Thevshi Posted April 5 Author Share Posted April 5 Actually, looking at the rule for Trip again, I think YOU actually get +4 bonus for each size category the target is above medium (human) size. So you had +12 to your roll! (for a 29). It still just beats you with a 30 on its Strength check, so it almost worked! Link to comment
Thevshi Posted April 5 Author Share Posted April 5 Reposting for convince: Round Three 28 El Gato (Unharmed) 21 Kismet (Unharmed) 18 Cerebral 3 HP (Unharmed) 16 Starshine 4 HP (Unharmed) 15 Multi-Girl 3 HP (Unharmed) 15 Multi-Girl Duplicate (injured, bruised, dazed) 15 Copper Knight (Unharmed) 15 La Puma Negra 3 HP (Unharmed) 15 Bruiser (Unharmed) 14 Archer (Unharmed) 12 Neko 2 HP (Unharmed) 11 Jotunn 4 HP (injured, bruised) 9 Terminus Probot (Unharmed) 6 Network (Unharmed) 6 Omegadrones (15 attacking over 500’ away, caught in Neko’s obscure, 9 fighting group: 4 on ground, 5 airborne) 4 Cerebellum (Unharmed) @Tiffany Korta Starshine is up! Link to comment
Tiffany Korta Posted April 9 Share Posted April 9 Attack Roll: 1d20+8=20 on the big guy. If that does hit DC 23 toughness. Link to comment
Thevshi Posted April 9 Author Share Posted April 9 That does hit and bounces right off its Impervious. Multi-Girl will attack it, hitting with a 24, DC 27 toughness save: 21 Injured and dazed! Multi-Girl's duplicate will clear her daze. @Avenger Assembled Copper Knight is up! @MoonSimply La Puma right after. Still 9 Omegadrones in the area, 4 on the ground, 5 in the air. Link to comment
Avenger Assembled Posted April 10 Share Posted April 10 Owain is going to hold his action till it's Neko's turn, then the two of them will go together. Link to comment
Thevshi Posted April 10 Author Share Posted April 10 Okay. @MoonSimply La Puma is up! Link to comment
MoonSimply Posted April 10 Share Posted April 10 La Puma will dash in and use her claws (Of course) attacking with a 21. If hits, let go for the Takedown to try and hit another. Link to comment
Thevshi Posted April 10 Author Share Posted April 10 @MoonSimply Are you attacking the Omegadrone that is attacking you? Or something else. If the omegadrone, it fails its toughness save, so is down. (remember, the Omegadrones are minions, so you can take 10, you could even power attack to do more damage (as long as you can get a 14 to hit while taking 10). They are all spread out (as the PCs are spread out), so none are close enough for Takedown. Link to comment
MoonSimply Posted April 10 Share Posted April 10 Sorry, I forgot about all that. Yes, she's going to take out that one going after her. IC post coming soon today. Link to comment
Thevshi Posted April 10 Author Share Posted April 10 Okay, while waiting for Moon to post IC, will move forward with rolls. Bruiser leaps at the giant robot, All-Out-Attacking -2 def/+2 attack, and Power Attacking -2 atk/+2 dam. He just hits the robot, so DC 28 toughness save: 20, so again injured and dazed! (2 injuries on the giant robot now) Archer will move over near Daniel and ready an action to use his Trip arrow (with full Power Attack) and coordinate with Daniel to have Daniel try to trip it with his telekinesis at the same time so they get a combined attack. Then it will be Neko's turn @Avenger Assembled Link to comment
Avenger Assembled Posted April 13 Share Posted April 13 Okay, just lemme know when I'm up! Link to comment
Avenger Assembled Posted April 13 Share Posted April 13 Okay - Owain is going to open up another escape route for the nearby civilians - into the city's ample sewer system! Ain't comic book architecture grand? Let me know if he can't actually open the grate with his teeth - he is a very large dire wolf even if he doesn't have any hands. His STR is 22 (+6) in wolf form, so he's probably strong enough if he does get teeth on there! Neko will use her action for total defense; she doesn't need to spend one to maintain the all-senses obscure surrounding them. Link to comment
Thevshi Posted April 13 Author Share Posted April 13 Sure, Owain can get that torn open for his action. Link to comment
Thevshi Posted April 17 Author Share Posted April 17 Okay, need to keep this moving, so will skip Jotunn for now @TheAbsurdist Get me an action/roll when you can, for now you will tie up one Omegadrone. The probot will get its daze removed (HP to Multi-Girl), then attack the Multi-Girl duplicate lying on the ground still, Bruiser will Interpose: 14 That would have hit the duplicate, but won’t hit Bruiser, even with the penalty for his all-out attack. Network will arrive as a lightning bolt and arch through three of the flying Omegadrones with a Power attack (-2 atk/+2 dam), taking 10 to hit them. DC 27 toughness saves: all fail With one Omegadrone tied up with Jotunn, there are four others to handle. On the ground: 1 attacks Neko: 6 miss 1 attacks Copper Knight: 9 miss In the air: 1 attacks Archer: 14 miss 1 attacks Kismet: 25 a hit. DC 22 toughness saves: Kismet passes with a 23 Archer will take his held action to combined with Cerebellum: 20, which is a hit on the giant robot with his trip arrows. @Dracostern Daniel is up to try to make a combined trip attack with his telekinesis, need to roll an 18 on your attack roll to add +2 to Archer's trip attempt. Link to comment
Thevshi Posted April 17 Author Share Posted April 17 That hits, so +2 to Archer's trip attack: 27 The probot just fails with a 24 So with the help of the TK, the cables of the arrows tightly bind its legs and cause it to fall over! Link to comment
Thevshi Posted April 17 Author Share Posted April 17 Okay, that brings up: Round Four 28 El Gato (Unharmed) 21 Kismet (Unharmed) 18 Cerebral 3 HP (Unharmed) 16 Starshine 4 HP (Unharmed) 15 Multi-Girl 4 HP (Unharmed) 15 Multi-Girl Duplicate (injured, bruised, prone) 15 La Puma Negra 3 HP (Unharmed) 15 Bruiser (Unharmed) 12 Neko 2 HP (Unharmed) 12 Copper Knight (Unharmed) 11 Jotunn 4 HP (injured, bruised) 9 Terminus Probot (Injured 2, prone) 6 Network (Unharmed) 6 Omegadrones (15 attacking over 500’ away, caught in Neko’s obscure, 5 fighting group: 3 on ground (one fighting Jotunn), 2 airborne) 4 Archer (Unharmed) 4 Cerebellum (Unharmed) El Gato will Take 10 to attack the Omegadrone after Neko: it fails the save and goes down. Kismet will shot the one that just shot her: again with the -2/+2 power attack and taking 10 for a DC 24 toughness save: it also fails its save. @Tiffany Korta Starshine is up! Link to comment
Tiffany Korta Posted April 18 Share Posted April 18 Power Attack on the Big Guy Attack Roll: 1d20+6=25, DC 25 Toughness Save for them! Link to comment
Thevshi Posted April 18 Author Share Posted April 18 That unfortunately bounces off his 12 Impervious Link to comment
Dracostern Posted April 18 Share Posted April 18 Alright for Iris hmmm... Can I get a brief summary of where everyone/thing is? Link to comment
Thevshi Posted April 18 Author Share Posted April 18 Sure, The giant robot is currently lying on the ground and Archer order the big guy (Bruiser) and Multi-Girl to deal with it. (Starshine's power attack bounced off due to its high Impervious) There are 3 Omegadrones currently left in the area fighting the group. One tied up with Jotunn (which may go down if Absurdist ever posts his action from last round) and two others: one going after Owain, the other in the air. The other 15 Omegadrones are over 500' away and tied down by Neko's obscure. Link to comment
Dracostern Posted April 18 Share Posted April 18 Alright, and the Omegadrones can be effected by Mind Blast correct? Link to comment
Thevshi Posted April 18 Author Share Posted April 18 Yep, no roll needed, it is an autohit, and it will take one out, as it cannot make the Will save against it. Link to comment
Dracostern Posted April 18 Share Posted April 18 Alright, I'll do that then! Then after it falls to the ground, I want Iris to run over and pick up it's Pike. If possible anyway. Link to comment
Thevshi Posted April 19 Author Share Posted April 19 Okay, while we wait for Draco's IC post, Bernadette and her duplicate will go over to the giant robot and make an Aid Action attack (both will accurate attack -2 dam / +2 atk) Duplicate: 21 Multi-Girl: 16 Both succeed, which will give Bruiser a +6 on his attack on the giant robot. (the base +2, with an additional +1 due to Teamwork) @MoonSimply You are up! Link to comment
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