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Found 6 results

  1. Even as the tension left by the HATERS gathering in Liberty Park slowly died down, for the time being, at least, and the heroes of Freedom City were all going about their daily lives and stopping threats to innocent people as they came, another event was already being set up. Ads were placed on what seemed to be every single bus stop and lamppost in the city, with each one having phone number tear-off tags for people to take. If one were to take the time to read one of the ads, it would read, in a psychedelic font... We are living in a New Age of Gods and Monsters! So are you prepared to be enlightened on the divinity of the superhuman? If so, the Super Freaks and Pinnacle Path invite you to hear the message of the Creator and reconnect with the self and nature in a gathering that will be as far out as Nirvana itself! All people are welcome, regardless of whether or not you have powers! We will also be answering any questions you might have, so ask away! We will also be recruiting, for any who are interested in joining us! Notable guests will include the famous hero the Third Eye and our newest addition to the collective serving the Creator's will, the Hypno-Hippie. Admission is only $4 for adults 18 and up, $2 for children 4-17, and completely free of charge for children 3 and under. All proceeds will go directly to Greenpeace. Saturday, May the 12th at 1:00 PM at Liberty Park in Freedom City, New Jersey There will be music, too Free food and alcohol will be provided Call 555-108-SUPER for more information, or take a tear-off below As the days passed, tents, as well as a small stage, complete with speakers and a microphone, were all being set up. Rumors as to just what this "message" of these "Super Freaks" was were all over the place, and concerns that this might be the beginning of a violent cult, but since this was a charity event, and actual agents from the Greenpeace fund came by and confirmed their connections to this event, the Freedom City government let it pass. Comrade Frost, Thoughtspeed, and the third Scarab, as well as typical guards, had all been hired by the city government as security detail, to keep an eye on not only this Super Freaks religious movement and see what they make of it, but also to make sure the event goes as smoothly as possible, as the agents of Freedom City's government who hired them to do so realized that some people might not take too kindly to the idea of superpowered beings being worshipped as gods. Which leads us to the day of the actual gathering. May 12th, 2018 12:20 PM Liberty Park Grand Lawn Like the lovechild of Woodstock and an outdoor religious sermon, the lush, green fields were dotted with folding tents whose canopies had a tie-dye design on them, folding tables underneath them filled with fruits, vegetables, alcohol, but no meat. The stage overlooking it all had the Super Freaks logo and font on its background, and immediately preceding the stage, rows and of folding chairs were arranged in a very neat, orderly fashion, with a few spaces in between each section so people could get in and find their own chairs. Quite a few of the seats had been filled already. Several visitors had blatant mutations or "tells" that marked them as Terminus babies, mutants, magical beings, or what have you, though most of them were outwardly human. It is apparent that visitors from all ages and walks of life were anything from curious, to hopeful, to apprehensive, to something else entirely depending on the person you asked, as to just what this message of "the divinity of the superhuman" even was. The city had seen its fair share of self-styled gods with superpowers, as well as actual divine beings, more than a few of them supervillains and superheroes, so some people didn't know what to expect. In this town, you had to be prepared for anything. Even so, no one has actually started anything disruptive, yet at least. Many of them are currently waiting patiently, or perhaps impatiently, for the speakers to show themselves and make this whole thing worth their while. The entire event was fenced off, like a concert, from the rest of the park, though several openings in the fences were there, for some members of the staff to take admission money as more and more people waited in line to get in. The staff in question would be by far the most eye-catching of them all. Identified by their stereotypical hippie clothing, these were apparently members of the Super Freaks association, and some of them had blatant outward differences from the normal human form as well, like how one had butterfly wings, and how another looked like a giant horned humanoid tiger. Many of them were catering, setting up equipment, handing out flyers and schedules, or playing music on their instruments to entertain some of the bored children. With forty minutes until the start of the actual sermon, the heroes have some time to kill...
  2. Starbase Coffee, Freedom City 1st June 2018, 10:00 am It wasn't often that you got to meet a namesake but sat across from Hypno-Hippie was one, Lucy S Diamond. When London was swinging in the sixties as well as being a hero she was hanging with all the big names including her fellow Liverpudlian the Beatles, though all involved denied (somewhat weakly)) that she inspired that song. Despite the intervening years she still looked as stunning as ever dressed casually but still looking classy sipping on her coffee. "Are you all right pet? Bit of a shock I know but I need your help with summin'."
  3. A new, relatively unknown hero called Hypno-Hippie has recently arrived in Freedom City, and is looking to make her public debut by hosting a public Super Freaks sermon as a charity event. Fliers have been passed around, ads placed on what seems to be every single bus stop and lamppost in the city. Some heroes have been invited by the city as security detail in the event that something goes horribly, horrendously wrong, and a message like hers is bound to rub some people off the wrong way. I'm kinda hoping @Avenger Assembled could attend, because, since because it's his creation, I want to make sure I'm getting the real "spirit" and functionality of the group correctly. Also, I was planning on having the Third Eye, a Super Freaks-affiliated hero, attend. Other than that, I am hoping to have approximately two to three other players involved, at most. This will have been my very first time GMing using concrete rules, so some constructive criticism on the way would be greatly appreciated. Unfortunately, due to some things going on in real life, I sadly will not be able to create OOC and IC threads for this thing until, like, early to mid May. Until then, who all wants in?
  4. Hypno-Hippie PL 10 (150/150) In Brief: A hippie illusionist hero, fresh out of a Super Freaks commune. Got her powers from being experimented upon by SHADOW. Catchphrase: None Theme Song: "Lucy in the Sky with Diamonds" by The Beatles Alternate Identity: Lucy Smith Dawnes Birthplace: San Francisco, California, United States of America Residence: San Francisco Super Freaks Commune (Formerly), Freedom City (Current) Base of Operations: San Francisco Super Freaks Commune (Formerly), Freedom City (Current) Occupation: Associate Art Director (Civilian Identity), Hero Affiliation: Super Freaks Family: Thomas and Sybil Dawnes (Father and Mother) Description: Age: 27 Gender: Female Ethnicity: Caucasian Height: 5'9'' Weight: 135 lbs. Eyes: Constantly shifting colors in a hypnotic rainbow pattern, with black sclerae Hair: Dirty Blonde The Hypno-Hippie usually wears what can best be described as a slightly super heroic take on stereotypical hippie clothing. The bodysuit is a loud neon green, with the leggings forming into bell-bottoms. Over the bodysuit, she wears a large, loosely-fitting vest with holes in the shoulder areas, with nothing but two buttons, both with H-shapes with designs resembling binaural hypno spirals emblazoned on them, connecting the collar and the rest of the vest. While the buttons, the interior of the vest, her domino mask, her boots, her earrings (whose interiors also have a binaural hypno spiral pattern) as well as her fingerless gloves have a dull leathery brown to them, the vest's exterior, her headband, and her waistband all have a multicolored, psychedelic pattern to them. She also wears a black necklace adorned with only a single diamond. Her eyes are by far her most distinguishing feature, as the sclerae are black, while the irises are constantly shifting colors in a hypnotic, circular manner. While she is very much capable of handling her powers, her eye structure has been permanently changed. In her civilian identity as Lucy Smith Dawnes, she gets around this by wearing sunglasses pretty much constantly, even at night, not to mention how she dresses casually, but conventionally to avoid drawing undue attention to herself. History: Born on a Super Freaks commune outside San Francisco, California, the closest thing Lucy Smith Dawnes (deliberately named so her initials would spell the acronym LSD by her hippie parents) to a typical childhood she had growing up was that she regularly attended to public school. Her grandparents, who met while attending Woodstock, were enthusiastic supporters of the hippie counterculture movement of the late 1960s, and it's been a family tradition to keep to the ideals of peace, love, and understanding since. She never really fit in at school, due to other kids finding her weird or even a little creepy because of her upbringing, and her New Age-esque beliefs, oftentimes being accused of being in a cult. Even so, she tried to get by, as she felt she couldn't prevent others from feeling the way they do about her, and went by a "live and let live" code, not to mention the fact that she didn't even have any powers. Yet. It wouldn't be until after she graduated from college that she wound up with powers, but through unfortunate circumstances. A major pharmaceutical company, in truth a front for SHADOW, was developing a weaponized hallucinogenic several times more powerful than LSD, peyote, and psilocybin. This drug was meant to be distributed in the form of a gas, wreaking havoc on enemies' senses and perhaps permanently damaging them, making it easier for SHADOW soldiers to move on for the kill. However, before this mind-pummeling drug could be sent to the organization, the company needed test subjects, so the board of directors ordered for its agents to start kidnapping people they figured nobody would miss (homeless people, residents of communes, reformed criminals, among others) off the streets to run their drugs through. She was placed in a room, like many other test subjects were, and exposed to the gas. While most of the other test subjects had their minds virtually destroyed, Lucy, through sheer force of will and a little luck, kept her sanity, and it also had an unprecedented mutagenic effect on her nervous system. She developed the ability to mentally alter the perceptions of those around her, to a small effect at first, but such abilities grew increasingly stronger. Fearing that she would become a superhero and blow the whistle on their illicit activities, the board of directors ordered her termination. However, she was able to quickly master her abilities to get away while she still could. She managed to get away, retrieved her confiscated phone, took some photos, and informed the police about what happened. Lucy testified against the company, and soon, the dispute saw the courtroom. After a long and fierce legal battle, Lucy eventually won. The members of the board of directors were found guilty for kidnapping, assault, and conspiracy charges. As for the company, it was swiftly shut down. Businesspeople who discovered that the company was a front for a SHADOW operation couldn't make an effort to remove every one of their business ties with them fast enough. And as for the company's SHADOW masters, they declared Lucy an element too dangerous to be allowed to roam free or live. Correctly suspecting that the remaining SHADOW operatives who managed to evade arrest in San Francisco would soon target her, Lucy decided to skip town and start again somewhere else. Now that she was a bona fide super being, the Super Freaks commune welcome her back with open arms, but she didn't want to be worshipped as a god, and instead "merely" wanted to operate as a kind of priestess for the Super Freaks ideology. She felt she had a duty as someone with powers to use them to fight crime and oppression. That, and she wanted to start fresh after everything she'd been through in her hometown. So she packed her belongings into her restored VW Microbus and moved out of the city where she was born in. The goodbyes were hard of course, but she knew she had to fly the coop eventually, and figured now was as good a time as any. A recent arrival in Freedom City, she has only recently gotten a job as an assistant art director at a local museum, and gotten herself an apartment. She now moonlights as the new counterculture heroine Hypno-Hippie. Personality & Motivation: Lucy is more or less a stereotypical hippie, though with the twist of hailing from a Super Freaks commune. She believes there's a kind of arrogance with seeing oneself as a god, more befitting of super villains, and instead "merely" sees herself as a priestess of the Super Freaks ideology, one that advocates super humans as being the ones that will solve all the world's problems, and she's quick to preach such an ideology, and also quick to point out how "the man" is terrible, though she understands that there are some people who need structure in there lives, so she tries not to overdo it. At most other times, she's a very relaxed and pleasantly-mannered individual, not at all aggressive, and an artsy-fartsy type at that. Indeed, she has a working knowledge of fine art. However, since she developed her powers, she has been practicing asserting her will in battle, and if pushed too far, like, say, targeting marginalized groups or at least people few, if any, care about (which tends to set her off, which is understandable, considering what she went through), an enemy may find his or her sense of reality completely shattered, never to recover. Powers and Tactics: An extremely powerful illusionist whose abilities are both mental and sensory in nature, Lucy can make people see, hear, touch, and smell things that aren't really there, so fighting her will mean coping with a lot of misdirection and questioning one's own sense of reality. If she wanted to, she could turn a person's own five senses against them. Though a powerful battlefield manipulator, she has engaged in relatively little combat practice compared to many other heroes, and as such, she is a far better asset at a ranged position than up close and personal. Complications: The Girl with Kaleidoscope Eyes - The exotic eye pattern is a natural part of her powers. She can't "turn them off," and that means she could risk discovery if she's not careful. As such, she usually appears in public wearing sunglasses to conceal her identity, or, if that fails, she has contacts. Pacifist - Doesn't like fighting, and will try to avoid it whenever possible. She's a very mellow person and wants you to be too. Even if she recognizes that a situation could make a peaceful solution all but impossible, her fighting style isn't overtly aggressive, and falls along the lines of a "take them as they come" manner. Stick It To The Man! - A bit on the free-spirited side, she might not get along with some military or otherwise government-affiliated characters. She may even wax philosophical about how "the man" is terrible, but even she understands that some people need structure in their lives. Besides, she's of the opinion that there's a world of difference between resisting "the man's" darker aspects and tearing the system apart, calling it freedom when it looks and feels more like chaos. And that doing the latter would make her just like them. Hence, her pacifism. Squishy Wizard - Physically weak and not good in a straight fight, she prefers to manipulate the battlefield to her allies' advantage. Looming SHADOWs - Because of her actions in bringing down a SHADOW operation, she has made herself an enemy of the organization. Abilities: -2 + 2 + 2 + 4 + 6 + 10 = 22 PP Strength: 8 (-1) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 20 (+5) Combat: 8 + 18 = 24 PP Initiative: +5 Attack: +4 Base Defense: +10 (+8 Base, +2 Dodge Focus) Grapple: +3 Knockback: -2/-5 Saving Throws: 6 + 6 + 7 = 19 PP Toughness: +4/+10 (+1 Constitution, +3 Protection, +6 Defensive Roll) Fortitude: +7 (6) Reflex: +7 (6) Will: +10 (7) Skills: 56 R = 14 PP Bluff 4 (+9) Diplomacy 8 (+13) Disguise 4 (+9) Knowledge: Art 8 (+10) Knowledge: History 4 (+6) Knowledge: Pop Culture 8 (+10) Knowledge: Theology and Philosophy 4 (+6) Notice 4 (+7) Perform: Sing 8 (+13) Sense Motive 4 (+7) Feats: 17 PP Cult Hero (Super Freaks) Defensive Roll 3 Dodge Focus 2 Equipment 4 (Minibus) Fascinate (Diplomacy) Fascinate (Perform) Improved Initiative 1 Luck 1 Set-Up Taunt Uncanny Dodge (Auditory) Equipment: 4 PP = 16 EP The Hypnobus (Vehicle; Van) [16 EP] Powers: 3 + 3 + 48 = 54 PP Immunity 5 (Resistance to Sensory Damage; Dazzle effects; Flaw: Limited to Half Effect) (3 PP) (Chemical, Psionic) Protection 3 (Slightly Tougher than She Was Before) (3 PP) Psychedelic Sense Manipulation Array 22 (44 PP Array; Feat: Alternate Power 4) [48 PP] (Chemical, Psionic) Base Power: Illusion 10 (Trippy Illusions; All Senses; Extra: Selective Attack; Flaw: Phantasms; Feats: Precise, Progression Area 3 [50 ft. radius]) [44/44 PP] (Psionic) Alternate Power: Dazzle 8 (Overwhelming Hallucination; All Senses; Range: 40 ft.; Extra: Selective Attack) [40/44 PP] (Psionic) Alternate Power: Mental Blast 10 (Hallucinatory Attack; Extra: Mental) [40/44 PP] (Psionic) Alternate Power: Mind Control 10 (Psychedelic Hypnotism; Extras: Instant Command, Sensory Link; Flaw: Sense-Dependent (Visual); Feats: Mental Link, Subtle) [32/44 PP] (Psionic) Alternate Power: Paralyze 10 (Alter Perception of Time; Range: 100 ft.; Extra: Range 1 (Ranged); Flaw: Slow; Feat: Subtle) [21/44 PP] (Psionic) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Attack Touch DC 14 Toughness Damage Alter Perception of Time Ranged DC 20 Will Attack Hallucinatory Attack Perception DC 25 Will Damage Overwhelming Hallucination Ranged DC 18 Fortitude/Reflex Sensory Psychedelic Hypnotism Perception DC 20 Will Mental Totals: 22 PP on Abilities + 24 PP on Combat + 19 PP on Saving Throws + 14 PP on Skills + 17 PP on Feats + 54 PP on Powers = 150/150 PP
  5. Here's my second attempt at creating a character. This build is loosely based off of AvengerAssembled's heroic hippie build, but with some differences. Some things may need tweaking. Hypno-Hippie PL 10 (150/150) In Brief: A hippie illusionist hero, fresh out of a Super Freaks commune. Got her powers from being experimented upon by SHADOW. Catchphrase: None Theme Song: "Lucy in the Sky with Diamonds" by The Beatles Alternate Identity: Lucy Smith Dawnes Birthplace: San Francisco, California, United States of America Residence: San Francisco Super Freaks Commune (Formerly), Freedom City (Current) Base of Operations: San Francisco Super Freaks Commune (Formerly), Freedom City (Current) Occupation: Associate Art Director (Civilian Identity), Hero Affiliation: Super Freaks Family: Thomas and Sybil Dawnes (Father and Mother) Description: Age: 27 Gender: Female Ethnicity: Caucasian Height: 5'9'' Weight: 120 lbs. Eyes: Constantly shifting colors in a hypnotic rainbow pattern, with black sclerae Hair: Dirty Blonde The Hypno-Hippie usually wears what can best be described as a slightly super heroic take on stereotypical hippie clothing. The bodysuit is a loud neon green, with the leggings forming into bell-bottoms. Over the bodysuit, she wears a large, loosely-fitting vest with holes in the shoulder areas, with nothing but two buttons, both with H-shapes with designs resembling binaural hypno spirals emblazoned on them, connecting the collar and the rest of the vest. While the buttons, the interior of the vest, her domino mask, her boots, her earrings (whose interiors also have a binaural hypo spiral pattern) as well as her fingerless gloves have a dull leathery brown to them, the vest's exterior, her headband, and her waistband all have a multicolored, psychedelic pattern to them. She also wears a black necklace adorned with only a single diamond. Her eyes are by far her most distinguishing feature, as the sclerae are black, while the irises are constantly shifting colors in a hypnotic, circular manner. While she is very much capable of handling her powers, her eye structure has been permanently changed. In her civilian identity as Lucy Smith Dawnes, she gets around this by wearing sunglasses pretty much constantly, even at night, not to mention how she dresses casually, but conventionally to avoid drawing undue attention to herself. History: Born on a Super Freaks commune outside San Francisco, California, the closest thing Lucy Smith Dawnes (deliberately named so her initials would spell the acronym LSD by her hippie parents) to a typical childhood she had growing up was that she regularly attended to public school. Her grandparents, who met while attending Woodstock, were enthusiastic supporters of the hippie counterculture movement of the late 1960s, and it's been a family tradition to keep to the ideals of peace, love, and understanding since. She never really fit in at school, due to other kids finding her weird or even a little because of her upbringing, and her New Age-esque beliefs, oftentimes being accused of being in a cult. Even so, she tried to get by, as she felt she couldn't prevent others from feeling the way they do about her, and went by a "live and let live" code, not to mention the fact that she didn't even have any powers. Yet. It wouldn't be until after she graduated from college that she wound up with powers, but through unfortunate circumstances. A major pharmaceutical company, in truth a front for SHADOW, was developing a weaponized hallucinogenic several times more powerful than LSD, peyote, and psilocybin. This drug was meant to be distributed in the form of a gas, wreaking havoc on enemies' senses and perhaps permanently damaging them, making it easier for SHADOW soldiers to move on for the kill. However, before this mind-pummeling drug could be sent to the organization, the company needed test subjects, so the board of directors ordered for its agents to start kidnapping people they figured nobody would miss (homeless people, residents of communes, reformed criminals, among others) off the streets to run their drugs through. She was placed in a room, like many other test subjects were, and exposed to the gas. While most of the other test subjects had their minds virtually destroyed, Lucy, through sheer force of will and a little luck, kept her sanity, and it also had an unprecedented mutagenic effect on her nervous system. She developed the ability to mentally alter the perceptions of those around her, to a small effect at first, but such abilities grew increasingly stronger. Fearing that she would become a superhero and blow the whistle on their illicit activities, the board of directors ordered her termination. However, she was able to quickly master her abilities to get away while she still could. She managed to get away, retrieved her confiscated phone, took some photos, and informed the police about what happened. Lucy testified against the company, and soon, the dispute saw the courtroom. After a long and fierce legal battle, Lucy eventually won. The members of the board of directors were found guilty for kidnapping, assault, and conspiracy charges. As for the company, it was swiftly shut down. Businesspeople who discovered that the company was a front for a SHADOW operation couldn't make an effort to remove every one of their business ties with them fast enough. And as for the company's SHADOW masters, they declared Lucy an element too dangerous to be allowed to roam free or live. Correctly suspecting that the remaining SHADOW operatives who managed to evade arrest in San Francisco would soon target her, Lucy decided to skip town and start again somewhere else. Now that she was a bona fide super being, the Super Freaks commune welcome her back with open arms, but she didn't want to be worshipped as a god, and instead "merely" wanted to operate as a kind of priestess for the Super Freaks ideology. She felt she had a duty as someone with powers to use them to fight crime and oppression. That, and she wanted to start fresh after everything she'd been through in her hometown. So she packed her belongings into her restored VW Microbus and moved out of the city where she was born in. The goodbyes were hard of course, but she knew she had to fly the coop eventually, and figured now was as good a time as any. A recent arrival in Freedom City, she has only recently gotten a job as an assistant art director at a local museum, and gotten herself an apartment. She now moonlights as the new counterculture heroine Hypno-Hippie. Personality & Motivation: Lucy is more or less a stereotypical hippie, though with the twist of hailing from a Super Freaks commune. She believes there's a kind of arrogance with seeing oneself as a god, more befitting of super villains, and instead "merely" sees herself as a priestess of the Super Freaks ideology, one that advocates super humans as being the ones that will solve all the world's problems, and she's quick to preach such an ideology, and also quick to point out how "the man" is terrible, though she understands that there are some people who need structure in there lives, so she tries not to overdo it. At most other times, she's a very relaxed and pleasantly-mannered individual, not at all aggressive, and an artsy-fartsy type at that. Indeed, she has a working knowledge of fine art. However, since she developed her powers, she has been practicing asserting her will in battle, and if pushed too far, like, say, targeting marginalized groups or at least people few, if any, care about (which tends to set her off, which is understandable, considering what she went through), an enemy may find his or her sense of reality completely shattered, never to recover. Powers and Tactics: An extremely powerful illusionist whose abilities are both mental and sensory in nature, Lucy can make people see, hear, touch, and smell things that aren't really there, so fighting her will mean coping with a lot of misdirection and questioning one's own sense of reality. If she wanted to, she could turn a person's own five senses against them. Though a powerful battlefield manipulator, she has engaged in relatively little combat practice compared to many other heroes, and as such, she is a far better asset at a ranged position than up close and personal. Complications: The Girl with Kaleidoscope Eyes - The exotic eye pattern is a natural part of her powers. She can't "turn them off," and that means she could risk discovery if she's not careful. As such, she usually appears in public wearing sunglasses to conceal her identity, or, if that fails, she has contacts. Pacifist - Doesn't like fighting, and will try to avoid it whenever possible. She's a very mellow person and wants you to be too. Even if she recognizes that a situation could make a peaceful solution all but impossible, her fighting style isn't overtly aggressive, and falls along the lines of a "take them as they come" manner. Stick It To The Man! - A bit on the free-spirited side, she might not get along with some military or otherwise government-affiliated characters. She may even wax philosophical about how "the man" is terrible, but even she understands that some people need structure in their lives. Besides, she's of the opinion that there's a world of difference between resisting "the man's" darker aspects and tearing the system apart, calling it freedom when it looks and feels more like chaos. And that doing the latter would make her just like them. Hence, her pacifism. Squishy Wizard - Physically weak and not good in a straight fight, she prefers to manipulate the battlefield to her allies' advantage. Looming SHADOWs - Because of her actions in bringing down a SHADOW operation, she has made herself an enemy of the organization. Abilities: -2 + 2 + 2 + 4 + 6 + 20 = 32 PP Strength: 8 (-1) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 30 (+10) Combat: 0 PP Initiative: +1 Grapple: -1 Defense: +1 Saving Throws: 4 + 12 = 16 PP Toughness: +1 Fortitude: +1 Reflex: +5 (4) Will: +15 (12) Skills: 14 PP Bluff +8 (+18) Diplomacy 8 (+18) Disguise 4 (+14) Knowledge Art 12 (+14) Knowledge History 4 (+6) Knowledge Pop Culture 8 (+10) Notice 6 (+9) Perform Sing 4 (+14) Feats: 7 PP Luck 1 Trance Move-By Action Set-Up Taunt Dodge Focus 1 Fascinate (Perform) Powers: 81 PP Dazzle 5 (All Senses, 50 feet, DC 15) Illusion 10 (All Senses, Phantasms, Progression, Area 5/250 ft., Sedation) Alternate Power Stun 10 (Daze, DC 20) Immunity 5 (Half Effect, Limited to Dazzled) Mind Control 10 (Mental Link, DC 20) DC Block: Totals: 32 PP on Abilities + 14 PP on Skills + 7 PP on Feats + 81 PP on Powers + 16 PP on Saves = 150/150 PP (PL 10)
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