Jump to content

Recommended Posts

On 12 Jersey Devil goes.

Move Action:  Move through portal into crowd.

Standard Action:  Activate Fearsome Presence DC 13 Will Save for Woodsman and Alkahest(DC 15 due to Reagent/Alkahests vulnerability to Emotion Effects) 

The crowd fails and panics more running in all directions and blocking LOS on the Fellowship members.  Ranged attacks treat them as in Melee.  Woodsman and Sparkler get an HP for the setback.  

 

Initiative   (Round 2)

 

26  Woodsman     2HP  Uninjured

22  Shooters                3 Minions

21  Shortcut                   Uninjured

20  Providence               Injured x 1

18  Sparkler          3HP  Uninjured

12 Jersey Devil              Uninjured

9    Psyche            1HP  Uninjured

8    Reagent          2HP  Uninjured

7   Fury                          Uninjured

 

Psyche is up

Link to comment
  • Replies 75
  • Created
  • Last Reply

Top Posters In This Topic

On initiative 7 Fury goes.

 

Full Round Action:  Charge Alkahest 1d20+8+2(Charge)=25; Hit: DC 28 Toughness Save and Improved Grab to initiate a grapple.  Grapple Check Grapple Check 1d20+30=41

 

 

Initiative   (Round 3)

 

26  Woodsman     2HP  Uninjured

22  Shooters                0 Minions

21  Shortcut                   Uninjured

20  Providence               Injured x 1

18  Sparkler          3HP  Uninjured

12 Jersey Devil              Uninjured

9    Psyche            1HP  Uninjured

8    Reagent          2HP  Uninjured

7   Fury                          Uninjured

 

Shortcut remains on the other side of the portal maintaining it though not directly visible there for the time being.  

 

Woodsman is up.

Link to comment

Shortcut will maintain the portal for his action.  

 

Providence will activate his master plan: 1d20+5=8: or not so Masterful...

Move action:  Intimidate Sparkler Skill Mastery; 10+30-5(fast demoralize)=35

Standard Action:  Rouses Rabble!  Using the Attention of the many news crews to make his case to the broader audience.

 

Initiative   (Round 3)

 

26  Woodsman     1HP  Uninjured

22  Shooters                0 Minions

21  Shortcut                   Uninjured

20  Providence               Injured x 1

18  Sparkler          3HP  Uninjured

12 Jersey Devil              Bruised x 1

9    Psyche            1HP  Uninjured

8    Reagent          2HP  Uninjured

7   Fury                          Uninjured

 

Sparkler is up.

Link to comment

Sparkler is shaken.  She will activate her Concealment as a free action, then squeeze off another fireball at Providence, though at a -2 penalty. She gets an 18,  and I'm not gonna throw an HP into that, so unless she gets a bonus for being invisible, I assume that doesn't hit. She will use her move action to fly up behind the sturdiest looking tree that will make it harder for the bad guys to get at her. 

Link to comment

Psyche will throw the truck at the portal and as apparently, I have not built Psyche for that sort of thing (whoops!), she misses so I will spend the last HP on that roll that I currently have. Not bothering to roll as there's no way she won't hit at that point. Her goal is to stuff the cement truck in the portal.

 

(Though I have precise on the move object and am moving the already caught dump truck into a static opening? But there's the rolls if they are needed)

Link to comment

×
×
  • Create New...