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Quinn, November 9, 2016 in The Boardwalk
Ladies and gentlemen, start your engines!
For realz this time!
Just to clarify, the thread is set around 12:35pm in the afternoon, right? Want to make sure we're all on the same page.
Yep! That's the time in the afternoon the thread is set at.
Okay! Here's Da Rulez.
The phonebooth has one turn before it falls into the water - which would be bad - and is currently sealed shut thanks to a bent/smashed door. Strength checks to haul the thing up or pull it open, or Dexterity checks to smash the windows, or whatnot, are acceptable; be inventive! Just make note that you'll be behind in the pursuit if you stop to help it.
The fireworks are a hazard, and a big one. Drivers as they pass it will need to make a Drive check not to take some vehicular damage (some of those fireworks are shooting sideways), let's say Blast 5 - but poor Miracle Girl in the air is dealing with the things after they start exploding. Reflex check, DC 18, to avoid a Blast 8!
And finally, for those who want to keep on the Veyron (otherwise it'll get a lead on you guys), roll a Drive check (Ace), OR an Acrobatics check (Thoughtspeed), to follow him through the displays. Failure will mean damaging some innocent student's artwork! Miracle Girl don't give no fraks in this case, she can flyyyyyyy.
D'oh! You know what, I'll take the hit; Casey is tough! What's the Damage DC?
It was pointed out in chat that a Toughness check is actually 15 + power rank, but she still beats a 23
Toughness check = 1d20+12=13 Seriously orokos... fine the dangermobile is injured.
What'll it take to get ahead of the Ferrari then? I think I have speed on them at least.
Straight up contested Drive check. With your Speed you can easily catch up with them and keep up - the contested is him trying to keep you behind him with Shenanigans (TM).
Ok I'll set Aces VP to 8 ranks drive[2PP], skill mastery drive[1PP], one-hand-on-the-wheel[1PP], and quickness 2[2PP]
Then try and pass mr.speedy there. 1d20+12=21 HP! 1d20+12=21 ... again... Ah well +10 for HP brings it to 31.
Good lord. Okay, you pass him with ease. Post accordingly - then what you gonna do?
What roll do you need from me, Quinn? In chat, you mentioned something about a Strength check?
Ah, I was going to ask for one, but honestly with Miracle Girl's Super-Strength one isn't really needed. Go ahead and post accordingly; Durf, if you don't explain what that oil slick does by the end of the weekend, we'll just chalk it up as scenery dressing and I'll put some more challenges up.
It's a DC 15 drive check for him to retain control of the vehicle by the book. Dunno if there are mods on that given the speeds involved but Vehicular combat is not M&M's strong suit so probably mostly up to you.
1d20+10: 30 [1d20=20] - http://orokos.com/roll/471865
Ferrari Driver sez NOPE.
Durf! Opposed Drive Check to remain in front of him!
Ferrari Driver: 1d20+10: 27 [1d20=17] http://orokos.com/roll/471868
Miracle Girl! You have successfully pulled up the grandmother, who is terrified! I will post accordingly, then you can do something else!
Thoughtspeed! You have a problem! DC 15 Acrobatics check to avoid an Oil Slick!
1d20+12=15 Welp. That's about how that goes yup...
Thoughtspeed has a +15 Acrobatics, meaning even on a 1 his result is a 16. So...uh, he can't fail?
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