Jump to content
Sign in to follow this  
Avenger Assembled

Imma Bee (OOC)

Recommended Posts

Would it be okay to have Doc start at the Freedom League HQ? Or do you want us all starting outside the place?

Share this post


Link to post

Best if he starts on the satellite if you want him at a League headquarters, since Freedom Hall is covered in bees! And if he'd been there, Doc Arch would have noticed something happening.

Share this post


Link to post

Dark Star:

Have an HP for roleplaying your complication.

You'll need it, because you just got shot pretty good. That's a DC 39 Toughness save (Rank 14 blast+5 Power Attack+5 Autofire) Eek!

Share this post


Link to post

With Improvised tools and Quick Change 2 Ace assumes a disguise of fluer as a free action.

He'll set his gadgets to Forcefield 7 (Impervious 3) (13 toughness Impervious 3 total)

Share this post


Link to post

Initiative (1d20+7=8)

Dok is not being particularly stealthy, yet, partly because he was 'ported in not fully prepared. But largely b/c he doesn't think Bee-Keeper's going to be a real threat.

He does have this, though, via his Gadgets:

Nullify 7 (all powers of an "electromagnetically-controlled insects" descriptor; Extra: Duration [Concentration]; Flaw: Unreliable [50/50 chance])

And switching tentacle-brains to Enhanced Wisdom (keep the eyes peeled & the mind strong!).

Share this post


Link to post

For her move action, Stesha will activate her Summon power and bring the trees to her assistance! Some of the trees, anyway.

As her standard action, she's going to stunt this off her plant control array and attempt to turn the bees against their foul master!

Mind Control 13 (Extra: Burst Area, Selective) (Flaw: Distracting) (Extras: Progression on Area x5)(44 pp)

Power Check roll 1d20+13=25

Share this post


Link to post

That gets all but six of them. They'll follow your command after your next turn.

The six bees:

Three of them are going to attack Doctor Archeville, as he's the only intruder they can see, and who they can hurt, who isn't Fleur.

Two of them Aid (an action they can't miss on), and the third stingsDoctor Archeville: DC 22+5 from Autofire is a DC 27 Fort Save to avoid Drain Dexterity 12.

One is going to stay adjacent to the Bee-Keeper.

The other two are going to gang up on 'Fleur de Joie' (aka, Ace) and try and grapple her, as they've been instructed by the Bee-Keeper to do so. One's going to aid the other: 27 That hits. That's a DC 55 Grapple check, which Ace can't beat.

IC post coming.

Share this post


Link to post

Fort save vs. Drain Dex Bee Venom (DC 27) (1d20+9=21)

Fails by 6, so he's down 6 Dex. Dex is now... 7 (-2).

Free Action: Groan in agony!

Free Action: Maintain Force Field

Standard Action: Reconfigure Gadgets

Strike 15 (Extra: Shapeable Area [General, 15 5-ft. cubes]; Flaw: Action [Full Round])

Descriptor: electrical arcs

Free Action: Extra Effort to SURGE!

Full Action: Target the three bees that attacked him; I'm fairly certain they're so big he can use all his squares to just cover them, with none left over.

DC 25 Reflex saves, then DC 30 or 22 Toughness saves.

Share this post


Link to post

And the complication comes up...AGAIN. ;)

So, shooting the bee holding 'Stesha', using:

Cosmic Energy Control 16 (Extra: Penetrating x15; PFs: Accurate x2, Affect Insubstantial x2, Improved Range x2 (Rank x50)

Power attacking for 5, all out attacking for same...

attack on Bee (1d20+8=16)

I don't know if that is a hit, but I'm spending the HP EVEN IF IT IS to make sure.

shooting Bee w/ HP (1d20+8=9)...that sucked. +10 = a 19

Spending ANOTHER HP to surge...

Cosmic Energy Control 16 (Extra: Penetrating x15; PFs: Accurate x2, Affect Insubstantial x2, Improved Range x2 (Rank x50)

Power attacking for 5, all out attacking for same...

Fire two! (1d20+8=28)

Share this post


Link to post

Stesha fights the Beekeeper's effort to counter her mind control! She is spending another HP because she is a poor roller!

She gets a 29!

Share this post


Link to post

OK, his attempt to counter Stesha's power fails. Have an HP for the Fiat anyway, Stesha.

So instead he shoots Dark Star with his Transform power! This is a ranged attack that will transform Dark Star into a Bee-Person! Except that Freedom Angel is interposing, so I have to roll for him.

And he fails! Hmmmm... He gets an HP for his heroic actions, but that won't save him

Share this post


Link to post

Standard action: Set Gadgets to Fatigue 14 (Knockout lipstick; Flaws: Requires grapple (or willing target ;)), Distracting; Power Feats: Subtle, Sedation, Incurable) [10pp]

Move action: Bluff (Trick?) Bee into carrying me up to the bee keeper ungrappled Skill mastery for a 34.

Share this post


Link to post
Sign in to follow this  

×
×
  • Create New...