Brown Dynamite Posted August 13, 2014 Share Posted August 13, 2014 (edited) OOC for >this thread. Comments, concerns, what have you about the opening let me know so it can be adjusted if need be! Edited August 13, 2014 by HG Morrison Link to comment
Supercape Posted August 13, 2014 Share Posted August 13, 2014 Superior Soviet Tagging. Link to comment
Supercape Posted August 21, 2014 Share Posted August 21, 2014 No Reputation charts for Asad, so I will wing it! Link to comment
TheAbsurdist Posted August 22, 2014 Share Posted August 22, 2014 I know, I know. I will be doing that shortly... ish. Link to comment
Supercape Posted August 22, 2014 Share Posted August 22, 2014 Just a note to HGMorrison, as GM, if you want to play on Amirs radioactivity and Red Rats Mutation complication, go ahead ! Link to comment
Brown Dynamite Posted December 2, 2014 Author Share Posted December 2, 2014 Everyone give me a DC20 Notice Roll. It is Auditory, so Red Rat is not penalized for it. Though the temporary blindness will come up. Link to comment
Tiffany Korta Posted December 3, 2014 Share Posted December 3, 2014 Notice Roll: 1d20+10 12, la la la I'm not listening . Link to comment
TheAbsurdist Posted December 8, 2014 Share Posted December 8, 2014 Notice (Auditory): 1d20+5 14 Link to comment
Brown Dynamite Posted December 18, 2014 Author Share Posted December 18, 2014 So everyone gets a +2 on Initiative. Also we're rolling Initiative. You can also give me a Stealth roll as you might be able to get a Surprise Round in setting up an ambush before the Robots arrive! YB and Red Rat get an HP. Red Rat due to starting out combat already blinded, plus won't let her try and shake off the blindness in the first round either. YB because she has a seeeecret ID to protect. Asad is actually pretty safe comparatively. Link to comment
Supercape Posted December 18, 2014 Share Posted December 18, 2014 I dont think Red could Stealth blind...so she may end up being target practice! Link to comment
TheAbsurdist Posted December 23, 2014 Share Posted December 23, 2014 Initiative: 1d20+9 24 If the height of the ceiling will allow it, he is going to fly up to hide up in the highest point. Sealth! (Maybe): 1d20+3 19 Link to comment
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