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VideoGeek

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Everything posted by VideoGeek

  1. Do I need to make a second post, now that we're in combat, or is it someone else's turn?
  2. Alright, I'd just posted IC, but deleted it. I've got to get going though, that was just a last check in before I need to go sign a lease. I'll be back in a few hours.
  3. Building height is half a move action, so going to try and stealth it. Stealth: (1d20+9=19) Blast 12: (1d20+8=24). That's a hit, flat-footed or not! DC 27. Initiative: (1d20+9=21)
  4. Upon reaching the exterior of the building, Corporal Cosmos found a usable gap between the walls and the force field, and knew exactly what he'd be doing next. He removed the bomb from the hard-light casing he had built around it, and took it in his arms before flying up the side of the building, careful not to touch the building or the shielding, and not to go full speed, to reduce noise. Upon reaching the roof, the first thing he saw was the German jerk approaching Cosmos' devilish new friend. No one would be able to see Steven's wide grin as he quipped, "Hey, Weiner-Shnitzel, you left something downstairs!" While holding up the bomb in his left hand for the villain to see.
  5. Player Name: VideoGeek Character Name: The Discordian Power Level: 7 (105/105PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: The chosen champion of Chaos in the human realm, Donovan is trying to build a life in the temporary peace between metaphysical wars. A performing illusionist, as the Discordian, his abilities are backed up with the primal power of Chaos. Alternate Identity: The Discordian, Chaos' Chosen, Champion of Chaos, Erisian Avenger Identity: Public Birthplace: Occupation: Performing Magician Affiliations: The metaphysical principle of Chaos Family: None living Description: Age: 32 (DoB: 2/29/1980) Gender: Male Ethnicity: Chinese and English Height: 5'6" Weight: 130 lbs Eyes: Brown Hair: Black (Describe what they look like!) Power Descriptions: (Describe what their powers look like, if applicable) History: (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.) Personality & Motivation: (Describe here) Powers & Tactics: (In-character descriptions of how they do their thing) Complications: Name: [Description] Example: Secret: Identity. Abilities: 0 + 4 + 0 + 4 + 0 + 6 = 14PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 16 (+3) Combat: 6 + 6 = 12PP Initiative: +0 Attack: +3 Melee, +7 Ranged Grapple: +3 Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -3 Saving Throws: 2 + 2 + 4 = 8PP Toughness: +7 (+0 Con, +4 [Defensive Roll], +3 [Chosen's Coat]) Fortitude: +2 (+0 Con, +2) Reflex: +4 (+2 Dex, +2) Will: +4 (+0 Wis, +4)(Impervious: 4) Skills: 44R = 11PP Acrobatics 4 (+6) Bluff 4 (+7) (+11 against anyone who may be attracted to him) Concentration 4 (+4) Craft (Jewelry) 4 (+6) Diplomacy 2 (+5) (+9 against anyone who may be attracted to him) Disable Device 4 (+6) Escape Artist 4 (+6) Handle Animal 2 (+5) Knowledge (Arcane Lore) 4 (+6) Perform (Stage Magic) 4 (+7) Sense Motive 4 (+4) Sleight of Hand 4 (+6) Feats: 29PP Artificer Attack Focus (Ranged) 4 Attractive 1 Beginner's Luck Defensive Roll 4 Dodge Focus 4 Equipment 6 Evasion 2 Fascinate (Perform) Improved Trick Luck 3 Uncanny Dodge (Magic) Equipment 6PP = 30EP PDA [1EP] Lockpicks [1EP] Sanctum Sanctorum (Headquarters, Toughness 15, Concealed 1, Laboratory, Library, Living Space, Security System 1, Workshop) [9EP] Champion's Coat ([Chaos, Luck, Magic] [Will Save] Protection 4, Impervious; Concealment 2, Magical Senses; Protection 3) [11EP] Throwing Knives ([Piercing, Training] Blast 5, Reduced Range 2 [Max range 125 ft]) [8EP] Powers: 22 + 6 + 3 = 31PP Chaos Magic [22PP] (Chaos, Magic) Base Effect: Move Object (Mystic Hand; Flaws: Unreliable [Reliability Roll]) {18/18} Alternate Power: Blast 7 (Chaos Beam; Extras: Range: Perception, Variable Descriptor 2 (Magical Descriptors); Flaws: Unreliable [Reliability Roll]; Feats: Reversible) {power cost/18} Alternate Power: Dazzle 6 (Fireworks, affects Visual and Audio Senses; Extras: Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Disintegration 6 (Chaotic Biology; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Illusion 7 (Phantasms, Visual and Hearing; Flaws: Unreliable [Reliability Roll], Disruption) {power cost/18} Alternate Power: Mimic (Power Theft, All Powers; Extras: Ranged; Flaws: Unreliable [Reliability Roll], Resisted; Drawbacks: Noticeable) {power cost/18} Alternate Power: Morph 6 (Malleable Image, Any Form; Feats: Precise) {power cost/18} Alternate Power: Nullify 7 (Counterspell, All Powers; Extras: Nullifying Field, Randomize, Selective Attack; Flaws: Unreliable [Reliability Roll]; Drawbacks: Noticeable) {power cost/18} Alternate Power: Probability Control 7 (Fortuna & Hexus, Descriptors; Extras: Jinx; Flaws: Unreliable [Reliability Roll]; Drawbacks: Power Loss [Not carrying a token of luck]) {power cost/18} Alternate Power: Sleep 4 (Fog of Dreams; Extras: No Saving Throw, Shapeable Area; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Teleport 7 (Arcane Portal; Extras: Portal; Flaws: Unreliable [Reliability Roll]; Feats: Long Range; Drawbacks: Disruption) {power cost/18} Alternate Power: Transform 5 (Polymorph, Broad>Broad [Living Things>Living Things]; Flaws: Unreliable [Reliability Roll]) {power cost/18} Alternate Power: Transmutation 5 (Mystic Alchemy; Flaws: Unreliable [Reliability Roll]) {power cost/18} Luck Control 2 (Fortune's Favored; Force a Re-Roll, Spend Hero Point for Another) [6pp] Super-Senses 3 (Magical Awareness, Danger Sense: Magic, Detect Magic) [3PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Throwing Knives 50ft DC20 Toughness (Staged) Damage (Physical) ATTACK RANGE SAVE EFFECT Chaos Beam Perception DC20 Toughness (Staged) Damage (Physical) ATTACK RANGE SAVE EFFECT Fireworks 6 @ 125ft^3 DC16 Fort/Ref Blinded/Deafened ATTACK RANGE SAVE EFFECT Chaotic Biology 60ft DC16 Fortitude Disintegration ATTACK RANGE SAVE EFFECT Counterspell 35ft radius DC17 Will Nullify All Powers ATTACK RANGE SAVE EFFECT Fog of Dreams 4 @ 125^3 DC14 Fortitude Sleep ATTACK RANGE SAVE EFFECT Polymorph 50ft DC15 Fortitude Transform ATTACK RANGE SAVE EFFECT Illusion Perception DC17 Will Illusion ATTACK RANGE SAVE EFFECT Power Theft 70ft DC17 Will Mimic All Powers Totals: Abilities (14) + Combat (12) + Saving Throws (8) + Skills (11) + Feats (29) + Powers (31) - Drawbacks (0) = 105/105 Power Points
  6. Corporal Cosmos Closed Circle: 5 Posts and HellQ
  7. Corporal Cosmos interlaced his fingers and cracked his knuckles before generating a hard-light vehicle lift and boosting the luxury auto to just high enough that he could stand under it. After looking at the magnetic plate for a moment, He conjured up a crowbar as well, and began working at prying the explosive from the vehicle. At first, he just grunted and strained, to no avail. After a few moments, Cosmos decided to try from the other side, and the thing popped off with ease, and he crafted a box around it before it hit the floor. Once he was out from under the car, he lowered it back to the ground and dismissed his tools, leaving just the box around the bomb, that he trailed, hovering, behind him a ways as he looked for a way outside the building. From what he heard earlier, Cosmos was guessing his target was at the top of the building, and if this gadget was dangerous, he couldn't think of a better place for it than right next to its builder. "I find this guy, the real fun starts," Steven mutters to himself, smirking.
  8. Tearing the bomb from the underside of the car, as Corporal Cosmos doesn't have the brains to figure out how to detach it properly. Strength: (1d20+7=13) Strength: (1d20+7=25)
  9. I knew there was a reason I didn't trash his ENTIRE sensor suite.
  10. Activating Analytical Vision, Ultravision, Infravision, and Ultra-Hearing, and rolling a Search: (1d20=14).
  11. Corporal Cosmos followed Ironclad into the elevator shaft, but shot downward, instead of going higher. Once he reached the basement level of the building, he activated his sensor suite, and began searching for the theoretical bomb. "Man, this is all conjecture, and now I'm searching for a bomb I don't know how to disarm instead of fighting the bad guy. What a day," Steven thought to himself bitterly. "I guess if the hero thing was always as simple as knocking a mad scientist on his @#$, everyone would do it, though. And it IS a bomb, pretty important." Having reminded himself of his task's gravity, Corporal Cosmos began his search in earnest.
  12. "Ugh, that just feels awkward. Like somebody's running a back massager across the back of my brain. A cold one." Corporal Cosmos rubs at his helmeted head a moment as he responds in his mind's voice. Turning to their other compatriot, he continues, "Ironclad, can you fly, or should I be taking the one further up? And any idea how I can disable the thing? Push comes to shove, I can just cocoon it in a light-box, but I don't know how well it would hold a bomb at close range."
  13. A moment of silence passes as Corporal Cosmos considers the implications of Ironclad's plan. "Um, how big a boom are we talking about, here? 'Cause I'm not generally the brains of the operation, and deactivating a bomb always looks tricky in the movies. Or is this gonna be more of a 'Smash 'n Grab' kind of situation? THAT, I can handle."
  14. Cosmos tilts his head confusedly for a moment, and then points down, briefly. "I know I'm not floating real high up or anything, but I hardly ever touch the ground in costume, man. Once I'm off the ground, I can hardly bring myself to land. As for electric floors, gimme just a sec." He fidgets with one of his gauntlets for a brief moment, which then emits an emerald dump truck scoop, that the Corporal pushes ahead of him, calling, "This hallway is not safe for civilians, please return to the hall and wait for the authorities, thank you!" in an attempt to usher the innocents out of the way before the area becomes dangerous.
  15. Corporal Cosmos reaches down with a clamp of green light and picks up a stray robot head, tossing the macabre trophy back and forth, from hand to hand, the sudden stillness disconcerting. "So, I guess I should tell you my name, huh? That's how these team-ups work? I'm Corporal Cosmos, space-borne sentinel from outer-space! Or something. Alliteration is HARD." Corp. suddenly tosses the chrome cranium to a gawking onlooker before turning back to his fellow heroes. "So I assume I'm not the only one going up there to take care of this guy? I mean, seriously, camping out on TOP of a skyscraper? Worst case scenario, one of us falls, and I can FLY."
  16. I'd like to volunteer Corporal Cosmos, if you decide 7 isn't too much.
  17. Steve's taking 6 seconds and making a recovery check for that bruise he took. Recovery Check: (1d20+6=9). And failing. Next time he has 6 seconds: Recovery Check: (1d20+6=19). Full health again.
  18. Corporal Cosmos rubs at one shoulder briefly and leans back to (audibly) crack his back, before effusing, "Oh man, am I glad you guys are here too. I really thought I'd be doing better here. Who IS this guy, anyway?"
  19. Player Name: Character Name: Power Level: 7 105/105PP Trade-Offs: +1 Attack / -1 Damage, +1 Defense / -1 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: An Awesomely Acrobatic Aerial Ape! A Martial Artist Monkey with Moxie! One Serious Simian with a Score to Settle! Alternate Identity: Identity: Secret Birthplace: Occupation: Affiliations: (People and/or groups you work with) Family: Description: Age: 4 (DoB: 2008 Apparent Age: MONKEY Gender: Male Ethnicity: MONKEY Height: 4'0" Weight: Eyes: Hair: (Describe what they look like!): MONKEY Power Descriptions: (Describe what their powers look like, if applicable) History: (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.) Personality & Motivation: (Describe here) Powers & Tactics: (In-character descriptions of how they do their thing) Complications: Name: [Description] Example: Secret: Identity. Abilities: 8 + 8 + 4 + 0 + 2 + 2 = 24PP Strength: 18 (+4) Dexterity: 18 (+4) Constitution: 14 (+2) Intelligence: 10 (+0) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 14 + 6 = 20PP Initiative: +4 Attack: +8 Melee, +8 Ranged Grapple: +7 Defense: +8 (+3 Base, +4 Dodge Focus, +1 Size), +2 Flat-Footed Knockback: -2 Saving Throws: 2 + 2 + 2 = 6PP Toughness: +6 (+2 Con, +4 [Monkey Suit] +1 [Defensive Roll] -1 Size) Fortitude: +4 (+2 Con, +2) Reflex: +6 (+4 Dex, +2) Will: +3 (+1 Wis, +2) Skills: 44R = 11PP [Acrobatics] [12] (+16) [Climb] [8] (+12) [Escape Artist] [4] (+8) [Handle Animal] [4] (+5) [Notice] [4] (+5) [sleight of Hand] [4] (+8) [stealth] [4] (+12) [survival] [4] (+5) Feats: 35PP Accurate Attack Acrobatic Bluff Challenge – Accelerated Acrobatics Challenge – Fighting Climb Challenge – Improved Feint Challenge – Perfect Balance Defensive Roll 1 Dodge Focus 4 Elusive Target Equipment 4 (20EP) Evasion Improved Aim Improved Block Improved Defense Improved Disarm Improved Grapple Improved Ranged Disarm Improved Trip Instant Up Move-by Action Power Attack Precise Shot Precise Strike Prone Fighting Ranged Pin Redirect Rhythm of Combat Set-Up Takedown Attack Uncanny Dodge (Hearing) Weapon Bind Monkey Suit (Protection 4) [4EP] Utility Pack [16EP] Grapple Gun (Move Object 4 [str 20, DC 19, Damaging, Limited to only towards or away from user], Speed 2 (18 ¾ MPH, 165 ft/rd, Limited (Only While Swinging), Super-Movement 3 (Swinging, Wall Crawling 2 (Full Speed) [Limited (Only while moving) only applies to Wall Crawling]) [13EP] Nunchaku (Strike 2, DC 21, Autofire 3 [interval 1, max +10], Mighty) Alternate powers: Deflect 8 (Slow Projectiles, Ricochet [1 bounce], Deflect 8 (Fast Projectiles, Ricochet [1 bounce]) [1EP] Yumi (Blast 2, DC 21, Improved Range 2 [100 ft. increment), Mighty 4, Precise) [1EP] Hammer Space (Dimensional Pocket 2, Capacity: 250 lbs., DC 12, Subtle 2 [unnoticeable]) [1EP] Powers: 1 + 8 + 3 = 12PP Additional Limbs 1 (Monkey's Tail; +1 to Grapple when not using Imp. Grapple, provide Imp. Grapple) [1PP] Shrinking 4 (Toughess -1, -1 size category, ¾ movement speed, Normal Strength, Permanent) [8PP] Super-Senses 3 (Animal Instincts; Danger Sense: Hearing, Extended Vision 1 [-1 per 100 ft], Extended Hearing 1 [-1 per 100 ft]) [3PP] Drawbacks: (-3) = -3PP Drawback (Impatient; Frequency: Uncommon; Intensity: Major [can only take 4 or 14, not 10 or 20]) [-3PP] DC Block ATTACK      RANGE   SAVE             EFFECT Grapple Gun    40 ft   DC19 Toughness (Staged)   Damage (Physical) Hammer Space Bag   Touch   DC12 Ref/Will       Trapped Nunchaku      Touch   DC21 Toughness (Staged)   Damage (Physical) Yumi        100 ft   DC21 Toughness (Staged)   Damage (Physical) Unarmed      Touch   DC19 Toughness (Staged)   Damage (Physical) Totals: Abilities (24) + Combat (20) + Saving Throws (6) + Skills (11) + Feats (35) + Powers (12) - Drawbacks (3) = 105/105 Power Points
  20. Oh god, why was I not there for this conversation!?
  21. "Y'know, I expected fighting robots to be a lot more fun," Corporal Cosmos mutters, while lining up another shot at the more able-bodied automaton, and promptly blowing a hole in the opposite end of the hall. "Oh for Sagan's sake!"
  22. Just a dumping ground for characters in progress.
  23. Attack: (1d20+8=17) Blast 12 @ sneakbot1
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