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Patriot II (PL 10/14) - AvengerAssembled


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Patriot II

 

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Power Level: 14 (built as PL 10; 217/233PP) 
Trade-Offs: -2 TOU/+2DEF, -2ATK/+2DMG ranged, +4ATK/-4DMG Unarmed
Unspent Power Points: 16

In Brief: Teenage sidekick turned Secret Service Agent turned undercover high school student turned America's hero

 

Alternate Identity: Ashley Tran, Special Agent (United States Secret Service) 
Identity: Secret? Ish? Depends on who you ask.
Birthplace: New Orleans, USA 
Occupation: Secret Service Agent, Superhero, Bodyguard, Patriot
Affiliations: The People of America 
Family: Phillip Tran [father, deceased], Mary Arbour-George [mother, living], William George [stepfather, living] Mary (1994), Cecilia (1997), Agnes (2001) and Phillipa (2003) [sisters, living], Jaycee Cahill (2002) [found family] 


Age: 29 (DoB: April 1992)
Gender: Female
Ethnicity: Eurasian
Height: 5'6"
Weight: 150 lbs
Eyes: Black 
Hair: Black naturally, typically dyed 

 

Physical Description: 

 

Ashley is short and round-faced, with big eyes and a smile that makes her look younger than her years. She's cut her hair recently into a undercut, both because it works better with the helmet and because she likes it. She has the muscular build of a born athlete, with the clear physical power many martial artists develop. She's built like an MMA fighter and moves like one. She speaks English with no particular accent, though her French and Vietnamese both have distinct American accents - the product from immersion daycamps designed to keep up her heritage. At work she wears a sensible blouse and trousers, in the field a leather jacket and denim. When she's having fun she has a wardrobe big enough for a wide variety of occasions. 

 

The second Patriot's costume looks considerably tougher than her predecessor's - which makes sense, given the higher degree of danger in the world. She wears a dark red and blue armored helmet complete with chin guard with white reflective lenses over the eyepiece. Her armored costume consists of a blue Kevlar tactical shirt, white stain-repellent trousers, and maroon gauntlets.  It's a look obviously inspired by the previous Patriot, with a few upgrades. She wears a brown leather bomber jacket over the top of the costume with an American flag sewn on the back and white star over the heart. (The white armored star over her left breast is the most armored part of the jacket and top, having learned that trick from the Raven.) Her feet are usually in black leather tactical boots.

 

She has bits of gear built into the costume, mostly around the bright red belt where she keeps her gear, complete with bright gold laser gun at her hip. (It doesn't work if taken from her, but it fools people into thinking it's the only thing she's carrying.) She has a collapsible shield built into the left arm of the costume, a white star on a badge-shape base. It's not necessarily an inspiring costume - but it's one that sends a strong message. 

 

Character History

 

Ashley's prior backstory behind spoiler text: 

 

 

Spoiler

 

Phillip Tran fled what had once been South Vietnam with his parents in the late 1970s, his family traveling through the Phillippines and Guam before their arrival in the mainland United States. They settled in New Orleans, with its heat, its French language, and its Catholic population. (His father had served in the South Vietnamese army and his mother was Hoa, an ethnic Chinese minority disliked by the new regime - they had ample reason to leave the country.) The Trans were determined that their son, only a small boy when they fled the country, would remember the nation of his birth and so taught him language, culture, and customs. When Philip was a young man, he did what his father had and joined the military - at eighteen, he enlisted in the US Army in 1989.

 

Phillip served his adopted homeland well, fighting in Operation Desert Storm before returning to New Orleans East to marry his high school sweetheart Mary Arbour in 1991. They were a mixed couple, but Mary was a good Catholic and fluent in French - the Trans had no complaints. They settled in New Orleans East, where Phillip's military service got him a job with the NOPD, patrolling the neighborhood where he'd grown up. Phillip and Mary became the parents of five girls [(Ashley (1992), Mary (1994), Cecilia (1997), Agnes (2001) and Phillipa (2003)] and did their best to balance both worlds - Ashley grew up hearing English, Vietnamese, and French spoken in the household and in both school and afterschool programs, worshiping at the local Vietnamese Catholic Church, and was honestly very happy. Her father doted on her and passed on his deep love of his adopted homeland, its people, and his chosen career - law enforcement.

 

Ashley loved her father and the neighborhood where she grew up - but unlike her father, she hoped to use service to others as a way up and out. Her way out, influenced by her dad's love for Clint Eastwood movies, was from an early age the United States Secret Service. Protecting the President, the symbol of American freedom, seemed like the coolest job in the world - she read about the long hours and thankless conditions, but she appreciated the need for sacrifice to get what you want. And what she wanted was the Secret Service and the Presidential Protective Detail. It would take years of training and study, especially since fate and genetics had given her a small frame that would make a lifetime of physical activity difficult. But she had the drive and the commitment to make it happen. 

 

But life had some curves to throw her way first. 

 

Ashley was thirteen when Katrina hit - thirteen when her father died. It was all very sad - a beloved local cop killed by a looter in the frantic days just after the hurricane, four little girls and one very pregnant widow left behind. She didn't believe it - despite what the outside media said, there weren't that many looters around, especially not in their relatively isolated neighborhood, and even those looters wouldn't shoot a police officer in the back for no reason anyone had ever been able to find. It didn't add up. But nobody wanted to hear it - especially not her grieving mother. A few months after her father's death, a month after her baby sister was born, her mother married one of her father's former partners - an Anglo man who was himself eager to get out of the damaged city. They moved to Lafayette, where her stepfather found a job as a campus police officer for the University of Louisiana - and Ashley made plans to get the hell out of town. 

 

When Ashley's powers first appeared on the Fourth of July, 2006, when Lady Liberty's appearance at the Lafayette, LA Fourth of July festivities ended with a certain teenager firing beams of golden light from her eyes and singing the National Anthem (an utterly mortifying experience that she is forever grateful took place just before the widespread adoption of the smartphone), Mary George almost didn't let her daughter go to Claremont even after the League helped keep the news of the "Copycat" out of the national news, and after the arrival of kindly headmaster Duncan Summers - not until it was made clear to her that the school was safe and that her daughter would be protected. 

 

When Ashley found out what the school was _really_ for, it wasn't hard for her to figure out what she wanted to do - she wanted to find the man who had killed her father! First came two years of hard training and discipline, learning everything she'd need to learn to be a superhero. What was a social life when there was work to be done? Maybe she studied too hard, and pushed her body to its breaking point - but what else was there to do? She had to find justice, even if no one else wanted to - or could. 

 

Ashley George's first time on patrol with the Raven changed her life. It was 2008 and she was sixteen, in her second year at Claremont Academy and honestly not sure if she wanted to be a superhero. She didn't have the flashy powers of many of her classmates, the first Next-Gen students like Bolt or Megastar, she wasn't a particularly outstanding student (though she did work hard, spending hours in the library every night), nor was she particularly happy in Freedom City, so far from her home in New Orleans. But the Raven saw something in Ashley she didn't see in herself - and so it was that 'Copycat' joined the Raven on patrol as an occasional sidekick. People who kept a close eye on Raven around the start of the current decade will remember Copycat in her full-face mask and cat-ears, the black and navy blue costume that she burned years ago. But never mind that. Ashley enjoyed adventuring alongside the famous hero, especially once she gained enough control over her energy-draining abilities to use them in the field - but truthfully she appreciated the private lessons more. 

 

She learned the Raven's "style-less" style of goju hand-to-hand fighting, learning how to take down men half again her size in hand-to-hand combat. She learned how to work a room and how to control a crowd with her voice and her eyes, letting darkness, mystery, and the occasional violent beating distract from the fact that she was just a petite girl whose superpowers generally didn't do much to make her bulletproof (except when she was fighting psychopaths who could punch through steel doors!) She learned other things too - Raven was Amerasian too and had also lost a parent to crime. Maybe it was their similarities that had drawn Raven to her - Raven wasn't much for talking. The problem was, after her senior year, Ashley wasn't one for listening - at least, not to Raven. Ashley George's break with superheroing began the spring of 2010; the day she caught the man who, ten years earlier, had murdered her father. 

 

On the one hand, it was incredibly satisfying. Raven and Copycat found the killer of her father in the spring of 2010, the culmination of two years of investigative work by the duo (both remotely and on-scene) that finally cracked after a lucky break. He made the mistake of fighting back when Raven crashed through his apartment door and Copycat through his window, and Copycat had the great pleasure of kicking him in the knee until he collapsed, then beating him into unconsciousness with the butt of his own shotgun. Ashley still lets herself go back to that moment when she needs something to get her blood pumping. 

 

On the other hand, it wasn't so satisfying at all.

 

Paul Dubois was a drug dealer and a criminal, a man who had turned to marketing zombie powder and Zoom to impressionable young people in Ashley's old neighborhood. He was a bad man and taking him down was a great thing. But he'd turned to crime as a way of paying for his own addiction to zombie powder, a downward spiral that earned him a death sentence in the spring of 2012 when he was convicted of murdering Phillip Tran, an NOPD officer who had come across him cleaning out one of his drug stashes while the storm hit. It was hard to ignore how superhumans had made him worse rather than better, how a man who might have been able to turn his life around had only sunk further into the muck because of the gods and monsters of the world. 

 

She and Raven started arguing more after that, arguing about superheroes and supervillains, about how much good the former actually did when they weren't stopping world-ending threats. In the end, it was no one great thing that drove apart hero and sidekick, no great crisis that either of the two born 'fixers' could have solved. When Raven kept Copycat at arms length, endless tests and trials and secret drills only taught Ashley that her mentor valued her costumed identity more than her real self - when Raven kept Copycat close, the hidden reality of the superhero world showed her the underbelly of the gods and heroes - the dimensional vibrations where supers had gone to war with humans rather than protecting them, the criminals turned heroes who laughed at justice for their crimes, the Grue and other monsters hiding among innocent people, the codenames and secret identities and the endless secrets kept from a general public that supposedly couldn't "handle the truth". 

 

When Copycat left the Raven's side after graduation, it was not on good terms - and she didn't look back. She had better things to do. When Ashley graduated from Claremont Academy in 2010, she had her diploma and her associate's degree both - having taken advantage of the school's early college program during her time as the "workaholic wallflower." After two more years, she had her bachelor's degree in criminal justice (and a minor in political science) from Our Lady of Holy Cross College. After a lifetime of repression, college had been a breath of fresh air - she'd gotten drunk for the first time and smoked weed while she was at it and had her first real boyfriend - at least until he found out she was serious about not wanting to stay in New Orleans and that she wasn't interested in getting married right now.

 

She had plans. First came three years (2012-2015) as a New Orleans police officer, wearing the star and crescent badge her father had died wearing, defending the New Orleans East neighborhood where she'd grown up. (Beyond her family ties, it's the largest American police force that doesn't ask questions about superpowers or vigilantism when you join - a legacy of the post-Katrina recruitment drives.)  Eurasian and female, she was part of a tiny minority on the force - but she'd already been through much worse than anything the boys in blue could throw at her. She enjoyed the work, enjoyed patrolling the streets and keeping people safe, but nothing about being back in her old neighborhood changed her mind about her desire to move out of it. Her mother, sisters, and step-brothers were settling in fine in Lafayette; there was nothing for her here but ghosts. 
 

The laws dealing with superbeings and federal employment are complex - something Ashley knew even before she filled out her application to join the Secret Service. She had the grades, she had the physical training, and she certainly had the experience. She had to be careful about how she wrote about that last thing (given that Copycat had much more training in criminal justice than Ashley George could ever admit to having) - but her three years at the NOPD, her fluent command of French and Vietnamese, along with glowing recommendation letters from her former supervisor, turned out to be just enough to make the grade. She was young (at 23, just past the minimum age) and not powerfully built - but she had what the federal government was looking for. Of course, she _also_ had the meta-gene.

 

With so many witnesses to her accidentally stealing Lady Liberty's powers as a teenager, and the extensive battery of first physical, then psychological tests she had to undergo once she admitted to having superpowers on a federal employment form, there was no hiding who she was. But she'd thought this through, and she made her case time and time again. Despite her powers she was all-too-human; and those powers could be tremendously useful as a government agent - she could shut down the powers of an attacking metahuman with a touch, and detect the hostile intentions of many different types of beings even before they attacked. Easy to overlook (albeit often mistaken for a teenager thanks to her youth, slight build, and rounded features), she could blend right into a group of agents until she had to go into action. 

 

The hard part was avoiding AEGIS. After the mandatory ten week AEGIS training course for metahumans working for the federal government, almost all of them wind up working for AEGIS in some capacity or another - but Ashley wasn't interested. Working with AEGIS would put her too close to the worst parts of the life she left behind, with its codenames and its secrets, and she wanted the best parts instead - the bravery, and the courage, and the principles, to risk your life for another because it was the right thing to do. 

 

As the first superhuman agent of the Secret Service, her promotions were fast-tracked - within certain limits. She was in her mid-twenties (and had only been an agent for a year and a half) when she was assigned to the White House, but only to manage the file room in the basement. She liked it there, only called 'upstairs' when the President was meeting with superhumans of some character or another (usually the members of the Dream Team), where she usually stood discreetly off to one side in her sunglasses and dark, conservative clothing, making sure that President Cahill (a man popular with his detail) stayed safe. She wasn't actually part of the Protective Detail - but it was still pretty damn good. 

 

Then came D-Day. 

 

On March 15, 2018, there was an incident at the White House. The general public is aware that all the radios and other electronic gadgets near the White House went dead, some of them permanently, for a good hour and a half. The Secret Service, Capitol Police, and other law enforcement agencies in Washington went on high alert that afternoon and the whole city went into lockdown for 24 hours. The general public believes that the incident was the result of a terrorist attack by robotic members of the Foundry - an attack foiled by the Secret Service. 

 

This is a lie. What really happened was that Jaycee Cahill nearly set the White House on fire. 'Sick in bed' with agonizing migraines, she was the source of the sudden 'radio black hole' that made it appear that every radio and other wireless signal in the White House had gone dead. In the process of being evacuated from the terrorist attack along with her mother and younger sister, it was she who generated an EMP powerful enough to keep Marine One from flying - and then in a sudden burst of microwave energy, emit a pulse powerful enough to nearly kill her family and Secret Service detail as their internal temperatures raised to dangerously high levels. It was Agent Ashley George, running at full speed across the White House lawn even as the grass began to smolder around the frightened teen (who had run, hands to the side of her head, from the landing pad on the South Lawn), who saved the day, grabbing Jaycee by her pressure points and holding her as she drained the energy that powered the teen's radiation. She saved the First Family, she saved her fellow agents, and she probably stopped the irradiation of a significant number of White House staff and tourists. 

 

And it was Agent Tran who was on point for the news of what had followed - about Jaycee's powers couldn't be turned off or suppressed, about how she needed to learn how to use them or she would die - and so would a hell of a lot of other people if she stayed in the White House. So what could they do? Could they really tell the world that the President's daughter had power enough, theoretically, to fry an entire city - power that had come from alien DNA that blood tests found in the President and his three daughters? 

 

There had to be another way. 

 

Ashley's not sure if this was the right way, though. She was desperately improvising when she reached out to Claremont on behalf of the Cahills, desperately improvising when she suggested a plan to both the President and to the former Raven - and it worked. Judy and Ashley Smith are refugees as far as anyone knows, from a world where the heroes failed and the Grue are everywhere, and the former is getting trained to be a hero while the latter watches her back. 

 

But how many lies is she going to tell? Have her efforts to save Judy only corrupted her? Has she served the country she loves so much - or has she made it worse? When she looks at herself in the mirror, she doesn't know who she is anymore... 

 

 

On the one hand, things are great now. Ashley Tran has come to terms with her relationship with her mother and her mother's husband, has found a new sister in her former protectee Judith Claudia Cahill, and even discovered things about herself she never really thought possible in the course of setting up a long-distance, no-strings-yet-but-maybe-someday relationship with a beautiful alien. She's even reclaimed her father's last name for professional purposes, something that fills her with quiet pride every time she thinks about it. She doesn't have to pretend to be a high school student anymore and that's really, really great! The fact that she can cuss, drink, and wear sexy clothing in public if she wants to makes her day. (When she dropped off Judy at college she sat in her car in the parking lot and cried, and then went to a sports bar and had a great time.)

 

On the other hand, things aren't so great. She never did really patch things up with Callie Summers, even if she will concede that the new Raven, his sidekick, and the time-traveling mini-Callie are all right. Hey, maybe she can buy her a drink one of these days...Getting stuck behind a desk at the Secret Service wasn't such a bad thing, but after a few months of inactivity she's eager to get back in the field - enough that this new offer of working with the Patriot Program sounds great. What's the worst that could happen? Finding out the program's candidate has gone mad? Finding out she has to take on the Patriot's legacy on her own because the government has damn few metahumans on its payroll? Symbolizing the nation that her grandfather fought alongside and that her father died protecting? 


Let's do this. 

 

Complications: 

Agent: Ashley is technically a sworn law enforcement officer, but doesn't act as such while wearing her costume except for her duties to protect the government. This is a complicated situation. 

Break: Ashley's complicated relationship with the Raven remains both a sore point and a point of pride. 

Copycat: Ashley isn't hiding her superpowers but she is keeping them to herself; she'll use them as a second resort rather than a first unless she needs to save a life. 

Duty: Being the symbol for an entire nation can be quite a task. 

Enemy: Baron Samedi's drug empire indirectly killed Ashley's father. Given the chance, she'll go for him - minus her duty to her nation

Forget-Me-Not: Ashley's powers, coupled with her undercover status, make it easy for her own identity to slip away. 

Lies: Ashley lied about how she'd developed her powers when she joined the Secret Service. 

Patriot: Ashley Tran really does love the United States of America and all it stands for.

Something Gay No Doubt: Ashley is still wrestling with this - and not out for the moment to the general public. 

Split Personality: Ashley's powers occasionally result in her copying certain mental traits of those whose powers she steals - this annoyance is one of the reasons she doesn't do it very often. 

We Get The Job Done: Ashley is the biracial daughter of a first-generation immigrant.

Whoops: The GM can within reason say she has been disarmed of some of her gear in combat. 

 

Abilities: 8 + 10 + 8 + 4 + 0 + 10 = 40PP

Strength: 18 (+4)

Dexterity: 20 (+5)

Constitution: 18 (+4)

Intelligence: 14 (+2)

Wisdom: 10 (+0)

Charisma: 20 (+5)

 

Combat: 16 + 16 = 32PP

Initiative: +5

Attack: +8 Base, +14 Unarmed

Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed

Grapple: +12

Knockback: -4/-3/-2 

 

Saving Throws: 6 + 5 + 10 = 21PP

Toughness: +8 (+4 Con, +2 Defensive Roll, +2 Costume)

Fortitude: +10 (+4 Con, +6)

Reflex: +10 (+5 Dex, +5)

Will: +10 (+0 Wis, +10)

 

Skills: 124R = 31PP

Bluff 10 (+15) Skill Mastery

Climb 1 (+5)

Craft (mechanical) 3 (+5) 

Diplomacy 3 (+8) 

Disable Device 8 (+10) 

Drive 1 (+6) 

Escape Artist 10 (+15)

Gather Information 5 (+10)

Intimidate 10 (+15) Skill Mastery

Investigate 3 (+5) 

Knowledge (Civics) 3 (+5) 

Knowledge (Galactic Lore) 3 (+5) 

Knowledge (History) 3 (+5) 

Knowledge (Tactics) 3 (+5)

Languages 4 (Chinese [Mandarin], French, Lor, Vietnamese, Base: English) 

Medicine 5 (+5) 

Notice 10 (+10) Skill Mastery

Pilot 1 (+6) 

Search 8 (+10)

Sense Motive 10 (+10)

Sleight of Hand 5 (+10) 

Stealth 10 (+15) Skill Mastery

Survival 4 (+4) 

Swim 1 (+5) 

 

Feats: 26PP

Attack Specialization (Unarmed) 3

Benefit 2 (Cult Hero [USA], Security Clearance) 

Challenge 2 (Fast Feint, Fast Startle)

Defensive Roll 1 

Dodge Focus 4

Equipment 1

Equipment 15 - from player reward

Evasion

Interpose 

Luck

Master Plan 2

Power Attack

Quick Draw (Draw)

Skill Mastery (Bluff, Intimidate, Notice, Stealth)

Sneak Attack

Startle

Takedown Attack

Ultimate Save (Toughness) 

Well-Informed

 

Equipment 1 

Grapple Gun: 5EP  

Speed 1 (10MPH) + Super-Movement 2 (Swinging, Wall-Crawling 1) 

 

Equipment 15 = 75EP

Patriot Headquarters -

Toughness: 15: Size: Gargantuan; Features: Combat Simulator, Communications, Computer, Concealed, Defense System [Laser Turrets], Fire Prevention System, Garage, Gym, Hangar, Holding Cells, Infirmary, Laboratory, Library, Living Space, Personnel [Government Agents], Power System, Power [Teleport 10, Extra: Affects Only Others] Security System, Workshop [25EP] 

Patriot Headquarters is technically just the AEGIS headquarters under the Freedom City Federal Building. It's not Ashley's favorite place to be; hard to relax around so many people like her. But it's where she first put on this uniform and it's where she actually reports to work most of the time. She is happy about the Lor-copied teleporter system built into the building, with enough range to reach DC in the event of a supervillain attack. Farside City. Or an orbiting spaceship.

 

Patriot Cycle (Vehicle) [25EP]

Size: Medium [0EP]; Strength: 20 [2EP]; Defence: 10 [0EP]; Toughness: +10 [5EP]

Features: Alarm 2 (DC 25), Computer, Communications, Disguise, Hidden Compartments, Nitro Injectors, Remote Control [8EP]

Powers:

Concealment 2 (normal vision, Flaw: Passive, Feat: Close Range) [3EP] 

Speed 6 (500mph / 5000ft per Move Action, Feats: Subtle) [7EP]

The Patriot Cycle really is a very nice motorcycle, Ashley has to admit. Modified with bleeding-edge hypertech and all-American power, it's the fastest thing on the road. She wouldn't take it directly into combat, not wanting to risk flying off at subsonic speeds, but it's definitely a nice ride. The red white and blue colors are only a little tacky; luckily she can turn them off if she needs to. 

 

Ashley's Boat- [25EP]

Strength 35; Speed 5, Defense 8, Toughness 9, Size: Huge; Features: Alarm [5; DC 40], Caltrops, Hidden Compartments, Living Space, Navigation System [2], Oil Slick, Remote Control, Smoke Screen; Powers: Impervious 4 

The general public is unaware that the Patriot gets away from it all on a perfectly nice, very secured little houseboat that she keeps tied up at a dock near Lonely Point. She means to keep it that way. 

 

 

Powers: 32 + 32 + 2 = 66PP

 

Device 8 (40PP, Patriot Costume, Flaw: Hard to Lose) [32PP] 

Gear Array 15 (30PP, PFs: Alternate Powers 5) [35DP] 

  • BE: Damage 10 ('stun' grenades, Extras: Area [Burst], Range [Ranged], Flaw: Limited [5 Uses Daily], PFs: Reduced Progression 9 [max 10 ft], Variable Descriptor 1 [ballistic/chemical/incendiary]) {30/30} 
  • AP: Damage 10 (laser guns, Extras: Range [Ranged], Penetrating 4; PFs: Improved Crit 2, Precise Shot 2, Variable Descriptor 2 [any energy]) {30/30}) 
  • AP: Dazzle 10 (pepper spray, visual and olfactory) {30/30} 
  • AP: Impervious Toughness 8 ('shields up') {8} + Damage 10 (just one laser gun, Extra: Range [Ranged], PFs: Improved Crit, Precise)  {8 + 22 = 30/30}
  • AP: Obscure 3 (gas grenade, visual and olfactory, 25 ft, Extra: Independent, Flaw: Range [Touch], PF: Precise) {10} + Damage 6 (bladed tonfas, Extra: Autofire 5, PFs: Extended Reach, Improved Crit 2, Mighty, Variable Descriptor 1 [bludgeoning/piercing/slashing])) {10 + 20=30/30} 
  • AP: Stun 10 (taser, Extra: Range [Ranged]) {30/30} 

Protection 2 [2DP] 

Super-Senses 3 (Radio [Accurate]) [3DP] 

35 + 2 + 3 = 40PP 

 

Container 6 (30PP, Power Thief, PFs: Precise, Subtle [Psionic]) [32PP]

Drain Wisdom 10 (Extras: Alternate Save [Will, +0], Sleep [+0]) {10} + Mimic 10 (50PP, All Powers At Once, Flaws: Saving Throw [Will], Tainted) {20} {10+20=30/30} 

 

Super-Senses 2 (Danger Sense [Mental], Uncanny Dodge [Mental], mutation) [2PP] 

 

 

Drawbacks: (-0) + (-0) = -0PP

 

 

DC Block:

Unarmed       DC 19/21 TOU 

Damage        DC 25/27 TOU 

Dazzle           DC 20/22 Fort/Ref

Drain/Mimic   DC 20/22 Will 

Stun               DC 20/22 Fort 

 

Abilities (40) + Combat (32) + Saving Throws (21) + Skills (31) + Feats (26) + Powers (66) - Drawbacks (0) = 217/233 Power Points

 

Edited by Thevshi
+1pp for March 2022
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You're short-changing yourself a bit on skills; double-check the ability bonuses that should be on Disable Device, Gather Information, Investigate, and Search. I also only count 123R of skills.

 

I only count 26pp of feats.

 

You've bought 66pp of powers, but you've noted it as 65pp, which puts you over-budget.

 

You have paid for 5 APs and have only made 4 APs.

 

Stun grenades probably do not carry ballistic/incendiary descriptors, and wouldn't normally be a Damage effect; are these just grenade grenades? It's also worth noting that as-built, the grenades in question have a range of Touch and can only be used at point-blank.

 

The (bladed?) tonfas are under-capped at +10 damage and +8 attack bonus. I trust you to make good use of them regardless, goodness knows you know the game well enough, but it's worth pointing out. It's probably worth a complication that they can be disarmed, since they aren't their own device but could reasonably be removed mid-combat.

 

 

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