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Threat to Society (OOC)


Supercape

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Next up is Skull Face, who will try to intimidate Harrier

1d20+20=38

...yeah, even with second feat I think he will stick with that.

DC 38 Will/Initimidate/Sense Motive check for Harrier.

Then Round 8

17 Zombiedrone - Injured x3

13 Weave-Eye, Bruised, Fatigued, 0HP

9 Harrier - Unharmed - 3 HP

9 Skull Face - Unharmed

Zombie Drone will try a startle: 1d20+10=24, so a DC Will/Initimidate/Sense Motive check for Harrier or Flat footed.

Then Drone will blast, a 1d20+12=15 attack. That is likely to be a miss, unless the flat footed works - in which case, it is a DC 27 Fort Save.

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Alright, jumping down into the bay. Moving through the water(250ft. out to sea).

Supercape, Wave-Eye doesn't actually have any HP left, he used it to reroll an attack roll.

Anyway, Fatigued, so if I Surge for another Move action he's going to be Exhausted. Instead, using a Standard action to begin using the Move Object power of the Conch.

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