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Hronos (PL 10) - Vahnyu

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Player Name: Vahnyu
Character Name: Hronos
Power Level: 10/11 (153/169PP)
Trade-Offs: -4 Melee Attack / +4 Melee Damage, -2 Defense / +2 Toughness
Unspent Power Points: 16
Progress To Silver Status: 19/60 (Bronze status earned with Net Fly)

In Brief: An ancient mechanical being, Hronos has an array of inbuilt, interchangeable armaments that grand him control over time/space.

Alternate Identity: None


Identity: Public
Birthplace: UNKNOWN
Occupation: Wielder of Time
Affiliations: Mechanodynames
Family: Mechanodynames(Sister: Psihi. Sister: Gnossi. Sister: Zoi. Brother: Thanatos.)

Age: UKNOWN, estimated to billions of years (DoB: UKNOWN)
Apparent Age: Not Applicable
Gender: Male
Ethnicity: Mechanodynames
Height: 7'5" ft
Weight: 230 pounds.
Eyes: Light-Purple
Hair: Not Applicable

Hronos is a Mechanodynamis. He has a human-like structure. His body is composed of techno-mechanical parts. His skin is a Light-Purple, with visible circuits. His hands look like Navy-Blue mechanical armor gauntlets. His upper body looks like a Navy-Blue robotic breastplate covering a white body armor. He appears to wear a Navy-Blue mechanical belt on his waist. The mouth in his Navy Blue helmet-like head is completely covered by a White mouthpiece, he sports White earpeaces and a Light-Purple visor for eyes. His legs look like Light-Blue and White armored boots from the knees down. Finally, his back holds a Blue rocket-pack.

Power Descriptions:
As a Mechanodynamis, Hronos has a sturdy mechanical body resistant to damage and adverse natural conditions. He is able to quickly process and employ all languages from intelligent living beings, as well as computers. His body is able to accomodate accelerated modes of self-transportation, including flight, thanks to the rocket-pack that protrudes on his back, and his thought processor is normally capable of carrying difficult calculations and executing rapid actions at 5 times the normal pace.

He is also the assigned Wielder of the Essence of Time. His techno-mechanical body is capable of processing this internalized essence, and reconfigure his body parts at will, granding him with a versatile arsenal of armaments, and granting him control over time itself. Some of them follow.

:arrow: Chronal Blaster: Hronos reconfigures his arms into hand-canons that shoot blue-ish hued blasts imbued with chronal energy causing the recipients pain, by affecting the recipients' base components(such as cells, molecules, or even ectoplasmic matter) topically, and forcing them to vibrate out of sync.

:arrow: Deccelerator Blaster: Hronos reconfigures his hands into one big canon, that is capable of hindering the recipient's ability to percieve danger, avoid it, and even subconsiously dodge harm.

:arrow: Inter-Dimensional Arms A & B: Hronos activates his arms' inbuilt mini-chronodimensional portal generators, making them capable of breaking the barriers of time and space. Depending on the configuration, Hronos can rapidly pummel his foe up close from all angles at once, or he can employ his numerous arms to wrestle and subdue his foe from affar, as well as handle delicate tasks.

:arrow: Substitution: By activating this device, Hronos is able to manipulate or fold the space-time continuum in such ways that he instantly trades places with another cooperating being.

:arrow: Support Motor: This enhancing device redirects Hronos' own power from many different times and apply them all at once, granting him huge amounts of strength.

:arrow: Temporal Nexus Generator: By activating a mechanism that distorts reality around him so that it is able to carry time-paradoxes, Hronos is able to summon parallel versions of himself. He can telepathically coordinate with them, and while present, all of them are equally as real.

:arrow: Temporal Shift: By activating an internal device, Hronos is able to step outside the normal boundaries of time and space, and go completely unnoticed by most senses.

:arrow: Time Stopper: This powerful device feeds directly off of the Essence of Time to create a sphere in which the recipients are temporally frozen in place, unable to move or even act. It requires a big amount of concenrtation to activate, and as thus, Hronos is left defenceless when he uses it.
However, spending the last few millenia in a lethargic sleep, a lot of his capabilities, are malfunctioning, and thus, set offline, until he can recover them. His computational capacity appears to be hampered by fragmentation.

Hronos' insulators have severyly degraded, making electricity and magnetism severely affect his techno-mechanical body, and due to being incactive for many milenia, his mental defences are slightly unregulated, afecting his ability to withstand mental attacks.

Spirit. Life. Time. Death. Knowledge. These are the five key Essences that have been encompassing the world, ever since the beginning of time. When the world was created, there were also created five beings of robotical nature. These beings came to be known as Mechanodynames, and they were each tasked with safeguarding an Essence. Psihi, the Holder of Spirit. Zoi, the Holder of Life. Hronos, the Holder of Time. Thanatos, the Holder of Death. And Gnosi, the Holder of Knowledge. The Essences granted each one of them a unique and diverse assortment of powerful abilities, which further augmented their natural capabilities.

Using those powers, the Five Wielders were able to protect the galaxy from various threats, both from within and from without the creation. One of the most powerful of them was Catastrophe, the Bringer of Annihilation, who invaded the world and waged a terrible war with the Mechanodynames. During the war, the Five Wielders, assisted by the first civilizations, managed to stave off Catastrophe's forces, and in a final climactic battle, they repelled Catastrophe into the Entropy Zone.

Doing so, however, required a huge energy release, that damaged and scattered the Mechanodynames towards the five corners of the universe. The blast had rendered Hronos offline, as he drifted through space, until he finally arrived at the solar system, during the accretion of the planet that was to become known as Earth. The next 4 billion years, Hronos remained close to the core of the planet, and his slumber seemed that it would last for eternity.

That eventually changed, though, when the various disturbances caused from the constant battles between superpowered beings that were waged on Earth, shook Hronos' systems to turn back on. After crawling his way out of the ground and into the surface, Hronos came face to face with the civilization that had started to thrive in this planet. He soon realised that many of his systems were malfunctioning, and that he couldn't escape the gravity of Earth. Deciding that he must have arrived there for a reason, Hronos set forth to travel and protect the Earth and it's inhabitants from all threats, his journey eventually leading him to Freedom City.

Personality & Motivation:
Hronos is a very calm, and at times, deliberate individual. He speaks in a very polite and formal manner, when conversing with others. His sense of duty has been instilled in him ever since his creation, and drives him to protect those in need from danger.

Powers & Tactics:
Hronos values subdoing his opponents as efficiently as possible. That is why he prefers opening up a battle by employing the Deccelerator Blaster if faced with one foe, or the Time Stopper if faced with multiple foes, and then pick them appart with long ranged artillery. When the fight becomes close and personal, he switches gears into employing the Support Motor, which greatly enhances his combat capabilities, and uses his nigh-unescapable grip to render his enemies helpless. Finally, when a foe proves especially stubborn, he attacks them with a vicious barrage of unarmed blows, taking advantage of the fact that his Interdimensional Arms can come from all angles, ignoring tempo-spatial restrictions, and taking opponents by surprise.

Caretaker: Prototype Stopwatch Fragment(A peculiar gem-like item that has time manipulation abilities that Hronos procured from an encounter with John Smith)
Duty: Is bound to protect the integrity of the time/space continuum, as Holder of the Essence of Time.
Enemy: Catastrophe
Rival: John Smith(Hronos prevented the man from changing the past and being together with his wife. He may hold a grudge)
Sub-Optimal: A lot of his capabilities are malfunctioning and are offline
Stranded: Is bound to Earth
Out of Touch: Has been inactive for years, and has little to no grasp of current events

Abilities: 8 + 8 + (-10) + 8 + 8 + (-4) = 18PP
Strength: 18/38 (+4/+14)
Dexterity: 18 (+4)
Constitution: ---
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 6 (-2)

Combat: 8 + 6 = 14PP
Initiative: +8
Attack: +6 Melee, +4 Ranged, +10 Chronal Blaster/Deccelerator Blaster A
Grapple: +10/+22 Support Motor
Defense: +8 (+3 Base, +5 Dodge Focus), +1 Flat-Footed
Knockback: -6/-4

Saving Throws: 0 + 2 + 2 = 4PP
Toughness: +12 (+0 Con, +8 Protection, +4 Defensive Roll)
Fortitude: ---
Reflex: +8 (+4 Dex, +4)
Will: +8 (+4 Wis, +4)

Skills: 60R = 15PP
Computers 6 (+10)Skill Mastery
Craft (Electronic) 6 (+10)Skill Mastery
Craft (Mechanical) 6 (+10)Skill Mastery
Disable Device 6 (+10)Skill Mastery
Knowledge (Physical Sciences) 6 (+10)Skill Mastery
Knowledge (Tactics) 8 (+12)
Knowledge (Technology) 6 (+10)Skill Mastery
Notice 10 (+14)Skill Mastery
Sense Motive 6 (+10)Skill Mastery

Feats: 19PP
Attack Focus (Melee) 2
Defensive Roll 2
Dodge Focus 5
Eidetic Memory
Improved Grab
Improved Initiative 1
Improved Pin
Move-By Action
Skill Mastery 2 (Computers, Craft(Electronic), Craft(Mechanical), Disable Device, Knowledge(Physical Sciences), Knowledge(Technology), Notice, Sense Motive)

Powers: 32 + 4 + 1 + 30 + 2 + 8 + 9 + 3 + 3 = 92PP

Chrono-Dimensional Configuration 13 (26PP Array; Feats: Alternate Powers 6) [32PP]
Base Power: Super Senses (Time/Temporal Awareness[Mental Awareness], Accurate 2, Acute, Analytical, Counters Concealment 2, Counters Illusion 2, Extended 5[1'000'000ft/189 miles], Rapid 2(x100), Tracking 3; Extras:Linked[Quickness], Feats:  Dimensional 3) + Quickness 4(x250; Extras: Linked[super Senses])[22 + 4 = 26PP] (Chronal Attunement)
Alternate Power: Blast 10 (1'000ft; Feats: Accurate 3, Improved Range 3) [26PP] (Chronal Blaster)

Alternate Power: Damage 10 (Extras: Autofire 14, Feats: Indirect, Mighty) [26PP] (Inter-Dimensional Arms A)

Alternate Power: Enhanced Strength 20 (Extras: Linked[super Strength]) + Super Strength 3(Effective Strength 53; Heavy Load 9.6 tons; Extras: Linked[Enhanced Strength]) [20 + 6 = 26PP] (Support Motor)
Alternate Power: Healing 4 (Extras: Affects Objects, Area[burst] 500ft radius, Total, Feats: Stabilise, Persistant, Progression[Area] 3, Regrowth)[26PP] (Time Reset)
Alternate Power: Paralyze 10 (250-1'000ft; Extras: Alternate Save[Reflex], Range[Ranged], Flaws: Action[Full Round], Feats: Accurate 3, Improved Range 3) [26PP] (Deccelerator Blaster)

Alternate Power: Stun 10 (Extras: Alternate Save [Reflex], Area [burst] 1'000ft radius, Selective, Flaws: Action[Full Round Action], Distracting, Feats: Progression[Area] 4, Reversible, Sedation) [26PP] (Time Stopper)
Comprehend 2 (Languages 2[speak Any, Understand Any]) [4PP] (Speech Pattern Recognition Module)
Features 1 (Temporal Inertia[1PP] (Temporal Anchor)
Immunity 30 (Fortitude) [30PP] (Robotical Structure)

Immunity 2 (Time/Temporal Damage) [2PP] (Time Shield)

Movement System 4 (8PP Array; Feats: Alternate Power) [9PP]

Base Power:Flight 4 (100mph/1'000ft per Move Action) [8PP]

Alternate Power: Speed 4 (100mph/1'000ft per Move Action; Extras: Linked(Super Movement)) + Super Movement 2 (Wall Crawling[Ground Speed]) [4+4=8PP]
Protection 8 [8PP] (Plating)

Quickness 3(x10) [3PP] (Computational Process)

Super Senses 3 (Direction Sense, Distance Sense, Time Sense) [3PP] (Computational Awareness)

Drawbacks: (-2) + (-3) + (-2) = -7PP

Vulnerability (Psionic; Frequency: Common; Intensity: Minor [+1]) [-2PP]

Vulnerability (Electricity; Frequency: Common; Intensity: Moderate [x1.5]) [-3PP]

Vulnerability (Magnetism; Frequency: Uncommon; Intensity: Moderate [x1.5]) [-2PP]

DC Block

ATTACK                     RANGE     SAVE                        EFFECT
Unarmed                    Touch     DC19 Toughness (Staged)     Damage (Physical)
Unarmed(Support Motor)     Touch     DC29 Toughness (Staged)     Damage (Physical)
Dimensional Arms A         Touch     DC29 Toughness (Staged)     Damage (Physical)
Chronal Blaster            Ranged    DC25 Toughness (Staged)     Damage (Temporal)
Deccelerator Blaster A     Ranged    DC20 Reflex (Staged)        Paralyze (Temporal)
Time Stop                  Area      DC20 Reflex (Staged)        Stun (Temporal)

Totals: Abilities (18) + Combat (14) + Saving Throws (4) + Skills (15) + Feats (17) + Powers (92) - Drawbacks (7) = 153/169 Power Points

Edited by Thevshi
+1 pp for Feb 2015
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I calculate the fully-enhanced Grapple bonus as 14 (str) + 4 (melee) + 2 (super-strength) = +20, not +22. I could be missing a bonus somewhere, though.

Knockback is -6/-4, since a large chunk of that toughness bonus goes away when flat-footed.

An area burst power with Progression [Area] 3 has a base radius distance of 50'; at rank 10 this power has a radius of 500', not 1000'.

Please clarify the Comprehend power; I'm assuming from the descriptor that it's (Speak Any, Understand Any), but 'Languages 2' could mean a lot of things.

Looks like you have an extra '(Descriptive Name, Descriptors)' hanging out with your Speed power.

I think you want Vulnerability (Psionic), not Mental; we've effectively house ruled the name of that descriptor to keep it separate from things like the +Mental extra.

Math appears to work out, otherwise. I'll let other refs weigh in on the fluff - I have no particular arguments against this character, but world fluff isn't really my area of expertise.

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Right you are. Fixed the sheet.

:arrow: -1 rank Improved Initiative

:arrow: -1 rank Accurate Power Feat in Chronodimensional Array

:arrow: -1 rank Improved Range Power Feat in Chronal Blaster and Deccelerator Blaster Powers

:arrow: +1 rank Accurate Power Feat in Chronal Blaster and Deccelerator Blaster Powers

:arrow: +2 ranks Attack Focus (Melee) Feat.

:arrow: Specified Comprehend power as Language 2[speak any, talk any]

:arrow: Corrected Vulnerability (Mental) to Vulnerability (Psionic), as per the house rules

:arrow: fixed the rest of the crunch to match(knockback, Initiative, Grapple, Totals).

Grapple = (4STR + 6 melee attack = 10) / (4STR + 8ENHSTR + 6 melee attack + 4SPRSTR = 22)

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Looks good!

A few tiny points.

1. Indirect 3 on a damage effect with no range is difficult to justify. It really only works on ranged attacks. You may want to build this power as adding a ranged damage effect with ranks of mighty? or make it ranged and drop the autofire?

2. Immunity 2 to time/temporal damage. Perfectly legal, but it strikes me this is going to be about as rare as rocking horse manure. I would suggest going for either Immunity 5 to time/temporal effects (as nearly all time attacks are going to be paralyses, stuns, drains, etc) or Feature 1 (Temporal Inertia). This is more a suggestion at this juncture - I understand the fluff behind it of course.

3. From a fluff point of view I confess I am not entirely sure why you have both Paralyse and Stun effects as Time stoppers / slower? Paralyse would seem to cover this base. And any reason for a reflex save as opposed to fortitude (as per the time stoppage power in UP?)

(A personal preference would be to raise that dump stat (CHA) past 6, which is pushing it slightly for a social game, but that's not a ruling!)

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