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Bodyguard 1 shoots at Raven: 19, missing him.

 

Bodyguard 2 recovers from his Daze.

 

The Spooky Usher looks at Arrow. @Cubismo give me a DC18 Will Save vs. Paralyze.

He then backs away, leaving the bodyguards between him and Raven.

 

Nevermore: 

Move Action: Using Swinging to get to the catwalk above Raven and the bodyguards.

Standard Action: Attack the Spooky Usher with a Ravenrang: 10

That's a miss.

 

@KnightDisciple is up. Let me know if you want to reuse the rolls from above or take some other actions. 

 

20 - Raven III - 1HP - Unharmed, Shaken till end of round (-2 on all attack rolls and checks)

19 - Arrow IV - 1HP - Unharmed, Discovered

16 - Criminals

- 3 visible under skylight

-- Bodyguard 1 - Bruise (x1)

-- Bodyguard 2 - Staggered, Dazed

-- Spooky Guy aka ??? Usher - Unharmed

- Big Guy East of elevator - Unconscious

6 - Nevermore II - 2HP - Unharmed

- Darkness obscure effect: 6/10 rounds remaining

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That is still a hit, yes.

 

TOU save: 21, bruised and dazed.

Fort save: 24

 

@Cubismo is up after @KnightDisciple's IC.

 

20 - Raven III - 1HP - Unharmed, Shaken till end of round (-2 on all attack rolls and checks)

19 - Arrow IV - 1HP - Unharmed, Discovered

16 - Criminals

- 3 visible under skylight

-- Bodyguard 1 - Bruise (x2), Dazed

-- Bodyguard 2 - KO

-- Spooky Guy aka ??? Usher - Unharmed

- Big Guy East of elevator - Unconscious

6 - Nevermore II - 2HP - Unharmed

- Darkness obscure effect: 6/10 rounds remaining

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Move Action: Arrow is using a Move Action to reconfigure her current Gadgets layout. Counters Obscure [Darkness] is still up but the Infravision and Tracking 2 [Full Speed] has been dropped for the Improvised Tools Feat and two Enhanced Skill ranks of Medicine.

Free Action?: Using Medicine to Diagnosis Bowman. I have a +11 to the check on account of the two Enhanced Skills ranks and Arrow's Wisdom bonus. Got a 26.

Standard or Move Action: Sort of unlikely but if the Diagnosis states that Bowman is dying than Arrow is gonna use her Standard Action to try and Stabilize him. If he's just beat up than she's gonna take the time to try and spot whoever just thrashed him.

 

Stabilize/Medicine Check: 18.

Spot/Notice Check: 12.

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The Spooky Guy fades through the wall of the building, leaving no one around where you can see their action.

 

Nevermore:

Free Action: Shift City Movement Array to the grappling gun.

Move Action: Swing up through the window and throwing a Ravenrang.

 

Where he finds nothing.

 

Unless any of you have some actions you would like to do to give chase to the Spooky Guy, we're out of combat. Post as you'd like.

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