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Merge Trois (PL10) - Tiffany Korta

Tiffany Korta

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Nicki Dee


Power Level: 10 [14] (165/219PP)

Trade-Offs: None

Unspent PP: 54


In Brief: To help her brother she become a criminal, now she trying to make up for that time.


Alternate Identity: Merge Trois

Identity: Secret

Birthplace: Lincoln, Freedom City

Occupation: Student

Affiliations: Camera Obscura

Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother)



Age: 26 (DoB: December 9, 1992)

Gender: Female

Ethnicity: African-American

Height: 5'4"

Weight: 112 lbs.

Eyes: Brown

Hair: Black

Nicki is an unremarkable looking woman, an image she works hard to maintain. Her clothes are fashionable, but off the peg, her hair cut helps hide her features and she taken to wearing glasses, though she doesn't need them.




Power Descriptions:

With a few moments concentration Nicki can call up her alter ego, Merge Trois, who can create copies of herself. Despite her name Merge Trois can produce an almost unlimited number or copies, though she often limits herself to three initially to confuse her foes. Whilst the Nicki and Merge are mentally linked, and Merge is driven by Nicki's desires, Merge can carry on independently of Nicki for an almost indefinite period.



Growing up was often hard for the Dee family with her parents struggling to make end meets, this tension often led to heated arguments between Nicki parents. To escape this she created imaginary friends who she would spend hour happily playing with, her brother however escaped into alluring world of gangster rap and gang culture in general. Whilst Nicki studied hard to try and make a better life for herself and her family Dwayne fell into a life of petty crime and violence. Despite this Nicki care deeply for her brother who in his own way was always trying to look after and protect his little sister.


For a while however things were okay the gang Dwayne ran with were pretty minor, happy to commit relatively low key crimes staying out of the way of the more powerful and violent gang and the notice of Lincoln resident supers. Then one day this all changed when a strange man offered the gang a chance for one big score. Nicki has never been sure exactly what happened as Dwayne came back changed. All of the gang were granted powers of some sort but Dwayne, who had volunteered to be lookout, came off the worst. As well as gaining the power to conceal him from all senses, he also gained the power to monitor and control all electronic devices as well as receive and transmit all broadcast frequencies. The problem was he can't turn the signals off and is constantly bombarded with the chatter of the electronic devices that fill our world. Whilst he can look after himself and following simple instructions, apart from occasional flash of his old self, Dwayne has been lost in the constant electronic noise.


Her parents couldn't cope with what happened to their little boy and it fell on Nicki to take care of her big brother. Whilst doing that, and trying to complete her studies, she also started to make subtle inquiries about a cure for her brothers condition. Eventually she found somebody who was willing to help, but he warned her it would take massive amounts of money to achieve a cure. Luckily for her he could offer her powers, safe ones at that, which would allow her to gather this necessary money, for only a tiny addition to the total. Having exhausted all other options for a cure she reluctantly agreed asking for the type of power that would allow her to be in several places at the same time. Then she carefully began planning ways to earn the money necessary for his cure.


Her short criminal career was successful and she managed to put by quite a bit of money for herself, her brother and her family. But it was with the help of the cities heroes that she managed to fine the help that her brother needed. Whilst her brother was recovering she retired from her brief criminal career, she even stopped being Merge for a while. But she missed the thrill of being Merge Trois and when the Freedom City was in crisis she decide to come out of her brief retirement and help her community. She hadn't consciously made the decision but now Merge is going to try to help Freedom City.


Personality & Motivation:

Whilst Nicki can come over as introverted she anything but shy and has, over the hard years of high school, learned to stay in the background and subtly manipulate people to get what she wants. Though Nicki is still inclined to use her abilities to just be left in peace she does now try to use them to help other people.


Nicki has always had a strong moral code, she could never harm or kill anyone, and her career as a criminal hasn't changed her attitudes. She does however have a dim view of large corporations and banks, something her criminal career has only helped but be reinforce (though there are rare exceptions), she’ll make sure that people aren’t harmed but wouldn’t attempt to reduce property damage or the loss of earnings.


Powers & Tactics:

Whilst Merge prefers to use guile and cunning to avoid conflict if trouble starts she tend to rely in sheer strength of numbers to defeat her foes flooding the area with as many duplicates as she can. She also tend to avoid bringing Nicki into direct contact with the plan in hand, if possible she will remain a safe distance away and allow Merge to handle the situation herself.



Freedom: No one knows that Nicki is Merge Trois, something that she works very hard to maintains. As far as possible they've try to maintain that they don't know each other, or at least only vaguely aware of each other.

Right by My Side: Nicki feel responsible for her brother and will try to keep him safe and out of danger. Whilst she sometime uses him in her plans, if he's put into immediate danger she will put all her energies into protecting him. If made to choose between helping her brother and helping other's she naturally inclined to protect him first.

Pound the Alarm: As far as law enforcement is concerned Merge Trois is still a wanted criminal, as well as a few of the Superhero community. Here choice of target's means she has little hassle for most beat cop's and detectives, but there always a few.

Beez in the Trap: Merge's method of using other villains of for her own gain, as well her habit of getting revenge on those who tried to burn her, means that she has made quite a few enemies. The foundry in particular wish to get revenge on her for ruining one of their operations.



Abilities: 0 + 6 + 4 + 8 + 6 + 8 = 32PP

Strength: 10 (+0)

Dexterity: 16 (+3)

Constitution: 14 (+2)

Intelligence: 18 (+4)

Wisdom: 16 (+3)

Charisma: 18 (+4)



Combat: 12 + 8 = 20PP

Initiative: +3

Attack: +6 Base, +10 Unarmed

Grapple: +10 (base 10, Str +0)

Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed

Knockback: -1



Saving Throws: 6 + 6 + 6 = 18PP

Toughness: +2 (+2 Con)

Fortitude: +8 (+2 Con, +6)

Reflex: +9 (+3 Dex, +6)

Will: +9 (+3 Wis, +6)



Skills: 56RP = 14PP

Acrobatics 9 (+12)

Bluff 12 (+16)

Diplomacy 8 (+12)

Drive 2 (+5)

Gather Information 2 (+6)

Intimidation 7 (+11)

Notice 8 (+11)

Sense Motive 8 (+11)


Feats: 17PP

Attack Specialization (Unarmed) 2

Benefit (Wealth) 2


Dodge Focus 6

Luck 1

Minions (Camera Obscura) 4




Powers: 19 + 45 = 64PP


ESP 6 (all senses, 1 mile, Flaw: Medium [Merge Trois], Rapid (x10)) [19 PP]


Summon 11 (Merge Trois, Extra: Fanatical, Heroic, Duration [Continuous]; Feat: Mental Link; Flaw: Feedback) [45 PP]




Abilities (32) + Combat (20) + Saving Throws (18) + Skills (14) + Feats (17) + Powers (64) - Drawbacks (0) = 165/219 Power Points


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Character Name: Merge Trois
Power Level: 10 (164/165PP)
Trade-Offs:  +2 Attack, -2 Damage

Alternate Identity: Nicki Dee
Identity: Secret
Birthplace: Lincoln, Freedom City
Occupation: Security Consultant, Superhero
Affiliations: Camera Obscura
Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother)

Age: 20 (DoB: December 9, 1992)spacer.png
Gender: Female
Ethnicity: African-American
Height: 5'4"
Weight: 112 lbs.
Eyes: Grey
Hair: Blonde with highlights

Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costume appropriate to the situation. Her hair is "naturally" blonde is also long but falls to the side to extenuate her heavily made up face. The tips of her hair are often dyed in a different color with each copy having a different shade. Tacky yet stylish may be a way to describe her look.

Power Descriptions:
Through practice Merge Trois has learned to use her duplication powers in a number of creative way's. Many of them just involve using a large number of duplicates working in tandem to achieve her tasks. Other work by projecting herself out at a distance, in a series of rapid projects to move at distance, or at extreme distance to collect information.

Personality & Motivation:
Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation.

Abilities: 16 + 14 + 18 + 0 + 4 + 8 = 60PP
Strength: 26 (+8)
Dexterity: 24 (+7)
Constitution: 28 (+9)
Intelligence: 10 (+0)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Combat: 20 + 10 = 30PP
Initiative: +7
Attack: +10 Base, +12 Unarmed
Grapple: +18/26 (base 10, Str +8, w/S-Str +8)
Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed
Knockback: -5

Saving Throws: 1 + 2 + 6 = 9PP
Toughness: +10 (+9 Con, +1 Protection)
Fortitude: +10 (+9 Con, +1)
Reflex: +9 (+7 Dex, +2)
Will: +8 (+2 Wis, +6)

Skills: 56RP = 14PP
Acrobatics 9 (+16)
Bluff 12 (+16)
Diplomacy 8 (+12)
Drive 2 (+9)
Gather Information 2 (+6)
Intimidation 7 (+11)
Notice 8 (+10)
Sense Motive 8 (+10)

Feats: 15PP
Acrobatic Bluff
Attack Specialization (Unarmed) 2
Dodge Focus 5
Interpose 1
Move-by Attack
Power Attack
Takedown Attack
Uncanny Dodge (Auditory)

Powers: 10 + 25 + 1 = 36PP

Concealment 10 (all senses) (Flaw: Miss Chance Only) [10 PP]

Duplication 10 (20PP Array, Feats: Alternate Power 5) [25 PP]


Base Power: Add (Extras: Selective Attack, Targeted Area [burst]) to Unarmed {16/20 PP}

Alternate Power: Communication 3 (auditory, 1,000 ft) [3 PP] and ESP 4 (all senses, 1 mile, Feat Rapid (x10)) [13 PP] [17/20 PP]

Alternate Power: Add (Extras: Autofire, Secondary Effect) to Unarmed [16/20 PP]

Alternate Power: Quickness 12 (x10,500) [12 PP] and Speed 6 (500 mph Feats: Wall Run, Water Run) [68 PP] [20 PP]

Alternative Power: Snare 8 (Any Point, any direction Extra: Engulf; Feats: Tether, Indirect 3) [20 PP]

Alternative Power: Super-Strength 10 (Lifting Strength +50 [Heavy Load : 482 tns] [20 PP]


Protection 1 [1 PP]

Drawbacks: (-0) + (-0) = -0PP

DC Block


Unarmed Touch DC23 Toughness (Staged) Damage (Physical)
Unarmed Area (40ft) DC23 Toughness (Staged) Damage (Physical)

Totals: Abilities (60) + Combat (30) + Saving Throws (9) + Skills (14) + Feats (15) + Powers (36) - Drawbacks (0) = 164/165 Power Points



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Character Name: Camera Obscura

Power Level: 4 (60/60PP)


Alternate Identity: Dwayne Dee

Identity: Secret

Birthplace: Lincoln, Freedom City

Occupation: Student

Affiliations: Merge Trois

Family: Cheryl Dee (Mother), Tony Dee (Father), Nicki Dee (Brother)



Age: 21 (DoB: September 27, 1996)

Gender: Male

Ethnicity: African-American

Height: 5'6"

Weight: 145 lbs.

Eyes: Brown

Hair: Black


Always scrawny a year as Obscura has only made him thinner. His only truly distinctive feature are his long dreadlocks, something he was proud off before his transformation.


Personality & Motivation:

Whilst treatment has improved his condition little of the original Dwayne remains. Whilst he can concentrate and even communicate with others he's often distracted by things around him, including the digital chatter of machines. The only person who he seems to listen to and respond to fully is his sister, both Nicki and Merge Trois.



Abilities: 0 + 0 + 2 + 2 + 0 + 0 = 4PP

Strength: 10 (+0)

Dexterity: 10 (+0)

Constitution: 12 (+1)

Intelligence: 12 (+1)

Wisdom: 10 (+0)

Charisma: 10 (+0)



Combat: 2 + 2 = 4PP

Initiative: +0

Attack: +1 Melee, +1 Ranged

Grapple: +1

Defense: +1 (+1 Base), +1 Flat-Footed

Knockback: -0



Saving Throws: 1 + 1 + 1 = 3PP

Toughness: +1 (+1 Con)

Fortitude: +2 (+1 Con, +1)

Reflex: +1 (+0 Dex, +1)

Will: +1 (+0 Wis, +1)



Skills: 8RP = 2PP

Disable Device 2 (+3)

Gather Information 2 (+2)

Intimidate 2 (+2)

Stealth 2 (+2)


Feats: 2PP

Eidetic Memory




Powers: 7 + 4 + 20 + 14 = 45PP


Communication 6 (Radiowaves, 20 miles Feat: Rapid Flaw: Permanent) [7 PP]


Comprehend 2 (Speak and Understand Machines) [4 PP]


Concealment 10 (All Senses) [20 PP]


Datalink 6 (Mental, 20 miles Extra: Area (Omni-Directional) Feat: Rapid, Machine Control Flaw: Permanent)[14 PP]



Totals: Abilities (4) + Combat (4) + Saving Throws (3) + Skills (2) + Feats (2) + Powers (45) - Drawbacks (0) = 60/60 Power Points

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Math math math...my apologies for anything I miss. It's been a long week!


Per the house rules, a minimum of 1/3rd of a character's attack and defense, rounded up, must come from base. 1/3rd of 10, rounded up, is 4 - Nicki, with only 3, needs to either drop her defense total or boost her base defense.

Grapple bonus is Applicable Attack Bonus + STR + misc. modifiers. With an unarmed attack bonus of +10 (assuming she's grappling unarmd), and a STR bonus of +0, that's a Grapple bonus of +10 total, not +6.

I would be inclined to let the Medium flaw on ESP count as a -2pp/rank flaw (in which case it's less 'Medium' and more 'Limited 2'), to be honest, seeing as the -1pp/rank version generally covers relatively common mediums (tv screens, shadows, etc). You may want to check with other refs, though, to be sure that it isn't just me.


A note here: I like that the powers section gives the flavor of making copies without actually making copies, which is interesting and fairly distinct, but keep in mind that Merge won't be able to mechanically have minions or duplicates, even by stunting, as entities created via the Summon power cannot, themselves, use the Summon power.

On a similar note, please keep in mind that posts made with only Merge and not Nicki will only count for 1/2 credit, as Nicki here is being built as the actual hero, not Merge - mechanically Merge is basically Nicki's sidekick.

Grapple checks are Applicable Attack Bonus + STR bonus + misc. modifiers; +10 attack (assuming she's grappling unarmed) + 8 STR = +18, not +14. Throw in the Super-Strength and that's +26, not +22.

The Feats section lists Dodge Focus 6, but the Combat section only gives a +5 bonus. Additionally, there are 16 total feat ranks listed and only 15pp given - drop that extra Dodge Focus, though, and it works out.

I'm not familiar with the Miss Chance Only flaw on Concealment. Where'd you pull this from?

The Duplication array pays for 4 alternate powers, and lists 5. Gotta either pay for the extra, or drop one off the list.

Snare is over-budget - Snare 8 costs 16pp. With Engulf (+0pp/rank) and four power feats (+4pp), that's 20pp total, not 16pp.

Camera Obscura

Looks like he has two feats, not one, as noted in the Feats section - the final pp tally looks correct, however.

I'm a little leery about putting the Limited (Machines) flaw on something that's already limited to entities capable of receiving radio waves. The list of things that could perceive radio waves and aren't machines is vanishingly small...I'm happy to let other refs overrule me here if they think it's reasonable, but I'd like to at least get a second opinion.

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Well I can't take credit for the duplicator who's not a duplicator I borrowed it from one of AA's build's, which was in turn inspired by Angrydurf. The build is where I got the Miss Chance Only for Concealment.

Merge was mostly stupid formatting error's which I've fixed. I've dropped Limited (machine's) and Omni from Camera Obsura's Communications. Shuffled a few feat's around to get the Nicki's defenses totals right.

Hopefully that's everything.

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Flat-footed defense was off on Nicki and Merge (+1 vs. +2, +4 vs. +3, respectively); same deal with Merge's Duplication - the pp cost works out correctly for 5 AP's, but it still listed Alternate Power 4. I've taken the liberty of fixing these myself, since they're minor notational things and really not worth making you go back and edit again.

Looks good otherwise.


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