Tiffany Korta Posted April 17 Share Posted April 17 Power Attack on the prone psychic who tried to do the whammy on me. So +4 from them prone, and -2 for the power attack getting Attack Roll: 1d20+10+2=17. Oh how fickle the dice are on me! On the off chance it still hits that a DC 29 Toughness save. Link to comment
Thevshi Posted April 23 Author Share Posted April 23 Okay, two more bad guys will appear on screen, stepping into the hanger. One is unable to do more, as he had to get up from being pone. The other, Justicar Ca'lan, has a standard action, and will attack Justicar Vor'an, hitting with a 30. DC 25 toughness save: 14 about as bad as he can roll, so Vor'an is staggered and dazed. Updated initiative order Round Three 67 Velocity 1 HP (bruised, prone) 29 Yass’ir (unharmed, DC 27 toughness save on round 4 (due to secondary effect), prone) 26 Ghost 3 HP (Unharmed) 21 Hounds (3 telekinetic, 1 telepath all BOUND: one telekinetic bruised, staggered; 1 telekinetic Slowed and bruised 2 (round 2), 1 telekinetic bruised 2 and prone; telepaths bruised 2 and prone) 20 Boran Lieutenants (2 in hanger, both BOUND, 1 staggered, bruised and prone (on Vor’an), 1 staggered, bruised and Paralyzed (round 2)) 20 Hunters (5 in hanger,: Bound: 1 staggered, 1 bruised, 1 bruised 2 and slowed (round 2); one (unharmed), 1 bruised and prone) 18 Tal’gar (unharmed, prone) outside bridge 18 Gaian Knight 2 HP (bruised, prone) 17 Tough Aliens (2 outside bridge, prone) 16 Galvanic 3 HP (Unharmed) 14 Justicar Vor'an (Staggered, dazed) 13 Moon-Moth 3 HP (bruised 2) 13 Mare (not prone) 13 Traveller 0 HP (Unharmed) 13 Uqurks (Unharmed) 12 Justicar Ca’lan (Unharmed) 10 Artificer 1 HP (Unharmed, prone) 7 Patriot II 2 HP (Unharmed, prone) 6 Waymaker (unharmed) 5 Troopers (0 currently conscious in hanger, 6 in engine room, all prone) And @Dr Archeville Artificer is up! Link to comment
Dr Archeville Posted April 23 Share Posted April 23 My, my, how the tables have turned -- looks like it's time for Artificer to protect Justicar Vor'an! He's switching from Create Object to Illusion 10 (“holograms;” visual; PF: Progression 2 [25-ft. radius]), and filling the area with illusionary doubles of Artificer & Vor'an. Link to comment
Thevshi Posted April 23 Author Share Posted April 23 Okay, @Avenger Assembled Patriot is up! Link to comment
Avenger Assembled Posted April 27 Share Posted April 27 The Patriot spends a move action getting up, then she chucks a grenade at the remaining troopers. She'll use the Reverse Progression feat so it only affects where the troopers are, not her or Ghost. That's a Damage 10 area affect with the chemical descriptor, since she figures they might be protected against fire or ballistic effects with their space armor. Link to comment
Thevshi Posted April 29 Author Share Posted April 29 Okay, they all Fail the Reflex check to avoid the blast. And the all fail the toughness save and are out. @Avenger Assembled Link to comment
Thevshi Posted 20 hours ago Author Share Posted 20 hours ago Okay, nothing happening for the remainer of the round, so will move on to: Round Four 67 Velocity 1 HP (bruised, prone) 29 Yass’ir (unharmed, DC 27 toughness save on round 4 (due to secondary effect), prone) 26 Ghost 3 HP (Unharmed) 21 Hounds (3 telekinetic, 1 telepath all BOUND: one telekinetic bruised, staggered; 1 telekinetic Slowed and bruised 2 (round 2), 1 telekinetic bruised 2 and prone; telepaths bruised 2 and prone) 20 Boran Lieutenants (2 in hanger, both BOUND, 1 staggered, bruised and prone (on Vor’an), 1 staggered, bruised and Paralyzed (round 2)) 20 Hunters (5 in hanger,: Bound: 1 staggered, 1 bruised, 1 bruised 2 and slowed (round 2); one (unharmed), 1 bruised and prone) 18 Tal’gar (unharmed, prone) outside bridge 18 Gaian Knight 2 HP (bruised, prone) 17 Tough Aliens (2 outside bridge, prone) 16 Galvanic 3 HP (Unharmed) 14 Justicar Vor’an (Unharmed) 13 Moon-Moth 3 HP (bruised 2) 13 Mare (not prone) 13 Traveller 0 HP (Unharmed) 13 Uqurks (Unharmed) 12 Justicar Ca’lan (Unharmed) 10 Artificer 1 HP (Unharmed) 7 Patriot II 2 HP (Unharmed) 6 Waymaker (unharmed) 5 Troopers (none currently in the fight) Velocity will use her Acrobatics to Instant Up as a free action (she cannot fail the check), then will speed over towards Uqurks and Justicar Ca'lan and use her area attack to punch them both (full power attack -5/+5), getting a 29 on her attack roll. So DC 30 toughness saves: Uqurks: 36, so he is fine. Justicar Ca'lan: 24, bruised and dazed and knocked to the ground. Link to comment
Thevshi Posted 20 hours ago Author Share Posted 20 hours ago Okay, Yass'ir will also get back on its "feet" with acrobatics as a free action and attack Patriot, getting a 29 on its attack roll. @Avenger Assembled DC 26 toughness save, unless you want to spend a HP on increasing your dodge bonus (which would be just enough to make it miss). Also, it needs to make its save vs. the Secondary damage effect at the start of Ghost's turn: 32 so fine. @RocketLord Ghost is up! Link to comment
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