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Pirates Initiative: 23

 

There's a ship above.

There's 4 pirates on the ground that's appeared from the cannonballs, and the cannonballs are still glowing.

Anyone that went with Pan on the trip to the Danger Research Facility in Spring 2019 (or have been told about that or the cannonballs by Pan or anyone on that trip) might remember that these cannonballs work as portals and will keep bringing in more pirates until they're destroyed.

 

@KnightDisciple is up

 

28 - Thunderbird - 2HP - Unharmed

25 - Forever Boy - 6HP - Unharmed

23 - Angelik - 3HP - Unharmed

23 - Sky Pirates

14 - Crystal-Gazer - 2HP - Unharmed

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Thunderbird is going to burn an HP to cover the fact that he's taking an extra Move Action...

 

Move Action: Fly at top speed to a point a little ways past the pirate ship. He's using his Power Reserve fully to Flight, so that gives him Flight 7 aka 1000mph.

Free Action: Switch his High Flier Array to this power:

AP: Damage 10 (Extras: Area [General, Burst], Linked [Dazzle], Flaws: Action [Full Action], Tiring, Power Feats: Progression 10 [Area, Max 20 mile radius) [15PP] + Dazzle 10 (auditory and visual, Extras: Area [General, Burst], Linked [Damage], Flaws: Action [Full Action], Range [Touch], Tiring) [10PP] (Electricity/Lightning, Sonic) (Borealis Burst)

Full Round Action: Activate Borealis Burst, but keep the Radius such that it encompasses the pirate ship and any guys hanging off ropes, but does not reach the ground or hit nearby skyscrapers. 

I believe that's a DC 20 Reflex save for half damage on the DC 25 Toughness Save, as well as to determine if they are Blinded and Deafened. 

 

I'll worry about the Tiring later. 

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Reflex for Area for the Ship: 14

Ship TOU save: 21

The ship cannot be blinded or deafened.

 

Reflex Save vs Area for the Crew: 25

TOU Save for Crew: 13

The crew is dazed.

Reflex Save vs. Dazzle: 22

 

---

 

Pan uses Quick Change to get into his costume.

Move Action to Fly to one of the canonballs, Standard Action to attack with Forever Weapon in the shape of a hammer: 19

Cannonball TOU save: 22 vs DC27

The cannonball is destroyed.

 

---

 

Current status: Micah is in the air by the Sky-Pirate ship and has damaged it, while blinding and deafening the crew.

Pan has destroyed a cannonball with a teleport gate on the ground.

4 pirates are on the ground.

 

@Avenger Assembled is up

 

28 - Thunderbird - 1HP - Unharmed

25 - Forever Boy - 6HP - Unharmed

23 - Angelik - 3HP - Unharmed

23 - Sky Pirates

- Ship: Injury (x1)

- Ship Crew: Bruise (x1), Dazed (1 rnd)

- Pirates on Ground (x4): Unharmed

- Teleport Gate Cannonballs on Ground (x2): 1 destroyed, 1 unharmed

14 - Crystal-Gazer - 2HP - Unharmed

Edited by RocketLord
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Angelik flies up onto the deck of the ship. 

She switches her array to Enhanced STR and punches the mast. It's a big immobile object so I don't think she needs to roll? 

She'll Power Attack for +2.

That's DC 25+2+2+2 from Super-Strength vs. an immobile object. 

That's a DC 31 Tou check for the ship. 

If you just have it take 10 as an object, it'll get 22 and fail by 9 but that's up to you RL. =D 

 

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