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Go For Broken (OOC)


Geez3r

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Okay for Bel there are 7 guards in range.

Guard 1: Natural 20 on both Reflex and Toughness saves = still alive

Guard 2: Pass Reflex, fail Toughness = Out

Guard 3: Pass Reflex, fail Toughness = Out

Guard 4: Fail Reflex, pass Toughness = Still Alive

Guard 5: Fail Reflex, Fail Toughness = Out

Guard 6: Fail Reflex, Fail Toughness = Out

Guard 7: Fail Reflex, Fail Toughness = Out

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On Malice's turn I All out Attacked 5, and Power Attacked 5, and took a 10 on my attack rolls. Used Indirect 3 and the 15,000ft cubic area of the Liberation Cannon to hit everything simultaneously.

New round. The guards will act on this round.

47 -- Vestige -- Unharmed -- VP x1

29 -- Captain Knievel -- Unharmed -- VP x3

23 -- Ronin -- Unharmed -- VP x1

18 -- Belphegor -- Unharmed -- VP x0

12 -- Troops

1 -- Malice -- Unharmed -- VP x2

Vestige is up.

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Wide open.

Status Update:

Bunker 1 - Being assualted by Ronin and Knievel. 1 guard still standing + X number of scientists with the generator + the generator itself

Bunker 2 - Being attacked by Belphegor. 2 guards still alive, generator damaged but operational, significant chunk of the building is gone

Bunker 3 - Being attacked by Malice. Massive Structural damage, 1 guard left alive, generator destroyed

Bunker 4 - Being attacked by Vestigue. All guards still alive, but the building is pretty much no longer there. Generator exposed but untouched.

Ronin is up.

47 -- Vestige -- Unharmed -- VP x1

29 -- Captain Knievel -- Unharmed -- VP x3

23 -- Ronin -- Unharmed -- VP x1

18 -- Belphegor -- Unharmed -- VP x0

12 -- Troops

1 -- Malice -- Unharmed -- VP x2

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Ok gonna use allocate a pp to All-out Attack. And then attack, using a combination of that and power attack. Still taking 10 cause its a minion.So my attack roll is 30. Attacking with twin Machine pistols which has autofire 2. So Damage is DC is 25 plus +1 for every point over Def....

lets see him live through that. 8-)

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Belphegor will activate his "Internal Infernal Combustion" power, giving him Impervious Toughness 10 (note: Sustained duration) and Penetrating Strength 7 (PFs: Accurate [+12 attack], Affects Insubstantial 2, Incurable, Takedown Attack 2)

And he's diving for the generator, Power Attacking for 5 (-5 attack, +5 damage), so he'll be at +7 to hit, doing +12 damage (DC 27).

Do I need to roll to hit it, or can I Take 10?

Also, are the guards near enough that, if the generator "falls," he can use his Takedown Attack to attack one or both of them?

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Huh. It appears as if I forgot that rule that if a minion rolls a natural 20, they're still out if they still fail. But rather than retcon the soldiers dead, those that have had minions survive their attacks via a natural 20 (Bephegor and Malice) all get a VP for my little boo-boo. Minions have actually saved against Ronin's and Knievel's attacks.

Doc, the generator has a total Defense value of 8, so you can take a 1 and hit. Takedown attack will not apply in this situation however. It will however be rather useful down the line.

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Woo-hoo, free Villain Points!

(I've a feeling we're gonna need 'em!)

EDIT: Bel's Toughness save for the one guard that successfully shot him: 21, fails by 4, so he's got a Bruise.

EDIT no.2: that's actually a 22, failed by 3 (results the same), due to the increases in effect for this adventure.

EDIT no.3: Since my damage was one point higher (due to higher Str which I forgot to figure in), does that affect the condition of Bel's generator? It appears to have failed its save by 9, so one more would tip it over....

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Status Update:

Bunker 1 - Being assualted by Ronin and Knievel. 2 scientists with the generator, generator is undamaged

Bunker 2 - Being attacked by Belphegor. 2 guards still alive, generator and building are gone.

Bunker 3 - Everything is dead, Malice is moving towards next objective.

Bunker 4 - Being attacked by Vestigue. All guards dead, building is gone, generator is damaged.

Captain Knievel is up.

47 -- Vestige -- Unharmed -- VP x1

29 -- Captain Knievel -- Unharmed -- VP x3

23 -- Ronin -- Unharmed -- VP x1

18 -- Belphegor -- Unharmed -- VP x0

12 -- Troops

1 -- Malice -- Unharmed -- VP x2

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