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Threat to Society (OOC)


Supercape

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Ok, so I wont charge for that heroic inspiration (or rather I will, but give you an HP right back) due to your...heroism!

To finish off the round, Skull Face will try to demoralise Wave-Eye.

1d20+20=34 another horrible tounge-bashing! Could you throw me your counter roll please Ari (Will/Sense Motive/Intimidate whatever is highest!).

And then...

Round 4

17 Zombidrone - Unharmed

13 Wave-Eye - Bruised - 1HP

9 Harrier - Unharmed - 2 HP

9 Skull Face - Unharmed

Zombiedrone will follow Harrier (Im going to have to slightly wing the distances etc as you are fighthing in a cramped underbelly of a ship!), and gets one clear shot, a standard Blast

1d20+12=15 which is a comfortable miss!

Wave-Eye is up!

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Skull Face is immobile and cant see you guys, so at this point, he can't act

Which means...

Round 4

Awarding Harrier an HP for being heroic and trying to stop the ship drowning.

17 Zombidrone - Unharmed

13 Wave-Eye - Bruised - 1HP

9 Harrier - Unharmed - 3 HP

9 Skull Face - Unharmed

Zombie Drone firing beam of awesome death rayness at Harrier, again, no trade offs.

1d20+12=28 that is a hit!

Its a fatigue effect, DC 27 Fort save.

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Round 5

17 Zombidrone - Injured (Dazed until 9)

13 Wave-Eye - Bruised - 1HP

9 Harrier - Unharmed - 3 HP

9 Skull Face - Unharmed

So, Zombiedrone can't act, and Wave-Eye is up. He is some distance from the pumps of course...Harrier could speed along thanks to his jets. Its probably a full round to get to them for Wave.

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