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Wave-Eye (PL 10/11) - Tier 1 NPC

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Player Name: Arichamus

Character Name: Wave-Eye

Power Level: 10/11 (152/170PP)

Trade-Offs: -3 Attack/ +3 Damage (Conch)

Unspent Power Points: 18

Progress To Gold Status: 50/120 (Gold Status earned with King of Suits)

In Brief: De-powered and disgraced triton who has come to Freedom City hoping to gain entry to the Freedom League(believing them to be Siren 's retinue), and make amends for what he's done.

Alternate Identity: Nochehuatl

Identity: Public

Birthplace: What is now the Rocas Atoll off the coast of Brazil. actual birthplace lost in geologic shifts.

Occupation: Marine guardian, superhero.

Affiliations: Atlantis, sea gods, marine creatures, Freedom City Coast Guard, Charity.

Family: Chimali(biological father, long deceased), Tlaloc(stepfather) Chalchiuhtlicue(mother)

Description:Age: 12,007 (DoB: 9989 B.C.

Apparent Age: N/A

Gender: Male

Ethnicity: Red-scaled from waist to foot(when transformed), otherwise vaguely ruddy, with prominent facial features with no distinguishable analog to human ethnicity.

Height: 7ft.

Weight: 400lbs./181.4kg.

Eyes: Blue.

Hair: Dull green.

Nochehuatl is an unusually tall, broad-shouldered, roughly human sort. His broad mouth full of sharp teeth, interconnected hairs, bulging eyes(a trait he inherited from his father), spined, claw-like hands and reddish, finely scaled skin proves otherwise however; not to mention the fact that he can transform his legs into a powerful tail, tipped with a dragon's arrowhead. A marker of his cultural origin, he retains the piercings, tattoos and ritual scars that cover most of his body from head to tail from his days in the armies he has fought with. In imitation of the heroes who protect the surface world he wears a costume in the form of light ornamental bronze armor decorated with carvings of sea life.

Power Descriptions:None of his external powers have returned yet, though he can change his tail into a pair of scaled legs similar to a humans with a flash of light.

History:A "triton" is one of two things: the oceanic deity and messenger of the sea, or one of the manifold children of sea gods who serve as guards and solders of the marine deities. Wave-Eye is one of the second.

Born thousands of years ago off the coast of what was to become Brazil to the ancient human sailor Chimali, and Chalchiuhtlicue the Aztec goddess of water, Nochehuatl lived many years in the rush of constant training, eager to take his place in the serried ranks of the marine deities' armies. His adoption by the dreaded fertility god Tlaloc after his marriage to Chalchuihtlicue was a profound impetus in that direction due to the god's distinct disfavor on a half-blooded creature as his ward. In those days, the waves hurled and crashed over an immense, bitter struggle for control of the waters of the planet, into which he enthusiastically flung himself at the tender age of 56, an auxillary commander in the army of his mother. His motivation by filial affection was tempered somewhat by the ever-present fear of his father, who while he ruled a pastoral afterlife of ease and plenty, never lost his taste for blood. One of his first duties as a young triton was to gather the souls of those sacrificed to his father and bring them to the Tlalocan, which left an indelible impression on him, a mingling of fear at what the god demanded in return for his services, and awe that people would give so much for them. In contrast to his distant paternal relationship, he often saw and spoke with his mother in her murky home far below the surface, in the underground lakes and rivers that he spent much of his childhood in and learned the rudiments of morality in her care. At the age of 240 he obtained his parent's permission to leave his home, and travel abroad, where he fought for and against nearly every power in the waters, watching with curiosity as the Atlanteans built up their civilization after sinking beneath the waves. He tended to avoid them, as they had little love for creatures like him.

By the time the majority of the war was over in 4000 B.C., he had been banished into the worming caves beneath the surface of the Earth, serving whatever dragons or small gods would have his power, deformed by a curse of the dragon Mizuchi to bear a mark of shame for his initial refusal to send deadly serpents into the boats and homes of fishermen who refused to worship him(an incident resulting from the stirrings of a late-born conscience), gnawing the bitter anger of his shaming for what he saw as a foolish and childish exercise. At length, as he slid and swam through the dark caverns of the world, he heard rumors of the slow changes, and he felt the shift of the dimensions at the sealing of the Pact. Encouraged by this though grieved that it would now be much harder to visit his parents, he ventured out into the wider world of the dimly-remembered waters in the year 1500 A.D.

In the ensuing ages, he gave his strength to whatever cause seemed kindest and most likely to benefit humans. However, aside from bringing fish to people and driving away sea monsters, his efforts were distressingly limited. It was in the year 2004 A.D. that he first heard about Siren, from two Newfoundland fishermen. The paucity of truly beneficial work he could do led him to thinking: seeing as this Siren did good works all over the world, maybe he could make up for some of his evil actions towards humans if he got into her service. After deliberating for the better part of a decade, he finally set out for the Freedom City in 2010, taking care to reconnoiter the waters around the city as best as he could. In the centuries after the 1800's, he had done very little in the way of exercise or combat practice, and so had gradually retreated from battle altogether, leaving him in a state he knew was downright pitiable compared to his old glory.

At last, in 2012, he ventured into the city itself, centuries since he had last walked among humans...

Personality & Motivation:After all that's happened to him, Nochehuatl is grim. A life filled with endless struggle, battle and nearly ceaseless killing on the behalf of others has deeply embittered him to fighting after learning its real cost, but it's the only thing he's known or fully understood in eons, and old habits die hard. The ancient gods hold the majority of his awe(though he knows how selfish and cruel most of them can be), but humans he has much more indeterminate feelings about, a mingling of curiosity at what they'll end up doing in the physical world and envy that he'll never really be part of it. On the other hand, he bitterly regrets the evils he did to them in the past, and has been wondering how to make up for them in the eons after he was cursed.

Ultimately he has no idea what he really wants to do, whether to remain in Siren's service if he gets into it, seek out something higher, or to find a way to become more human in his morals and thought.

Powers & Tactics:The deterioration of his skills has reduced the once nigh-legendary warrior to a simple brute. He leaves finer combat to others, and simply lunges into the fray, relying on his diminished strength to win the day for him. Defensively, his skin is tough enough to repel small arms fire, and even the shots of a machine gun, so he rarely seeks cover unless he absolutely needs to.

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Complications:Monster!: Nochehuatl looks quite fearsome to humans, and his appearance is likely going to get him into trouble sooner or alter.

Reputation: Among magical circles, Nochehuatl's history as a a brutal mercenary is well-known, and finding allies amongst such beings might be that much more difficult.

"This looks like a job for...!": He tends to assume he knows more about a situation than he really does, which translates to him attempting to take the lead on things he often knows next to nothing about.

Abilities: 16 + 6 + 16 + 0 + 2 - 4 = 36PP

Strength: 26 (+8)

Dexterity: 16 (+3)

Constitution: 26 (+8)

Intelligence: 10 (+0)

Wisdom: 12 (+1)

Charisma: 6 (-2)

Combat: 12 + 14 = 26PP

Initiative: +3

Attack: +6 Base, +10 Unarmed

Grapple: +20, 22 w/Move Object

Defense: +10 (+7 Base, +3 Dodge Focus), +3 Flat-Footed

Knockback: -9

Saving Throws: 2 + 2 + 6 = 10PP

Toughness: +10 (+8 Con, +2 Protection, +8 Impervious)

Fortitude: +10 (+8 Con, +2)

Reflex: +5 (+3 Dex, +2)

Will: +6 (+0 Wis, +6)

Skills: 48R = 12PP

Handle Animal 12 (+10)

Intimidate 8 (+6)

Knowldege (Arcane Lore) 8 (+12)

Knowledge (History) 12 (+12)

Knowledge (Theology) 8 (+8)

Feats: 11PP

Animal Empathy

Attack Specialization 2(Unarmed)

Dodge Focus 3

Environmental Adaption(Underwater)

Improved Grab

Improved Pin

Interpose

Power Attack

Powers: 2 + 6 + 13 + 4 + 8 + 2 + 4 + 12 + 9 = 60PP

Comprehend 2(Animals; Flaws: Broad Type(Sea Creatures))[2PP]

Comprehend 3(Languages, All Spoken and Understood)[6PP]

Device 4(Easy-To-Lose, Feats: Restricted(divine beings)[13PP] Conch of the Red Wave

Wave-Forming Array 9(18PP Array, Feats: Alternate Power 2)[20PP]

BP: Damage 12( Extras: Area(Targeted, Cone 1200ft), Selective; Flaws: Action(Full-Round), Distracting; Feats: Indirect, Homing 2, Progression(Area) 3)[18PP]

AP: Create Object 12(120ft. cube; Extras: Continuous, Movable; Flaws: Action(Full-Round), Distracting, Fades; Feats: Innate, Progression(Size), Slow Fade, Stationary, Subtle, Tether)[18PP]

AP: Move Object 18(Effective Strength 90, Heavy Load 32k tons, Grapple 22, Range 240-1200ft.; Flaws: Limited(Water)[18PP]

Immunity 4(Aging, Cold(environment), High Pressure, Drowning)[4PP]

Impervious Toughness 8 [8PP]

Protection 2 [2PP]

Super-Senses 4(Darkvision, Tremorsense)[4PP]

Super-Strength 6(Light Load: 685Lbs., Medium Load: 1466Lbs., Heavy Load: 1840Lbs., Maximum Load: 3680Lbs.)[12PP]

Tail Array 2(8PP Array; Feats: Alternate Power)[9PP]

BP: Swimming 8 (500MPH, 5000' per rounf)[8PP]

AP: Speed 3(50 MPH, 500' per round)[3PP] + Leaping 5 (x50 distance) [5PP]

Drawbacks: (-3) + (-0) = -3PP

Vulnerable(vs. Fire Attacks)(Common, Moderate)[-3PP]

DC Block

ATTACK RANGE SAVE EFFECT

Unarmed Touch DC23 Toughness (Staged) Damage (Physical)

Blast Touch DC27 Toughness (Staged) Damage (Physical)

Create Object Ranged DC27 Toughness (Staged) Damage (Physical)

Totals: Abilities (36) + Combat (26) + Saving Throws (10) + Skills (12) + Feats (11) + Powers (60) - Drawbacks (3) = 152/170 Power Points

Edited by Arichamus
June 2014

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Fluff

    [*:1r02j5g0]He's a 7'8" red-scaled fish-man with piranha teeth: how is he going to function in Freedom City?
    [*:1r02j5g0]He's the son of two sea-gods: how is he not himself a god? I'd wager that the "child of a sea-god" definition of triton means "son of a sea god and a mortal," not just any sea-god's spawn.
    [*:1r02j5g0]Atlantis was founded in 20,000 BCE and sank around 10,000 BCE, so he couldn't have seen them form their civilization when he was 240 (which would be 9749 BCE). Unless you meant he watched as they adjusted from being on an island to living under the sea (And losing many of their people and artifacts).
    [*:1r02j5g0]He would not have needed a Lemurian (which were Serpent-Men) sorcerer to tell him the power of the gods was waning/they were being kicked out by The Pact, he would have felt it.
    [*:1r02j5g0]You say "the deterioration of his skills has reduced the once nigh-legendary warrior to a simple brute," but I don't see how his skills deteriorated -- he's been active for all this time.

Crunch

    [*:1r02j5g0]Grapple: this looks like it should be +20, not +24. +8 melee, +8 from Str, and +4 from Super-Str. Not sure why Create Object is listed there, since you can't grapple with it. You must mean Move Object, in which case his Grapple is correct at +28 (+4 melee + MO 24)
    [*:1r02j5g0]Knockback: has not been calculated! It's equal to his Impervious Toughness.
    [*:1r02j5g0]Comprehend: This needs to be spelled out, since different ranks do different things. 1 rank for Animal lets you speak to or understand the; you need 2 ranks to do both. Similarly, for languages, it's 1 rank to understand, and 1 rank to speak any one at a time, or 2 ranks to speak and be understood by anyone, and yet another rank to read any language (so 4 ranks to understand, read, and be understood by any human or group of humans).
    [*:1r02j5g0]Conch/Wave-Forming Array: Is the Damage Cone some sort of mini-tsunami-like effect, battering foes with water? You will still need the Selective Extra if you want to not hit people; changing the Area from General to Targeted does not mean you get to choose whom not to attack. The Move Object is Damaging but Limited to Water, so you can only use it to Damage water, not Damage someone held by water he's controlling.

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Fluff

1. From what I've read so far of the place, it seems like Freedonians can get acclimatized pretty quickly to people with unusual forms, admittedly none of the PCs or NPCs that live there are red-scaled fish-men with piranha teeth, and if you want me to make him less monstrous in appearance I'll gladly do so. I was thinking of having his features as a Complication earlier, with them acting against his wish to be accepted more than superficially among humans.

2. That is something I apologize for missing, I'll change Tlaloc's role to being his adoptive father if that's alright.

3. I meant that as part of his general experiences after leaving his home, not when he specifically was 240.

4. I at least know that the Lemurians and Serpent-People are synonyms in-setting, I'll amend that bit to reflect how the Pact alerted divine beings.

5. I mean that once he was a LOT stronger, a much better fighter(with the power to sway the minds of animals), and with better weapons besides. In the ages after the Pact he's not really kept up to snuff in his martial qualities.

Crunch

1, I do indeed mean MO, my apologies for the error, amended.

2. Fixed.

3. 2 ranks to communicate with and understand animals,

4. That's pretty much what it is. Amended to add Selective and the Distracting Flaw. Changed the Limited(Water) to Limited(Can only Move Water).

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Freedonians can get acclimatized to most anything, given time. But when he first shows up in Freedom, the initial impression is going to be "it's a monster!" (Which, you're right, is worth a Complication!). Also, being over seven and a half feet tall, he'd technically need a rank or two of Growth.

So you're clear that, given the time he was alive, he could not have seen Atlantis found its original empire, he could just see them struggling to rebuild after their island sank?

I'm still unclear why he didn't keep up to snuff on his combat. From what I can see, there's no reason his skills should have deteriorated -- he was still active, still fighting monsters and whatnot.


Comprehend 2(Languages, all Spoken)[4PP]

At Comprehend (Languages) 2, you can either have him understand all spoken and speak any language but only one at a time. To be able to understand all spoken and be able to be understood by anyone when you speak, that's Comprehend 3.

Limited (Water) is exactly the same as Limited (Can Only Move Water).

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Dropping him to seven feet.

Yes, amending History to reflect that.

Added explanation for why he didn't keep up on his fighting talents(basically the seas aren't nearly as tempestuous a battleground as they used to be).

Changed parenthetical of Language Comprehend.

Drat. So the Move Object can be Limited to what it can move, but the Damage Extra only damages what it can move?

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Ah, found one more problem: his Tidal Wave attack, being a Targeted Area effect based on Damage/Strike, would use his Melee attack mod, not Ranged. Dmg 12 + Melee Attak +8 = 20/2 = a PL 10 attack, which is more than he should have.

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Swapped Attack Focus for Attack Specialization(Unarmed) as suggested in chat, and fixed an erroneous Fortitude score. Increased Comprehend Languages to rank 3.

How's it check out?

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