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Moira Morley

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Everything posted by Moira Morley

  1. Sandman will not be with us for a while. He's dealing with things.
  2. What happened next was hard to tell. There was a rush of dark energy from the three heroes and it seem to suck them in without warning. When Moira came to her senses, she was in a weird dark hallway with red lights burning above. There were two others there also. One she knew from past and another she didn't recognize. "Hey Ma- uh, Spitfire, and you too, stranger." She looked around, rubbing her head. "Nice little shindig this place is," she said sarcastically, "anyone know where we are?" she poked around looking for someway around this weird place.
  3. As discussed in chat, this is an emotion demon's realm. it's got weird hallways and rooms for different emotions. Each of us are going to take two rooms, with the help of their companions! Vita Nexus - Sloth and Greed Scion - Lust and Pride Spitfire - Gluttony and Envy
  4. @EviscerusNox and @Kaiser6012 Tag here.
  5. Ah, summer. Moira loved the warmth of the sun. Apollo's gaze upon her was delightful. But for every good, thing that she had, a little rain must fall. Not rain in the physical since. A giant divine-mechanical bull was giving her the chase. Not that she was running from it or it was running from her. They collided head on in the West End. Eris and Hephaestus had stepped up their antagony. This being the most blatant of it. As they clashed, it was clear more than brute strength was needed. "Would any of you great gods want to lend a hand? Apollo, your heat? Ares, you great fury? Dionysus, your zeal? Aphrodite, your..." -Alright, one crazy trip comin up!- It was Dionysus answering the call. Something sparked in her. A dark explosion, disintegrating the bull, but that wasn't the last of it. She felt a bit overloaded like there was something extra on it...
  6. Moira knew the look, someone with something to hide. She kept her eye on the couple offering to mix their drinks. She smirked at his older slang. then again, Moira had immersed herself in the new pop culture she'd missed for the past six years ever since she got back. She wondered if she ever sounded like that. "Two Temples coming up," she said getting the drinks to mix, "yeah, DJ Eclectic is new to me. I have some samples I've been listening to, and she's good! But hey, we have the real deal in about say, fifteen minutes." She placed a napkin and a Shirley Temple on top it for Nina. She looked to Mark, there was a glimmer of noticing for a moment. "Small world," she said doing up his drink, "you ever been here before?" She smirked, "then again, maybe you just have one of those faces." She set a napkin and his drink in front of him.
  7. Well, let's get that 1 out of the way. Notice 5 + 1 = 6.
  8. Moira nodded as Gretchen mentioned her bond with Lynn. She had bonds with many people. Some she hoped to reunite soon enough. But she knew a bond when she saw one. Gretchen looked as if she loved Lynn with all of her scientifically analytical heart. Romance, destiny, soul mates, and the rest didn't take exact defining. But Moira was not here to teach her that. She was here to assure her that she and Lynn were safe. "Deal," she said taking Gretchen's hand heartily. "I want you to know, Gretchen," she said standing up slowly, walking around the desk, "we can be friends also. Understand that you and I aren't here as rivals. I know trust is earned. But i hope to earn yours. And you mine." She crouched into a kneel on her knees, putting herself at the lower position, "I'll even pay for that coffee. And dinner tonight. Me you and Lynn, talking about we plan to do over, let's say... the next four months. Cool?"
  9. Moira did so enjoy frank discussion with folks. Gretchen was the type that didn't beat around the bush. The long silence was more a contest of wills to see who would break eye contact. Neither of them budged. "My dear," she said with the care in her voice, "I'm not here to take her away from you." She reached out her hand, "I promise that if we do, it will not be behind your back or to spite you. Lynn is my friend. And I only do what my friends are comfortable with." There was a short look again, probably less awkward than the last one, "like mature adults."
  10. White Knight II (Aidan Miller) Height: 6'0" Build: Wiry, lean but strong Eyes: brown (wears blue contacts) Hair: brown (painted blonde) Wearing: white shoes, white slacks, white belt, white long sleeve button up shirt, white gloves, white blazer. Equipment: two white batons and a mechanical stick Other Traits: walks like he owns every place he's in, talks like he owns every conversation he's in Numbers: Fiery Ringmaster (sans dog) Big Girl (Mary Forth) Height: 6'6" Build: Amazonian, muscles Eyes: brown Hair: shoulder length, brown with red white and blue tips at the bottom Wearing: white gauzy skirt with thigh high slits on both sides, white sleeveless midriff shirt Equipment: spear Other Traits: covered in tattoos, except her face. does not talk, though sounds very 'jock' if forced. Numbers: Tattooed Amazon Southern Charm (George Kent) Height: 5'10" Build: thick, obviously never met a meal that he didn't like. Eyes: blue Hair: brown Wearing: flipflops, khaki shorts, baseball jersey (repping Atlanta) or football jersey (repping Dallas), backwards hat (probably another sports team) Equipment: none that you see? Other traits: sycophantic yes man to Aidan. why is he not wearing white? Numbers: Hemokinetic (sans Mind Control and Healing)
  11. So, Miras has saved up a 5 17 2 20 1 17 4 20 16 Gonna do the same so, here's my GM rolls 16 10 2 12 17 10 8 20 12 20 Here's my Moira/Scion rolls 1 13 2 12 8 19 16 3 9 18
  12. @Raveled and @EviscerusNox Tag here.
  13. GM Disclaimer: this thread will have politically incorrect white 'nationalist' villains that get punched in the face. No one writing here agrees with the very few things these idiots will be spouting. DJ Eclectic's concert was in need of a venue and Moira loved the idea of live music. Especially when it helped the local talent out! So posters were plastered all over the city. Every pole had at least one. Friday, June 16th. 9PM. Morley's pub. West End. Free admission." Below that was in a smaller font was the address. Blow that in the same sized font was Two Drink Minimum. White Knight II (Aidan Miller) looked at the poster with a sigh, letting out some curse word when he saw the poster with DJ Eclectic's face on it. "Like why do they even let people like her even work here?" His bodyguard, Big Girl (Mary Forth), and his yes man, Southern Charm (George Kent), nodded in agreement. "I don't know about you two," Aidan said scratching his chin, "but maybe we should make an appearance." George beamed, "like our constituents did with the park play. We could reach a lot of people." Mary grinned and nodded silently. "So, all for one and one for all then," Aidan checked his watch, "we have about four hours. Let's go plan out speech." Later That Evening, 15 minutes before the show DJ Eclectic's crew was setting up the equipment, and there was quite a crowd coming to see her! Moira was tending bar. DJ Eclectic was tending to set up, rehearsing while doing a sound check. Spitfire was conversing with folks in the crowd, being part of the crowd himself.
  14. Blow it all up. Dr Metropolis is a thing in Freedom City
  15. Will be working on it. Post up soon.
  16. @EviscerusNox and @Raveled The only thing I didn't get answered is where do you want this to be? I suggest in the park. But if you have other ideas. I'm gonna start the whole shebang as soon as I get that answered. The New White Knights (inspired by the old White Knight) rush Miras' concert. The ringleader is all "this is racist against white people!" and is at first doing nothing but spouting stupid ideology, but it turns physical when his 'bodyguards' have to protect him. That's where Spitfire and Miras (and maybe Scion) jump in to take the three bozos down. Simple! Suggestions and corrections if you have em!
  17. I need to change the direction of this. It was supposed to be fighting villains, not lunch with them
  18. GM "Two," Denise said reflexively. "Don't be rude," Princess shot a look at her, "We don't want to blow off this new girl just yet," she looked to Moira, "unless you have other plans?" Moira shook her head, "no, just here to grab a bite. Though I don't want to bother you two." Princess sighed, "No, she's just hangry." Denise rolled her eyes, "suuure." Princess looked to the waitress, "three," she pulled a twenty from her wallet and passed it to the waitress, "make good seat." Princess was interested in small talk as they walked to the table, the weather and news about criminal activity. Denise just wanted Princess to stop ogling the woman. As they were set at their table the quick order a drinks came first. Denise needed something stiff. Princess ordered a milkshake.
  19. Archer or Rich People Have Weird Hobbies or "No, I am not an elf!" Da da dada! Dun dundundun! Abilities 4 + 14 + 6 + 0 + 4 + 6 = 34pp Strength 14 (+2) Dexterity 24 (+7) Constitution 16 (+3) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 16 (+3) Combat 10 + 30 = 40pp Attack +5 (base), +9 (range), +15 (bows) Grapple +7 Damage +2 (unarmed), +4 (unarmed sneak attack), +7 (arrows, barrage), +9 (arrows sneak attack, barrage sneak attack) Defense +15 (+8 flat-footed) Knockback -1/-4 Initiative +7 Saving Throws 6 + 6 + 6 = 18pp Toughness +3/+9 Fortitude 6 (+9) Reflex 6 (+13) Will 6 (+8) Feats 39pp Acrobatic Bluff Ambidexterity Attack Focus (range) 4 Attack Specialization (bows) 3 Attractive Benefit 3 (Wealthy 3 [unbelievably rich]) Connected Contacts Critical Strike Defensive Roll 3 Distract (Bluff) Endurance Evasion 2 Hide In Plain Sight Improved Aim Improved Critical (bows) 2 Improved Ranged Disarm Power Attack Precise Shot 2 Quick Draw 2 Ranged Pin Redirect Skill Mastery (Acrobatic, Escape Artist, Stealth, 1 other) Sneak Attack Taunt Uncanny Dodge (hearing) Skills 96/96 = 24pp Acrobatics 13 (+20) Bluff 13 (+16, +20 Attractive) Climb 8 (+10) Diplomacy 13 (+16, +20 Attractive) Escape Artist 8 (+15) Gather Information 12 (+15) Notice 13 (+15) Sense Motive 8 (+10) Stealth 8 (+15) Powers 21 + 2 + 2 = 25pp Bow and Quiver: Device 4 (hard-to-lose, 18+1+1+5=25/25 device points; Power Feats: Restricted [works as a Ranged Damage 3 Mighty 2 weapon for those without Attack Specialization (bows)]) . . Arrows: Damage 5 (Extras: Penetrating, Range [Ranged]; Power Feats: Increased Range 1 [100ft], Mighty 2) [18dp] . . . . Barrage: Damage 5 (Extras: Area [25-50ft Radius Burst, Targeted], Range [Ranged], Selective Attack; Flaws: Action [Full]; Power Feats: Mighty 2, Progression [Area]) [1dp] . . . . Alternate Power [1dp] . . Zipline: Super-Movement 2 (Slow-Fall, Swinging) and Speed 2 (25MPH, 250 feet per round; Flaws: Limited [Swinging]) [5dp] Eagle Eyes: Super-Senses 2 (Extended Vision [-1 per 1000 feet]) Sharp Ears: Super-Senses 2 (Accurate Hearing) Totals: Abilities 34 + Combat 40 + Saving Throws 18 + Feats 39 + Skills 24 + Powers 25 = 180pp
  20. Temptation Demon "What hope is there?” I asked. "If even angels fall, what hope is there for the rest of us?" "There isn’t," he said. "We’re on our own. And we have to make the choices we think are best for our own survival." Abilities 0 + 6 + 6 + 4 + 4 + 14 = 34pp Strength 10 (+0) Dexterity 16 (+3) Constitution 16 (+3) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 24/34 (+7/+12) Combat 16 + 10 = 26pp Attack +8 Grapple +11 Damage +0 (unarmed), +8 (Sin-ergy) Defence +7 (+3 flat-footed) Knockback -6 Initiative +3 Saving Throws 4 + 4 + 8 = 16pp Toughness +13 Fortitude 4 (+7) Reflex 4 (+7) Will 8 (+10) Feats 14pp Attractive Chokehold Connected Contacts Distract (Bluff) Dodge Focus 2 Fascinate (Bluff) Grappling Finesse Improved Pin Set-up Taunt Ultimate Skill (Bluff) Well-Informed Skills 72 = 18pp Acrobatics 12 (+15) Bluff 8 (+15/+20, +19/+24 Attractive) Diplomacy 3 (+10/+15, +14/+19 Attractive) Escape Artist 12 (+15) Gather Information 8 (+15/+20) Intimidate 3 (+10/+15) Knowledge (arcane lore) 8 (+10) Knowledge (theology and philosophy) 8 (+10) Language 2 (Demon [native], English, 1 other) Perform (dance) 8 (+15/+20) Powers 11 + 15 + 10 + 6 = 42pp Demon Soul: Immunity 11 (aging, disease, environmental effect [all], poison, sleep, suffocation [all]) Feeding: Drain Charisma 12 (Flaws: Requires Grapple; Power Feats: Insidious, Slow Fade 2 [5 minutes], Subtle) . . Recently Fed: Enhanced Charisma 10 . . Play Heartstrings: Emotion Control 12 (Flaws: Range 2 [Touch]; Power Feats: Insidious, Mental Link, Mind Blank, Subtle) . . Sin-ergy: Damage 8 (Power Feats: Improved Critical 2) . . Unnoticeable: Concealment 4 (all visual senses; Power Feats: Close Range, Selective) . . Your Destination: Super-Movement 2 (Dimensional 2 [Afterlife Realms]; Extras: Portal) Unblemished Visage: Protection 10 Wings: Flight 3 (50MPH, 500 feet per round; Drawbacks: Power Loss [if restrained]) . . The Female Form: Morph 2 (humanoids; Power Feats: Quick Change) Totals: Abilities 34 + Combat 26 + Saving Throws 16 + Feats 14 + Skills 18 + Powers 42 = 150pp
  21. PC Moira was hoofing it on her own today. Every so often, she'd explore parts of the city she'd never been to or just hadn't been to in a long while. It was after noon and she got the hankering for some local delicacies. Feeling like a tourist, she opened her map program and hit nearby restaurants. She saw a southern restaurant? "What does southern food even mean," she thought aloud. She walked into the restaurant and it being lunch time, there was quite a crowd! She smiled and waved to the couple at the stand waiting to be seated. A strong thick blonde girl, and willowly Asian woman who could float. Those were the two who stuck out. Maybe if they weren't too busy she could join them? "Hey," she greeted them. Just that to see if they were receptive. The blonde one was impressed, but the other just kept reading a booklet and eyeballing the two discreetly. "Name's Moira," she said reaching out a hand, "and who might you be?"
  22. Princess is using EternalPhoenix's Princess build. Denise Weaver is using EternalPhoenix's Psionic Energy Controller build.
  23. GM No one knew who Melissa Milani. No one cared. In her mind she was a quiet little dweeb from a poor family. The eldest of twelve siblings. When she got out of high school, she distanced herself from her family. Took the first bus to the east coast to live it up. But that was not to be.On the way to freedom, the bus crashed killing all of the passengers. Except one. Melissa rose from the ashes, but was different. She was bigger, stronger, more important. From that day on she took the name Princess. She found that she could turn back into her old useless self if no one was watching. She used this to do whatever she wanted. For all the world knew, Melissa Milani was dead. Princess was the one they had to deal with. A few years later, she had made her way to her destination. Well, kind of. This was no Atlantic City, but it did have some awesome people there. Princess could get or take help. Floating through a string of robberies, she teamed up with every pretty boy or girl that would appease her. On the other side of the tracks, Denise Weaver grew up pampered getting everything she wanted. 'Daddy I want a pony,' she'd say and poof, a pony she'd have. 'Mommy I want dance lessons,' poof, dance lessons! Though later on, she opened her mouth and stuck her foot in it. She wanted superpowers. And, unfortunately, her parents knew exactly where to get them. The DNAscent Project. And they had enough money to go through with it. This was the final straw in Denise's sanity. She had the ability to fly and shoot energy with the power of her mind. She didn't have to ask, she could take what she wanted! And that she did. Though the novelty did wear off after a while, she could take whatever she wanted, but she had no one to share it with. Princess and Denise had their eye on the same prize one day. They didn't know each other, but they saw they were kind of fighting on the same side. So after they made their get away, they shared more than just the money they'd stolen. They shared a few fun laughs, some drinks, each other. They were kind of inseparable. Princess was doing it because Denise was hot. Denise was doing it because she really thought she'd found a friend and partner in crime. Through out the past couple of months they'd team up exclusively. Which brings us to now. They were both kind of hungry and there was this place called 'The Southern Queen' they could eat and knock over. "The food's good," Denise said flipping through a manual as she floated along lackadaisically. "I don't care," Princess said holding her stomach, "just point the way before my I drop. Princess needs food badly!" Denise grinned, "if it's really good we might come up some." The two rolled into the front door of 'The Southern Queen', waiting to be seated.
  24. Novice Mage or Every Master Starts Somewhere or Don't Summon Satan, Kids! I did not do this by myself. Sand and I bounced ideas off of each other. Abilities 0 + 0 + 4 + 6 + 6 + 4 = 20pp Strength 10 (+0) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 16 (+3) Wisdom 16 (+3) Charisma 14 (+2) Combat 6 + 6 = 12pp Attack +3, +7 (magic) Grapple +3 Damage +0 (unarmed), +7 (magic) Defence +5 (+2 flat-footed) Knockback -1/-4 Initiative +0 Saving Throws 2 + 4 + 4 = 10pp Toughness +2/+9 Fortitude 2 (+4) Reflex 4 (+4) Will 4 (+7) Feats 9pp Attack Specialization (magic) 2 Attractive Distract (Bluff) Dodge Focus 2 Precise Shot Ritualist Taunt Skills 72 = 18pp Bluff 8 (+10, +14 Attractive) Concentration 12 (+15) Diplomacy 8 (+10, +14 Attractive) Knowledge (arcane lore) 12 (+15) Knowledge (history) 7 (+10) Languages 4 Notice 7 (+10) Search 7 (+10) Sense Motive 7 (+10) Powers 7 + 3 + 20 + 6 = 36pp Deflect: Protection 7 (Flaws: Duration [Sustained, +0]) Hover: Flight 3 (50MPH; Drawbacks: Low Ceiling 3 [5ft]) Magic: Array 8 (Power Feats: Alternate Power 5; Drawbacks: Power Loss [must have hands free]) . . Befuddle: Emotion Control 7 (Power Feats: Mind Blank) . . Blind: Dazzle 7 (visual; Power Feats: Incurable, Reversible) . . Mystic Orbs: Damage 7 (Extras: Range [Ranged]; Power Feats: Homing, Split Attack) . . Sleep: Fatigue 7 (Power Feats: Sedation) . . Telekinesis: Move Object 7 (Effective 35 Strength; Power Feats: Precise, Subtle) . . Understand: Comprehend 4 (Understand Animals, Understand Languages, Understand Plants, Understand Spirits; Extras: Affects Others, Area [Burst]) Sense Magic: Super-Senses 6 (Magic Awareness [very common; acute, radius, ranged]) Totals: Abilities 20 + Combat 12 + Saves 10 + Feats 9 + Skills 18 + Powers 36 = 105pp
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