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Sylinator

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Everything posted by Sylinator

  1. I got rid of the nonessential parts of his backstory, a couple of nonessential or superfluous complications, and added in the total composition of the attack and defense bonuses in parenthesis.
  2. Okay, so, using the 1PP = 5E rule, I got rid of a rank in Equipment. In order to to make the bioshop fit neatly into the 35 EP limit, I got rid of the 2nd rank of Navigation System. It should now say Navigation System 1.
  3. General Giirok PL 10 (150/153) Unspent PP: 3 In Brief: Looks like a giant alien bug monster. Acts like a high-ranking military general of a warrior culture. Actually the former Andromedan ruler before he was beaten and exiled. Catchphrase: None Theme Song: "Alien Invaders" by Brandon Fiechter (Link: https://www.youtube.com/watch?v=1i_NvRRs7LA) Alternate Identity: Giirok of the Orion Brood Birthplace: Churrux Residence: Andromeda Galaxy (Formerly), Mobile (Current) Base of Operations: Andromeda Galaxy (Formerly), None (Current) Occupation: Military General and Absolute Monarch (Formerly), Gladiator and Adventurer (Current) Affiliation: Orion Brood (Formerly) Family: Brood-Queen Atayah the Great (Consort, Formerly), countless offspring with Atayah Age: 100 (Andromedans tend to live to be 80 years old, but his mutation has extended his lifespan) Gender: Male Ethnicity: Not applicable Height: 10'0'' Weight: 1400 lbs. Eyes: Green compound eyes Hair: None Description As a radioactively mutated, genetically modified Andromedan, Giirok looks like a giant, rotund humanoid beetle-like monster with four arms, a horn sticking out of his head (kind of like the Rhinoceros beetle of Earth), a shell that protects his wings, rows of needle-like teeth hidden behind his mandibles, and glowing green compound eyes. While he looks like something out of a kaiju movie, those who assume that he is an unintelligent beast could not be further from the truth. He is in fact a member of an alien race of insectoids from another galaxy known as the Andromedans, though he is many times larger and more powerful than the average Andromedan thanks to a radioactive mutation. He typically wears a gold-colored traditional Andromedan warrior's sash, which has a functional purpose as a sheath to hold his weapons, as well as various medals he'd earned over his career, pinned to his very exoskeleton. Other than that, he typically wears little else. History The Andromedan who would one day become General Giirok was genetically modified while still developing in the egg. This led him to becoming naturally stronger and more durable than most Andromedans out there... with the side effect of making him more intelligent than the average Andromedan. Since the day he first hatched, Giirok was one of countless warrior-caste Andromedans training to fight, kill, and die in the Andromedans' expansionist invasions as well as in inter-brood wars that happened on his homeworld, Churrux. As a result, as he matured, he slowly began to question that nature of his existence; while the other Andromedans of his brood were too busy thinking about asking himself questions like "Who am I?", "Why am I not like the others?" As one of the few individualist thinkers in a collectivist culture, these questions drove him to fight even harder than ever, until he began to take an actual liking to "proving his strength" beyond simple survival and serving his then-current Brood-Queen's interests. But he also began to secretly resent that he was expected to be "just another disposable warrior-caste" and not allowed to be anything else, despite his enhanced mental faculties and the strength that came with his modifications, and silently swore to prove to everyone that he had existed, and to improve his lot in life. Then, on one fateful night during battle with another brood gone horribly wrong, he was badly injured and left for dead by his own war party, who had forgotten about him in their hasty retreat. The heavily irradiated sinkhole where he fell into triggered a slow metamorphosis. He returned to his original colony... changed. Much larger. More powerful than ever. Even more durable. And with a lengthened lifespan. Details are murky, but he soon garnered a well-earned reputation as the mightiest warrior the Andromedans had ever known; the monstrous four-armed giant warrior-caste fighter. Already, increasingly elaborate stories detailing his exploits were made up, at least, among those who were capable of intelligent thought. He eventually climbed to the rank of General, and proved instrumental in winning inter-brood war after inter-brood war until more or less the entire planet was under his rule as its Hive-King, and took a Brood-Queen, Atayah, to rule by his side. However, years later, a particularly vicious and ambitious warrior-caste Andromedan called Kekarx struck a deal the bio-engineers to have poisoned weapons in order to render his opponent unable to lead. Kekarx challenged Giirok for rulership over the planet, and Giirok accepted. The plan worked like a dream, and Kekarx was crowned Hive-King, but he quickly proved to be a petty tyrant, even by Andromedan standards. However, Giirok's Brood-Queen, Atayah, nursed him back to health in secret, and urged him to go offworld, as Kekarx had sent assassins after him. Giirok was stubborn, bent on revenge, but Atayah's urging and pleading eventually got through to him. So he begrudgingly went offworld, but not before promising Atayah, the love of his life, that he would one day return for his people. Shortly after he left his homeworld, he was captured by slavers who promptly sold him to an intergalactic gladiatorial combat league in the Stellar Khanate, assuming he was just another Andromedan, one they could control. So he decided to play their games, keeping his past from anyone but himself, biding his time for a day he could get away. In every single battle he participated in, he ended up the victor, smashing his opponents into bloody paste. He has even come to enjoy the fame and admiration the crowds have heaped upon him. But he has every intention of getting out once he is able. Personality & Motivation Giirok has decades of experience in matters of war, and it shows. By Earth terms, he has what most would call a "Type-A", personality, possessing of a completely unrelenting, stern, militant, but also controlled confidence, and acting dignified to the extent of coming across as elitist most of the time, but once he gets angry, excited, or goes off on a speech, then by the stars, he REALLY gets going. He just doesn't stop until he ends on a particularly melodramatic note or is interrupted. He tends to think of himself as being superior to most people, especially people who haven't proven themselves in battle, except in cases with beings that are quite obviously more powerful than he is, and not just in physical power. As someone who used to be both a military commander and the ruler of an entire planet, he's very much used to wording requests as commands he expects to be obeyed. However, he respects the concept of the chain of command and is perfectly willing to follow orders as well. By far his most notable feature, however, is is love of battle. This guy lives for a good fight, and he especially loves the possibility of earning glory by proving himself a better fighter than his opponent. He sees open combat as the one true way of determining a person's worth, as he tends to take the notion of might equaling right as a given, but is open to being proved otherwise. On the other hand, a part of him is genuinely curious as to the exact nature of things beyond the world of his hatching. Powers & Tactics Being an Andromedan from the Orion Brood, he is naturally stronger, tougher, and more resilient than a normal human. But the radioactive mutation he has took that strength, toughness, and resilience even further than that. Though strong enough to lift two different cars with both top hands and rip through steel, and tough enough to withstand common military weapons, his real passion isn't only the art of war, but the art of wielding weapons. He's had four different weapons crafted for his personal use, each masterpieces of traditional weaponry, one for each of his four arms. Two swords, one axe, and one mace. And he uses them to deadly effect. As for his fighting style, he tends to be pretty straightforward, though, being a former general of an army, he has picked up a few combat tricks. Complications Rightful Hive-King Returns - He hopes to eventually gather enough resources to launch a military campaign to depose the treacherous Andromedans who overthrew him in the first place. Andromedan - As a member of a species that is known for indiscriminate attacks on other worlds, it makes sense for others to fear this massive mutant Andromedan, not helped at all (if not made worse) by his bellicose personality. Pride - He possesses a kind of warrior's pride that makes him come across as arrogant and even warlike. The problems this can cause are rather self-evident. Witness! - He hopes that his prowess in battle will lead him to be remembered as something other than just another disposable drone. He wants to earn glory through extraordinary deeds. This also can cause serious problems, depending on the situation. Gladiatorial Reputation - During his recent years as a gladiator in a gladiatorial combat ring, he's garnered quite the reputation as a fearsome, deadly combatant. Fans, gamblers, and surviving rivals (assuming there actually are any) may recognize him. Veteran of a Thousand Wars - As an experienced soldier, indeed, someone who was born warrior-caste, he tends to place the mission first, and, to a lesser extent, the needs of the group over the needs of the individual. As such, he may not be particularly empathetic towards people who have just gone through tragedy and loss, as Andromedans tend not to focus on such things. Indeed, his attitude toward someone who has undergone an injury can be summed up as "If you can still fight, stop whining, because we have a battle to win!" This may cause him to be viewed as heartless. However, if that person cannot fight anymore, he will probably order someone to take the person who is indisposed out of the general area, to avoid giving the enemy the chance to kill them. Abilities: 14 + 0 + 16 + 4 + 4 + 4 = 42 PP Strength: 24 (+10) / 32 (+11) w/ Growth, Lifting 56 (Heavy Load: 16 tons 1200 lbs.) Dexterity: 10 (+0) Constitution: 26 (+8) / 30 (+10) w/ Growth Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 14 + 14 = 28 PP Initiative: +0 Attack: +6 (+7 Base, -1 Growth) Grapple: +24 (+6 Melee Attack, +11 Strength, +4 Growth, +3 Super-Strength) Defense: +6, +3 Flat-Footed (+7 Base, -1 Growth) Knockback Resistance: -11 / -16 w/ Growth Saving Throws: 0 + 6 + 6 = 12 PP Toughness: +12 / +14 w/ Growth (+4 Constitution, Impervious 10) Fortitude: +8 / +10 w/ Growth (+8 Constitution / +10 Con w/ Growth, +0 PP) Reflex: +6 (+0 Dex, +6 PP) Will: +8 (+2 Wis, +6 PP) Skills: 44R = 11PP Diplomacy 2 (+4) Gather Information 3 (+5) Intimidate 8 (+10, +12 Growth) Knowledge: Galactic Lore 3 (+5) Knowledge: History 2 (+4) Knowledge: Tactics 10 (+12) Languages 2 (Andromedan (Native), Galstandard, Zultasian) Notice 3 (+5) Perform: Oratory 6 (+8) Pilot 2 (+2) Sense Motive 3 (+5) Stealth 0 (-4 Growth) Feats: 13 PP Ambidexterity Fearless Equipment 7 (Andromedan Personal Bioship) Luck 2 Startle Stunning Attack Equipment: 7 PP = 35 EP Andromedan Personal Bioship (Vehicle; Spacecraft) [35 EP] Powers: 3 + 6 + 2 + 13 + 13 + 7 = 44 PP Additional Limbs 2 (Insectoid Anatomy; 2 Extra Limbs, +2 to Grapple when not using Improve Grapple, Feats: Innate) [3 PP] Device 1 (Twin Swords, Axe, and Mace; Easy to Lose; Feat: Multiple Weapons 3; Container PP Spent, 5/5) [6 PP] Strike 3 (Weapon Attack; Feat: Mighty; Feat: Variable Descriptor 1 (Narrow Group - Slashing/Bludgeoning) Flight 1 (Insectoid Wings; 10MPH / 88ft per Move Action) [2 PP] Growth 4 (Giant Alien Bug; Size: Large, +8 Strength [+13 Lifting], +4 Constitution, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidate, -4 Stealth, Extras: Duration [Continuous], Flaws: Permanent, Feats: Innate) [13 PP] Protection 4 (Insectoid Chitin Armor; Extras: Impervious 10, Drawbacks: Noticeable) [13 PP] Super-Strength 3 (Mutant Strength; Lifting Strength 56, Heavy Load: 16 tons 1200 lbs., Feats: Groundstrike) [7 PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Attack Touch DC 26 Toughness Damage Strike Touch DC 29 Toughness Damage Totals: 42 PP on Abilities + 28 PP on Combat + 12 PP on Saving Throws + 11 PP on Skills + 13 PP on Feats + 44 PP on Powers = 150/153 PP
  4. Okay, what about this? Any corrections that need to be made to this updated version? Is there anything I'm forgetting? Power Level: 10 Power Points: 150/150 Abilities: 20 + 0 +16 + 4 + 4 + 4 = 48 PP Strength: 38 (+14), 46 Lifting (Heavy Load: 9 tons 1200 lbs.) Dexterity: 10 (+0) Constitution: 30 (+10) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 14 + 14 = 28 PP Initiative: +0 Attack: +6 Grapple: +25 (+6 Melee Attack, +14 Strength, +4 Growth, +1 Super-Strength) Defense: +6, +3 Flat-Footed Knockback Resistance: 16 Saving Throws: 0 + 6 + 6 = 12 PP Toughness: +14 (Impervious 10) Fortitude: +10 (+10 Con, +0 PP) Reflex: +6 (+0 Dex, +6 PP) Will: +8 (+2 Wis, +6 PP) Skills: 40R = 10PP Diplomacy 3 (+5) Gather Information 3 (+5) Intimidate 10 (+12, +14 Growth) Knowledge: Galactic Lore 3 (+5) Knowledge: History 2 (+4) Knowledge: Tactics 8 (+10) Languages 2 (Andromedan (Native), Galstandard) Notice 4 (+6) Perform: Oratory 4 (+6) Pilot 2 (+2) Sense Motive 4 (+6) Stealth 0 (-4) Feats: 12 PP Ambidexterity Equipment 8 (Andromedan Personal Bioship) Luck 2 Startle Equipment: 9 PP = 36 EP Andromedan Personal Bioship (Vehicle; Spacecraft) [36 EP] Powers: 3 + 6 + 2 + 13 + 13 + 3 = 40 PP Additional Limbs 2 (2 Extra Limbs, +2 to Grapple when not using Improve Grapple, Feats: Innate) [3 PP] Device 2 (Twin Swords, Axe, and Mace; Easy to Lose; Container PP Spent, 10/10) [6 PP] Strike 5 (Weapon Attack; Feat: Mighty; Feat: Multiple Weapons 3; Feat: Variable Descriptor 1 (Narrow Group - Slashing/Bludgeoning) Flight 1 (10MPH / 88ft per Move Action) [2 PP] Growth 4 (Size: Large, +8 Strength [+13 Lifting], +4 Constitution, -1 Attack, -1 Defense, +4 Grapple, +4 Knockback Resistance, +2 Intimidate, -4 Stealth, Extras: Duration [Continuous], Flaws: Permanent, Feats: Innate) [13 PP] Protection 4 (Extras: Impervious 10, Drawbacks: Noticeable) [13 PP] Super-Strength 1 (Lifting Strength 46, Heavy Load: 9 tons 1200 lbs., Feats: Groundstrike) [3 PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Attack Touch DC 29 Toughness Damage Strike Touch DC 29 Toughness Damage Totals: 48 PP on Abilities + 28 PP on Combat + 12 PP on Saving Throws + 10 PP on Skills + 12 PP on Feats + 40 PP on Powers = 150/150 PP
  5. I don't really see anything wrong with this... except for the fact that I am planning to use him as a Space Character and he miiiiiiiight need a spaceship for it, and as I understand it, that requires Equipment points.
  6. (Alongside the obvious formatting issues present, it's been months since I made this build, and I made it on Hero Lab no less, so I very likely have my math wrong somewhere, probably where the skills and the trade-offs are concerned.) General Giirok PL 10 (150/150) https://imgur.com/a/u5QrHaU In Brief: Looks like a giant alien bug monster. Acts like a high-ranking military general of a warrior culture. Actually the former Andromedan ruler before he was double-crossed by duplicitous understudies. Catchphrase: None Theme Song: "Alien Invaders" by Brandon Fiechter (Link: https://www.youtube.com/watch?v=1i_NvRRs7LA) Alternate Identity: Giirok of the Orion Brood Birthplace: Churrux Residence: Andromeda Galaxy (Formerly), Mobile (Current) Base of Operations: Andromeda Galaxy (Formerly), None (Current) Occupation: Military General and Absolute Monarch (Formerly), Gladiator and Adventurer (Current) Affiliation: Orion Brood (Formerly) Family: Brood-Queen Atayah the Great (Consort, Formerly), countless offspring with Atayah Age: 100 (Andromedans tend to live to be 80 years old, but his mutation has extended his lifespan) Gender: Male Ethnicity: Not applicable Height: 10'0'' Weight: 1600 lbs. Eyes: Green compound eyes Hair: None Giirok looks like a giant, rotund humanoid beetle-like monster with four arms, a horn sticking out of his head (kind of like the Rhinoceros beetle of Earth), a shell that protects his wings, rows of needle-like teeth hidden behind his mandibles, and glowing green compound eyes. While he looks like something out of a kaiju movie, those who assume that he is an unintelligent beast could not be further from the truth. He is in fact a member of an alien race of insectoids from another galaxy known as the Andromedans, though he is many times larger and more powerful than the average Andromedan thanks to a radioactive mutation. He typically wears a gold-colored traditional Andromedan warrior's sash, which has a functional purpose as a sheath to hold his weapons, as well as various medals he'd earned over his career, pinned to his very exoskeleton. Other than that, he typically wears little else. History The Andromedan who would one day become General Giirok was genetically modified while still developing in the egg. This led him to becoming naturally stronger and more durable than most Andromedans out there... with the side effect of making him more intelligent than the average Andromedan. Since the day he first hatched, Giirok was one of countless warrior-caste Andromedans training to fight, kill, and die in the Andromedans' expansionist invasions as well as in inter-brood wars that happened on his homeworld, Churrux (a world which was largely devoid of intelligent life other than Orion-Brood Andromedans. As a result, as he matured, he slowly began to question that nature of his existence; while the other Andromedans of his brood were too busy thinking about asking himself questions like "Who am I?", "Why am I not like the others?" As one of the few individualist thinkers in a collectivist culture, these questions drove him to fight even harder than ever, and he soon ended up crafting his own primitive weapons rather than just using natural weaponry. While all Andromedans possessed animal cunning, Giirok in particular honed his unorthodox (for an Andromedan) fighting style until he became good at it. He began to take an actual liking to "proving his strength" beyond simple survival and serving his then-current Brood-Queen's interests. But he also began to secretly resent that he was expected to be "just another disposable warrior-caste" and not allowed to be anything else, despite his enhanced mental faculties and the strength that came with his modifications, and silently swore to prove to everyone that he had existed, and to improve his lot in life. Because of his ingenuity and prowess in battle, he gradually moved up the ranks until he became the captain of his own war-swarm. Then, on one fateful night during battle with another brood gone horribly wrong, he was badly injured and left for dead by his own war party, who had forgotten about him in their hasty retreat. The heavily irradiated sinkhole where he fell into triggered a metamorphosis that lasted for a few weeks. He returned to his original colony... changed. Much larger. More powerful than ever. Even more durable. And with a lengthened lifespan. Details are murky, but he soon garnered a well-earned reputation as the mightiest warrior the Andromedans had ever known; the monstrous four-armed giant warrior-caste fighter. Already, increasingly elaborate stories detailing his exploits were made up, at least, among those who were capable of intelligent thought. He eventually climbed to the rank of General, and proved instrumental in winning inter-brood war after inter-brood war until more or less the entire planet was under his rule as its Hive-King. He ruled alongside his consort, Brood-Queen Atayah, who rumors suggest may once have been a harshly abused worker-caste slave he took a liking to, and once he found out about her situation, he killed the abusive master, freed her, and took her in. His ascent afforded him a kind of cult of personality among the warrior-caste and even beyond. However, some of the biologists and engineers did not like how their influence over the species was being taken away from them, which is why they agreed to help one of Giirok's opponents, a particularly vicious and ambitious warrior-caste Andromedan called Kekarx, to have poisoned weapons in order to render him unable to lead. Kekarx challenged Giirok for rulership over the planet, and Giirok accepted. The plan worked like a dream, and Kekarx was crowned Hive-King. Kekarx quickly proved to be a petty tyrant, even by Andromedan standards. However, Giirok's Brood-Queen, Atayah, nursed him back to health in secret, and urged him to go offworld, as Kekarx had sent assassins after him. Giirok was stubborn, bent on revenge, and wanted to beat Kekarx in single combat to regain control of his world, but Atayah's urging and pleading eventually got through to him. So he begrudgingly went offworld, but not before promising Atayah, the love of his life, that he would one day return not just to free his people from Kekarx, but he would come back for her sake as well. Shortly after he left his homeworld, he was captured by slavers who promptly sold him to an illegal, underground intergalactic gladiatorial combat league, assuming he was just another Andromedan, one they could control. His new masters placed advanced restraints on him to prevent him from flying away, or even attacking anyone his owners didn't want him to. So he decided to play their games, keeping his past from anyone but himself, biding his time for a day he could get away. In every single battle he participated in, he ended up the victor, smashing his opponents into bloody paste. Because of it, he became an extremely popular gladiator, and even became its champion for years. He has even come to enjoy the fame and admiration the crowds have heaped upon him. But he has every intention of getting out once he is able. Personality & Motivation Giirok has decades of experience in matters of war, and it shows. By Earth terms, he has what most would call a "Type-A", personality, possessing of a completely unrelenting, stern, militant, but also controlled confidence, and acting dignified to the extent of coming across as elitist most of the time, but once he gets angry, excited, or goes off on a speech, then by the stars, he REALLY gets going. He just doesn't stop until he ends on a particularly melodramatic note or is interrupted. He tends to think of himself as being superior to most people, especially people who haven't proven themselves in battle, except in cases with beings that are quite obviously more powerful than he is, and not just in physical power. As someone who used to be both a military commander and the ruler of an entire planet, he's very much used to wording requests as commands he expects to be obeyed. However, he respects the concept of the chain of command and is perfectly willing to follow orders as well. By far his most notable feature, however, is is love of battle. This guy lives for a good fight, and he especially loves the possibility of earning glory by proving himself a better fighter than his opponent. He sees open combat as the one true way of determining a person's worth, as he tends to take the notion of might equaling right as a given, but is open to being proved otherwise. On the other hand, a part of him is genuinely curious as to the exact nature of things beyond the world of his hatching. Powers & Tactics Being an Andromedan from the Orion Brood, he is naturally stronger, tougher, and more resilient than a normal human. But the radioactive mutation he has took that strength, toughness, and resilience even further than that. Though strong enough to lift two different cars with both top hands and rip through steel, and tough enough to withstand common military weapons, his real passion isn't only the art of war, but the art of wielding weapons. He's had four different weapons crafted for his personal use, each masterpieces of traditional weaponry, one for each of his four arms. Two swords, one axe, and one mace. And he uses them to deadly effect. As for his fighting style, he tends to be pretty straightforward, though, being a former general of an army, he has picked up a few combat tricks. Complications Rightful Hive-King Returns - He hopes to eventually gather enough resources to launch a military campaign to depose the treacherous Andromedans who overthrew him in the first place. Andromedan - As a member of a species that is known for indiscriminate attacks on other worlds, it makes sense for others to fear this massive mutant Andromedan, not helped at all by his bellicose personality. Pride - He possesses a kind of warrior's pride that makes him come across as arrogant and even warlike. The problems this can cause are rather self-evident. Witness! - He hopes that his prowess in battle will lead him to be remembered as something other than just another disposable drone. He wants to earn glory through extraordinary deeds. This also can cause serious problems, depending on the situation. Gladiatorial Reputation - During his recent years as a gladiator in an illegal gladiatorial combat ring, he's garnered quite the reputation as a fearsome, deadly combatant. Fans, gamblers, and surviving rivals (assuming there actually are any) may recognize him. My Only Equal - He loves his Brood-Queen dearly, and she is the one person he won't talk down to. Scrap Happy - He's very eager to get into any fights with an enemy whenever possible. Especially if waves of enemy soldiers are involved. Veteran of a Thousand Wars - As an experienced soldier, indeed, someone who was born warrior-caste, he tends to place the mission first, and, to a lesser extent, the needs of the group over the needs of the individual. As such, he may not be particularly empathetic towards people who have just gone through tragedy and loss, as Andromedans tend not to focus on such things. Indeed, his attitude toward someone who has undergone an injury can be summed up as "If you can still fight, stop whining, because we have a battle to win!" This may cause him to be viewed as heartless. However, if that person cannot fight anymore, he will probably order someone to take the person who is indisposed out of the general area, to avoid giving the enemy the chance to kill them. Abilities: 10 + -2 + 16 + 4 + 4 + 4 = 36 PP Strength: 28 (+9) Dexterity: 8 (-1) Constitution: 30 (+10) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 10 = 22 PP Initiative: -1 Attack: +10 Melee, +5 Ranged Defense: +10 (Base) Grapple: +24/+26 Knockback: -10 Saving Throws: 3 + 6 + 3 = 12 PP Toughness: +13/+10 (Trade-Offs Detected via HeroLab) Fortitude: +13 (3) Reflex: +5 (6) Will: +5 (3) Skills: 62 R = 16 PP Diplomacy 6 (+4) Gather Information 8 (+6) Intimidate 16 (+12) Knowledge: History 6 (+4) Knowledge: Tactics 16 (+10) Language 2 (+2) Notice 6 (+4) Perform: Oratory 10 (+8) Sense Motive 10 (+8) Feats: 31 PP All-Out Attack Ambidexterity Assessment Attack Focus: Melee 5 Defensive Attack Defensive Roll 6 Dodge Focus 6 Fearless Fearsome Presence 1 Inspire 1 Leadership Master Plan Move-By Action Power Attack Startle Veteran Fighter Improved Grapple (Only through Additional Limbs) Equipment: 0 PP Powers: 33 PP Additional Limbs 2 (2 Extra Limbs, +2 to Grapple when not using Improve Grapple, Feat: Improved Grapple) (2 PP) Flight 2 (25 mph, 220 ft./rnd.) (4 PP) Growth 4 (+8 Strength, +4 Constitution, +1 Size Category; Feat: Permanent, Feat: Innate) (13 PP) Protection 3 (Feat: Impervious, Feat: Innate, Drawback: Noticeable) (6 PP) Strike 1 (Feat: Mighty, Feat: Variable Descriptor (Narrow Group - Warrior's Arsenal)) (3 PP) Super-Strength 2 (+10 STR Carrying Capacity, heavy load: 4.8 tons; +2 STR to some checks, Feat: Groundstrike (Radius 90 ft., DC 19) (5 PP) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Attack Touch DC 24 Toughness Damage Strike Touch DC 25 Toughness Damage Totals: 36PP on Abilities + 22PP on Combat + 12PP on Saves + 16PP on Skills + 31PP on Feats + 33PP Powers = 150/150 PP
  7. Twenty-five minutes remain until the sermon begins in earnest. The seats are really packing up now. There is some clamoring among the audience, with some unsure what to make of all this. Meanwhile, on one of the streets outside of the park, there are protesters beginning to gather. They hold signs saying "The Only Super Freak We Like is Rick James!" "You people aren't gods! You're monsters!" "Greenpeace has betrayed humanity!" among other things. The cops have them walled off for the time being, and things seem relatively calm as far as protests go, but there is a feeling that if something goes wrong, they will erupt with anger. And there's going to be violence. -- Lucy replied to Third Eye, looking towards him, "Yeah, I get he's not mellow. That's why I was worried about him in the first place." A short pause as she looks in the direction of the audience for the briefest of moments, but her face shows a mask of concern, not only for the reputation of the organization, but more importantly, the possible safety of the crowd. In her short time with Eldritch, she knew about the things he was capable of. She then looked back at Third Eye, "Do you... Do you still want me up on the stage, preaching to the people, or do you need my help with Eldritch...?" Her voice trailed off. -- Nebu would look to Frost, "Oh, thank you. I've got to be honest, I didn't really choose this form, but I think it fits, considering my profession. Almost made me think the gods want me to recover their secrets, but I really shouldn't presume. Despite appearances, I know for a fact that I'm about as mortal as anyone else here. And I intend to use my life productively, by bringing the light of knowledge to humankind. Now, if you'll excuse me..." He would look back to the gauntlets the Scarab wore. As Neru inspected the gauntlets, his eyes began to glow for the briefest of moments. Some kind of extranormal sight, perhaps? He could eventually tell that these were fakes, but he didn't seem too terribly angry about it, though. A tad disappointed, sure, but not angry. He sighed as he began, "Fakes. Ah, well. I can't blame you for not trusting me. I am, after all, a complete stranger asking very specific questions. But the fact that you've replicated the vambraces this closely clearly means you've had some contact with them. Rest assured, my intentions are largely pure here. I'm not going to try to steal them from you. My word as a Super Freak. And forgive me for being presumptuous, but I think you may not be aware of the artifact's true nature. May I ask, what do you know about those vambraces?" -- Long a student of the occult and the esoteric, the man called Eldritch (who had long since discarded his birth name) had interpreted the awakening of his abilities as that he was the mortal vessel of the essence of Nyarlathotep. In this world of gods and monsters, his Lovecraftian appearance, his ability to generate wormholes to a personal pocket dimension, as well as mind control abilities that are second to none, that were all gained as a result of his ascension cannot be a coincidence. Joining the Super Freaks and rising through the ranks was merely a step towards his personal goal. While he was undoubtedly encouraged to showcase his abilities for all to see, he lied about the true extent of his mind control abilities. He had to for his plan to work. Years passed as he planted almost undetectable telepathic suggestions within the minds of certain Super Freaks members to be his personal enforcers. He tolerated Third Eye's overly idealistic speeches for as long as he had to. Even as that naïve young woman, the Hypno-Hippie, began to suspect the truth, he still carried out his work in secret, laying the groundwork for the day he could finally strike. This day. He left the premises and retreated to the nearby woods. His powers would work perfectly, even at this range. All that was left was to wait for the right opportunity to seize the Freaks' minds. How he had longed to make his first move. How he had longed to be worshipped by the masses as a living god. Today, at this gathering, he was finally ready to begin.
  8. Once the both of them had entered Dancia's hotel room, she looked around for any security cameras, that might be in their room, got into a position where she was sure nobody would see her, through a window or otherwise. and finally took off her glasses. Due to the... incident at the sermon weeks back, she felt the need to be a little bit more careful than she normally would have. They were exactly as psychedelic as Triakosa was led to believe, and due to Hypno-Hippie's sensory manipulation powers, she avoided eye contact, as she didn't want to accidentally send the one who needed her help on a bad trip. "Well... I'm turned on and tuned in... but not dropping out. Even though I'd hoped to keep a low profile after... well..." She looks rather downcast for a few moments, but soon, she follows it up, with quiet resolve, steeling herself for the worst, but in that same soft, nonagressive voice, "So... care to tell me what's going on?"
  9. "We haven't gotten worshippers their way before and I doubt that we'll be able to do it now. The only reason I'm going along with this is that to be everything we can be, we need more converts. Now, if you'll excuse me, I have to... make sure everything's in place." Eldritch said as he left the backstage area, and back into a particularly dense area of the crowd. Lucy had gotten some bad vibes about Eldritch, but she had to remember that he was an older, higher-ranking, more experienced member of the Super Freaks. It's not like she could just demand they toss him out unless he gave them a real reason for it, despite everyone's concerns about him. But then the possibility dawned upon her. But what if he's, like, totally serious? What if he IS planning somethi-- No. Chill out. Deep breaths. I can't get more stressed out than I already am. This sermon is too big for that. I have to look cool, approachable. How else are people going to believe in such an unorthodox ideology? With that, Lucy took out her script. I need to get this right. I have to. For enlightenment. She turned towards the Third Eye, "Okay, so, can you help me go over the script one last time? I know I already rehearsed, but we have some time to kill until this whole shindig starts for real, and I want to make sure I'm preaching it right." -- From out of the crowd, a Super Freak staff member whose skin looked like solid gold but acted like reinforced titanium, whose eyes were decorated with what looked like an engraved version of ancient Egyptian makeup done in the style of the Eye of Horus, approached the gathered trio. "Enjoying the pre-sermon party, I hope? I hope I'm not intruding..." he said as he turned to Scarab III, "...but I've been wanting to speak with you for a while. I'm Nebu. I was a Professor of Egyptology before I ascended, but since I became a member of the Super Freaks, well." A short pause. "I've seen you in action on TV, and I couldn't help but notice a certain pair of gauntlets that's been the subject of quite a few of my studies. Might you be interested in knowing a bit more about them? Because I have a few theories regarding their true nature and thought I might be of service."
  10. Lucy was wearing the shades she wears whenever she wanted to go out in public without being noticed... clearly, she needed a better disguise. Especially after everything that happened during the sermon. Not only did she know that was part of a polarizing movement, she didn't want to fall into the trap of a god considering herself above the rest of humanity. The trap that one of the old guard Eldritch, fell into all too easily. But now wasn't the time to ponder about past events. Since an established superpowered her needed her help, who was she to refuse? Especially after the sermon, she felt that she will need to do all the good she possibly can, and get as much good publicity for the Super Freaks as possible. She took a sip of her coffee, and though you couldn't see it through her circular shades, her eyes darted right and left for a few minutes. She had a secret identity to keep, after all. Finally she whispered, "Sure thing, but can we go somewhere a bit more... private...? I kinda want to keep my powers a secret, 'kay?" It's a good thing she brought her duffel bag in case she was needed today.
  11. I still need to make the chart and 20 questions for Hypno-Hippie. I'll get to it when I have time. After that, maybe I'll take you up on one of those series. Doesn't matter which one.
  12. The crowd was getting a bit more packed now, and the seats were continuing to fill up. So far, no incidents. The Super Freaks staff were almost done making final preparations. In 35 minutes, the sermon would officially begin. Backstage, one member of the Super Freaks, dressed in a slightly more elaborate psychedelic getup would have felt the weight of the world on her shoulders. This was it. The chance to make or break the entire movement for Freedom City, one of the superhuman capitals of the world. Slowly, shyly, she peaked through the door that leads from the backstage room to the stage, all too aware of the anticipation, and tension, in the air. With her was the hero known as the Third Eye, one of the more well-known associates of the Super Freaks association, as well as higher-ranking member of the association, who was older than the both of them and looked eerily similar to the dread Cthulhu, portly frame, wings, tentacle-mouth and all, wearing nothing but a form-fitting robe. The three were alone in this room, debating on what was about to happen. And the lone woman, one of those planned to speak, could not be any more nervous, despite her faith in their mission. She wasn't usually this nervous. Even so, she had to give credence to the concerns of the people. Gods who who give no regard for the thoughts, feelings, and well being of their charges are little better than tyrants, after all. That was why she planned to speak today. Not only to spread the message of the divinity of the superhuman, but to answer any questions the citizens had. That, and she felt she had to prove herself to be considered a worthy Super Freak. She had only recently gained her powers, after all. Not that she liked to think about the circumstances too much. And she figured they had a lot of them. They had been over this at length.And all the while, the woman, who goes by Hypno-Hippie when in her "work outfit" for her "other job," took this time to gather her courage and collect her thoughts. Deep breaths, Lucy. You rehearsed this. The Cthulhu-like member, Eldritch, finally broke the silence, a deep, garbled sound, mouth-tentacles flapping all the while, "I still think this whole gathering is a waste of time. This soft gesture isn't actually going to change hearts and minds. No real displays of strength, no true displays of our divine glory. I mean, LOOK at them! They're like sheep, really. They'll follow anyone with the strength to lead them. We need to be able to enlighten as many as possible, and make them give us our due. Their consent is irrelevant. All we have to do is demonstrate our power and we'll become the shepherds as we were meant to be. We deserve nothing less--" Hypno-Hippie wasn't her usual mellow self, not helped by Eldritch's outspoken opinions on many of the visitors making her a little... uncomfortable, so she finally got sick of hearing Eldritch monologue, and interrupted him "You mean with actual superheroes like Comrade Frost here? I'm sorry, but I don't know how you were elected alongside me or Third Eye to be one of the event organizers in the first place. This supposed is a charity effort, remember? You know, to lend our aid to Mother Earth? And I am NOT going to have your militancy ruin it for us, OR them. I don't have any doubt that ours is the quickest path to enlightenment, but if we want to break into the mainstream, we have to convince people we're right. We can't force people to accept our will. That's not how things work in the modern era." Despite her soft, not-too-forceful tone of voice, it is clear that she found the prospect of being acting like violent cultists some like to paint them as to be distasteful. She was a lover, not a fighter. Eldritch raised an eyebrow, unimpressed, "Is that why you insisted on us NOT bringing our physically stronger members to act as security?" Hypno-Hippie responded, pleading, "I just don't want them to get the impression that we're all spoiling for a fight," and then she shot Eldritch a look, in a deadpan voice, "Despite what some of us might say." "You've only recently gotten your abilities and ascended. How could you know anything about what we want?" "Because you're the only member I know who would actually say these things. Not to mention how I've seen some of the others get a little uncomfortable when you go on your rants. I know I'm new, but I only want what's best for us, AND the people who are supposed to be worshipping us. What about you, Third Eye? You haven't said much. What do you think?"
  13. Gotcha. Anyway, it's your turn. Other than that, @Avenger Assembled, one more question before we proceed. Do you want to be able to play the Third Eye (since I assume he's your creation), or do you want me to depict him?
  14. So I had a couple of things in mind with this whole thing. @Tiffany Korta, I was kinda hoping on a Super Freaks member be able to shed some light on the origins of the Ancient Egyptian artifact, as Scarab III apparently does not know about the origins of the artifact too well, but I wanted to see if you were okay with the idea before I actually go through with it. Also, I'm leaning heavily on there not being a lot of fighting, though there are probably one or two hidden aspects of this whole gathering for PCs to discover, should they decide to investigate them.
  15. Even as the tension left by the HATERS gathering in Liberty Park slowly died down, for the time being, at least, and the heroes of Freedom City were all going about their daily lives and stopping threats to innocent people as they came, another event was already being set up. Ads were placed on what seemed to be every single bus stop and lamppost in the city, with each one having phone number tear-off tags for people to take. If one were to take the time to read one of the ads, it would read, in a psychedelic font... We are living in a New Age of Gods and Monsters! So are you prepared to be enlightened on the divinity of the superhuman? If so, the Super Freaks and Pinnacle Path invite you to hear the message of the Creator and reconnect with the self and nature in a gathering that will be as far out as Nirvana itself! All people are welcome, regardless of whether or not you have powers! We will also be answering any questions you might have, so ask away! We will also be recruiting, for any who are interested in joining us! Notable guests will include the famous hero the Third Eye and our newest addition to the collective serving the Creator's will, the Hypno-Hippie. Admission is only $4 for adults 18 and up, $2 for children 4-17, and completely free of charge for children 3 and under. All proceeds will go directly to Greenpeace. Saturday, May the 12th at 1:00 PM at Liberty Park in Freedom City, New Jersey There will be music, too Free food and alcohol will be provided Call 555-108-SUPER for more information, or take a tear-off below As the days passed, tents, as well as a small stage, complete with speakers and a microphone, were all being set up. Rumors as to just what this "message" of these "Super Freaks" was were all over the place, and concerns that this might be the beginning of a violent cult, but since this was a charity event, and actual agents from the Greenpeace fund came by and confirmed their connections to this event, the Freedom City government let it pass. Comrade Frost, Thoughtspeed, and the third Scarab, as well as typical guards, had all been hired by the city government as security detail, to keep an eye on not only this Super Freaks religious movement and see what they make of it, but also to make sure the event goes as smoothly as possible, as the agents of Freedom City's government who hired them to do so realized that some people might not take too kindly to the idea of superpowered beings being worshipped as gods. Which leads us to the day of the actual gathering. May 12th, 2018 12:20 PM Liberty Park Grand Lawn Like the lovechild of Woodstock and an outdoor religious sermon, the lush, green fields were dotted with folding tents whose canopies had a tie-dye design on them, folding tables underneath them filled with fruits, vegetables, alcohol, but no meat. The stage overlooking it all had the Super Freaks logo and font on its background, and immediately preceding the stage, rows and of folding chairs were arranged in a very neat, orderly fashion, with a few spaces in between each section so people could get in and find their own chairs. Quite a few of the seats had been filled already. Several visitors had blatant mutations or "tells" that marked them as Terminus babies, mutants, magical beings, or what have you, though most of them were outwardly human. It is apparent that visitors from all ages and walks of life were anything from curious, to hopeful, to apprehensive, to something else entirely depending on the person you asked, as to just what this message of "the divinity of the superhuman" even was. The city had seen its fair share of self-styled gods with superpowers, as well as actual divine beings, more than a few of them supervillains and superheroes, so some people didn't know what to expect. In this town, you had to be prepared for anything. Even so, no one has actually started anything disruptive, yet at least. Many of them are currently waiting patiently, or perhaps impatiently, for the speakers to show themselves and make this whole thing worth their while. The entire event was fenced off, like a concert, from the rest of the park, though several openings in the fences were there, for some members of the staff to take admission money as more and more people waited in line to get in. The staff in question would be by far the most eye-catching of them all. Identified by their stereotypical hippie clothing, these were apparently members of the Super Freaks association, and some of them had blatant outward differences from the normal human form as well, like how one had butterfly wings, and how another looked like a giant horned humanoid tiger. Many of them were catering, setting up equipment, handing out flyers and schedules, or playing music on their instruments to entertain some of the bored children. With forty minutes until the start of the actual sermon, the heroes have some time to kill...
  16. Okay, everyone. I have my three participants: @Avenger Assembled - Comrade Frost @KnightDisciple - Thoughtspeed @Tiff - Scarab III I will let you guys know when I get the time to create OOC and IC threads.
  17. @Tiff, I was kinda thinking Voin Zhenschina (since she is apparently very spiritual), White Lioness (since her powers are spiritually granted to her by a renowned ancestor) or perhaps Scarab III (since, her bracelet is apparently connected to the Egyptian gods).
  18. Okay, so after a couple of days of thinking, I have officially decided that the Power Level should be PL 10/11 (can be either or, really, as long as the character is within those two Power Levels and no character feels "useless" in comparison to another), in the event that combat does come up.
  19. Well, Hypno-Hippie is PL 10. If it turns out to be a combat-oriented thing, PL 10 characters would be ideal. If it's just a social thing, you can bring whoever you want, really. Still trying to decide.
  20. A new, relatively unknown hero called Hypno-Hippie has recently arrived in Freedom City, and is looking to make her public debut by hosting a public Super Freaks sermon as a charity event. Fliers have been passed around, ads placed on what seems to be every single bus stop and lamppost in the city. Some heroes have been invited by the city as security detail in the event that something goes horribly, horrendously wrong, and a message like hers is bound to rub some people off the wrong way. I'm kinda hoping @Avenger Assembled could attend, because, since because it's his creation, I want to make sure I'm getting the real "spirit" and functionality of the group correctly. Also, I was planning on having the Third Eye, a Super Freaks-affiliated hero, attend. Other than that, I am hoping to have approximately two to three other players involved, at most. This will have been my very first time GMing using concrete rules, so some constructive criticism on the way would be greatly appreciated. Unfortunately, due to some things going on in real life, I sadly will not be able to create OOC and IC threads for this thing until, like, early to mid May. Until then, who all wants in?
  21. Hi. I finished @Blarghy's Leviathan fanart and I was wondering... is it okay if we could replace Leviathan's current image of ME2 Grunt with the piece of fan art I made for him? I kinda feel that the character deserves a more unique look, and Blarghy told me that I should make a request for that sort of thing here.
  22. @Ari Okay, I was thinking that for the transformation gizmo idea, if he ends up deciding to go through with it, I'd like for at at least two, up to four others to make their own Claremonter Brayger PCs. Either that, or we can have NPCs fill in the spots not taken by PCs. Thing is, it should be able to equal five, since the original team was five people. I understand that I probably need to be able to get permission from one of the higher-ups before using NPCs, of course.
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