RocketLord Posted August 19, 2020 Share Posted August 19, 2020 (edited) OOC for this. @Cubismo @KnightDisciple Edited January 28, 2021 by RocketLord Link to comment
KnightDisciple Posted August 20, 2020 Share Posted August 20, 2020 Tagging, will try to post IC soonish. Link to comment
RocketLord Posted September 1, 2020 Author Share Posted September 1, 2020 Alright, let's see some Stealth rolls once you enter. Charlie goes Skill Mastery for a total 25. Link to comment
Cubismo Posted September 9, 2020 Share Posted September 9, 2020 Arrow's also gonna use Skill Mastery to get a 20 to her Stealth check. Link to comment
RocketLord Posted September 10, 2020 Author Share Posted September 10, 2020 @KnightDisciple can you give me an IC post and a Stealth before I describe what's inside in a GM post? Link to comment
KnightDisciple Posted September 10, 2020 Share Posted September 10, 2020 Sorry about that. Been one of those weeks. Stealth Roll: 21. Really need to update his sheet eventually... Link to comment
RocketLord Posted September 14, 2020 Author Share Posted September 14, 2020 Rolling a combined Notice for now: 13 Nobody noticed for now. Let's see some Initiative rolls for the infiltration phase, now that the action begins. Nevermore: 6 And Charlie's obviously letting Arrow take the lead here. Link to comment
RocketLord Posted September 14, 2020 Author Share Posted September 14, 2020 (edited) And to make it a bit easier, here's a map of the building as you can see it so far. Remember Bowman counted at least 12 enemies, so far you've got eyes on 9-10. The x's are enemies. The grey boxes on the ground floor are containers. You're currently in the office on the first floor. Which is the second floor, the one with the catwalks. Because I went with the weird Danish floor numbering where we go ground floor, 1st floor, 2nd floor, etc. Edited September 17, 2020 by RocketLord Link to comment
Cubismo Posted September 15, 2020 Share Posted September 15, 2020 (edited) Arrow's Initiative Roll: 19 Edited September 15, 2020 by Cubismo Link to comment
KnightDisciple Posted September 15, 2020 Share Posted September 15, 2020 Raven Init Roll: 20. Link to comment
RocketLord Posted September 16, 2020 Author Share Posted September 16, 2020 Initiative roll for the criminals: 16 20 - Raven - 3HP - Unharmed 19 - Arrow IV - 3HP - Unharmed 16 - Criminals - 3x visible on walkways, 6-7 visible under skylight 6 - Nevermore II - 3HP - Unharmed @KnightDisciple is up Link to comment
KnightDisciple Posted September 17, 2020 Share Posted September 17, 2020 Hm. I think Raven will take a round to: -Configure his Gadgets to this:Electroshock Gauntlets Stun 10 (Extras: Linked [Martial Arts] Flaws: Daze) [10PP] (Electricity) -Move up to the door on the North of the Office and carefully turn the handle to open it slightly. Aka, no longer latched, but it's still basically closed. -Stealth Check: 22. We'll call that his turn; prepping himself for combat, and clearing the way for the others to more easily move out. Link to comment
RocketLord Posted September 17, 2020 Author Share Posted September 17, 2020 Notice by guard directly to the North of the door: 21 So close, but didn't make it. Link to comment
Cubismo Posted September 18, 2020 Share Posted September 18, 2020 Arrow will burn a Hero Point to add a new Alternate Power to her Device/Trick Arrow Array. Stun 4 "Injector Arrows" (Extras: Range [Ranged], Sleep [+0]; Feats: Improved Critical 2 [18-20], Subtle 1) [15] (Piercing, Poison) Move Action: Go forward from wherever she was in the office and fully open the door she she can have a clear shoot of the dude directly north of said door. Standard Action: Attacking aforementioned dude north of the door with the above subtle Stun 4 power. I got a 30 on attack and a crit to boot! With the crit, that's a DC 19 vs. Fort for the north X. Not sure if it's a surprise attack as well. If needed, the Stealth Check is 27. Link to comment
RocketLord Posted September 22, 2020 Author Share Posted September 22, 2020 (edited) Fort save: 3 He's unconscious. Notice 15 for the other two thugs to notice him falling: 20 11 Nevermore moves around Arrow and to hide behind the railing so the guy to the East can't see him, then throws a stun ravenrang: 23 That's a hit, Fort sav vs. DC18: 17, he's dazed. @KnightDisciple is up. Edited September 22, 2020 by RocketLord Link to comment
KnightDisciple Posted September 23, 2020 Share Posted September 23, 2020 Was going to do this yesterday but Unseen Servant was down for a bit, then I got sidetracked.... Raven is going to move to the East guy quietly and try to punch him with his stun-gauntlets. Stealth: 32. Melee Attack: 23. I'm guessing that's enough to hit him. That'll be a DC 24 Toughness save vs the punch damage, and a DC 20 Fortitude Save vs the Stun effect (limited to Daze). Link to comment
RocketLord Posted September 29, 2020 Author Share Posted September 29, 2020 He can't spot that stealth, and that's a hit. Can't make that save either, so he's KO'ed. That leaves just the dazed thug that's standing over the fallen thug to the North-West. @Cubismo is up. 20 - Raven - 3HP - Unharmed 19 - Arrow IV - 3HP - Unharmed 16 - Criminals - 3x visible on walkways, 2x KO, 1x Dazed - 6-7 visible under skylight 6 - Nevermore II - 3HP - Unharmed Link to comment
Cubismo Posted September 30, 2020 Share Posted September 30, 2020 Standard Action: Attacking Dazed thug with Taser Arrows. That's a Stun 5 attack for a DC 15 vs. Fortitude. The actual Attack roll is a 13 but since I'm not sure that's a hit I'm gonna burn another Luck point and try again. Got a 24. If needed at all, her Stealth Check is 29. Link to comment
RocketLord Posted October 1, 2020 Author Share Posted October 1, 2020 (edited) That is a hit, no need to burn the HP. Fort save: 6, fail by 9 He's stunned for a round, but still standing. The criminal uses his round to clear the Daze, and Nevermore is up. He moves in close and grabs his staff, going for a Stunning Attack: 6+2 since his attack bonus is off in the table This hits, since he is currently stunned. Thug rolls vs. DC18 Stun: 9, fail by 9, so stunned again, meaning KO. Raven is up. 20 - Raven - 3HP - Unharmed 19 - Arrow IV - 3HP - Unharmed 16 - Criminals - 3x visible on walkways, 3x KO - 6-7 visible under skylight 6 - Nevermore II - 3HP - Unharmed Edited October 1, 2020 by RocketLord Link to comment
RocketLord Posted October 2, 2020 Author Share Posted October 2, 2020 While I remember: Give me some notice checks Link to comment
KnightDisciple Posted October 2, 2020 Share Posted October 2, 2020 Notice: 33. Turn pending what this gives me... Link to comment
RocketLord Posted October 3, 2020 Author Share Posted October 3, 2020 (edited) Notice: 11 The dice have not been kind to Charlie so far... Nevermore and Arrow spots that there's 6 people at the gathering. KD read the spoiler. Spoiler There's 4 people skulking around in the shadows, keeping a watch over the meeting, see the map here: https://i.imgur.com/zbCty0f.png Edited October 3, 2020 by RocketLord Link to comment
KnightDisciple Posted October 7, 2020 Share Posted October 7, 2020 Right, sorry for the holdup. Free Action: Raven quietly comms the other two about the watching guards. Move Action: Raven moves to the most north-eastern thug, and (if possible to make the movement this round) drops on him to deliver a devastating blow. -Stealth Check: 28. Standard Action: Melee Attack: 28. That'll be a DC 24 Toughness Save vs the punch damage, and a DC 20 Fortitude Save vs the Stun effect (limited to Daze). Link to comment
RocketLord Posted October 7, 2020 Author Share Posted October 7, 2020 Updated map. Thug TOU: 20 He's a minion, so he's down. Notice: 25 Still unnoticed. @Cubismo is up. 20 - Raven - 3HP - Unharmed 19 - Arrow IV - 3HP - Unharmed 16 - Criminals - 3 visible on walkways, 3x KO - 4 visible among crates and containers, 1x KO - 6 visible under skylight 6 - Nevermore II - 3HP - Unharmed Link to comment
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