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Mind Games: Remix (OOC)


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Okay, after consultation with AA, Singularity is ditching all combat feats and skills that Erin acquired after coming to Claremont, and in return she gets enough Rage to last her for quite some time. She is going to fly into a rage and attempt to bash the cage to pieces with a full power attack. That's a DC 36 damage check against the awful, horrible cage! Whether it works or not, she's going to surge after this, too.

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Couple of mistakes:

Singularity is actually doing DC 41 with Rage and Autofire.

The TOU of the cage is actually 13, not 23. 28 (I rolled since it couldn't be worse!)

OK, Singularity breaks out of the cage (because it failed by more than 15) and falls to the ground. When she's done surging, Hex will be up. (Shoulda readied, not held! Ah well)

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Knowledge [Tactics] Check for Master Plan. (1d20+15=24)

The Blank

Free Action: Activate +2 Master Plan to deal with Singularity.

Free Action: 'White Out' Obscure effect.

Free Action: Arrange Gadgets:

Dazzle 10 (Auditory) [10PP]

Standard Action: Auditory Dazzle. (1d20+11=20) DC 20 Reflex Save, Singularity passes.

Free Action: Arrange Gadgets:

Dazzle 14 (Auditory; Extra: Linked; Flaw: Action [Full]) [7PP]

Emotion Control 9 (Extras: Independent, Linked; Flaws: Action [Full], Limited [Fear Only], Range [Ranged]) [3PP]

Surge: Extra Standard Action

Full Action: Auditory Dazzle, Emotion Control [Fear]. (1d20+11=22) DC 24 Reflex Save, DC 19 Will Save.

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