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Supercape

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  1. "How can I resist Doktor Archeville poking me?" replies Slick, his amorphous form mercifully free of any expression. "Normally I am not a huge fan of human experimentation, as I am sure you can appreciate. However, circumstances are not normal, and neither am I. And consider my consent given. "Nice syringe" he commented "I suppose you are going to give me a prick now..."
  2. Ok Initiative first 1d20+4=8 Thats due to champagne, and those damn emotion things. Notice next: 1d20+5=15 Not sure thats too good. Culture knowledge roll next 1d20+5=16 A grand set of mediocre rolls. Finally, Slick has probably drunk slightly too much - I'm not entirely sure to represent this - perhaps the "sickened" status from nauseate. Whilst its not directly in his complications, it is largely because of his memories of his father and past. I'll leave this up to you Doc to consider penalty and HP reward, or drop it completely and just consider it fluff.
  3. Before they knew it, they where halfway there. "Whoa..oaa... we're half-way the-ere" sang Slick cheerfully along to Bon Jovi "Whoa...oaaaa! livin on a pra-yer!" he continued. "So, what do I call you, partner?" he asked Wesley "or are you the strong and silent type?" he added with a wink. Slick turned a corner at just above the speed limit. He was looking forward to unravelling the mystery. At the moment, he was keeping his anger in check, but he well knew that it would take only a small spark to set him off. Having spent his early childhood being experimented on, the merest hint of any such behaviour was a red rag to a bull. Missing children wasn't quite there, but it was heading in the right direction. A bit of banter kept his mind off what they could uncover. It could, potentially be quite horrible. And he responded to anxiety but jocularity and distraction, as always.
  4. This sounds interesting, particularly if it has some non-combat action in like rescuing people from falling of roof tops, or exploding gas tankers, etc. I would be interested, but it perhaps needs a little more flesh on the bones.
  5. Supercape bobbed up and down underwater. He wasn't used to being submerged in fluid environments, although he had no particular difficulty - his could breathe easy enough with his modified costume, and lack of light was no difficulty. It was actually rather pleasant, in an embryonic, regressive way. He was a little ungainly in such circumstances, however. Goodness me... it really is Atlantis... he thought to himself, and was momentarily lost in wonder until their injured companion leapt at her King and Father in a possessed rage. Goodness me! he exclaimed again, to himself, in shock. "Is it infectious as well?" he exclaimed, quickly examining his own body for any possible wounds... and the bodies of his comrades.
  6. It was almost midnight, and Rene leant back on his chair. It had been fairly easy to come up with the idea, a necromantic compass. Constructing the thing wasn't quite so easy. He had had to buy a good quality compass, take it apart, and was halfway through putting it back together again, complete with a variety of rituals and incantations. It should do the job he concluded, although its not a masterpiece. Indeed, compared to the stuff he had made in the past, it was a trinket. But time was pressing. He would finish the rest of in the morning. He wouldn't get much sleep tonight, but a strong coffee would get him through tomorrow. Stepping outside, armed with a good quality umbrella to shield him from the drizzle, he hailed a cab. "Lantern Hill Cemetery siv vou plait" he asked the Cabbie. "At this time of night? are you ok, my friend?" asked the Greek cabbie, who smelled heavily of car smoke. "Mai Oui" replied Rene, "and I can pay, my friend, keep the engine running while I pay my respects to the dead" he continued in fluent Greek, flashing a large amount of cash. "" replied the unnerved Cabbie, who was more than prepared to put up with strange requests for a well paying costumer. At Lantern Hill... Rene walked slowly but with purpose around the Cemetery. Of course, there was no guarantee that Nick would be there tonight. Not a logical one, anyway. But mystic purposes and forces where at play, and Rene was attuned to the works of the fate. Somehow, he knew, Nick would be there tonight. He spied the figure of Nick in the Night. Perhaps normal vision would have faltered in the night sky and light rain, but he was using more than his old eyes. He saw the world as if it was a painting, and in that painting, Nick stood out, full of wisdom and import, the surroundings all pointing to his presence. Rene walked towards Rene, holding his umbrella up, until he was only ten paces away. "Nick Cimitiere?" he asked.
  7. "Be jolly careful" camle Supercape's voice over the intercom. "I am detecting the warp core powering up. That might be a good sign, in that he is taking off. On the other hand, he may be preparing to disintegrate you!" The interior of the ship was decked out like a mixture of a high tech space craft and a wooden pirate schloop, complete with cutlasses, rafts, and portholes. The whole effect was both wonderful and gaudy at the same time. Four burly, and distinctly alien pirates were waiting to greet the heroes, with blaster pistols aimed squarely at their faces. "Cap'n wants to see you" said the leader, who looked like a first mate - if the first mate had four arms, purple skin, and the jet black eyes swivelling around what amounted to a face. He motioned down the hall to what appeared to the brig.
  8. no problem! I am considering making this a "Glitch in Floor 13" thread, with a few natural hazards for us to contend with, if people are happy with that?
  9. "I've never been in this state before, Doc" replied Slick "its something quite new" "Iv'e been close. And I suppose I may have been like this when I was a kid. But not in living memory. The closest I get is something semi-fluid when I am changing form. I don't really know what my innate form is - I don't even know if I have one." He paused a while. "To be honest, I have probably repressed my innate form. Well, you understand... we are both German, we do like our psychoanalysis..."
  10. Supercape furrowed his brow. Distance was not relevant to teleportation via quantum entanglement, but other factor could come into play. "Interference" from indeterminable sources. Churning seas and ancient magical cities might qualify. "I think I can" he said after some concentration. "Forgive me if this is not exactly pinpoint, but I can sense the a city fitting your description, in a location you describe, and I would Imagine the world is not exactly riddled with such places..." After a few moments more, he continued "and I am not going to be precise with the architecture, either, but I'll take my best guess at a palace in the south." Stretching out his hand to the other heroes, he furrowed his brown still further, until the two points in the multiverse locked together in his mind. There was a wobble in the dimensions around them, and more than the conventional three. The wobble suddenly jumped to a massive distortion, and the group promptly vanished from Freedom City...
  11. "Hey, no problem" replied Felix "I am sure Mr McRock can oblige!" He gave a nod to the rocker who nodded back as he wailed out a rock version of Tutti Frutti which had the older party-goers roaring approval. "And a Slow dance sounds most enticing. I may have to take you back on your unspoken offer!" he winked. Felix went over to scrawl something on a piece of paper and showed it to the band, who nodded their approval. Sleaze drawled into the microphone, whilst supping a beer "and heres one for all the luuuuuuuuuuvers here tonight....hit it boys!" Mindy and Cindy started looking around for a dance partner as the slow song hit the air. Mindy decided to head towards Doctor Archeville, and Cindy towards Corbin...
  12. "I don't blame. Unmitigated rubbish, the lot of them" sniffed Quentin. "Now, I imagine the reason for your missing the tripe on the TV may have something to do with your space-travelling ways? Stesha told me a bit. Sounds awfully dramatic. Fighting galactic wars on the far side of the milky war or something? I confess to being pretty ignorant about all of this. " With an effort, he slowed down his speech to sub-blabber levels. "The thing is, I have just discovered how to traverse the multiverse via quantum entanglement. Just a bit of nudging this way and that, and bingo, three dimensional translocation via uncertainty compensated singularity!" "I haven't gone far yet, but if you could give me any Idea where to avoid, or what's actually out there, I would be most grateful. "
  13. Good enough not to get blasted...
  14. Slick gazed at the young woman. Somehow his heart wasn't in social distractions. In all honesty he would rather just be drinking and stewing in his melancholia. Feeling numb, he still responded as decades of ingrained behaviour had forged him. But he felt like it was lacking something today. Like he was an autopilot. "" he said in German "or, Good evening, rather", he continued in English. "The show is wunderbar! excellent production? wouldn't you say?" He held out his hand "Auric van Ardenne" he introduced himself "pleased to meet you, Ms?..."
  15. "Right then!" proclaimed Supercape. We have here a large, 3 Kg block of potassium. He showed it for Etain to see, making sure only his rubber gloves touched the dangerous element. "And we have there" he continued "a robotic arm, a blast shield, and a bowl of water" He grinned "prepare for basic chemistry lecture.... the marvels of oxidation!" he spent about a minute explaining the science behind the process, as a token gesture to get to the "experiment" itself. "If you would now place yourself behind the blast shield, I will get the robot arm to pick up this, and we get to the fun stuff!"
  16. Its a totem through which one can store ones soul, thus letting your body live on for ever as an undead. More malignantly, you could use it to capture the souls of the dying in it. However, possessing the totem, one could also command the stored soul. Its dangerous! and EVVVVVVIL .
  17. Ok - what a horrible lot of rolls the PCs made! By my calculations we stand, at new round, thusly: TOP! - ?HP (Used 1) - Edge - Bruised, Stunned, Staggered 24 - ? HP (Used 2) - Grim - Bruised 22 - 1HP - Carrie - Unharmed ( + Concealed from smoke) 21 - Tsar - Unharmed 13 - Cossasks - all KO'd [10 - Bystanders] 9 - 1 HP - Cannonade - Bruised -1 - Rasputin - Unharmed
  18. Just noticed, I dont think you rerolled reflex as 1d10+22 (as per HP rerolls)... (but as 1d20+12). Scrap that fort reroll, go back two posts... COuld you make the reflex roll as 1d10+22? That is pretty likely to get you to 30 and therefore the fort DC drops to 23.
  19. Wood unlikely but plenty of plastic and glass.
  20. Pah! all this talk of Gods and Pawns. Why, a man could start to contemplate free will, destiny, and fate. And end up drinking too much champagne from melancholy reflection Slick lay slumped in the box, watching the drama and song unfold before him. Curse the damn opera!. He had a good mind to complain. The quality was superb. If he was going to watch German Opera, it should be badly done and so shield him from the emotional trauma. No, forget complaining. Litigation. We contend that the performance was unduly high calibre, and no warning was given. He took another swig directly from his champagne bottle.
  21. "I don't rightly know the answers to those questions, doc" replied Slick. "I guess nobody will, unless you have a time machine and can go back to world war II Nazi experimentation camps. Which I don't think would be on the top of anybodies list for a time machine. Come to think of it, you probably have one, don't you?" "No... don't answer. I don't want to go back. But if I knew I could, I might. " "What I do know is that I was never normal, but these oil like qualities came after the experimentation, around the age of four. That's about it. I have some fragments of my medical records from the camp, but that's about it. You could always ask Overshadow if he knew anything about it, I guess, if you fancy meeting him over a beer".
  22. Seven long flights of stairs later... floor 22... "Huff...Puff...Here we are!" said Supercape, brightly "Floor 22! most of our...wheeze...chemical laboratories are here!" The whole floor was set out neatly, with six equidistant chemical labs on the periphery, and what appeared to be a central area for storage of hazardous chemicals. "Now then, potassium...potassium..." rummaging through the stores, he brought out a sealed container. "Here we are!" with a schoolboy smile on his face he scuttled off to Laboratory 22.1, the nearest one. "Come on, come on! violent chemical reactions don't happen every day, you know!" Unnoticed to all, a glitch appeared on the computer screen behind them Error: Safety Protocols Offline!
  23. Fail by 10, so bruised, stunned, staggered. You could blow an HP to reroll fort save, of course.
  24. Grim is immune to cold environmental effects. This is cold damage! (Which would cost 5 PP!)
  25. One day until the big show, so that does give a chance to use the artificer feat if you wish and have the resources to do so. Rene will construct a small compass: Tracking 1, ranged detect Necromancy superpower [mental] which comes in at 3 PP. 2 Hours to design, at a -5 penalty to creating it. DC is 17. He will take 10 on the check to succeed automatically. Constructing it takes 12 Hours, the rest of the day. (will skip -5 penalty to half construction time). DC is 13 with the penalty, which he will make automatically. By midnight the device will be half finished, it will be ready by the event tomorrow morning.
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