Dr Archeville Posted August 29, 2009 Share Posted August 29, 2009 And there's me. Free Action to switch to Hellfire Control/Blast, Standard to attack, Move to take to the air. Take 10 on attack hits Defense 21; DC 26 Toughness save. Also, it looks like you forgot to mark down the VP you have Bel & Malice (for having guards still up). Link to comment
Geez3r Posted August 29, 2009 Author Share Posted August 29, 2009 Guard toughness save vs Bel's attack DC 26 (1d20+7=9, 1d20+7=26) Accidentally rolled 2 toughness saves, I'll just take the first so that guard keels over. There isn't much to see right now as the cloaking field is still up. Status Update: Bunker 1 - Destroyed by Ronin and Knievel. Bunker 2 - Being attacked by Belphegor. 1 guard still alive, generator and building are gone. Bunker 3 - Everything is dead, Malice is moving towards next objective. Bunker 4 - Being attacked by Vestigue. All guards dead, building is gone, generator is damaged. 47 -- Vestige -- Unharmed -- VP x1 29 -- Captain Knievel -- Unharmed -- VP x3 23 -- Ronin -- Unharmed -- VP x1 18 -- Belphegor -- Unharmed -- VP x1 12 -- Troops 1 -- Malice -- Unharmed -- VP x3 Link to comment
Dr Archeville Posted September 4, 2009 Share Posted September 4, 2009 Is it the troops' and Malice's turn? Link to comment
quotemyname Posted September 4, 2009 Share Posted September 4, 2009 Both Geez3r and Vestige just acted. Geez tells me he is working on his "big post" to update our progress very soon :) Link to comment
Geez3r Posted September 4, 2009 Author Share Posted September 4, 2009 Okay, here's the next section. First get a VP for completeing the first objective. Get another one for me being an evil GM. Helicopter Initiative (1d20+16=25) Tank Initiative (1d20-2=15) Battalion Initiative (1d20+6=12) War Mech Initiative (1d20+2=8) Also, as you might have surmised, I'm not actually going to run the 100+ soldier in the battalion. I'm using an incredibly simplified version of the mass combat rules. Each battalion is about 50 dudes, if you attack one of the groups, you effectively attack all of them, even if it's only single target. Also note: Multi-target and area of effect powers work wonders on the battalions. Part 2 Initiative (1d20+0=18) Link to comment
quotemyname Posted September 4, 2009 Share Posted September 4, 2009 initiative (1d20+13=14) Awww Link to comment
Dr Archeville Posted September 4, 2009 Share Posted September 4, 2009 Oooh, a 22 for Belphegor's initiative Link to comment
Geez3r Posted September 8, 2009 Author Share Posted September 8, 2009 Alright, let's get this party started. Part 2 Status Vestige - Unharmed - VP x3 Ronin - Unharmed - VP x3 Helicopters (3) Belphegor - Unharmed - VP x3 Malice - Unharmed - VP x5 Captain Knievel - Unharmed - VP x5 Tanks (5) Battalions (2) War Mechs (2) Vestige, you are now in a target rich environment, what do you do? Everything is considered a "heroic" character. Link to comment
Geez3r Posted September 13, 2009 Author Share Posted September 13, 2009 Avalon, you're up. Link to comment
Avalon Posted September 13, 2009 Share Posted September 13, 2009 Sorry about that. Been a bit busy. Would you guys mind if I attempt to wipe them all out now? Link to comment
Geez3r Posted September 13, 2009 Author Share Posted September 13, 2009 That would require a really, really, really big explosion. Do it. Link to comment
Avalon Posted September 13, 2009 Share Posted September 13, 2009 Stunting a perception area effect then. :D Link to comment
Avalon Posted September 13, 2009 Share Posted September 13, 2009 Power stunting Damage 10 (Alt Save-Fort [+1], Perception Area [+1]) Currently down to 2 VPs. Happy hunting guys. :D Link to comment
Geez3r Posted September 14, 2009 Author Share Posted September 14, 2009 Ya might want to change some of the particulars of that power stunt. The tanks, buildings and choppers are unmanned objects, they don't have Fortitude saves. Anyone inside of the buildings also has total concealment relative to you and are therefore not affected. Also, I'm guessing that from your description, the Sense Dependent part of this is Auditory in nature. Might I remind you that there are very loud alarms blaring throughout the compound, orders are screamed into radios, very loud war machines are being mobilized and many of your targets are several hundred feet away. Anyone who can't hear you over that din is not effected by the attack. Link to comment
Avalon Posted September 16, 2009 Share Posted September 16, 2009 How much area would a Rank 10 Burst Area Damage effect w/ ~10 ranks of progression cover? Link to comment
Dr Archeville Posted September 16, 2009 Share Posted September 16, 2009 100,000 feet (or 18.94 miles) radius. Link to comment
quotemyname Posted September 16, 2009 Share Posted September 16, 2009 Please tack selective on there ;) Link to comment
Geez3r Posted September 26, 2009 Author Share Posted September 26, 2009 Avalon, you still with us? Link to comment
Dr Archeville Posted October 9, 2009 Share Posted October 9, 2009 Though our Villains are all now NPCs, I see no reason we can't continue this non-canon tale. Link to comment
quotemyname Posted October 9, 2009 Share Posted October 9, 2009 agreed! half credit is half credit Link to comment
Geez3r Posted October 9, 2009 Author Share Posted October 9, 2009 Well as Avalon hasn't posted in a month I don't think he'll be joining us. How about you WM, still up for it? Link to comment
Geez3r Posted October 16, 2009 Author Share Posted October 16, 2009 Alright. Doc, quote, you still with us? I have yet to get a response from WM and I don't think Avalon is going to be coming back. If you want to do this, I'm still up for it, I just have to figure out a reason to take out about half of the combatants in one fell swoop. Oh wait, this is me we're talking about. :twisted: Link to comment
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