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Found 6 results

  1. GM Neptune City, Kingdom of Atlantis Approximately 75 miles NorthWest of the island of Tenerife (At the Ocean's floor) Saturday, June 7, 2014 2:14 PM It had been a couple days after Giang and her graduating class had ended their tenure at Claremont. In honor of such an event Thaelia had seen fit to throw a graduation party of sorts for her, now former, roommate. It wasn't the first lavish celebration for a Claremont graduation that Atlantis had thrown. Thetis' own party a few years ago being a fresh memory amongst the royal guards. Whom found themselves in competition with her 'norse suitor' for the king's entertainment. The undersea kingdom's environment limited the number of the pair's academic peers which could easily attend significantly. At least without taking steps to try and make the sea more hospitable for most. However, the triton Wave-Eye and the half water elemental Temperance found themselves welcome additions to the walls of the Sea King's Northernmost palace. The seafaring heroes were led to a large circular room in the walls of the palace where they were instructed they could rest while preparations commenced on the celebration. Various pieces of furniture and Atlantean cuisine were prepared so as to make their stay more comfortable. The room, like other Atlantean structures, was kept well lit by glowing fungal infested rock. Atlanteans did not necessarily need the illumination of course. However, the lighting system had a secondary purpose of providing an artificial catalyst for photosynthesis. Brightly colored coral lined much of the architecture which otherwise was reminiscent of Ancient Rome. With most buildings favoring a circular design.
  2. Player Name: Arichamus Character Name: Wave-Eye Power Level: 10/11 (152/170PP) Trade-Offs: -3 Attack/ +3 Damage (Conch) Unspent Power Points: 18 Progress To Gold Status: 50/120 (Gold Status earned with King of Suits) In Brief: De-powered and disgraced triton who has come to Freedom City hoping to gain entry to the Freedom League(believing them to be Siren 's retinue), and make amends for what he's done. Alternate Identity: Nochehuatl Identity: Public Birthplace: What is now the Rocas Atoll off the coast of Brazil. actual birthplace lost in geologic shifts. Occupation: Marine guardian, superhero. Affiliations: Atlantis, sea gods, marine creatures, Freedom City Coast Guard, Charity. Family: Chimali(biological father, long deceased), Tlaloc(stepfather) Chalchiuhtlicue(mother) Description:Age: 12,007 (DoB: 9989 B.C. Apparent Age: N/A Gender: Male Ethnicity: Red-scaled from waist to foot(when transformed), otherwise vaguely ruddy, with prominent facial features with no distinguishable analog to human ethnicity. Height: 7ft. Weight: 400lbs./181.4kg. Eyes: Blue. Hair: Dull green. Nochehuatl is an unusually tall, broad-shouldered, roughly human sort. His broad mouth full of sharp teeth, interconnected hairs, bulging eyes(a trait he inherited from his father), spined, claw-like hands and reddish, finely scaled skin proves otherwise however; not to mention the fact that he can transform his legs into a powerful tail, tipped with a dragon's arrowhead. A marker of his cultural origin, he retains the piercings, tattoos and ritual scars that cover most of his body from head to tail from his days in the armies he has fought with. In imitation of the heroes who protect the surface world he wears a costume in the form of light ornamental bronze armor decorated with carvings of sea life. Power Descriptions:None of his external powers have returned yet, though he can change his tail into a pair of scaled legs similar to a humans with a flash of light. History:A "triton" is one of two things: the oceanic deity and messenger of the sea, or one of the manifold children of sea gods who serve as guards and solders of the marine deities. Wave-Eye is one of the second. Born thousands of years ago off the coast of what was to become Brazil to the ancient human sailor Chimali, and Chalchiuhtlicue the Aztec goddess of water, Nochehuatl lived many years in the rush of constant training, eager to take his place in the serried ranks of the marine deities' armies. His adoption by the dreaded fertility god Tlaloc after his marriage to Chalchuihtlicue was a profound impetus in that direction due to the god's distinct disfavor on a half-blooded creature as his ward. In those days, the waves hurled and crashed over an immense, bitter struggle for control of the waters of the planet, into which he enthusiastically flung himself at the tender age of 56, an auxillary commander in the army of his mother. His motivation by filial affection was tempered somewhat by the ever-present fear of his father, who while he ruled a pastoral afterlife of ease and plenty, never lost his taste for blood. One of his first duties as a young triton was to gather the souls of those sacrificed to his father and bring them to the Tlalocan, which left an indelible impression on him, a mingling of fear at what the god demanded in return for his services, and awe that people would give so much for them. In contrast to his distant paternal relationship, he often saw and spoke with his mother in her murky home far below the surface, in the underground lakes and rivers that he spent much of his childhood in and learned the rudiments of morality in her care. At the age of 240 he obtained his parent's permission to leave his home, and travel abroad, where he fought for and against nearly every power in the waters, watching with curiosity as the Atlanteans built up their civilization after sinking beneath the waves. He tended to avoid them, as they had little love for creatures like him. By the time the majority of the war was over in 4000 B.C., he had been banished into the worming caves beneath the surface of the Earth, serving whatever dragons or small gods would have his power, deformed by a curse of the dragon Mizuchi to bear a mark of shame for his initial refusal to send deadly serpents into the boats and homes of fishermen who refused to worship him(an incident resulting from the stirrings of a late-born conscience), gnawing the bitter anger of his shaming for what he saw as a foolish and childish exercise. At length, as he slid and swam through the dark caverns of the world, he heard rumors of the slow changes, and he felt the shift of the dimensions at the sealing of the Pact. Encouraged by this though grieved that it would now be much harder to visit his parents, he ventured out into the wider world of the dimly-remembered waters in the year 1500 A.D. In the ensuing ages, he gave his strength to whatever cause seemed kindest and most likely to benefit humans. However, aside from bringing fish to people and driving away sea monsters, his efforts were distressingly limited. It was in the year 2004 A.D. that he first heard about Siren, from two Newfoundland fishermen. The paucity of truly beneficial work he could do led him to thinking: seeing as this Siren did good works all over the world, maybe he could make up for some of his evil actions towards humans if he got into her service. After deliberating for the better part of a decade, he finally set out for the Freedom City in 2010, taking care to reconnoiter the waters around the city as best as he could. In the centuries after the 1800's, he had done very little in the way of exercise or combat practice, and so had gradually retreated from battle altogether, leaving him in a state he knew was downright pitiable compared to his old glory. At last, in 2012, he ventured into the city itself, centuries since he had last walked among humans... Personality & Motivation:After all that's happened to him, Nochehuatl is grim. A life filled with endless struggle, battle and nearly ceaseless killing on the behalf of others has deeply embittered him to fighting after learning its real cost, but it's the only thing he's known or fully understood in eons, and old habits die hard. The ancient gods hold the majority of his awe(though he knows how selfish and cruel most of them can be), but humans he has much more indeterminate feelings about, a mingling of curiosity at what they'll end up doing in the physical world and envy that he'll never really be part of it. On the other hand, he bitterly regrets the evils he did to them in the past, and has been wondering how to make up for them in the eons after he was cursed. Ultimately he has no idea what he really wants to do, whether to remain in Siren's service if he gets into it, seek out something higher, or to find a way to become more human in his morals and thought. Powers & Tactics:The deterioration of his skills has reduced the once nigh-legendary warrior to a simple brute. He leaves finer combat to others, and simply lunges into the fray, relying on his diminished strength to win the day for him. Defensively, his skin is tough enough to repel small arms fire, and even the shots of a machine gun, so he rarely seeks cover unless he absolutely needs to. -------------------------------------------------------------------------------- Complications:Monster!: Nochehuatl looks quite fearsome to humans, and his appearance is likely going to get him into trouble sooner or alter. Reputation: Among magical circles, Nochehuatl's history as a a brutal mercenary is well-known, and finding allies amongst such beings might be that much more difficult. "This looks like a job for...!": He tends to assume he knows more about a situation than he really does, which translates to him attempting to take the lead on things he often knows next to nothing about. Abilities: 16 + 6 + 16 + 0 + 2 - 4 = 36PP Strength: 26 (+8) Dexterity: 16 (+3) Constitution: 26 (+8) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 6 (-2) Combat: 12 + 14 = 26PP Initiative: +3 Attack: +6 Base, +10 Unarmed Grapple: +20, 22 w/Move Object Defense: +10 (+7 Base, +3 Dodge Focus), +3 Flat-Footed Knockback: -9 Saving Throws: 2 + 2 + 6 = 10PP Toughness: +10 (+8 Con, +2 Protection, +8 Impervious) Fortitude: +10 (+8 Con, +2) Reflex: +5 (+3 Dex, +2) Will: +6 (+0 Wis, +6) Skills: 48R = 12PP Handle Animal 12 (+10) Intimidate 8 (+6) Knowldege (Arcane Lore) 8 (+12) Knowledge (History) 12 (+12) Knowledge (Theology) 8 (+8) Feats: 11PP Animal Empathy Attack Specialization 2(Unarmed) Dodge Focus 3 Environmental Adaption(Underwater) Improved Grab Improved Pin Interpose Power Attack Powers: 2 + 6 + 13 + 4 + 8 + 2 + 4 + 12 + 9 = 60PP Comprehend 2(Animals; Flaws: Broad Type(Sea Creatures))[2PP] Comprehend 3(Languages, All Spoken and Understood)[6PP] Device 4(Easy-To-Lose, Feats: Restricted(divine beings)[13PP] Conch of the Red Wave Wave-Forming Array 9(18PP Array, Feats: Alternate Power 2)[20PP] BP: Damage 12( Extras: Area(Targeted, Cone 1200ft), Selective; Flaws: Action(Full-Round), Distracting; Feats: Indirect, Homing 2, Progression(Area) 3)[18PP] AP: Create Object 12(120ft. cube; Extras: Continuous, Movable; Flaws: Action(Full-Round), Distracting, Fades; Feats: Innate, Progression(Size), Slow Fade, Stationary, Subtle, Tether)[18PP] AP: Move Object 18(Effective Strength 90, Heavy Load 32k tons, Grapple 22, Range 240-1200ft.; Flaws: Limited(Water)[18PP] Immunity 4(Aging, Cold(environment), High Pressure, Drowning)[4PP] Impervious Toughness 8 [8PP] Protection 2 [2PP] Super-Senses 4(Darkvision, Tremorsense)[4PP] Super-Strength 6(Light Load: 685Lbs., Medium Load: 1466Lbs., Heavy Load: 1840Lbs., Maximum Load: 3680Lbs.)[12PP] Tail Array 2(8PP Array; Feats: Alternate Power)[9PP] BP: Swimming 8 (500MPH, 5000' per rounf)[8PP] AP: Speed 3(50 MPH, 500' per round)[3PP] + Leaping 5 (x50 distance) [5PP] Drawbacks: (-3) + (-0) = -3PP Vulnerable(vs. Fire Attacks)(Common, Moderate)[-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC23 Toughness (Staged) Damage (Physical) Blast Touch DC27 Toughness (Staged) Damage (Physical) Create Object Ranged DC27 Toughness (Staged) Damage (Physical) Totals: Abilities (36) + Combat (26) + Saving Throws (10) + Skills (12) + Feats (11) + Powers (60) - Drawbacks (3) = 152/170 Power Points
  3. GM 28th February, the Mid-Atlantic...dawn... The sun was rising through partial cloud, little more than a glow in the horizon, casting deep orange shades through the sky. Deep orange, and red. Red sky in the morning....shepherds warning... The Cruise Ship Magnificent was not the biggest or most luxurious cruise ship on the sea, but it was certainly within spitting distance of it. A crew of eighty, a passenger roster of three hundred. Fine food, fine wine, and mediocre entertainment, it was a ship that looked good, catered well, and charged high. And it was dead in the water. Captain Pike trotted out the mayday message again. He was a tall, man, forty five, with a good head of carefully groomed hair, clean shaven, and trim build. Only his eyes let him down as a poster boy - set close together, small, squirrel like. He was a veteran of the sea, but tired, cynical, pondering what to do with his remaining years after a failed marriage. His experiences today would class as new and exciting, he felt. But scary, yes, scary. That was the thing. Frightening him and the ships inhabitants to the bone. "Mayday Mayday! Ship adrift, no power. Approach with caution! Ghosts aboard!" went the message. He didn't honestly know what else to say. Maybe they wouldn't believe him, maybe they would. He wondered what would be worse. The message did indeed sail through the air. And was received by Freedom City, a coastgaurd who perhaps was less incredulous at the spooky claim. A Coast guard that felt, given the unusual nature of the mayday, an unusual response was needed... ...the aquatic heroes of Freedom City!
  4. The OOC for thread, where Tempest and Wave-Eye get into some trouble down by the docks.
  5. Freedom City Waterfront November 12, 2013; 6:15 PM The clouds that had hung over Freedom City all day were still very much in place as evening fell. The temperature was hovering just a bit above freezing, but the wind chill certainly made it feel as if it was colder. Fulmen Fairison had just spent the last half hour fighting his way through Freedom City's rush hour traffic to deliver a set of ice sculptures he had made in one of the part-time jobs he was involved with to help pay his bills. Some corporation was having some event at their Waterfront research lab and somehow Fulmen had ended up having to make the deliver as the normal driver was sick. Fulmen spotted his destination up ahead, a sleek three story building built on one of the piers along Freedom City's Waterfront. The company's logo was visible in one of the upper corners, a large star with its name written across, "PanStar." As he drew closer, Fulmen realized that the building was fenced off, and he had to pass through a gate, at which a pair of men in dark red uniforms stood waiting and checking vehicles. Getting into the small line behind a florist, Fulmen saw the armed guards check the driver's deliver order and then take a look in the back of the van. Once they were satisfied everything was in order, they waived the vehicle through and the gate opened, closing again behind the florist's delivery van as Fulmen pulled up. A stern looking man that looked like he might have once played football stepped up and shined a flashlight in Fulmen's face. "Can I see your delivery papers. Please." There was a distinct pause before the ""please," the word itself stated in a rather terse and businesslike manner.
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