Avenger Assembled Posted January 10, 2013 Share Posted January 10, 2013 Velocity, Jubatus, Silver Spider, and the Bee-Keeper III deal with some problems. Link to comment
Tiffany Korta Posted January 10, 2013 Share Posted January 10, 2013 Tagged as substitute GM Link to comment
Thevshi Posted January 10, 2013 Share Posted January 10, 2013 Yay, we've started! IC post up, Velocity's superspeed array is currently set on the alt power that includes Wall Running. Link to comment
Avenger Assembled Posted January 13, 2013 Author Share Posted January 13, 2013 Initiative time! TV, looking at your last IC post, did you want to try a Technology roll to try and figure out where the guns came from? Link to comment
Thevshi Posted January 13, 2013 Share Posted January 13, 2013 Velocity gets a 64 for initiative. I don't think I was clear enough in my last post AA, what I meant is that the Extended sight provided by Velocity's goggles helped her scanning the scene below. Link to comment
SpicyWaffle Posted January 13, 2013 Share Posted January 13, 2013 Initiative +6: 1d20+6 → [11,6] = (17) Link to comment
Cubist Posted January 13, 2013 Share Posted January 13, 2013 Jube's Initiative roll (1d20+37=45) is thoroughly outclassed by Velocity's, while at the same time thoroughly outclassing everybody else's Initiative rolls. Link to comment
Azuth65 Posted January 13, 2013 Share Posted January 13, 2013 1d20+9=27, Jen'll show up on her turn. Better late than never... Link to comment
Avenger Assembled Posted January 14, 2013 Author Share Posted January 14, 2013 OK: These are tough baddies, so let's use this, riding motorcycles with Speed 5. Initiative for the six of them 1d20+8 → [19,8] = (27) 1d20+8 → [14,8] = (22) 1d20+8 → [20,8] = (28) 1d20+8 → [9,8] = (17) 1d20+8 → [19,8] = (27) 1d20+8 → [14,8] = (22) Yowsa! So that's Velocity: 64 Jubatus: 45 Biker 1: 28 Silver Spider: 27 Biker 2: 27 Biker 3: 27 Biker 4: 22 Biker 5: 22 Biker 6: 17 Bee-Keeper III: 17, boo Velocity is up! Velocity, those guns look _deadly_. They're definitely energy weapons, and high-tech ones at that. The writing on them isn't in English or any other Earthly language. They certainly look like deadly ray guns from space! Link to comment
Thevshi Posted January 14, 2013 Share Posted January 14, 2013 So, after Velocity ran down the wall, her array was switched to Sonic Boom. They get a DC 23 Reflex save. They fail, DC 28 toughness save, if they make it, it is only a DC 21 toughness save (unless they have Evasion or Evasion 2) Link to comment
Avenger Assembled Posted January 15, 2013 Author Share Posted January 15, 2013 Reflex vs. 28: 14, 17 Bikers 1 and 6 FAIL. Their Tou saves: 28, 23 One stays up, the other one goes doooown. Jubatus is up. Link to comment
Cubist Posted January 15, 2013 Share Posted January 15, 2013 Jube's going to nuke the leader's motorcycle. The 'fluff' is, he grabs the cycle's read fork in one hand; grabs the rear tire in his other hand; and wrenches the rear wheel to turn backwards. the intended result is, he fries the chain and/or at least one sprocket. The 'crunch' is, Jube unleashes his Mighty Strike(1d20+12=26) upon the unsuspecting vehicle… and we shall see how much good it does. Link to comment
Avenger Assembled Posted January 16, 2013 Author Share Posted January 16, 2013 Tou vs 23 for the bike: 19 The bike is smashed, being a minion's equipment! The biker falls off and takes damage... [urhttp]And is unconscious SILVER SPIDER IS UP NEXT, ONCE JUBATUS POSTS Link to comment
Avenger Assembled Posted January 16, 2013 Author Share Posted January 16, 2013 OK, Everyone who isn't BK III, take an HP! Bee-Keeper's stats are adjusted upwards to PL 14 caps. Silver Spider is still up. Link to comment
Avenger Assembled Posted January 16, 2013 Author Share Posted January 16, 2013 Ed: As they are not normal villains, the wrathful have exactly _2_ HP they may spend. Link to comment
Azuth65 Posted January 16, 2013 Share Posted January 16, 2013 After seeing that... Silver's moving her original plan of web a guy off his bike to blind BK3, 1d20+8=24. DC18 Reflex vs dazzle. Link to comment
Avenger Assembled Posted January 16, 2013 Author Share Posted January 16, 2013 Everything looks good here! Keep at it, team. Link to comment
SpicyWaffle Posted January 17, 2013 Share Posted January 17, 2013 Bee-Keeper III's Reflex +9 vs. DC 18: 1d20+9 → [12,9] = (21) Link to comment
Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 Go ahead and post IC, Az Link to comment
Avenger Assembled Posted January 17, 2013 Author Share Posted January 17, 2013 All right, TK, think you're ready to take over at substitute GM during the combat here? The bikers will most likely divide their attention between blasting the murderous Bee-Keeper and his hero allies. Bikers 1, 2, and 6 are currently down. Link to comment
Tiffany Korta Posted January 17, 2013 Share Posted January 17, 2013 Sure no worries. I make the situation as this : 64 Velocity, unharmed, 3hp 45 Jubatus, unharmed, 2hp 28 Biker 1, down 27 Silver Spider, unharmed, 3hp 27 Biker 2, down 27 Biker 3, unharmed (minion) 22 Biker 4, unharmed (minion) 22 Biker 5, unharmed (minion) 17 Biker 6, down 17 Bee-Keeper III, unharmed, 2hp And I make it we're back to the top of the round so it's Velcoity's go. EDIT : My bad, biker are up. If everything looks fine I'll get there actions up. Link to comment
Avenger Assembled Posted January 19, 2013 Author Share Posted January 19, 2013 That looks fine, go ahead and go, TK Link to comment
Tiffany Korta Posted January 19, 2013 Share Posted January 19, 2013 K, When Bikers attacks! There going for Jubutus, Silver Spider and Bee-Keeper in that order 1d20+10=11, 1d20+10=15, 1d20+10=29 So unless BK is really harder to hit than I suspect he'll need a DC 25 Toughness save. Then he get's to dispense Justice :twisted: . Link to comment
SpicyWaffle Posted January 20, 2013 Share Posted January 20, 2013 Oh, you Bikers! Why you actin' so cray cray? Bee-Keeper III Toughness +14 vs. DC25: 1d20+14 → [3,14] = (17); Dazed & Bruised x1!; gonna go ahead and spend a Hero Point to reroll, thus negating the Daze since he can only get a minimum of 10. Still bruised though And now comes the reckoning! Taking advantage of the PL Bump, Bee-Keeper'll Extra Effort to pick up an Alternate Power, then spend his last remaining Hero Point to thwart the Fatigue. He has now let loose the Bees of War! Gigantic Mechanical Bee Swarm of DOOM!: Blast 10 (Extras: Area [General Cloud], Duration [sustained]; Flaws: Action [Full]; PFs: Linked to Obscure & Immunity, Progression 2 [x2; 100']) + Immunity 1 (Own Powers) + Obscure 2 (Total Visual Concealment; PFs: Progression 4 [x10; 100'], Selective) {51ep/51ep}. Each target in the 100' Blast Cloud centered around the Bee-Keeper gets a Reflex Save (DC20: 10 + Blast 10). A failed save means they make a Toughness Save at DC25, while a successful save means they make a Toughness Save at DC20 (15 + (Blast 10/2). Evasion, of course, applies to the Reflex Save. If they continue to linger in the cloud, these affects repeat the following round, and can do so each round as long as the Bee-Keeper maintains his Sustained Blast as a Free Action. Lethal Damage for the goons, of course! In addition, as long as Bee-Keeper is in the midst of his 100' Cloud Obscure (of which he's at the center and has immunity), he has Total Concealment against Normal Visual Senses. This is his sole action for this round :3 Link to comment
Tiffany Korta Posted January 20, 2013 Share Posted January 20, 2013 Oh my god! not the bees! The three bikers saves are 1d20+8=9, 1d20+8=21, 1d20+8=12. So biker 4, who has evasion is still standing. As the cloud is 25ft in height all of the heroes in the warehouse need to make there saves. Link to comment
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