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Deviations OOC


RocketLord

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Spaceman: 20

Doctor Deviation: 9

Experimental Soldiers: 28

 

Well, went from rolling a 1 with the Doctor to a 20 with his soldiers, so... They're up.

I'll use Parker's new defensive stats so I don't have to remember what they were before, and consider that he doesn't have his Blast and Area Strength powers without stunting.

 

There's 8 soldiers active at the moment. They will go down to any damage due to their unstable nature, but they do not count as Minions and we cannot take 10 against them. 

 

The first four soldiers rush forward and attack, two vs. Baz, 1 vs. each of the others.

Attack vs. Baz: 9

Attack vs. Baz: 12

Attack vs. Timeout: 13

Attack vs. Spaceman: 25

That's a DC23 TOU save for Spaceman, rolling at: 20, so that's a bruise.

 

That means @Thevshi is up, once I do an IC.

 

28 - Experimental Soldiers x8 - Unharmed

21 - Timeout - 2HP - Unharmed

20 - Spaceman - 3HP - Unharmed

19 - Gamma Buzz - 1HP - Unharmed

9 - Doctor Deviation - Unharmed

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Timeout will try his Paralyze attack and hit all the soldiers and Doctor D (assuming they are all within 250' of him). But I doubt a 15 is going to do it. (on the off chance it does, DC 20 Will save)

 

Actually, decided to spend a HP to reroll: 23, much better.

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They're all within range for that, actually

Rolling for Soldiers: 19, 15, 10, 16, 22, 17, 14, 16 - 1 unaffected, 4 slowed, 3 paralyzed

Deviation: 27

 

Spaceman flies up into melee and punches Doctor Deviation: 10

And that's a miss.

 

@Supercape you're up!

 

28 - Experimental Soldiers x8 - 1 Unharmed, 4 slowed, 3 paralyzed

21 - Timeout - 1HP - Unharmed

20 - Spaceman - 3HP - Unharmed

19 - Gamma Buzz - 1HP - Unharmed

9 - Doctor Deviation - Unharmed

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You can get them all with that:

Reflex saves:

1x Unharmed save: 8

4x Slowed: 17, 14, 19, 10

3x Paralyzed Save: Autofail

Fort saves

1 that made the save: 11

7 that failed the save: 24, 24, 10, 9, 7, 9, 23

So that's the unharmed taken down, along with 2 slowed and 2 paralyzed, which means there's 3 experimental soldiers yet.

 

Doctor Deviation spends a move actions on getting 4 additional experiment soldiers out there, then a standard action to attack Spaceman: 18, that's a hit, for a DC25 TOU save.

Spaceman TOU save: 14

I'll spend a HP to reroll, cus I refuse to let a 1 stand: 28

 

Next round:

2 slowed and 2 unharmed experimental soldiers attack Timeout. First two rolls will receive a -1 to the actual roll for being slowed: 22, 18, 8, 23

That's 2 hits, so give me 2 TOU saves vs. DC21 @Thevshi

 

Then, 2 unharmed soldiers leap towards the roof next to Gamma Buzz, holding into it by slamming a fist into it, and attacks Gamma Buzz: 10, 19

That's 1 hit, so give me a DC21 TOU @Supercape

 

@Thevshi, you're up next, after your turn the 2 slowed and 1 paralyzed soldiers get to roll to recover.

 

28 - Experimental Soldiers x7 - 4 unharmed, 2 slowed, 1 paralyzed

21 - Timeout - 1HP - Unharmed

20 - Spaceman - 2HP - Unharmed

19 - Gamma Buzz - 1HP - Unharmed

9 - Doctor Deviation - Unharmed

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Okay, with the misses sorted, Timeout will again use his Paralyze AOE, moving if he has to so he can hit all hostiles in the room in the 250' area. He gets a 19 on the attack roll, DC 20 Will save it that fails.

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  • 3 weeks later...

That gets everyone:

Soldiers saves in order, last ones being the ones already affected: 14 13 17 11 27 19 16. That ends up with 5 being paralyzed and 2 being slowed

Doctor Deviation: 19

 

Give me an IC @Thevshi, then I'll follow up with Spaceman

 

28 - Experimental Soldiers x7 - 2 slowed, 5 paralyzed

21 - Timeout - 1HP - Unharmed

20 - Spaceman - 2HP - Unharmed

19 - Gamma Buzz - 0HP - Unharmed

9 - Doctor Deviation - Unharmed, Slowed

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