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Stirring Up A Metallic Nest (OOC)


KnightDisciple

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As discussed in chat, Miss Americana gets a Hero Point, due to being at -1 Attack/Defense/Reflex Save, due to a combination of interference/lag, and a mounting headache Gina's getting fighting through the "static".

That puts us at:

 

Harrier (--): Uninjured; 4 HP

Dragonfly (--): Uninjured; 4 HP

Miss Americana (--): Uninjured; 7 HP

 

Just, you know. For reference.

 

EDIT: Please don't go shooting the place up yet. I have just 1 monologue I'd like to do, then we can get to the chop-busting. Feel free to walk around a bit as you mosey over to the man in the booth, though. 

Edited by KnightDisciple
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Right then! Fun times are now commencing!

 

First, here's Curator Katastrof's sheet.

 

Player Name: KnightDisciple

Character Name: Curator Katastrof

Power Level: 15 (371 Power Points)

Trade-Offs: -N/A

Unspent PP: N/A

Progress to Platinum Status: N/A


In Brief: Magnus Katasrof merged with remains of the Curator, creating a being determined to forcibly lift humanity to a new golden age of technology, prosperity, and conquest, with his leadership lighting the way.


Alternate Identities: Baron Magnus Vilhelm Katastrof; Curator Artificial Intelligence

Identity: Secret (generally); Public (heroes)

Birthplace: Gothenburg, Sweden

Occupation: Swedish Baron, Primary Shareholder for Katastrof & Sorenson Technologies, Next Stage of Human Evolution, Soon-to-Be Ruler of the Terran Empire

Affiliations: Katasrof & Sorenson Technologies, Katastrof Family, SCIENCE

Family: Gostav Jarle Katastrof (father); Sonja Malena Katastrof (mother); Eira Katastroff (Younger Cousin, "Niece"); Bernard Katastroff (Cousin) and Magda Katastroff (Cousin-in-law)


Age: 26 (DoB: April 23, 1986); Also, Impossibly Old

Gender: Male

Ethnicity: Swedish; Robot

Height: 7’

Weight: 300 lbs.

Eyes: Cobalt Blue Sclera, Silver Iris

Hair: None


Description:

Standing taller even than Fenris, Curator Katastrof is an imposing sight. He’s a perfect blending of the Baron’s aristocratic features with the cold otherworldliness of the Curator. His skin has a metallic sheen, and is completely flawless and hairless. His eyes are two-tone and don’t blink. In the center of his forehead is a silver circle that glows with an internal light. Around his head, just above ear level, are a series of small raised circles that meet right at the silver circle.

Over his skin, there is a layer of thick armored plates, a much darker color indicating their strength. The center of his armored chest has a triangular arrangement of three dark blue circles. His forearms bear thick gauntlets that likely have weapons stored; the same can be said of the rectangular devices mounted on his back which seem set to swing up onto his shoulders.

Over all this imposing armor, Curator Katastrof wears shimmering clothing in a dark green that vaguely reminds one of some of the Katastrof coats of arms. Simple, loose pants, an open-chested short-sleeved shirt, and a flowing cape complete the look.


Power Descriptions:

Curator Katastrof’s body is a treasure trove of advanced nanotechnology. All of the “gear†integrated into his systems is composed of purpose-built nanites that assembled themselves into solid structures.

Swarms of nanites race through his bloodstream, allowing him to tap into existing communication systems, as well as speak directly to any even moderately advanced technology. Further, more nanites move from organ to organ, system to system, ensuring that his body is kept at peak physical capacity and health.

Further nanites have attached themselves to his organs to reinforce them, boost their function, and even provide a measure of redundancy. His whole nervous system is practically coated in a layer of Neo-Silver, giving him extraordinary reaction time. His brain is even further enhanced, and now has a multitude of pre-made combat programs uploaded to it. His muscles are reinforced with carbon nanotubes, giving both greater strength and greater resilience. Further, the sheer amount of computing hardware in his brain makes him immune to external attempts to alter his emotional state, though he’s not immune to more basic mental connections.

Extruded armor plating gives him enough protection to completely ignore most small arms, and to withstand weapons fire from more powerful systems. Further, the raised circles on his head, along with his extra “eye†and the enhancements to his existing eyes, give him sensory capability far beyond a humans, giving him redundant sensing capability even in utter darkness. The fingertips of his armor plating contain reservoirs of nanites that can quickly extrude themselves into fingertip-mounted tools, allowing him to work on delicate projects without trying to wrangle a tool

His forearms bear twin-barreled Particle Projection cannons, more powerful versions of the weapons mounted on the Fenris armor. The boxes on his back can lock into place to fire a barrage of micro-missiles bearing variable-yield plasma missiles. The three circles on his chest emit a wide-area scrambler beam that often leaves targets struggling to move properly. Finally, his “third eye†not only serves as a sensor, but also as an emitter for a neural override beam that often leaves the target frozen in place.


History:

N/A


Personality & Motivation:

He just wants to help humanity achieve its truest, fullest potential! To help usher them into a shining golden age, where flesh and metal become one, and mankind becomes the strongest of all the races of the stars! A world without disease, or disability, or scars, or madness, or want, or hunger, or pain! A world brought together by their newfound ability to rise above their circumstances! A Terra that reaches out to harness the full potential of first the Sol system and then, the whole Galaxy!

He does not understand why any would oppose the pending ascension of humanity into Something More, and weeps for those who do not understand. But he will not brook opposition to this Ascension. This...Synthesis of Man and Machine. Any who oppose have shown their true colors and cannot be allowed to continue threatening his plans for a shining utopia!


Powers & Tactics:

Curator Katastrof seeks to use complete, overwhelming force, crushing opposition beneath a barrage of weaponry. Or simply paralyzing them so they cannot move to oppose him. Either way works for him.

Complications:

N/A



Abilities: 2 + 2 + 2 + 12 + 4 + 4 = 26PP

Strength: 40/12 (+15/+1)

Dexterity: 24/12 (+6/+1)

Constitution: 30/12 (+10/+1)

Intelligence: 50/30/22 (+20/+10/+6)

Wisdom: 14 (+2)

Charisma: 14 (+2)



Combat: 10 + 8 = 18PP

Initiative: +6/+1

Attack: +15/+5

Grapple: +30/+6

Defense: +15/+7 (+12/+4 Base, +3 Dodge Focus), +6/+2 Flat-Footed

Knockback: -5/-0



Saving Throws: 5 + 5 + 7 = 17PP

Toughness: +15/+10/+1 (+10/+1 Con, +5 Protection [Armor Plating])

Fortitude: +15/+6 (+10/+1 Con, +5)

Reflex: +11/+6 (+6/+1 Dex, +5)

Will: +15/+9 (+2 Wis, +13/+7)



Skills: 116R = 29PP

Computers 10 (+30/+20/+16)

Craft (Electronic) 12 (+32+22/+18)

Craft (Mechanical) 12 (+32/+22/+18)

Diplomacy 6 (+8, +11 Wealth)

Disable Device 8 (+18/+14)

Knowledge (Arcane Lore) 2 (+22/+12/+8)

Knowledge (Business) 10 (+30/+20/+16)

Knowledge (Civics) 4 (+24/+14/+10)

Knowledge (Current Events) 4 (+24/+14/+10)

Knowledge (History) 4 (+24/+14/+10)

Knowledge (Life Sciences) 8 (+28/+18/+14)

Knowledge (Physical Sciences) 8 (+28/+18/+14)

Knowledge (Technology) 12 (+32/+22/+18)

Languages 4 (English, German, French, Russian, Swedish [Native])

Notice 6 (+8)

Sense Motive 6 (+8)



Feats: 11PP

Benefit 4 (Status [swedish Nobility: Baron], Wealth 3 [Rich])

Connected

Dodge Focus 3

Eidetic Memory

Inventor

Move-by Action



Powers: 10 + 45 + 100 + 42 + 15 + 58 = 270


Computronium-Laced Brain 2 (10PP Container [Passive, Permanent]) [10PP] (Technology)

Enhanced Intelligence 8 [8PP]

-Quickness 4 (Flaws: Mental Only; 10 times faster) [2pp]



Curator Nanite Infusion 9 (45PP Container [Passive, Permanent]) [45PP] (Technology)

Datalink 6 (Radio, 20 miles; Power Feats: Rapid 4 [40x Faster]) (Technology) [10PP] (Computer Interface Nanites)

Communication 9 (Radio, 20,000 miles; Power Feats: Selective, Subtle; Extras: Area) [20PP] (Communication Nanites)

Regeneration 15 (Recovery Rate 3: Bruised [No Action], Recovery Rate 6: Injured [No Action], Recovery Rate 6: Staggered [No Action]) [15PP] (Medical and Repair Nanites)


Physiological Enhancements 20 (100PP Container [Passive, Permanent]) [100PP] (Technology)

Enhanced Constitution 18 [18PP] (Nanite-Infused Organs)

Enhanced Intelligence 20 [20 PP] ()

Enhanced Strength 28 [28PP] (Carbon Nanotube-Reinforced Musculature)

Enhanced Dexterity 12 [12PP] (Neo-Silver-Laced Nerves)

Immunity 22 (Life Support, Critical Hits, Emotion Effects, Fatigue Effects, Own Powers) [22PP] (Reinforced and Redundant Systems)


Software Package 8.4 (42PP Container [Passive, Permanent]) [42PP] (Technology)

Enhanced Attack 10 [20PP] (Heuristic Offensive Algorithms)

Enhanced Defense 8 [16PP] (Heuristic Defensive Algorithms)

Enhanced Feats 6 (Accurate Attack, All-Out Attack, Defensive Attack, Power Attack, Precise Shot 2) [6PP] (Adaptive Targeting Algorithms)


Armor and Utility Systems 3 (15PP Container [Passive, Permanent]) [15PP] (Technology)

Protection 5 (Extras: Impervious 5) [10PP] (External Armor Plating)

Super-Senses 12 (Ladar [Vision Counters Obscure (Darkness), Radius]; Radar [Accurate, Radius, Ranged, Radio Sense]; Sonar [Accurate Ultrasonic Hearing]; Extended 2 [Vision]; Direction Sense; Distance Sense; Time Sense) [12PP] (Sensor Package)

Feature 3 (Masterwork Tools) [3PP] (Nano-forged Fingertip Tools)


Arsenal Systems 9 (45PP Container [Passive, Permanent]) [45PP] (Technology)

Base: Blast 15 (Extras: Autofire; Power Feats: Improved Range 7 (1 1500 foot Range Increment), Affects Insubstantial 2, Split Attack, Alternate Power 3) [58PP] (Twin Dual-Barrel Particle Projection Cannons)

AP: Blast 15 (Extras: Targeted Area Burst [75 foot Sphere]) [45PP] (Plasma Missile Barrage)

AP: Paralyze 15 (Extras: Range [Ranged]) [30PP] (Neural Override Beam Emitter)

AP: Stun 15 (Extras: General Area Cone [150 foot cone]) [30PP] (Neural Scrambler Wave Cannon)


Drawbacks: 0PP



DC Block:

ATTACK RANGE SAVE EFFECT
Unarmed Touch DC30/16 Toughness (Staged) Damage (Physical)
Blast Ranged DC30 Toughness (Staged) Damage (Energy)
Paralyze Ranged DC25 Fortitude (Staged) Slowed/Paralyzed
Stun  Ranged DC25 Fortitude (Staged) Dazed/Stunned

Abilities (26) + Combat (18) + Saving Throws (17) + Skills (29) + Feats (11) + Powers (270) - Drawbacks (0) = 371 Power Points

 

Next, Initiative Time!

 

Thank you, Orokos.

 

I'll edit this as Initiatives are posted.

 

Harrier (26): Uninjured; 4 HP

Curator Katastrof (25): Uninjured

Miss Americana (18): Uninjured; 7 HP

Dragonfly (8): Uninjured; 4 HP

Edited by KnightDisciple
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Toughness Save: 32. Stunned and Bruised (which is apparently Incurable). 

We'll roll with it for the moment...

 

Harrier (26): Uninjured; 4 HP

Curator Katastrof (25): Dazed, Bruised x1 (1 Incurable)

Miss Americana (18): Uninjured; 7 HP

Dragonfly (8): Uninjured; 4 HP

 

Miss A is up. 

Edited by KnightDisciple
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Well, she absolutely stalls any timer on the teleporter, and has put it into a "shut-down mode". By Round 3, it will be fully powered down. 

Trying to just destroy it before then may not be the best idea, though, from what she can tell. It's not "the world dies in a black hole" bad, but it would likely not be pleasant for Harrier and Dragonfly. 

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Toughness Save: 22. Eeeeyyyyeeeaaaaahhhhhh...nope.

Sorry AA, gonna Fiat that to just a Bruise. I'd like the good (evil?) Baron to be able to actually act this round. 

 

Harrier (26): Uninjured; 5 HP

Curator Katastrof (25): Bruised x2 (2 Incurable)

Miss Americana (18): Uninjured; 7 HP

Dragonfly (8): Uninjured; 4 HP

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Right then, time for the Curator to actually, you know, act. 

 

Move Action: Gain a bit of distance from Harrier while keeping all 3 in his sights.

Free Action: All-Out Attack 5 (so Defense is now +10), then Power Attack for 5 (Attack is back to +15, base Blast DC is 35).

Standard Action: Blast (via the Twin PPCs) Harrier. Ranged Attack: 29. The to-hit DC is 17, per AA. I exceeded that by 12. With his Autofire, that means a +5 damage bonus. That means the total Toughness Save DC is 40.

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True Random Number Generator
Min: 
Max: 
Result:
12

 

12+12=24, failed by 16 

 

Well, how unfortunate for me! ;) 

 

I believe I'll at least _try_ with an HP... 

 


True Random Number Generator
Min: 
Max: 
Result:
13

 

 

Failed by 15 instead! Random number generator, you are a sly boots! 

 

OK - 

DC 15 Concentration check to keep up the Morph...


True Random Number Generator
Min: 
Max: 
Result:
20
Powered by RANDOM.ORG

 

Where were you when I needed you, nat-20? 

 

Same DC for the Armor...

 

True Random Number Generator
Min: 
Max: 
Result:
6
Powered by RANDOM.ORG

 

 

SIGH. 

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Free Action to freak the hell out

Standard Action to rearrange gadgets like so: 

 

Enhanced Blast 6 (to Blast 18) (PFs: Incurable, Indirect) {14} 'entropic blasts' 
Force Field 6 (to TOU 18 (12 Protection, 6 Force Field) {6} 'force field belt'

 

Move Action to Bluff Curator. A terrible roll results in a 33, and since it's a move action that's a DC 28 to resist being flat-footed. 

 

Surging for  another Standard Action to Blast, still at -1 due to static : An excellent roll results in critical success, 31.  That'll be a DC 38 toughness save. 

Edited by Electra
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Will vs Bluff: 27.

Toughness Save DC 38: 18.

So, uh, have an HP, E, I'll just give him another Incurable Bruise. (I don't want this to end yet!)

 

Harrier (26): Unconscious; 5 HP

Curator Katastrof (25): Bruised x3 (3 Incurable)

Miss Americana (18): Uninjured; 7 HP

Dragonfly (8): Uninjured; 4 HP

 

Dragonfly is up after E posts IC.

Edited by KnightDisciple
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Alrighty. Welp, with Miss A and Harrier doing quite well on raw offense, Dragonfly'll play a little support.

She activates her Master Plan; everyone has a +2 bonus for three rounds, and then +1 for one round after that, if we're still in combat by then.

She'll also stunt this off her main offense array:

Drain Toughness 11 (Feats: Extended Reach 1, Incurable, Reversible, Slow Fade 1 [1/minute]) [15pp]

She teleports over to Kurator, and - using extended reach to give herself at least some distance - hits him in the back with it.

Melee Attack Roll vs. Curator Katastrof, DC25 (Drain Tou; Power Attack -2/+2, All-Out Attack +2/-2, Master Plan +2) (1d20 + 11 - 2 + 2 + 2=18)

Feh.

Melee Attack REROLL vs. Curator Katastrof, DC25 (Drain Tou; Power Attack -2/+2, All-Out Attack +2/-2, Master Plan +2) (1d20 + 11 - 2 + 2 + 2=17)

4-> 14; 17->27, which should do it. DC23 fort save vs. drain toughness.

Dragonfly is down 1HP, is at -2 defense, and risks device fatigue at the start of her next turn.

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What the heck. HP have to be good for something, right?

Dragonfly'll push that Extra Effort from the stunt up to Extraordinary Effort, and surge for another standard action.

Melee Attack Roll (SURGE) vs. Curator Katastrof, DC25 (Drain Tou; Power Attack -2/+2, All-Out Attack +2/-2, Master Plan +2) (1d20 + 11 - 2 + 2 + 2=16)

Aaaaaand failure. Dang; ah well. Dragonfly risks Exhausted status at the start of her next turn.

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Harrier (26): Unconscious; 3 HP

Curator Katastrof (25): Bruised x3 (3 Incurable)

Miss Americana (18): Uninjured; 7 HP

Dragonfly (8): Uninjured; 3 HP (risking Fatigued; if the HP count is wrong here let me know).

 

Right then.

Free Action: Switch Arsenal Systems to Plasma Missile Barrage.

Free ActionAll-Out Attack 5 (so Defense is now +10), then Power Attack for 5 (Attack is back to +15, Blast DC is 35).

Move Action: Again alter position so no one is behind him for a moment.

Standard Action: FIRE ZE MISSILES! Ranged Attack vs Everyone: 32.

Pretty sure that hits all y'all. That'll be a DC 35 Toughness Save.

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