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Avenger Assembled

Woodsman (PL 10) Avenger Assembled

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Woodsman

Image result for african-american crossbow

 

Power Level: 10/12 slot (184/185PP)

Unspent Power Points: 1
Trade-Offs: +4 ATK/-4 DMG, +4 DEF/-4 TOU

 

 

Identity: Secret 
Alternate Identity: Riley Smith
Birthplace: Freedom City, NJ
Legal Status: American citizen with no criminal record
Base of Operations: San Sebastian Swamp, Vibora Bay
Residence: Vibora Bay, FL
Occupation: Survivalist
Affiliations: The Misfits
Family: Riley's only surviving family is his 'brother', the other Riley - a student at the University of Florida Vibora Bay 
 
Age: 20 (DOB: September 1, 1999) 
Gender: Male
Species: Human
Height: 5'7"
Weight: 150 lbs
Skin: Dark
Hair: Shaved, naturally dark
Eyes: Brown
 
Character History: 

 

Once there was a boy born in a dying world where the greatest heroes had become the greatest monsters and where surviving day-to-day was a victory. The world made him harder and sharper, making him grow up far too fast by the standards of a normal place and time. When he  crossed over to our world it seemed like liberation for him. A chance to go to a real school, to make real friends, to finally get those hormone treatments he'd always dreamed about that were far beyond the reach of his post-apocalyptic community. 

 

But it didn't quite work out that way. He found friends, even his first real girlfriend, and learned that superhumans weren't necessarily his enemy. But he never quite fit in, even among friends who weren't exactly the shining examples of perfection that many of his classmates were. The stink of his homeworld never seemed to leave him, inside and out, and sometimes he'd drive them away because he felt better about that. Then came the end of his schooling and it all fell apart - the people he loved almost lost everything because a bunch of killers were interested in him for his ability to kill, and his best girl lost her arm because of an order he gave. And his mother, who he thought he'd never see again, they embraced one last time before she returned to try and save the last survivors of a dying world. 

 

Then his other mother, the one who'd opened her home to him despite his anger and his violence, who'd shown him nothing but love when he didn't deserve it - she was torn to pieces by a monster from Hell even as his home burned to ashes around her. This last thing, this was too much. With a little help from Midnight and Wander, Riley Smith got on his bike after the Terminus Invasion of 2018 and he drove away - far down south, down to places like home where nature butted up against civilization. Down to places where he could forget what had happened, just for a little while. 

 

But sometimes there's no forgetting the past. That's the lesson of Vibora Bay. He lives in a small house in the middle of San Sebastian Swamp, a former hunter's cabin he fixed up after the hurricane. He supports himself with part-time jobs as a mechanic and bare-knuckle fighter down in the city. But what comes next? 

 

Physical Description
Riley Smith is short for a man but muscular, built like a welterweight boxer, and carries himself with an easy, natural athleticism. He still shaves his head every morning but has grown a goatee that's come in dark and thick. He wears jeans, button-up shirts, and boots most of the time, even when he's on his own - which he usually is. Stripped to the waist, he has a series of impressive scars on his chest covered by a tattoo of the word FREE in big black letters. 
 

Woodsman wears a baseball cap, balaclava, poncho, and matching outfit - he has colors for urban, arboreal, and night-time operations. He could be anybody but there's no way to know for sure. He wears black greasepaint around his eyes while in costume.


Powers and Tactics:
Woodsman doesn't like to fight - really! (most of his bare-knuckle fights aren't really fights at all in his experience) When he does get into fights they're fast and brutal. He'll start with an ambush, snipe from a distance, use cover, and won't otherwise hesitate to fight dirty. This is especially true if he's fighting powered opponents. He'll particularly seek to make opponents confused, frightened, and ready to surrender before he does something worse to them. Fighting fair is something corpses do in his experience. 
 
Personality and Motivation:
Riley is grieving - grieving for a lost world and a lost family, and for opportunities lost that he didn't really know he had. Sometimes Riley feels so much older than his twenty - he's seen more and done more than most normal men twice his age. 

 

He wants to have a normal life but he doesn't really think that's possible. He wants to help other people but he thinks about the consequences of his 'heroism' every time he closes his eyes and sees the place where Nighthawk's arm used to be, or what happened to his mother, or a million other things. He's not the hero his friends turned out to be. 
 
Riley is a transman - top surgery, no bottom. (There's no money for that, anyway.) He'll occasionally slip down to a pride parade or some similar event in Vibora Bay. He'd like to have a girlfriend but he knows he hurts everyone he touches _and_ he's a disgusting castaway, so why bother? 


Complications

Pay Those Bills: Riley does not have much money left. 

 
Family Ties: Riley's only living family is his brother, a college student in Vibora Bay. The two aren't close - especially since the other Riley blames this one for bringing the super world to their front door... 
 
Friends On The Other Side: Despite himself, Riley has some very interesting friends. 
 
Monster I Am: Riley knows what he is and he doesn't like it. 
 
Seriously?: Black and trans, Riley is a double minority.

 

Those Monsters: Riley's views of creatures from, or influenced by, the Terminus is not a high one. Similarly he'll shoot a talking animal by reflex. Never know what they're planning. 
 
Ghosts of the Past: The past is still very much with Riley. 
 

Abilities: 6 + 12 + 4 + 6 + 6 + 4 = 38PP

Strength 16 (+3)

Dexterity 22 (+6)

Constitution 14 (+2)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 14 (+2)

 

Combat: 20 + 16 = 36PP

Initiative: +10

Attack: +10, +12 Woodsman's Arsenal, +14 Ranged

Grapple: +16 w/Grappling Finesse 

Defense: +14 (+8 Base, +6 Dodge Focus), +4 Flat-Footed

Knockback: -2/-1 flat-footed, -3/-2 with costume

 

Saving Throws: 5 + 4 + 5 = 14PP

Toughness: +6/+4/+2 (+2 Con, +2 costume, +2 Defensive Roll)

Fortitude: +7 (+2 Con, +5)

Reflex: +10 (+6 Dex, +4)

Will: +8 (+3 Wis, +5)

 

Skills: 136R = 34PP

Acrobatics 9 (+15)

Bluff 8 (+10)

Climb 12 (+15, SM)

Craft (Chemical) 7 (+10) 

Craft (Mechanical) 7 (+10) 

Drive 1 (+7) 

Escape Artist 4 (+10)
Medicine 2 (+5, SM) 

Gather Information 3 (+5) 

Intimidate 13 (+15)

Investigate 2 (+5)

Knowledge (tactics) 7 (+10)

Knowledge (technology) 7 (+10) 

Notice 12 (+15, SM)
Perform (stringed instruments) 3 (+5) 

Pilot 1 (+7) 

Ride 1 (+7) 

Search 7 (+10)

Sense Motive 7 (+10) 

Sleight of Hand 1 (+7) 

Stealth 14 (+20, SM)

Survival 8 (+11) 

 

Feats: 32PP

Acrobatic Bluff

Attack Focus (Ranged) 4 

Challenge 2 (Fast Acrobatic Bluff, Fast Startle)

Defensive Roll 1

Dodge Focus 6

Eidetic Memory 

Equipment 2

Evasion

Grappling Finesse

Hide in Plain Sight

Improved Initiative

Improvised Tools

Jack of all Trades

Master Plan 2

Power Attack 

Quick Draw

Skill Mastery (Climb, Medicine, Notice, Stealth)

Startle

Takedown Attack

Track [visual] 

Uncanny Dodge (Auditory) 

 

Equipment

Motorcycle (PF: Subtle)

 

Riley's motorcycle is a black custom-built 2007 Aprilia SXV, specially modified to run virtually silent. It's a good dirt bike and good street bike, and he has the know-how to keep changing up its appearance. 

 

Powers: 1 + 29 = 30PP

 

Feature 1 (From Another Dimension) [1PP]

 

Device 7 (35PP,  Woodsman's Gear, Flaw: Hard to Lose, PF: Subtle [Concealable]) [29PP] 

Armory Array 10.5 (21 points; PFs: Alternate Power 8 ) [29EP]

BE: Blast 10 (assorted explosives; Extra: Area [General, Burst, 5-50-ft.-radius]; Flaws: Action [Full], Unreliable [5 uses]; PFs: Progression [Reverse Area] 9, Triggered 2, Variable Descriptor [anesthetic gas, cold, concussive force, fire, shrapnel]; Drawback: Reduced Range [5 100-ft. increments]) {21/21}
AP: Blast 6 (crossbow; Extra: Penetrating 2 [as DMG 8]; PFs: Improved Crit 2, Improve Range 3 [1 200-ft. Increment], Variable Descriptor 2 [any technological]) {21/21}

AP: Blast 3 (single large thrown projectile; PFs: Improved Critical 2, Improved Disarm, Improve Range 3 [1 200-ft. Increment], Improved Ranged Disarm, Indirect, Mighty 3, Ricochet, Subtle, Variable Descriptor [bludgeoning, piercing, or slashing]) {20/21}

AP: Speed 1 (grapple gun, 10 MPH) + Super-Movement 4 (Slow Fall, Swinging, Wall-Crawling 2) {9/21} 

AP: Blast 3 (multiple small projectiles, thrown in rapid succession; Extras: Penetrating 4 (as DMG 10); PFs: Improved Critical 2, Improved Disarm, Improved Range 2 [2 100-ft. increments], Improved Ranged Disarm, Mighty 3, Ranged Pin, Subtle, Variable Descriptor [bludgeoning, piercing, or slashing]; Drawbacks: Reduced Range [5 20-ft. increments, 100-ft. Max Range]) {21/21}

AP: Obscure 4 (malodorous smoke pellets; olfactory and visual, 50-ft. radius; Extras: Independent, Total Fade; Drawbacks: Reduced Range [5 40-ft. Increments, 200-ft. Max Range]) {19/21}

AP: Paralyze 6 (paralytic dart; Extras: Alternate Save [Fort], Range [Ranged], Secondary Effect; Flaws: Unreliable 1 [5 Uses]; PFs:, Improved Critical, Improved Range 2 [2 250-ft. increments], Subtle; Drawbacks: Reduced Range 1 [5 50-ft. Increments, 250-ft. Max Range]) {21/21}

AP: Snare 6 (bola arrow; Extras: Linked [Trip], Transparent; Flaw: Unreliable [5 Uses], PFs: Improved Crit 2) {14} + Trip 6 (Extra: Linked [Snare]; Flaw: Unreliable [5 Uses]; PF: Improved Throw) {7} {14+4=18/21}

AP: Damage 5 (a veritable armory of melee weapons; PFs: Accurate, Extended Reach, Improved Critical 2, Improved Disarm, Improved Trip, Mighty, Split Attack, Variable Descriptor 1 [bludgeoning, piercing, or slashing, any material]) {14/21}

Enhanced Feat 1 (Second Chance (Survival checks)) [1DP] 

Immunity 1 (environmental heat) [1DP] 

Protection 2 [2DP]

Super-Senses 2 (Infravision, Ultravision) [2DP]

29 + 1 + 1 + 2 + 2 = 35/35PP

 

38 + 36 + 14 + 34 + 32 + 30 = 184/185

 

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Skills

I count 137R of skills, though please double-check my math on such an extensive list!

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Combat: 

I think something like +12 woodsmans gear melee weapons makes more clear where that applies.

 

Powers: 

Single Large Projectile - Array slot counts out to using 20 not 21 Array points by my count (6PP for blast 14 in feats)  and should be noted as 20 if it's intentionally under.

malodorous smoke pellets w/ chaff - seems to be off on the math or formatting.  4 sense types (radio, olfactory and visual(doubled))  is 4PP per rank.  Two extras brings it to 6 per rank.  4 ranks is 24PP.  1 rank of reduced range drops that to 23PP  Not sure if that supposed to be more reduced range or not though.

Bola Arrow - trip is 1PP/rank to start, adding unreliable makes it 1PP/2 ranks so the total there would be 4 not 7 making the total for the array slot 18 not 21.

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