with a blue energy that seems to seep out from deep cracks in it's skin, suddenly disappears. In less than an instant, it's behind Heavy at the doors. Holding up it's hands, the smokey blue energy seems to solidify, blocking off the doorway and the Demon behind it. The fifth Demon, the last of the former 'thin men', takes to the air with large, leathery wings. It seems to do nothing by stare at Heavy, until he hears the voice inside his head. It sounds eerily sweet and all it asks is that you give up. Throw down you weapons and stop breathing. Finally, the last one makes a move. This one, the lasrt of the 'big men' is now basically an overgrown spider creature. It doesn't speak, but hisses and clicks before it sprays a gross black web at Heavy, which he manages to avoid. Kirk, meanwhile, struggles in vein to free himself from the first demon's grasp.
  10. :) I'm glad you like it - I knocked it up in paintbrush using Pokémon sprites and random textures that I swiped from the internet. It often takes longer than I'd like, but I do enjoy it. Hehe, true dat!
  11. :) I'm glad you like it - I knocked it up in paintbrush using Pokémon sprites and random textures that I swiped from the internet. It often takes longer than I'd like, but I do enjoy it. Hehe, true dat!
  12. Awesome! Hope you have a great game. I would pay money to be there... ...just not the thousands that it would actually cost. :P
  13. Awesome! Hope you have a great game. I would pay money to be there... ...just not the thousands that it would actually cost. :P
  14. Daylight savings time does suck, whether it's American or Australian.
  15. Daylight savings time does suck, whether it's American or Australian.
  16. Zombies are always good - you can pick up 100 great (unpainted) zombie minis in the 'Bag-o-zombies' that they released for the 'Zombies!!!' board game.
  17. Zombies are always good - you can pick up 100 great (unpainted) zombie minis in the 'Bag-o-zombies' that they released for the 'Zombies!!!' board game.
  18. Both look great! Even though I've never actually read a GL book, I've always had a soft spot for the character, "In brightest day, in darkest night..." and all that...
  19. Both look great! Even though I've never actually read a GL book, I've always had a soft spot for the character, "In brightest day, in darkest night..." and all that...
  20. Hehe - not to mention the singing! They all sound good. Arabian Nights could be very interesting, especially with some artistic lisence, just to keep the players on edge. Awesome! I've always wanted to to 'Much Ado', but the Shakespeare company I was with didn't do it while I was with them. One day though. Next time you do it, let me know and I'll come and audition :D
  21. Hehe - not to mention the singing! They all sound good. Arabian Nights could be very interesting, especially with some artistic lisence, just to keep the players on edge. Awesome! I've always wanted to to 'Much Ado', but the Shakespeare company I was with didn't do it while I was with them. One day though. Next time you do it, let me know and I'll come and audition :D
  22. An odd expression comes over the woman's face at the mention of Rose's name, but she manages to lose it. She quickly glances back inside before stepping outside, closing the door most of the ways behind her, "I'm sorry, I don't let just anybody enter my house uninvited, even if they are wearing a cape. Who might you be?"
  23. An odd expression comes over the woman's face at the mention of Rose's name, but she manages to lose it. She quickly glances back inside before stepping outside, closing the door most of the ways behind her, "I'm sorry, I don't let just anybody enter my house uninvited, even if they are wearing a cape. Who might you be?"
  24. Ok, Jawbreaker is rolling very well for her toughness saves :shock: The Crush has rolled a 16 on her initiative which puts her before Grim, but after Nano.
  25. Ok, Jawbreaker is rolling very well for her toughness saves :shock: The Crush has rolled a 16 on her initiative which puts her before Grim, but after Nano.
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