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  • 2 weeks later...
  • 2 weeks later...

Rolling a combined Notice for now: 13

Nobody noticed for now.

 

Let's see some Initiative rolls for the infiltration phase, now that the action begins.

 

Nevermore: 6

 

And Charlie's obviously letting Arrow take the lead here.

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And to make it a bit easier, here's a map of the building as you can see it so far. Remember Bowman counted at least 12 enemies, so far you've got eyes on 9-10.

The x's are enemies. The grey boxes on the ground floor are containers.

You're currently in the office on the first floor. Which is the second floor, the one with the catwalks. Because I went with the weird Danish floor numbering where we go ground floor, 1st floor, 2nd floor, etc.

 

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Edited by RocketLord
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Hm. I think Raven will take a round to:

-Configure his Gadgets to this:
Electroshock Gauntlets 
 Stun 10 (Extras: Linked [Martial Arts] Flaws: Daze) [10PP] (Electricity)

-Move up to the door on the North of the Office and carefully turn the handle to open it slightly. Aka, no longer latched, but it's still basically closed.

-Stealth Check: 22.

 

We'll call that his turn; prepping himself for combat, and clearing the way for the others to more easily move out. 

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Arrow will burn a Hero Point to add a new Alternate Power to her Device/Trick Arrow Array.

 

Stun 4 "Injector Arrows" (Extras: Range [Ranged], Sleep [+0]; Feats: Improved Critical 2 [18-20], Subtle 1) [15] (Piercing, Poison) 

 

Move Action: Go forward from wherever she was in the office and fully open the door she she can have a clear shoot of the dude directly north of said door.

Standard Action: Attacking aforementioned dude north of the door with the above subtle Stun 4 power. I got a 30 on attack and a crit to boot! With the crit, that's a DC 19 vs. Fort for the north X. Not sure if it's a surprise attack as well.

 

If needed, the Stealth Check is 27.

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Fort save: 3

He's unconscious.

 

Notice 15 for the other two thugs to notice him falling: 20 11

 

Nevermore moves around Arrow and to hide behind the railing so the guy to the East can't see him, then throws a stun ravenrang: 23

That's a hit, Fort sav vs. DC18: 17, he's dazed.

 

@KnightDisciple is up.

 

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Edited by RocketLord
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Was going to do this yesterday but Unseen Servant was down for a bit, then I got sidetracked....

 

Raven is going to move to the East guy quietly and try to punch him with his stun-gauntlets.

Stealth: 32.

Melee Attack: 23. I'm guessing that's enough to hit him. That'll be a DC 24 Toughness save vs the punch damage, and a DC 20 Fortitude Save vs the Stun effect (limited to Daze). 

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He can't spot that stealth, and that's a hit. Can't make that save either, so he's KO'ed.

That leaves just the dazed thug that's standing over the fallen thug to the North-West.

 

@Cubismo is up.

 

20 - Raven - 3HP - Unharmed

19 - Arrow IV - 3HP - Unharmed

16 - Criminals

- 3x visible on walkways, 2x KO, 1x Dazed

- 6-7 visible under skylight

6 - Nevermore II - 3HP - Unharmed

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Standard Action: Attacking Dazed thug with Taser Arrows. That's a Stun 5 attack for a DC 15 vs. Fortitude. The actual Attack roll is a 13 but since I'm not sure that's a hit I'm gonna burn another Luck point and try again. Got a 24.

 

If needed at all, her Stealth Check is 29.

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Posted (edited)

That is a hit, no need to burn the HP.

 

Fort save: 6, fail by 9

 

He's stunned for a round, but still standing.

 

The criminal uses his round to clear the Daze, and Nevermore is up.

 

He moves in close and grabs his staff, going for a Stunning Attack: 6+2 since his attack bonus is off in the table

This hits, since he is currently stunned.

 

Thug rolls vs. DC18 Stun: 9, fail by 9, so stunned again, meaning KO.

 

Raven is up.

 

20 - Raven - 3HP - Unharmed

19 - Arrow IV - 3HP - Unharmed

16 - Criminals

- 3x visible on walkways, 3x KO

- 6-7 visible under skylight

6 - Nevermore II - 3HP - Unharmed

Edited by RocketLord
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Right, sorry for the holdup.

 

Free Action: Raven quietly comms the other two about the watching guards.

Move Action: Raven moves to the most north-eastern thug, and (if possible to make the movement this round) drops on him to deliver a devastating blow.

-Stealth Check: 28.

Standard Action: Melee Attack: 28. That'll be a DC 24 Toughness Save vs the punch damage, and a DC 20 Fortitude Save vs the Stun effect (limited to Daze). 

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Updated map.

Thug TOU: 20

He's a minion, so he's down.

 

Notice: 25

 

Still unnoticed.

 

@Cubismo is up.

 

 

20 - Raven - 3HP - Unharmed

19 - Arrow IV - 3HP - Unharmed

16 - Criminals

- 3 visible on walkways, 3x KO

- 4 visible among crates and containers, 1x KO

- 6 visible under skylight

6 - Nevermore II - 3HP - Unharmed

 

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