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PL10/12 Mirror Knight


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Mirror knight

Power Level: 10 (12) (180/180pp)

Unspent Power Points: 0

Trade-Offs: -2 defense/+2 toughness

In Brief: An actor with the power to access and manipulate the Mirror dimension.

Catchphrase: (Optional):

Theme: (Optional): 

 

Alternate Identity: Jonathan Rorrim  (Secret)

Birthplace:  Manchester, England

 

Residence: Downtown Freedom city; Theatre District

Base of Operations: Earth

Occupation:  Aspiring Actor

Affiliations: 

Family:  Only child, Parents Deceased (Killed)

 

 

 

Description

Age: 39 (DoB: 12 October, 1981)

Apparent Age:

Gender:  Male

Ethnicity: Caucasian

Height:  6'2"

Weight:  150lbs

Eyes:  Brown

Hair:  Dark Brown

 

Tall and of slender build Jonathan keeps a well kept beard and mustache at least when his roles do not require a clean shave, though he keeps the theatrics to his work and "Side gig" he is not above allowing himself the occasional small flamboyance such as broaches or particularly ornate tie pins or belt buckles in his selection of otherwise unremarkable suits, on more casual occasions he can usually be seen in a striped shirt and a pair of black jeans, swapping his smart black shoes for a pair of comfortable canvas sneakers often with some out of place accessory to draw attention and invite curiosity.

 

His hero costume, though made with function in mind primarily also bears a few little touches of his eccentricity, a black morphic molecule undersuit topped with mirrored ballistic glass breastplate, shoulder pads, gauntlets and boots, complete with a featureless helmet of the same material, a purple cape held in place with polished silver clasps and a belt from which several smaller, detachable mirrors hang, each framed with a baroque patterns and bearing various stylized symbols carved or embellished into their surfaces.

 

 

 

History

Ever Since he was a small child all Jonathan dreamed about was the Stage, the child of middle class parents who dismissed his aspirations as frivolous he remained undaunted, partaking in every school and community play that would have him, be it as a hero, villain, extra or stage hand, absorbing every bit of information and technique he could, determined to stockpile skill and tallent that couldn't be ignored or passed over without a second glance.


As he got older and his parents support of his schooling withered away in favor of urging him to find a job with security he gritted his teeth and planted his feet, taking on whatever jobs he could to fund his dream of one day starring in a west end production, dragging himself through workshops, lessons and half a dozen different part time jobs by his bootstraps he even went so far as to emigrate to America in pursuit of his dreams after scrimping and saving what he could to fund the move.

 

All his hardwork and perseverance paid off, he was offered the lead role in MacBeth, even going so far as to attempt to rebuild the bridges he had burned with his parents in his choice to pursue his dream single mindedly what happened that night perhaps escalated  his already superstitious nature to where it is today.

 

It couldn’t have been more beautiful at the start, there he was on stage, in the eyes of hundreds of people in the starring role of one of the most famous plays ever written, his parents amongst them their faces softer and more accepting of what they saw than they had ever been before.

At the final line of the Final scene of act 1 Disaster struck, bursting forth like rain and lighting from a swollen storm cloud as the world of rapt silence and darkness in the theatre became Dazzling light and deafening roar, before settling into a blur of fire, smoke and screaming.

 

Spoiler

Unbeknownst to Jonathan the Attack on the theatre that killed his parents as well as every member of the audience and cast but himself was perpetrated by none other than “The man in the mirror” who is in fact an alternate version of himself that occasionally bedevils him even to this day, the alternate self has become insane with rage, pain, turmoil and jealousy at being the only time line where not only did his dream shatter but he also failed to emigrate to america and rebuild the strained relationship with his parents as revealed by his evolving powers to see into and through the pandimensional morphic realm of reflections that link all mirrors across the multiverse he now lashes out at other versions of himself in a deranged attempt to make his “reflections” match his twisted self 

 

When he next awoke he was in a hospital bed, bleary and weak from the ravages of the wreckage of what was once the Crossroads theatre company, the sole survivor of whatever occured that night.

Taking time to grieve his loss and bury his parents in their hometown of kent he found himself in deep melancholy coasting on his meger inheritance and the Insurance payout.

All in all it seemed like the end, his dreams beauty had brought pain and disaster into not only his own life but the lives of many others and this sullied grace lead him down a deep well of depression and wine

It was in a drunken stupor he first utilized his powers, accidentally reaching into a mirror to grab the reflection of his half empty bottle of red wine and actually managing to do so instead of smashing it and bloodying his knuckles on the shards of shattered silvered glass.

He spent the next few days experimenting with his newly discovered ability sobered by the opportunity he had been given, now with this power he could attempt to pursue justice for those who died that dark day.


Personality & Motivation:

A true Lover of the Arts, Romanticist and feminist; Jonathan rorrim is motivated by his desire to make the world a more beautiful and righteous place where good triumphs over evil no matter how much suffering is required to vanquish the villain.

The hardships he has endured have not hardened his heart with scars but made him even more empathic to others suffering.

His primary reason for taking up the mantle as a costumed hero is to find justice for those who died on the night of his big debut.

 

Powers & Tactics:

Jonathan’s powers are based on his ability to access and manipulate the stuff of the mirror dimension, a pandimensional liminal space that connects all reflective surfaces across eternity and infinity, it is an eagerly morphic plane that readily creates copies of what it is explosed to able to channel energies and matter from these realized reflections at his whims, defract energies across dimensional barriers into focused beams of destructive energy and even materialize quasi-matter he calls “dimensional mirrors”.

 

Hardly the most impressive physical specimen jonathan relies (some would say, depends.) on his powers to make up for his deficiencies, he sees no reason to overpower enemies when he can outwit them, letting weaker attacks simply reflect back unto his agressors, creating near numberless dimensional mirror matter copies of himself to help him evade blows or in more extreme cases allow foes to fruitlessly attempt to battle his Looking glass knight, an indestructible entity made from the very dimensions matter itself, albeit one with no will of its own and puppeteered by Jonathan inserting his own reflection into the silvery construct.

 

 

Power Descriptions:

Jonathans powers mostly involve the manifesting of a silvery quasi-matter that freely shifts between all states of matter on a whim, from a silvery solid or liquid to a scintillating mist. The energies at his command are a prismatic blend of all colours in the visual light spectrum (and even those not in the range of normal human vision.) or mimicked energies and phenomena from across the multiverse

 

 

 

Complications:

Superstitious: Jonathan Is deeply superstitious particularly about mirrors now that his powers have awoken in him the GM may award a hero point if these beliefs (true or not) force Jonathan to take a less than optimal approach to situations or cause him to waste time or reveal his presence with frivolous “counter curses” for the perceived ill omens he encounters.

 

The Man In the Mirror:  For reasons unknown to Jonathan he finds himself occasionally bedevilled by a being from within the mirror dimension that seems driven to cause him as much pain and suffering as it can in a given situation, its appearances as sporadic but always vindictive and highly driven. The GM may award a hero point if the Man in the Mirror manifests either to attack or otherwise thwart or bedevil  Jonathan by destroying evidence, stealing items of importance or kidnapping civilians or even taking the occasional sneak attack on him when he is too distracted to properly defend himself near a reflective surface.

 

Not Actually Magic: Despite his chosen Nom de Plume Jonathan’s powers are not actually based on or in the arcane arts at all, his flamboyance and theatrical ways do little to dissuade others from believing the contrary, some magically inclined parties have taken offense to him as a charlatan demeaning their art, way of life and even systems of belief with his unintentional façade. The GM may award him a hero point if he draws the Ire of a villainous spell caster or his reputation sours the disposition of neutral parties or even would be allies, making them require a “show of good faith” if they are even willing to work with him at all.

 

Not a Vampire Either!: To make full use of his powers Jonathan is forced to banish his reflection to avoid it impeding his interactions with the mirror world, this has lead many to believe he may in fact be a vampire, that he can walk around in the day and is unbothered by the usual foils that restrain such creatures leads them to assume he is a particularly powerful vampire and leads would be hunters to jump straight to the beheading and stake through the heart methods of dealing which such creatures, which are oddly as effective at killing and harming humans as vampires. The GM may award a hero point if the rumors of his vampirism leads would be hunters, slayers or even uppity usurpers looking to grow their own abilities to make attempts on his life or if he finds himself drawn into the complicated politics of the so called “night life.”

 

Abilities: 0 + 4 + 4 + 0 + 4 + 8 = 20PP

Strength: 10 (+0)

Dexterity: 14 (+2)

Constitution: 14 (+2)

Intelligence: 10 (+0)

Wisdom: 14 (+2)

Charisma: 18 (+4)


 

Combat: 8  + 6 = 14PP

Initiative: +10

Attack: +4 Melee, +4 Ranged Example: +10 Mirror Dimension Nexus

Defense: +8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed

Grapple: +4

Knockback: -1/-11 (w/Forcefield)


 

Saving Throws: 4 + 6 + 8  = 18PP

Toughness: +2/12 (+2 Con, +10 Forcefield)
-Impervious: 10

Fortitude: +6 (+2 Con, +4)

Reflex: +8 (+2 Dex, +6)

Will: +10 (+2 Wis, +8)


 

Skills: 80R = 20PP

Acrobatics 8 (+10)
Bluff 8 (+12)

Diplomacy 6 (+10)
Escape Artist 12 (+14)SM
Intimidate 6 (+10)
Language 4 (native: English, French, Russian, Spanish, Latin)
Notice 8 (+10)SM
Perform (Acting) 4 (+8)
Perform (oratory) 4 (+8)
Sense Motive 8 (+10)SM
Stealth 12 (+14)SM

 

Feats: 15pp
All Out Attack
Fast Task (Feint)
Dodge Focus 5 
Improved Initiative 2
Luck 3
Power Attack
Skill mastery 1 (Notice, Sense Motive, Escape Artist, Stealth)
Uncanny Dodge (hearing)


Powers: 20 + 49 + 24 = 93PP

 

All Powers possess the Mutation Origin Descriptor

 

Forcefield 10 (Dimensional Mirror Field; Extras: Impervious) [20PP] (Dimensional, Mirror)


Mirror Dimensional Nexus 21.5 (43PP Array; Feats: Alternate Power 6 )[49PP] (Dimensional,Mirror)
 

  • Base Power: Blast 10 (Dimensional Refraction Blasts; Extras: Auto-fire, Feats: Accurate 3, Affects Insubstantial 2, Indirect 3, Improved Critical 2 (Dimension refraction blast), Precise,Variable Descriptor 2 (Dimensional)) {43/43} (Variable Descriptor 2: Dimensional)
  • Alternate Power: Damage 10 (Dimensional Refraction Storm; Extras: Auto-fire,Area (shapable; Targeted 10-250 5x5x5 cubes) Feats: Accurate 3, Indirect 3, Precise, Progression 4 (area x 25), Variable descriptor 2 (Dimensional)) {43/43} (Variable Descriptor 2: Dimensional)

  •  Alternate Power: Move Object 10 (Looking Glass Knight;  Extras: Damaging; Feats: Accurate 3, Affects Insubstantial 2 Indirect 3,Precise, subtle 2 Variable Descriptor 2 (Dimensional) {43/43} (Variable descriptor 2: Dimensional)

  • Alternate Power: Deflect 8 (Mirror Barriers; All Ranged Attacks Extras: Reflect, Redirect) {40/40} (Dimensional Mirror)

  • Alternate Power: Snare 10 (Mirror Prison; Feats: Accurate 3 Extras: Backlash, Regenerating){43/43} (Mirror Dimension)

  • Alternate Power: Paralyze 10 (Reflection Binding; Feats: Progression Area 3 (x10)  Extras: Range (ranged), Area (shapeable; 10-100 5x5x5 ft cubes, General)) {43/43} (Mirror Dimension, Reflections)

  • Alternate Power: Teleport 9 (road between reflections; Extras: Accurate, portal ; Flaws: Medium (Reflective Surfaces); Feats: Easy, Change velocity, Subtle 2;) {40/43} (Dimensional, Mirror)


Mirror Matrix 10 (20PP Array; Feats: Alternate Power 4 )[24PP] (Dimensional, Mirror)

  • Base Power: Enhanced Extra 20 ( "Mirror Armour"; Adds Reflective 2 (All) to Forcefield 10){20/20} (Dimensional, Mirror)
  • Alternate Power: Immunity 20 ("Energy Defraction" immunity (Electromagnetic Energy and radiation (Very Common Descriptor)Extra: Duration (Sustained)){20/20} (Mirror, Dimensional)

  • Alternate Power:  Insubstantial 3 (Energy; Light ; Feats: Subtle; Extra: LinkedImmunity 2 (suffocation (all);Extra: LinkedFlight 1 (10mph 100ft a round; Extra: Linked)

  • Alternate power: Obscure 5 ("Mirror Maze Haze" Affects All sense Types; Extra: Selective Attack Flaw: Range (Touch)) {20/20}

  • Alternate Power: Concealment 10 ("Self reflection"; Concealment from All Senses Except Tactile Extras: Affects others  Flaws:  Miss chance Only) {20/20} (Dimensional, Mirror)

     

 

DC Block 

Attack

Effect

Range

Save

Dimensional Refraction Bolt

Damage

100ft

DC25 Toughness (Staged) +autofire

Dimensional Refraction Storm

Damage

Touch

DC25 Toughness (Staged) + Autofire

Looking glass Knight

Move Obj/damage

100ft

DC25 Toughness (staged)

Mirror Prison

Snare

100ft

DC20 Reflex

Reflection Binding

Paralyze

100ft (10 5x5x5ft cube Area)

DC20 reflex and DC20/15 Fortitude

Unarmed

Damage

Touch

DC15 Toughness (Staged)


 

 

 

Totals: Abilities (20) + Combat (14) + Saving Throws (18) + Skills (20) + Feats (15) + Powers (93)Drawbacks (0) = 180/180

Edited by Exaccus
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  • Exaccus changed the title to PL10/12 Mirror Knight

Combat

You've bought 14pp of stuff in the Combat section, but the final power point tally lists it at 16. This is a good thing, since the tally as-written would actually add up to 182pp, and be over-budget. At 14pp, you should hit 180pp exactly.

 

Powers

The formatting on the arrays has gone a little off - looks like the base powers have escaped!

 

Some of the powers appear to have their bolding bleeding out across the power, too, which makes them hard to read at a glance; may want to clean that up while you're in the neighborhood, for the sake of your GMs.

 

What does "Dimensional" mean as a variable descriptor? What kinds of descriptors would you draw on there?

 

The base Blast power in the big array tallies to 42pp, as I read it; please double-check and let me know if I've done the math wrong there.

 

I'm not familiar with the 'Reflect' power, and couldn't find it in the core book or Ultimate Power; there's Deflect, which has a reflection option, and there are green chapter powers like Reflection Field, but it's not clear what you've built here. Or I just missed it! Which happens.

 

I believe the Snare power would cost 43pp, not 40; still within budget, but the true price should be tracked. Makes life easier for future edits.

 

It's a little nit-picky, but while you're in the powers section, "Linked" is not a power. That should be three powers, all in the same slot, which each have the +0 Linked power feat.

 

Concealment should note that it does not cover Tactile senses (as Concealment never covers Tactile).

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Edits made!

 

The dimensional descriptor is meant to reflect (haha) that the matter and energy he summons is infact not truly what it looks and behaves as, it is the mirror dimensions copy of it made from its own strange make up and effects that mess with dimensions such as travel powers and immunities or nullifies will interact with it even if they wouldn't normally so you can be immune to fire or dimensional effects to nullify a dimensional firebolt or immune to your own powers to no sell a summoned duplicate of yourself using a power on you.

 

So as long as it exists somewhere in the universe, has a reflection(near a reflective surface and sufficient light) and isn't multiversally singular or truely unique or some other way of saying the only one in the multiverse he can call on it or use the dimensional matter/energy/mass of the mirror dimension for various spatial effects. such as refracting energies and reflecting incoming attacks when they hit his barriers

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