Avenger Assembled Posted March 29, 2015 Share Posted March 29, 2015 Take me out to the DEATH GAME Link to comment
Heritage Posted March 29, 2015 Share Posted March 29, 2015 Sorry that first post was so big; just felt I had a lot to set up. Link to comment
Avenger Assembled Posted March 29, 2015 Author Share Posted March 29, 2015 Triakosia and Kingsnake: You hear a series of 'loud' ultrasonic pulses - give me a Notice check to determine more information about the pulses. Grimalkin: Something happens to make you feel very unsettled! You don't know what it is exactly, but it is a dangerous feeling. Net Fly: It's all good! Link to comment
Tiffany Korta Posted March 29, 2015 Share Posted March 29, 2015 Triakosia's Notice Roll: 1d20+6 12 Link to comment
N/A Posted March 30, 2015 Share Posted March 30, 2015 (edited) Kingsnake will take 10 on the Notice check with Skill Mastery and get 30.His sonar is active, so if any of the ultrasound waves come within 120ft of Triakosia (-1 per 10ft, 12 Notice), she'll hear them. And the sonar is +Extended, so it's likely that they will. Her Ultra-Hearing isn't +Accurate, so she shouldn't be able to pinpoint the source. But auditory senses are +Acute by default, so she should be able to distinguish Kingsnake's sonar from whatever else is going on.Kingsnake also has Danger Senses, BTW (auditory, olfactory, and Tactile for his sonar). Edited March 30, 2015 by ShaenTheBrain Link to comment
Avenger Assembled Posted March 30, 2015 Author Share Posted March 30, 2015 Triakosia: You don't notice much! You do detect the sonar coming from Kingsnake - though you can tell the original pulse didn't come from him. Kingsnake: You detected a series of strong, regular ultrasonic pulses that came from outside the stadium - the sounds were loud, you'd guess dogs are barking all over the city. That sound that was matched by an answering pulse from a second source _inside_ the stadium, buried directly underneath the baseball field. Link to comment
N/A Posted March 30, 2015 Share Posted March 30, 2015 (edited) Kingsnake will drop a smoke pellet to obscure a 20ft-diameter sphere, and use his Quick Change feat to change into his costume. If he's got time, he'll whip out The Fangs of The Serpent and take off running down toward the field. Edited March 30, 2015 by ShaenTheBrain Link to comment
Avenger Assembled Posted March 31, 2015 Author Share Posted March 31, 2015 All right, folks, the seventh seal is officially open. Go ahead and post your Reflex saves - we'll call them DC 20. Link to comment
Heritage Posted March 31, 2015 Share Posted March 31, 2015 Grim gets a 20; almost missed it! Link to comment
Vahnyu Posted March 31, 2015 Share Posted March 31, 2015 Net Fly Evasion vs DC20 (1d20+8=22) Success! Link to comment
Tiffany Korta Posted March 31, 2015 Share Posted March 31, 2015 Triakosia's Reflex Save: 1d20+6 21 Link to comment
Heritage Posted April 1, 2015 Share Posted April 1, 2015 (edited) Before I post, is Gretchen badly hurt and/or unconscious? Edited April 1, 2015 by Heritage Link to comment
Avenger Assembled Posted April 1, 2015 Author Share Posted April 1, 2015 Magic d20, what do you tell me? 5 She looks dazed and is bleeding from a wound to the back of her head (from where she hit it on the steps), but she is still conscious. Link to comment
Tiffany Korta Posted April 1, 2015 Share Posted April 1, 2015 Time for Triakosia to earn her Cape credentials. If need be I'll drop a HP to use Leadership to calm the crowd Calm the Crowd (Diplomacy): 1d20+8 20 Link to comment
N/A Posted April 1, 2015 Share Posted April 1, 2015 What exactly is the effect on Kingsnake? Is he unconscious/incapacitated? Link to comment
Vahnyu Posted April 1, 2015 Share Posted April 1, 2015 Net Fly will be changing into his vibro suit in the toilet stall. Link to comment
Avenger Assembled Posted April 3, 2015 Author Share Posted April 3, 2015 He is auditory Dazzled for a round (having been at the center of a major sonic eruption) and bruised - have an HP, Shaen! Link to comment
Avenger Assembled Posted April 9, 2015 Author Share Posted April 9, 2015 Give me some crime scene checks, folks! Under the circumstances, the DCs for your Notice/Search/Investigate/Technology etc may be a little higher than usual. Link to comment
Heritage Posted April 9, 2015 Share Posted April 9, 2015 (edited) Of those skills listed, Grim has only Notice and Search, both of which are +15; maybe I should roll both just to be sure? Since she's in pixie form, she can quickly flit around the area without touching anything. Notice check: 1d20+15=34 Search check: 1d20+15=17 Wow, two extremes! Edited April 9, 2015 by Heritage Link to comment
N/A Posted April 9, 2015 Share Posted April 9, 2015 Ok, let's see if Kingsnake can finally make himself useful. Search to find clues, Investigate to collect and analyze them. To my knowledge, Notice doesn't apply here. Kingsnake has the highest relevant skill bonuses by far, so I suggest everyone else Aid him. That's a DC10 Search check and you can't take 10. If you make it, he gets +2 to his Search result, +1 for every 10 points you get over (so you give him +3 by hitting DC20, +4 by hitting DC30, etc.). A Search check will take us either a full round, a minute, or 5 minutes, depending on whether the diameter of this area is closest to 5ft, 10ft, or 100ft (respectively). If it's 100ft / 5 minutes, then Kingsnake will take a -5 penalty to drop it one step down, to 1 minute. He has +20 Search, so he'll take 10 and get either 30 or 25, depending on the size of the search area, not counting any Aid bonuses from other characters, and/or any additional circumstance penalties the GM hands out. Of course, he'll automatically fail to find any clues which rely on normal vision exclusively, such as perceiving color or text at a distance. If he finds any clues, the base DC to collect them is 15, and if he exceeds that result by 10+, then he gets a +2 circumstance bonus to analyze the clue he collected. He has +15 Investigate, so he'll take 10 and hit DC25, getting that +2 analysis bonus. Analyzing the clue(s) is where the penalties come in. I'm guessing that ground zero of an earthquake counts as an "extremely disturbed" scene (+6DC), rather than just "slightly" (+2) or "moderately" (+4). The scene isn't outdoors and less than one day has elapsed, so I think that's the only Investigate penalties to clue analysis, aside from any other circumstance penalties the GM hands out. That's DC21, unless the GM is handing out any additional circumstance penalties. If there are any clues Kingsnake can analyze on the spot with his Super-Senses taking the place of normal lab equipment (using his nose as a mass spectrometer to figure out the chemical composition of the trace evidence he's smelling, feeling microscopic features of objects, etc.), he'll do so. The rest he'll save for later. He can smell blood spatter and feel fingerprints and compare them with others he feels or smells later, for example, but he doesn't have a database in his head to compare them to right now (beyond, presumably, knowing what each blood type smells like). He can take 10 on the analysis and hit 25, +2 for the good collection gives him DC27, which should hopefully beat DC21 with room to spare. Let me know how that all shakes out. Link to comment
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