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HG Morrison

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About HG Morrison

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    Conqueror of Battletoads
  • Birthday 11/16/1988

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  1. GM From the rear, Cobalt Templar could see that they had not been followed by any Omegadrones. In fact, their trek through the aqueduct remained undisturbed. The sound of running water and the occasional scraping of Singularity's shield against the tight space was the only noise carried throughout the tunnels. On point, Sea Devil's suit lit a clear path ahead. After a few minutes of walking the group found themselves at a split. There were three possible directions the aqueduct had led. With no signs pointing to direct access into the underground plant. Of course, logic dictated that they would eventually reach their destination. But, which path was safest or possibly quickest was not outright apparent. The left path had claw marks along the stone walls. They were worn, far from new. Possibly decades old. The right path seemed relatively normal aside from a dead mouse floating along the water. With no signs of any immediate predators. Not that fauna was rushing to live inside an aqueduct connected to an underground nuclear plant. As for the path directly in front of them. Sea Devil and Cobalt Templar's sight, as well as Foreshadow's precognitive senses, cut through the darkness far enough to tell one simple story. There was nothing impeding them for a good two hundred feet and then the path comes to an end. Or rather an opening with a direct drop.
  2. Alderwitch Bombshell: 2 posts =1pp Phantom: 1 post=1pp [MAXED] Psyche: 1 Rollover Post = 1PP Volcanic: 1 Guidepoint= 1PP Cubismo Replica: 2 posts = 1pp Eternal Phoenix Terrifica: 1 posts =1pp+1guidepoint=2pp Exxacus Doctor Deoxy: 3 posts Dreadnought: 8 posts = 1pp Fascimile: 3+2=5 posts=1pp Moon-Moth: 3 Rollover posts = 1pp Fox Wraith: 1 refpoint Grim: 3+1 = 4 posts= 1pp Heritage Gosammer: 2 Rollover posts= 1pp Grimalkin: 2 posts [MAXED] Miracle Girl 2+1=3 posts=1pp Jander Prime Pinnacle: 4 posts = 1pp+2pp = 3pp Knightdisciple Cobalt Templar: 1Guidepoint = 1pp Thoughtspeed: 2 + 1 = 3 posts = 1pp Nick Ardent: 1refpoint = 1pp Nightingale: 4+1 = 5 posts = 1pp Supercape Curveball 2 Posts Diamondlight 25 Posts + Guide + Guidebook = 5 PP Echohead 25 Posts + Rep + 20Q + HellQ = 7 PP Lament 1 Post = 1 PP Mr. Murk 1 Post = 1 PP Ronin 1 Post = 1 PP Rey 1 Post = 1 PP Snakebite 14 Posts = 1 PP Sgt. Shark 1 Post = 1PP Tarrakhash Black Mamba 13 Posts + HellQ + 20 Questions = 4 PP Auntie Tiff Blodeuwedd 1 Post + Ref Point = 2 PP Doctor Thorn 1 posts = 1 PP Emerald Spider 5 posts = 1 PP Frostbyte 1 Post = 1PP Miss Grue 2 Posts = 1 PP Revenant 1 Post = 1 PP Scarab III 15 posts = 2 PP Traveller posts = 4 PP Voin Zhenshcina 15 posts = 2 PP White Lioness 15 posts + 1 Guidebook = 3 PP Zeitgeist Blue Salvo 3 posts = 1 PP As Always PM if there are any issues that need amending.
  3. GM The sky around the Raymond Nuclear Plant had taken on an orange hue. The crackling sound in the air was not dissimilar to the low hum of cicadas signaling the start of the Summer Season. No, instead it was the sound of the omegadrones hovering overhead. Their jet boots deafening from above. It took no more than a glance to realize that the outside of the plant had hundreds upon hundreds of Omegadrones flying around in formation. With the occasional shot rippling from their power pikes threatening to spread the growing flames in the nearby forestry that had been razed, fundamentally clearing the exclusion area of the plant. In the very center was a massive one hundred foot Terminus Probot. A mindless scout that often signaled the potential for an invasion from the forces of Entropy. A signal long past its experiation date. Plumes of smoke filled the air, conveniently providing the quartet of heroes a degree of cover as they neared the plant. From the outside, there were three buildings. Their previous viewings of the map showed them that the left and right buildings had entrance access to the underground facility. The center building was an auxiliary reactor building which housed support equipment. The nearby parking lot left much to be desired. The vehicles had all been badly destroyed, with at least one set of remains telling the story of a failed attempt to escape the massacre in the parking lot. Controversial since its inception, not even the most vehement of protestors would wish this fate upon their enemies. With the demonic looking figures looming from above, the flames from below, and the foreboding sensation of death all around. It really was much like Hell had indeed broken open.
  4. "Midnight, Harrier, Terrifica, probably Madona. It was a real who's who of one-word names drafting up this collective plan. I think Midnight or his talking car provided the map. The when is the moment I stop speaking. The where...now that's the crazy part" Foreshadow began typing on his keyboard and the holographic map of the Raymond Nuclear Plant. He was glad that the trio wasn't lacking for courage. As he didn't have Ms Britannia's penchant for reassuring a team. Quickly taking his own shot he began rushing through the plan. "So the summary the Raymond Nuclear Plant has never been successfully compromised by supervillains thanks to continued vigilance by the Freedom League and continued upgrades by Daedalus. That's working against us because it was essentially converted to one of the very few underground nuclear plants. Essentially a fortress able to take thousands of tons of TNT and magnitude Earthquakes. Oh, and it's currently surrounded by an encampment of what might be a couple thousand Omegadrones. But, as Singularity correctly surmised. The plan is we beat the bad guys and shut down the power source. I don't know where in the plant said source is. But, in my experience, the biggest baddie tends to be hiding near this sort of deal. So cappie over there may get his wish."
  5. The other heroes rushed into the thick of things. Five years ago, Glamazon would've been right there with them. But the Claremont Alum had picked up a few things from her private education and more level-headed friends. And among those things was the importance of crowd control. So she went along with Dreadnought's plan and did indeed do her. "Warriors! Now is the time to temper your hearts. Come, let us entrench in the encampments so that you may protect your parents. Once that is done, the Daughter of the Seas will present these fiends with the grandest gift. The fortune of combat!" Thaelia bellowed out to the children. Openly noting that the moment they were safe, she was going to join Pinnacle and Dreadnought. Placing her faith in the others, but partly hoping they would save some of the fun for her. When she moved to Freedom City it was being attacked by alien robots. Last year alien robots. And while she wasn't quite sure about the interdimensional particulars of the Terminus outside of the stories told in mage circles, she still felt it all came down to one thing. Alien robots really seemed to hate New Jersey.
  6. Initiative: 1d20+1 8 Ha
  7. The Spectacle  Power Level: 9(125PP Sidekick) Trade-Offs: +1 Attack, -1 Damage Unspent Power Points: 0 Affiliations: Claremont Academy, Shock and Awe Family: Tremayne Hannigan (Twin Brother), Bill Hannigan (Father), Tandy Hannigan (Mother) In Brief: Goth Teenager turned into metal Alternate Identity: Tabitha Teresa Hannigan Identity: Public Birthplace: Odessa, Texas Occupation: Student Description: Age: 16 Gender: Female Height: 5'6 Weight: 234 lbs. Eyes: Hazel (Before)/ Silver (Presently) Hair: Black (With Colored Highlights )/ Silver (Presently) Tabitha skin is metallic and reflective making her stand out wherever she goes. Her hair is often styled in a cybergothic style with features such as tendrils, wisps, a shaved side and nape and lastly colored synthetic dreads running down her back. In public she often dons a black hoodie to hide her features, but being a metallic girl of above average height tends to dampen the effects a hoodie can have up close. History: Odessa, TX is known for two things. Violent crime and High School football. And Tabitha Teresa Hannigan did not have a predisposition to either. She worked after school in the local animal hospital, attended church functions, and aside from her style of dress did not really cause trouble for her family. However, Tabitha's social life wasn't quite as expansive as her more popular twin brother who was the star wide receiver on their high school football team. So she began seeking online correspondences in her spare time as a means of striking up new friendships. Tabitha may have been more withdrawn than her brother. But, she wasn't a fool. A teenage black girl in a small Texas city meeting up with a stranger online was a possible contender Cartel kidnapping in the making or any other story with the potential to find itself as a Lifetime movie one day. So she asked her brother to come with her to meet this mystery paramour. Worst case scenario she was being catfished, best case scenario she was going to be the weird kid who took her brother on her first date. In retrospect, the scenario could always get worse. Sure, there was a teenage boy there who appeared all too keen to meet his sister. But, the pizza place was a cover facility established decades ago. So what appeared to be an empty pizza shop with only employees and a cute teenage boy, quickly turned into an ambush by a group of middle-aged men whose faces seem to vanish from the teen's memories as quickly as they entered. The next week was a blur as they underwent experimentation in the DnAscent process. If not for the timely intervention of Captain Thunder, there was a good chance that the pair would have been sold off for some nefarious purpose. Their parents were grateful to have their children returned to them. But ill-equipped for the difficulties of raising powered children. So when the invitation to Claremont Academy came. With a personal assurance from the headmaster herself that the school was uniquely suited to help their children safely harness their gifts and as. They accepted for the sake of Tremayne and Tabitha. Personality & Motivation: Tabitha does not want to be a superheroine. In fact, she doesn't want to be a super anything. And would like nothing more than to undo the DnAscent process which has permanently changed her skin to living metal. Making the best of the situation, and playing along with what she deems as her brother's childish whims she has gone along with the whole hero thing for now. Powers (Descriptions & Tactics): The Spectacle is as tough and strong as steel. Her flesh and organs have been converted to a living metal. Making her stronger than any ordinary man, but far from the most powerful thing around. As such, Tabitha has elected to use the 52 Blocks fighting style. Having picked up what older members of the congregation know as the method during Church meetups, The Spectacle's tactic in combat is a singular focus on close combat. She also acts as shield for her brother during combat. Protecting him from the hail of gunfire his more vulnerable flesh is less equipped to handle. Abilities: 2 + 4 + 2 + 6 + 8 + 6 = 28PP Strength: 12/26 (+1/+8) Dexterity: 14 (+2) Constitution: 12/+24 (+1/+7) Intelligence: 16 (+3) Wisdom: 18 (+4) Charisma: 16 (+3) Combat: 6 + 6 = 12PP Initiative: +2 (+2 Dex) Attack: +3 Base, +10 Melee Defense: +9 (+3 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +24 Knockback: -9 Saving Throws: 2 + 4 + 2 = 8PP Toughness: +9 (+7 Con, +2 Protection) Fortitude: +9 (+7 Con, +2) Reflex: +6 (+2 Dex, +4) Will: +6 (+4 Wis, +2) Skills: 12R = 3PP Craft (Mechanical) 1 (+4) Handle Animal 7 (+10) Intimidate 2 (+5) Perform (Singing) 2 (+5) Feats: 16PP Animal Empathy Attack Focus (Melee) 7 Dodge Focus 6 Interpose Power Attack Powers: 12 + 12 + 6 + 1 + 9 + 6 + 1 + 12 = 59PP Density 4 (Flaw: Permanent) [12PP] Enhanced Constitution 12 [12PP] Enhanced Strength 6 [6PP] Feature ( Hands Like Tools ) [1PP] Immunity 9 ( Life Support ) [9PP] Impervious Toughness 6 [6PP] Super-Senses 1 ( Radio) [1PP] (Metallic Resonance) Super-Strength 5 ( Heavy load: 29.4 tons; Feats: Groundstrike, Thunderclap ) [12PP] Drawbacks: -1PP Vulnerability (Magnetism: Uncommon, Intensity) [1PP]  DC Block ATTACK RANGE DC EFFECT Unarmed Touch DC23 Toughness Damage (Physical) Totals: Abilities (28) + Combat (12) + Saving Throws (8) + Skills (3) + Feats (16) + Powers (59) - Drawbacks (1) = 125/125 Power Point
  8. Sureshock Power Level: 9/10 (150/150PP) Trade-Offs: +3 Defense / -3 Toughness, -1 Attack, +1 Damage Unspent Power Points: 0 Affiliations: Claremont Academy, Shock and Awe Family: Tabitha Hannigan (Twin Sister), Bill Hannigan (Father), Tandy Hannigan (Mother) In Brief: High School Football Star turned living generator Alternate Identity: Tremayne Hannigan Identity: Private Birthplace: Odessa, Texas Occupation: Student Description: Age: 16 Gender: Male Height: 6'1 Weight: 200 lbs. Eyes: Hazel Hair: Black (With Colored Tips) Tremayne is a muscular teenager with long black dreads. The tips of his dreads are colored in autumn colors such as orange, and yellow. His posture can be best described as nervous outside of his costume. Hunched forward with his head held down by nature Tremayne attempts to avoid drawing attention to himself. His right chest and arm are covered in a large and intrinsic tattoo sleeve with images representing his family, team members, and accomplishments on the football field. His superhero costume is a repurposed football uniform colored black and gold with a visor added to obstruct his face. The center of the jersey has two lightning bolts. With an A emblem on his gloves as a tribute to a catchphrase he used during his football days, "Shock and Awe" now serving as his team name with his sister. Much to her chagrin. History: Odessa, TX is known for two things. Violent crime and High School football. And Tremayne Hannigan was high school football. Despite being an underclassman the young wide receiver's average yardage made him a leading scorer in his division. His future was bright. That was until Tremayne's twin sister asked for him to accompany her to meet her online penpal. Teresa may have been more withdrawn than her brother. But, she wasn't a fool. A teenage black girl in a small Texas city meeting up with a stranger online was a possible contender Cartel kidnapping in the making or any other story with the potential to find itself as a Lifetime movie one day. Personally, Tremayne was half expecting to find some middle age old man in the pizza parlor his sister had agreed to meet. In retrospect, he wasn't really wrong. Sure, there was a teenage boy there who appeared all too keen to meet his sister. But, the pizza place was a cover facility established decades ago. So what appeared to be an empty pizza shop with only employees and a cute teenage boy, quickly turned into an ambush by a group of middle-aged men whose faces seem to vanish from the teen's memories as quickly as they entered. The next week was a blur as they underwent experimentation in the DnAscent process. If not for the timely intervention of Captain Thunder, there was a good chance that the pair would have been sold off for some nefarious purpose. Their parents were grateful to have their children returned to them. But ill-equipped for the difficulties of raising powered children. So when the invitation to Claremont Academy came. With a personal assurance from the headmaster herself that the school was uniquely suited to help their children safely harness their gifts and as. They accepted for the sake of Tremayne and Tabitha. Personality & Motivation: Tremayne is a boy scout both in personality and in the actual association. Adventurous, prepared, and always willing to put others first. Fiercely protective of his sister, his only motivation of going to Claremont was to look out for her. At least that's what he's willing to admit openly. In fact, he misses being part of a team and as High School sports are out of the picture he is looking for something new to belong to as well. Powers (Descriptions & Tactics): Sureshock can generate a massive amount of electrical energy and harness it as he wills. Under Captain Thunder's tutelage, Tremayne learned to fire off arcs of electricity capable of leaping from target to target in a chain before grounding itself. Putting his hands together he can create a searingly bright flash of electricity capable of blinding anyone looking in his direction. Modulating the electricity he fires off, Sureshock is capable of stunning their nervous system akin to a taser. Furthermore, by draining all electric power in an area around him, Sureshock is capable of deactivating Electrical equipment. As this isn't meant to overload equipment it will leave them unharmed, unlike an EMP. A field of electromagnetic repulsion surrounds him slightly protecting him from harm. Tremayne's brain is different now. He isn't quite aware of it, but the way his brain interprets electrical impulses fired off by the neurons is altered enough to provide a level of resistance from mental control. Complications: Conductor: Surrounding Sureshock in a conductive material, or using electrically conductive equipment such as power cables might draw off stores of electricity, draining him like a battery faster than the stored electrical energy can be replenished NRG: Tremayne generates a massive amount of electrical energy which exists in a sort of state of homeostasis within his body. Affecting that stability either through massive amounts of damage or overloading his body with more electricity can affect the electrical impulses in his body leading to temporary medical conditions such as seizures, mental confusion, hallucinations, or whatever else the GM feels appropriate. Ride the Lightning: Tremayne feels drawn to the “rush” of absorbing or conducting electricity. When properly controlled it can stimulate the brain’s pleasure centers unless his mind is compromised then he can find his pain centers being stimulated again. Shock the System: Accidents happen and, in a modern world where everything runs on electronics, it’s fairly easy for electrical powers to short-out or overload computers, electrical wiring, and power systems, causing blackouts, system crashes, and all of their associated problems. Control of his powers can occasionally slip away from him causing such issues. Abilities: 6 + 6 + 8 + 4 + 4 + 2 = 30PP Strength: 16 (+3) Dexterity: 16 (+3) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 8 + 10 = 18PP Initiative: +11 (+3 Dex, +8 Improved Initiative) Attack: +4 Base, +9 Ranged Defense: +12 (+5 Base, +7 Dodge Focus), +3 Flat-Footed Grapple: +7 Knockback: -3 Saving Throws: 1 + 4 + 3 = 8PP Toughness: +6 (+4 Con, +2 Protection) Fortitude: +5 (+4 Con, +1) Reflex: +7 (+3 Dex, +4) Will: +5/+9 (+2 Wis, +3, +4 Enhanced Will) Skills: 12R = 3PP Concentration 3 (+5) Intimidate 2 (+3) Knowledge (Current Events) 1 (+3) Medicine 1 (+3) Notice 2 (+4) Perform (Stringed Instruments) (+4) Feats: 39PP Attack Focus (Ranged) 5 Beginner's Luck Dodge Focus 7 Luck Sidekick 25 Powers: 30 + 3 + 4+ 2 + 5 + 2 + 2 + 1 + 3 = 52PP Electricity Control ( 27PP Array; Feat: Alternate Power 3 ) [30PP] BP: Damage 9 ( Extras: Autofire, Range [Ranged] ) {27/27PP} (Chain Lightning) AP: Dazzle 9 ( Extra: Area [Perception: General, Vision], Flaw: Range [Touch] ) {27/27} (Lightning Flash) AP: Nulify 9( All Powers of Type [Electronics] Extras: Duration [Concentration], Nullifying Field ) {27/27} (Rolling Blackout) AP: Stun 9 ( Extra: Range [Ranged] ) {27/27} (Taser) Enhanced Feats 3 ( Improved Initiative 2, Second Chance [Mind Control] ) [3PP] (Rewired Brain) Enhanced Will 4 [4PP] Features 2 ( Charger, Jump-Start ) [2PP] Immunity 10 ( Electricity; Flaw: Limited to Half-Effect ) [5PP] (Electrical Resistance) Move Object 1 ( Heavy Load=50 lbs. ) [2PP] (Static Electricity) Protection 2 [2PP] (Electromagnetic Field) Speed 1 [1PP] (Training) Super-Senses 3 ( Acute [Mental], Electricity Awareness [Mental] ) [3PP] DC Block ATTACK RANGE DC EFFECT Unarmed Touch DC18 Toughness Damage (Physical) Chain Lightning Ranged DC24 Toughness Damage (Electricity) Lightning Flash Perception Area DC19 Reflex/Fortitude Dazzle (Light) Rolling Blackout 45’ Burst DC19 Will Nullify (Electronics) Taser Ranged DC 19 Fortitude Stun Totals: Abilities (30) + Combat (18) + Saving Throws (8) + Skills (3) + Feats (39) + Powers (52) - Drawbacks (0) = 150/150 Power Point
  9. A liquid spill has made my keyboard very tempermental will be back tomorrow after it has yet another day to dry.
  10. If the Water Walking is not limited to while running, Singularity can stand on water. If that's what you want that's fine. But, otherwise you could up the speed or put something else in the slot with the PP saved by limiting it to while moving.
  11. Why'd I hop on his plane after him? Dalir had told Amir when they met that he didn't drink. That was true then. And it was true now. But, rather than take the moment to place himself in further contention with the man whom he viewed as a father in name only he simply shook his head. An alien invasion was far outside of his comfort zone. And the last thing he wanted was to be compared to the man sitting across from him who looked to be perfectly comfortable. At least at this moment. Booking a magic show in Santa Fe, complete with a stand-in to mock Amir was another matter. But, Dalir couldn't let his inexperience show. It was an Entertainer's job to keep the crowd lively. Even when dealing with...robots. He wasn't really sure what omegadrones were. But, alien robots seemed to make sense. Considering he was barely three when the Terminus last made an appearance it was about as interesting as learning about the USSR. Which was to say not very. A decision he found himself regretting in this moment. Perhaps reciting Durud for the prophet wasn't a bad suggestion.
  12. Thaelia's gods weren't quite so hands on. They were probably looking on somewhat bemused by the whole affair. Not that her mortal family had sprung to action either. Granted, the Atlantean military didn't quite move as fast as the self-proclaimed Daughter of the Seas. But, a day was more than enough time to mount aid. Had they heard of the situation. Truth be told her role as an ambassador often left her isolated from communication with her family as Atlantis would be wary to keep an open line of communication that could be hijacked. "I am acting as the Praetor. Master at arms not drills." Glamazon corrected Dreadnought in the military title she had given herself for the child fighting force. Before spreading her arms wide open. "Welcome small ones. Steady your heart, for today your hearts will be tempered into steel sharper than any blade." Ignoring the fact that the makeshift sticks weren't even sharpened or shaped like swords Thaelia was clearly into her role. It was one she wasn't unfamiliar with having undergone the same drills underwater herself. Still, it was a production. Glamazon wasn't what one would call deceitful. In fact, asking her to tell a lie was akin to asking the ocean to be dry. But, she had no intention of sieging a fighting force with children or the like either. But all good Atlantean children knew tag just wasn't as fun as military drills. And up until know the Surfacer children had not diverted from that mentality either.
  13. Foreshadow set four glasses on the table next to him with an open bottle. Well, open was a rather generous description for a bottle which had been shattered halfway to the top. But, it was the one the prescient Acrobat had chosen. "I've been doing some redecorating, you like? Personally, I think I used a little too much red. It really clashes with my decor." Foreshadow joked as he began pouring scotch from the broken bottle into glasses. "It's more convenient to pretend to be drunk to sneak into a place than to actually be drunk. All smoke and mirrors, y'know? But, what use is a fifty-year-old single malt scotch in selling the fancy lifestyle when its container is down to bar weapon status?" Erick Sloane was born the year of the last Terminus Invasion (that he knew of). To him, they were just the campfire story to pass around. Sure, Erick knew Galstandard thanks to David deciding to learn the language after he captured an Omegadrone working for the mob. That still limited his alien involvement to training his Belgian Malinois, Caesar, to respond to commands in an alien language and tracking down computronium smuggling rings throughout Europe. Dodging bullets over entropic energy blasts was what bred familiarity to Foreshadow even to this day. The invasion was swift and without warning. Unlike the Communion which gave enough preparation for all of the Vanguard to mobilize. This time Foreshadow found himself operating alone, much like he started in Freedom City. Really, he wasn't sure if his message was going to attract anyone. Much less his chances of keeping them after they heard just exactly how many droves of Omegadrone were spotted near the Nuclear plant. Not that it would have deterred him from heading to the plant alone if need be. He was just glad that it hadn't come to that. Pursing his lips he smiled with renewed resolve. Normally this would be the part where there was a formal exchange of figurative business cards. But, if someone wore a mask or in this case helmets. That was all he needed to know about their willingness to put their lives on the line. Besides, it wasn't as if the Omegadrones had shown any degree of subterfuge past cloaking thus far. So the likelihood of getting stabbed by one of these three was slim to none. "So, who wants to do something crazy today?"
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