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Thevshi

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  1. Okay, missed Golden Star was planning an attack along the way, will say it was one of the drones that resisted the two dazzles from Baz/Blue Bolt, but it gets a 25 on its toughness save and is fine.

  2. Okay, going to get the OOC post in (will do my IC/GM posts tomorrow):

     

    Multi-Girl will take 10 with Acrobatics to kip up (free instant up)

     

    She will then move to where she can get all the bad guys in her 40’ radius selective area attack.  16 on her attack, boo!

     

    Spending a HP to reroll: 23, much better!

     

    That hits all the bad guys, so DC 27 toughness saves for all:

     

    6 Legion Duplicates (last roll is 1 lower due to the bruise): 28, 26, 22, 24, 19 and 19 (after -):

     

    So, one unharmed, one bruised, four bruised and dazed (one of those taking a second bruise)

    The four dazed suffer 8 knockback (eventually hitting walls/parked cars), so DC 23 toughness saves (last one has an additional -1 due to the 2 bruises): 15, 15, 24, 17 (after -1:

    So, three take an additional bruise.

     

    Mindfire: 27, just makes her save

    Visor: 23, so takes another bruise

    Big Horn: 24, he takes a bruise! 

     

    Legions' turn:

    Legion facing Shadowborne: 23 (forgot her atk bonus is +10)

    I believe that is a hit? DC 23 toughness save. @Kaede Kimura

     

    Legion near Ghule/Multi-Girl, attacks Multi-Girl: 17 hitting

    Toughness save: 21, another bruise 

     

    Two more Legion step out of the overturned transport vehicle, one rushing over to attack Stormcrow, missing with a 20

     

    Waiting to hear from Heri what Shift is doing (clearing daze normally, or spending a HP) @Heritage   

  3. GM

     

    At one end of the hanger, three of the Hounds that Velocity had previously knocked down managed to climb back to their feet, two looking rather unsteady as they did so. The third, an insectoid, focused on the yellow clad speedster over near Gaian Knight and sent a mental blast at her. Velocity gave a small cry of pain as the mental attack hit her, causing her to take a step to the side, but she remained on her feet and gritted her teeth. "Those telepaths are really getting annoying."

     

    At the other end of the hanger, the various Hounds the speedster had knocked down with were recovering from being dazed by the attacks, but otherwise unable to do anything. Similarly, the large Boran near Artificer and Vor’an seemed to clear his head, turning to look at the Justicar with a scowl.

     

    Through out the hanger, several of the Mecha climbed back to their feet, a few appearing rather damaged and unable to do much more at the moment. But three were still able to open fire on one of the barriers Artificer had put up, the powerful blasts impacting against the barrier.

     

    Throughout the hanger, most of the various Hounds, Hunters and the Boran that Moon-Moth had paralyzed remained so...for the moment.


    Up by the bridge….


    Tal'gar rushed forward towards Traveller, crying out as she swung one of her psychic blades at the Praetorian. The renegade Mentat's attack was just good enough to strike Traveller, the psychic energy coursing through her body…

  4. Okay....long list of bad guys

     

    At one end of the hanger, the Hounds Velocity dazed on round 2 get back to their feet. The telepath that was only bruised as well hits her with a mental blast (DC 20 will save). She tanked her first save, so will HP it and auto pass.

     

    At the other end of the hanger, the other Hounds clear their daze.

     

    The paralyzed Hound will make its Will save (at +1): 16 Still paralyzed.

     

    The Boran Lieutenant near Artificer and Vor'an clears his daze.

    The paralyzed Boran Lt also makes its Will save (at +1): also a 16 and still paralyzed.

     

    The Hunters at the end of the hanger that Velocity attacked in round 2 all climb back to their feet. The one that was only bruised and dazed will fire at the barrier Artificer has put up: and manages barely to hit the barricade DC 25 toughness save for ii.

     

    The slowed Hunter makes its Will save (at +1): another 16, still paralyzed. It will also fire on the barricade as well: hitting, another DC 25 toughness save

     

    The paralyzed Hunter makes its Will save (at +1): 23, so it is free of the paralyze and will add its fire on the barricade: another hit, another DC25 toughness save for the barricade.

     

    Three more Hunters clear the dazes that Velocity inflicted at the start of the round.

     

    Finally, Tal'gar will close with Traveller and attack: hitting with a 20. A DC 26 Will save @Tiffany Korta

     

    @Dr Archeville Artificer's barricade has 3 DC 25 toughness saves to make.

     

  5. Okay, Rot attacks a dozen of the insect drones: two manage to make their toughness saves.

     

    Putting this back up for reference:

     

    Round One

     

    38 Velocity (unharmed)

    32 Gamma Buzz 2 HP (unharmed)

    25 Insect Drones (many (12 around Baz/Blue Bold, 8 dazzled on round 1; 2 near Rot)

    24 Timeout 5 HP (unharmed)

    21 Blue Bolt 2 HP (unharmed)

    21 Rot 4 HP (unharmed)

    20 Spaceman 3 HP (unharmed)

    20 Golden Star 2 HP (unharmed)

    17 Torpedo Lass II  4 HP (unharmed)

    15 Drones (many)

    13 Needle Fighters (many)

    10 Sever 1 HP (unharmed)

     

    @RocketLord @Poncho Spaceman and Golden Star are then up.

  6. GM

     

    As Ghost and Patriot were focused on the alien troops firing at them in the reactor room, they failed to spot another alien pass through the roof of the room. The lower half of the alien’s body was a long, snakelike tail and the figure slithered along the roof at great speed before dropping down behind Ghost. It was only the last moment sound of its twin blades whistling in the air that alerted the hero to the alien’s presence, as he just dodged the two long knives of the similarly intangible foe.

     

    Hissing at Ghost, the alien weaved past him, moving on Patriot, who had now been alerted to its presence. The alien become solid once more as it swung its blades at the patriotic heroine…

  7. Okay, both Patriot and Ghost failed to spot or hear an alien enter the engine room through the roof, as it got a 35 on its Stealth check.

     

    It will drop down behind Ghost and attack, hitting with a 30. Thanks to Improved Crit, that is a DC 26 toughness save.

  8. So,

     

    Damage 8 (Extra: Targeted Burst Area (40' radius); Selective; Feats; Accurate 3, Attack Focus: melee) {28/28}?

     

    That is fine (and eliminates the issues above). As with Baz/Blue Bolt's combined attack, right now the biggest group Rot could get to of the insect drones is another group of 12 a bit further away above the plaza/park where everyone was gathered.

  9. @Huckleberry


    No, I understood that it was just the idea of what Spaceman did not his actual powers.

     

    So the issues I see:


    First, Accuracy 4 breaks PL caps (as you have +3 BAB). So, it would be Accuracy 2 and Attack Focus: melee (as it is a no range, targeted burst area).

     

    Second: I am not going to allow 8 ranks of progression (area) on the stunted power. Right now Rot has a shapable area with progression 2, which means she could make up to a 200' long area 5' wide, or some combination of area with the 5'x5' blocks, that is a large area, but no where near the 10,000' radius area 8 ranks of progression would allow. 2 ranks of progression is still a 200' radius burst. Considerably more than she is currently capable of (in the order of many, many magnitudes). I could even see allowing 3 ranks of area progression (out to 400' radius), but there are application issues.

     

    Third: are the application issues. If you have 200' radius effect, Rot will need to fly up probably somewhere around 300' or so to avoid affecting anyone on the ground or other allies in the air with the area effect. Additionally getting that big, you will also have targets in the area that are not minions, and thus you will have to make an attack roll to hit ANY targets (no taking 10 on any of them). If you go to 400' radius, then you likely need to be 500-600' in the air to avoid allies/buildings (and again will require an attack roll)

  10. Okay, as mentioned in chat, this will work as Blue Bolt flies up, tosses the grenade up as Baz is falling back to the ground. The drones are coming down and set off the grenade.

     

    First reflex check vs the area: two make it

     

    Reflex save vs. Dazzle: two make it, so two more dazzled.

  11. Okay, will say there is a group of a dozen just at the edge of that 40' burst (after you leap 45' into the air).

     

    They get a Reflex save vs the area effect: four make it and avoid the burst with Evasion

     

    The other 8 get a Reflex save to avoid the dazzle: two make that save


    So there are 6 that have to make the Fort save vs the dazzle: two make that, so 4 are dazzled.

     

    Correction, fort saves are later, so half are dazzled right now.

  12. Timeout

     

    Lawrence looked over to Mizuki as she spoke up again and suggested trying to learn what they could about the Shadow Academy. The blond teen gave her a smile when she suggested comparing notes over lunch about whatever they might be able to learn. "Sounds like a plan." The blond teen said before he and the two unconscious teen villains were surrounded by a temporal distortion and then disappeared.

  13. GM

     

    When Doktor Archeville confirmed they were going outside to investigate what might be going on, Kinarr flew over towards Starshot, slowing down slightly as he neared the hunter. The young Star Khan extended out one armored gauntlet to the human, and when Starshot used his bionic arm to firmly grasp the offered hand, the Zultasian continued forward, lifting his passenger onto the air as well. Once certain Starshot had a firm grip, Kinarr accelerated, following after the other human.

     

    The three zipped through the caverns much faster than their careful pace when initially exploring them, soon emerging back into the planet’s atmosphere. Flying up out of the ravine, they found that the Sarcota were starting to act rather erratically, two of the large beast actually colliding with each other not far away, causing both to turn away and head in other directions. There did not appear to be any significant injury to either, but such a collision would likely be catastrophic to any of the Lor power equipment arrayed out as far as the eye could see to the east.

  14. Timeout

     

    Lawrence had listened to Neko's ghost story closely as well. Given the anime he had watched with Baz over the last few months since they had become roommates at Claremont, the blond teen was not overly surprised at the dark and violent nature of the story.

     

    When the time had come to go to sleep, the relative peace and quiet of the Lost World reminded the teen of his parents' place in Fiji. Of course, that brought back memories of what had occurred on the return trip from the estate last month. Lawrence tried to push those thoughts from his mind for the moment so he could get to sleep.

     

    As his canopy area began filling with gas, waking him, up, the blond teen quickly snatched up his pack as he heard Neko calling out to move to higher ground. Making a quick check (which only took him a fraction of a second), Lawrence put away his sleeping bag and check that he was not leaving anything behind. Then he was gone in a temporal distortion, reappearing a few hundred feet away from the group’s makeshift camp, looking back to make sure all his classmates were moving to safety.

     

    A few more teleports and Lawrence appeared on a wide tree branch near Neko as the twins caught up as well. "Gunshots?" He asked. "Where?"

  15. This brings up

     

    ROUND THREE

     

    26 Justicar Wryy (unharmed)

    22 Fleur de Joie 3 HP (unharmed)

    22 La Puma Negra 2 HP (bruised)

    21 Justicar Har’al (bruised, prone)

    20 Paradigm 4 HP (bruised)

    19 Star-Khan (unharmed)

    18 Boran Lieutenants (x2, one facing Predator bruised 2, staggered, dazed, prone)

    13 Predator 3 HP (bruised 2)

    10 Sovereign (bruised) 

    10 Tough Aliens (x3, one on Paradigm, one on Predator, one moving toward La Puma)

    10 Troopers (two groups: 20 to the left and 20 to the right)

    9 Hounds (1 telekinetic on right, one telepath on right, one telepath on left bruised)

    8 Golden Star 0 HP (bruised 2)

    6 Hunters (x2)

     

    All the PCs (and Star Khan), save Golden Star, have +3 to attacks, saves and any checks until the end of the round.

     

    Justicar Wryy is going to attack Paradigm: missing horribly with a 13

     

    Then it is @Electra Fleur's action (pending her Will (DC20) and toughness (DC25) saves set out above)

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