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VideoGeek

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  1. According to Ultimate Power, (Descriptor) Awareness is ranged. "(Descriptor) Awareness (1 rank): You can sense the use of effects of a particular descriptor with a successful Notice check (DC 10, –1 per 10 feet range). Examples include Cosmic Awareness, Divine Awareness, Magical Awareness, Mental Awareness, and so forth. You can apply enhanced sense traits to your Awareness to modify it. Choose the sense type for your Awareness; it is often a mental sense, but doesn’t have to be. Awareness counts as an “exotic sense†for noticing effects with the first rank of the Subtle power feat (see Subtle under Super-Senses’ Power Feats for details)."
  2. I'll rework the device, but I do want to clarify a couple things. Normal Appearance is from Mecha & Manga, and the reason it is a drawback is that the device loses all powers while in that form. It's effectively the "Normal Identity" drawback, but for a device. The conditional ownership isn't meant to represent another player taking it, but the eventual attempt to reclaim it by the Gren, once they come to investigate the lack of reports from M'Chell. Which, as some time has passed, could be immediate, if a GM wanted to use it. I'll just wipe energy signature out, it's not really necessary, I suppose. I'll get an updated device posted tonight or tomorrow. ***EDIT*** First round of edits didn't take nearly as long as I thought, made changes.
  3. [floatr][/floatr] Player Name: VideoGeek Character Name: Corporal Cosmos Power Level: 10 (150/152PP) Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness Unspent Power Points: 2 Progress To Bronze Status: 2/30 In Brief: Cosmos uses an inherited set of Alien armor from his deceased mother, at least until its owners come for it. Alternate Identity: Steven Burnham Identity: Secret Birthplace: Canton, Ohio Occupation: Student, former fast food worker Affiliations: None Family: Frank Burnham (Father) Description: Age: 17 (DoB: March 15th, 1995 Gender: Male Ethnicity: Caucasian Height: 5'7†Weight: 160 lbs Eyes: Green Hair: Black Steven is all around fairly average in height and weight, except that he is exceptionally fit. His eyes are a very bright green, enough to stand out, but not quite glowing or otherworldly. His face is almost impossibly symmetrical, like it was carved, rather than grown. Overall, the cumulative effect makes him a fairly attractive man, but his demeanor is somewhat subdued, and he tends to slouch when he's not actively trying to make a good impression. When wearing his suit, Steven is covered in a tight costume that displays a perfect image of the night sky behind him, darkness and starlight, even in broad day light. The image shifts as he moves to show what is directly on the other side of him from the viewer, ignoring buildings and the earth to show the cosmos. It's not effective camouflage, but it's distinctive. He also gains a silver helm with a a green eye-slit visor, boots and gauntlets of silver with bright green circuitry and lenses to emit light effects. The belt itself takes on a more military and utilitarian appearance in this form as well. Power Descriptions: Steven's native powers don't look like anything in particular, he has the same functions as a human body, just enhanced. The suit's powers all tend to appear along the same lines: glowing bright green light, in whatever shape accomplishes the intended function. The melee enhancements are hard-light fists around Steven's own, and his snare and created objects are formed of translucent green light as well. When actively scanning his environment, the visor in his helm glows slightly, and his boots emit a green glow, as opposed to flame or wind, during propulsion. The entire suit forms itself through unknown means when Steven presses the buttons on all four sides of the “belt buckle†he wears, the device spends its inactive time in the appearance of a silver and emerald belt, which was programmed into it by its previous owner as an unobtrusive but recognizable disguise form. It's somewhat too feminine for Steven, but he has no idea how to change it, or that it's even a possibility. History: Jason's mother was an alien of a race known as the Gren, a cousin race of the Grue, living elsewhere in the galaxy. Millenia ago, they were Grue themselves, but in their exploration, became stranded upon a world that somehow negated their native telepathy. Over time, without anyone to infiltrate, they started to turn their shapeshifting abilities inward, into physical enhancements instead of new forms. A few decades ago, however, a rogue Grue Metamorph found their planet, and lost his mind when his connection to the overmind was lost. Caught in an attempt to overthrow the ruling body of the Gren, the would-be usurper needed to be dealt with. Having long ago forgone capital punishment, and hard pressed to imprison the shapeshifter, the Gren came up with an alternate solution. They forced him to take a Gren form, and then wiped from his mind both his past and the knowledge of his abilities. On seeing one of the Gren he had previously interacted with, however, his memories overtook the programming, and restored his abilities. The Gren then decided that exile was in order, but the villain's mind must still be wiped, so as to not reveal their location. Earth was chosen, as it was both relatively friendly to inter-stellar immigrants, and had shown itself able to withstand infiltration by the Grue, minimizing the chances of the Metamorph regaining his memories again. This time, he was forced into a human shape, and kept sedated for travel after his memories were suppressed. A false history was implanted, of a life as a custodian in Midwestern America. A former Gren explorer, M'Chell M'rit, was also altered to a human form (with technological assistance), and sent along to monitor the prisoner until it was certain he would not be a problem in the future. Upon arrival on Earth, she set up a false life and home for the prisoner in suburban Ohio before waking him up from his sedation. She stuck around for a while, posing as his girlfriend, “Michelle Moritzâ€, and reprogrammed the appearance of her military gear to allow her to monitor potential Grue threats while posing as a super-hero, without triggering any memories in her charge. Over time, though, M'Chell found herself falling for the simple charm of the mentally repressed Grue she was guarding, and in a moment of weakness, became pregnant. Once the child was born, also possessing a human appearance, as a result of the Gren's methods, M'Chell could not face her failure in her duties, but also could not return home with this new shame, and so she claimed to be protecting her lover and child from her enemies, and became a hero full-time. During this time, M'Chell continued sending periodic, (falsified) reports back home, though it was much too far for constant contact. Steven grew up knowing nothing more of his origins than his father did, which was of course complete fabrication. M'Chell continued to prevent anything that might provide evidence of their respective origins from reaching Canton, until her (very public) death at the hands of Keres. Its host having expired, her armor sought out the nearest suitable wearer. Being the only being of Gren descent on the plant, Steven was chosen. His first forays in learning the use of the suit's abilities brought somewhat too much attention to himself, however, and he was quickly recruited into Claremont Academy for training. Personality & Motivation: Steven grew up with some amount of super-human ability, and felt no particular need to go out and fight crime, but with the acquisition of his mother's legacy, wants to at least learn how to use it, and heroism seems a suitable conceit under which to do so. In addition, parts of Steven's subconscious want to outdo or avenge his mother, though he never consciously admits feelings towards the woman he never met other than betrayal. Frank's thoroughly humble implanted personality did bleed over into Steven somewhat, and the boy lacks a certain element of ambition, though more from a habit of stunted expectations than a true lack of drive. With time, he may well learn to reach for more than just a normal life and basic comforts. Powers & Tactics: Steven is new to the super-hero concept, and for now, mostly fights the same way he dealt with bullies and opposing players on the field, with speed and avoidance. In costume, this is augmented with snares and stun attacks, and hard light obstacles. Once he's realized an enemy can take a hit, however, he gleefully lets loose with his full speed and strength, and possibly the hard-light knuckles his armor can provide. If an enemy turns out to be able to DELIVER a threatening hit, he will fall back and blast from a hopefully safe distance, rather than risk his own neck unnecessarily in most situations. Steven has, at some point, developed a particularly fierce protective instinct for women, and will forgo his normal cowardice if he sees a woman in danger. Complications: Secret: Identity. Secret: Alien Reputation: Slacker Hatred: Seeing women come to harm Hatred: Keres Conditional Ownership: Suit belongs to Gren military Normal Appearance: Suit has no abilities when in disguised form Abilities: 14 + 18 + 8 + 0 + 0 + 2 = 42PP Strength: 24 (+7) Dexterity: 28 (+9) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 16 + 8 = 24PP Initiative: +9 Attack: +8 Melee, +8 Ranged Grapple: +15 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 2 + 2 + 2 = 6PP Toughness: +8 (+4 Con, +4 Costume) Fortitude: +6 (+4 Con, +2) Reflex: +11 (+9 Dex, +2) Will: +2 (+0 Wis, +2) Skills: 16R = 4PP Acrobatics 6 (+15) Bluff 4 (+5) Computers 1 (+1) Diplomacy 0 (+1) Drive 1 (+10) Escape Artist 1 (+10) Knowledge (Pop Culture) 2 (+2) Sleight of Hand 1 (+10) Feats: 18PP Acrobatic Bluff Challenge – Accelerated Acrobatics Challenge - Perfect Balance Dodge Focus 8 Elusive Target Evasion 2 Improved Trip Instant Up Taunt Uncanny Dodge (Hearing) Powers: 55 + 7 = 62PP Device 13 (Cosmic Combat Kit, Cosmic, Technological; 85PP Container; Flaws: Hard-To-Lose; Feats: Indestructible, Use Restricted to Hero;) [55PP] Flight 5 [11PP] Alternate Power: Space Travel 10 {10/10} Immunity 9 (Life Support) [9PP] Protection 4 (Cosmic Costume) [4PP] Snare (Cosmic Cocoon; Feat: Tether, Drawback: Action (Power Switch)) [28PP] Alternate Power: Cosmic Energy Control 12 (Cosmic Cannon;) [28PP] {24/24} Alternate Power: Strike 5 (Cosmic Claws; Feats: Mighty;) {6/24} Alternate Power: Stun 12 (Cosmic Concussion) {24/24} Alternate Power: Force Constructs 12 (Cosmic Constructs; Feat: Tether, Drawback: Weak Point) {24/24} Space Travel 1 [1PP] Super-Senses 11 (Cosmic Consciousness;Analytical: Sight, Direction Sense, Distance Sense, Extended Vision (all) 1, Infravision, Microscopic Sight 1, Radio Sense, Time Sense, Ultra-Hearing, Ultravision) [12PP] Alternate Power: Communication 11 (Cosmic Communication; Radio, 2 Million Miles) {11/11} Regeneration 6 (Cosmic, Alien; Recovery Bonus 2, Recover Rate (Bruised) 1 (1/round), Recovery Rate (Disabled) 1 (1/5 hours), Recovery Rate (Injured) 1 (1/20 minutes), Recovery Rate (Staggered) 1 (1/20 minutes); Feat: Regrowth) [7PP] Drawbacks: (-3) + (-3) = -6PP Vulnerability (Mental Effects; Frequency: Common; Intensity: Moderate [x1.5]) [-3PP] Weakness (Mental Effects; Frequency: Common; Intensity: Moderate [cumulative -1 to all checks]) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC22 Toughness (Staged) Damage (Physical) Cosmic Cannon Ranged DC27 Toughness Damage (Physical) Cosmic Clobbering Touch DC27 Toughness (Staged) Damage (Physical) Cosmic Cocoon Ranged DC22 Reflex (Staged) Snared Cosmic Concussion Touch DC22 Fortitude (Staged) Stunned Totals: Abilities (42) + Combat (24) + Saving Throws (6) + Skills (4) + Feats (18) + Powers (62) - Drawbacks (6) = 150/152 Power Points
  4. Alright, finished. Sorry that took so long, had a con to prepare for, I was running a few games and bringing new people in. Should I repost this, or can it just be moved?
  5. Player Name: VideoGeek Character Name: Corporal Cosmos Power Level: 10 (150/150PP) Trade-Offs: -2 Attack / +2 Damage, +2 Defense / -2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Cosmos uses an inherited set of Alien armor from his deceased mother, at least until its owners come for it. Alternate Identity: Steven Burnham Identity: Secret Birthplace: Canton, Ohio Occupation: Student, former fast food worker Affiliations: None Family: Frank Burnham (Father) Description: Age: 17 (DoB: March 15th, 1995 Gender: Male Ethnicity: Caucasian Height: 5'7†Weight: 160 lbs Eyes: Green Hair: Black Steven is all around fairly average in build, except that he is exceptionally fit. His eyes are a very bright green, enough to stand out, but not quite glowing or otherworldly. His face is almost impossibly symmetrical, like it was carved, rather than grown. Overall, the cumulative effect makes him a fairly attractive man, but his demeanor is somewhat subdued, and he tends to slouch when he's not actively trying to make a good impression. When wearing his suit, Steven is covered in a tight costume that displays a perfect image of the night sky behind him, darkness and starlight, even in broad day light. The image shifts as he moves to show what is directly on the other side of him from the viewer, ignoring buildings and the earth to show the cosmos. It's not effective camouflage, but it's distinctive. He also gains a silver helm with a a green eye-slit visor, boots and gauntlets of silver with bright green circuitry and lenses to emit light effects. The belt itself takes on a more military and utilitarian appearance in this form as well. Power Descriptions: Steven's native powers don't look like anything in particular, he has the same functions as a human body, just enhanced. The suit's powers all tend to appear along the same lines: glowing bright green light, in whatever shape accomplishes the intended function. The melee enhancements are hard-light fists around Steven's own, and his snare and created objects are formed of translucent green light as well. When actively scanning his environment, the visor in his helm glows slightly, and his boots emit a green glow, as opposed to flame or wind, during propulsion. The entire suit forms itself through unknown means when Steven presses the buttons on all four sides of the “belt buckle†he wears, the device spends its inactive time in the appearance of a silver and emerald belt, which was programmed into it by its previous owner as an unobtrusive but recognizable disguise form. It's somewhat too feminine for Steven, but he has no idea how to change it, or that it's even a possibility. History: Jason's mother was an alien of a race known as the Gren, a cousin race of the Grue, living elsewhere in the galaxy. Millenia ago, they were Grue themselves, but in their exploration, became stranded upon a world that somehow negated their native telepathy. Over time, without anyone to infiltrate, they started to turn their shapeshifting abilities inward, into physical enhancements instead of new forms. A few decades ago, however, a rogue Grue Metamorph found their planet, and lost his mind when his connection to the overmind was lost. Caught in an attempt to overthrow the ruling body of the Gren, the would-be usurper needed to be dealt with. Having long ago forgone capital punishment, and hard pressed to imprison the shapeshifter, the Gren came up with an alternate solution. They forced him to take a Gren form, and then wiped from his mind both his past and the knowledge of his abilities. On seeing one of the Gren he had previously interacted with, however, his memories overtook the programming, and restored his abilities. The Gren then decided that exile was in order, but the villain's mind must still be wiped, so as to not reveal their location. Earth was chosen, as it was both relatively friendly to inter-stellar immigrants, and had shown itself able to withstand infiltration by the Grue, minimizing the chances of the Metamorph regaining his memories again. This time, he was forced into a human shape, and kept sedated for travel after his memories were suppressed. A false history was implanted, of a life as a custodian in Midwestern America. A former Gren explorer, M'Chell M'rit, was also altered to a human form (with technological assistance), and sent along to monitor the prisoner until it was certain he would not be a problem in the future. Upon arrival on Earth, she set up a false life and home for the prisoner in suburban Ohio before waking him up from his sedation. She stuck around for a while, posing as his girlfriend, “Michelle Moritzâ€, and reprogrammed the appearance of her military gear to allow her to monitor potential Grue threats while posing as a super-hero, without triggering any memories in her charge. Over time, though, M'Chell found herself falling for the simple charm of the mentally repressed Grue she was guarding, and in a moment of weakness, became pregnant. Once the child was born, also possessing a human appearance, as a result of the Gren's methods, M'Chell could not face her failure in her duties, but also could not return home with this new shame, and so she claimed to be protecting her lover and child from her enemies, and became a hero full-time. During this time, M'Chell continued sending periodic, (falsified) reports back home, though it was much too far for constant contact. Steven grew up knowing nothing more of his origins than his father did, which was of course complete fabrication. M'Chell continued to prevent anything that might provide evidence of their respective origins from reaching Canton, until her (very public) death at the hands of Keres. It's host having expired, her armor sought out the nearest suitable wearer. Being the only being of Gren descent on the plant, Steven was chosen. His first forays in learning the use of the suit's abilities brought somewhat too much attention to himself, however, and he was quickly recruited into Claremont Academy for training. Personality & Motivation: Steven grew up with some amount of super-human ability, and felt no particular need to go out and fight crime, but with the acquisition of his mother's legacy, wants to at least learn how to use it, and heroism seems a suitable conceit under which to do so. In addition, parts of Steven's subconscious want to outdo or avenge his mother, though he never consciously admits feelings towards the woman he never met other than betrayal. Frank's thoroughly humble implanted personality did bleed over into Steven somewhat, and the boy lacks a certain element of ambition, though more from a habit of stunted expectations than a true lack of drive. With time, he may well learn to reach for more than just a normal life and basic comforts. Powers & Tactics: Steven is new to the super-hero concept, and for now, mostly fights the same way he dealt with bullies and opposing players on the field, with speed and avoidance. In costume, this is augmented with snares and stun attacks, and hard light obstacles. Once he's realized an enemy can take a hit, however, he gleefully lets loose with his full speed and strength, and possibly the hard-light knuckles his armor can provide. If an enemy turns out to be able to DELIVER a threatening hit, he will fall back and blast from a hopefully safe distance, rather than risk his own neck unnecessarily in most situations. Steven has, at some point, developed a particularly fierce protective instinct for women, and will forgo his normal cowardice if he sees a woman in danger. Complications: Secret: Identity. Secret: Alien Reputation: Slacker Hatred: Seeing women come to harm Abilities: 14 + 18 + 8 + 0 + 0 + 2 = 42PP Strength: 24 (+7) Dexterity: 28 (+9) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 16 + 8 = 24PP Initiative: +1 Attack: +8 Melee, +8 Ranged Grapple: +15 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 2 + 2 + 2 = 6PP Toughness: +8 (+4 Con, +4 Costume) Fortitude: +6 (+4 Con, +2) Reflex: +11 (+9 Dex, +2) Will: +2 (+0 Wis, +2) Skills: 16R = 4PP Acrobatics 6 (+15) Bluff 4 (+5) Computers 1 (+1) Drive 1 (+10) Escape Artist 1 (+10) Knowledge (Pop Culture) 2 (+2) Sleight of Hand 1 (+10) Feats: 23PP Acrobatic Bluff Attractive 1 Challenge – Accelerated Acrobatics Challenge – Improved Feint Challenge - Perfect Balance Damaging Escape Dodge Focus 8 Elusive Target Evasion 2 Improved Trip Instant Up Takedown Attack 2 Taunt Uncanny Dodge (Hearing) Powers: 51 + 6 = 57PP Device 17 (Cosmic Combat Kit, Cosmic, Technological; 85PP Container; Flaws: Hard-To-Lose, Energy Signature (As Arcane Signature, but perceptible by Energy Senses instead of Magic Ones); Feats: Indestructible, Use Restricted to Group: Gren; Drawbacks: Normal Appearance, Conditional Ownership (relatively free use)) [51PP] Protection 4 (Cosmic Costume) [4PP] Snare (Cosmic Cocoon; Feat: Tether, Drawback: Action (Power Switch)) [28PP] Alternate Power: Cosmic Energy Control 12 (Cosmic Cannon;) [28PP] {24/24} Alternate Power: Strike 5 (Cosmic Claws; Feats: Mighty;) {6/24} Alternate Power: Stun 12 (Cosmic Concussion) {24/24} Alternate Power: Force Constructs 12 (Cosmic Constructs; Feat: Tether, Drawback: Weak Point) {24/24} Universal Translator (Cosmic Comprehension) [8PP] Super-Senses 23 (Cosmic Consciousness; Analytical Sight, Cosmic Awareness, Darkvision, Direction Sense, Distance Sense, Extended Sight 1, Infravision, Microscopic Vision 3, Radio Sense, See Invisible, Spatial Awareness, Time Sense, Ultra-Hearing, Ultravision) [24PP] Alternate Power: Communication 18 (Cosmic Communication; Radio, Anywhere in the same galaxy) {18/23} Flight 4 (Feats: Maneuverability 2 (Good)) [11PP] Alternate Power: Space Travel 10 {10/10} Immunity 9 (Life Support) [9PP] Space Travel 1 [1PP] Regeneration 10 (Cosmic, Alien; Recovery Bonus 2, Recover Rate (Bruised) 2, Recovery Rate (Disabled) 2, Recovery Rate (Injured) 2, Recovery Rate (Staggered) 2; Feat: Regrowth; Flaw: Source: Cosmic Radiation (i.e. sunlight or the night sky)) [6PP] Drawbacks: (-3) + (-3) = -6PP Vulnerability (Mental Effects; Frequency: Common; Intensity: Moderate [x1.5]) [-3PP] Weakness (Mental Effects; Frequency: Common; Intensity: Moderate [cumulative -1 to all checks]) [-3PP] DC Block ATTACK              RANGE    SAVE                      EFFECT Unarmed             Touch    DC15 Toughness (Staged)   Damage (Physical) Cosmic Cannon       Ranged   DC27 Toughness            Damage (Physical) Cosmic Clobbering   Touch    DC27 Toughness (Staged)   Damage (Physical) Cosmic Cocoon       Ranged   DC22 Reflex (Staged)      Snared Cosmic Concussion   Touch    DC22 Fortitude (Staged)   Stunned Totals: Abilities (42) + Combat (24) + Saving Throws (6) + Skills (4) + Feats (23) + Powers (57) - Drawbacks (6) = 150/150 Power Points
  6. Alright, I'm putting Kinetic on the back-burner, as I'm clearly not going to be playing the character I wrote. I'll work on getting v.1 of Cosmos up sometime today.
  7. Sorry about the delay in replying, been crazy busy. With the force field, I was trying to replicate mechanically how I thought his particular ability would work. It's not supposed to be a force field, but rather him subconsciously batting away things that get too close, too fast. The Ablative effect was my attempt to show him getting tired and distracted in combat, and needing to take a moment to focus on his defenses every so often. As far as the dodge flaw, I wasn't seeing that on the post you linked, but I may have simply been to tired to read it coherently. I'm not sure about changing the senses, I wanted him to have all the things I gave him, it's the one power that probably won't ever be boosted, unless I stick extended on it someday. The analytical may not be strictly necessary, but the blindsight is half the point of the power. Toughness is my bad, I'll fix it when I get home from work. The Fort, again, was supposed to reflect that he's a little guy, even for his age, and not physically tough either. I almost gave him a Con penalty, but didn't want a negative Fort.
  8. I was under the impression that Telekinesis doesn't suffer that PL cap, since it does not cause damage. Now, items thrown with it would, but not the power itself.
  9. Player Name: VideoGeek Character Name: Kinetic Power Level: 7 (105/105PP) Trade-Offs: -3 Attack / +3 Damage, -3 Defense / +3 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Kinetic is a young mutant, well accustomed to his powers, but lacking in social development. Competent and proud of his abilities, he plans to be a world-class hero, just as soon as he can get away with it. Alternate Identity: Jason King Identity: Secret Birthplace: Ann Arbor, Michigan, USA Occupation: Student Affiliations: Claremont Academy Family: John (Killswitch) King, Brother; Ted King, Father; Annette King, Mother Description: Age: 16 (DoB: June 21st, 1997) Gender: Male Ethnicity: Caucasian Height: 5'4" Weight: 115 lbs Eyes: Blue Hair: Black Jason is a slightly sullen looking 16 year old boy with spiky black hair, blue eyes, and a roman nose. He stands 5'4", and comes across as scrawny at first, though a second glance shows that he is really just extremely slight, but in excellent shape. His uniform consists of a slightly modified version of the school uniform, slightly looser in the legs, with added cargo-style pockets (usually filled with various loose materials he can manipulate; BBs, bobby pins, pencils and the like). The wraparound shades and fingerless gloves he wears are a more obvious departure from standard, and it often takes a second glance to notice that darker portions of his ensemble are blue rather than black (just light enough to technically be school colors). His everyday clothes tend to involve cargo shorts or pants, low-top shoes, and an open dress shirt over a plain tee. Power Descriptions: Kinetic's mental shielding and extended touch sense are constant, and have no obvious signs. His force field is clear, but flashes blue when and where something contacts it. His telekinetic abilities do not project any clear mechanism of use (no energy limbs or clouds of light), but his irises glow bright when he is actively using them or his force field, and he often directs objects with hand gestures, though this is a focusing crutch, and not a necessary element of his powers. This glow can also be seen emanating from the affected objects, though fainter, and easy to miss in brightly lit areas (it's more obvious when he is pushing the limits of his strength, however). History: Jason was born to Ted and Annette King, in Ann Arbor, Michigan. His mother is a theoretical Physicist at the University of Michigan, and his father is a retired intelligence agent. Jason and his older brother John were both born with abilities, but it was several years before this became apparent, due to the nature of John's nullifying field. Their mother is of the opinion that Ted's repeated exposure to various chemical and radioactive agents in the course of his missions led to the boys' mutations, but there doesn't seem to be any significant ill effects, and she has kept the suspicion to herself. They lived a normal life until Jason's fourth birthday, when his powers asserted themselves. John was still at little league practice when Jason's insistence that it was time to start the party wore his mother down. Ted, being a playful sort, and on a brief stop home between assignments, replaced one candle with a trick relighting one. When Jason repeatedly failed to blow the last candle out, one of his young friends, the neighbor girl Allison, started to laugh. The entire cake flew across the table and almost completely covered her in dessert. Children and parents panicked, but Ted calmed everyone down, and claimed that his leg must have bumped the table. Apologizing profusely, they got everyone cleaned up and sent home before they spoke with Jason about what had happened. He professed ignorance, and then asked if he could try it again. Jason spent the afternoon in his room levitating toy cars and action figures, until John arrived, and he couldn't do it anymore. Ted resolved then to take on fewer assignments from his agency and make sure his boys were raised right. Jason's glee with his abilities made school difficult, as well as driving a wedge between him and his brother. John was jealous of Jason's fantastic abilities, Jason was sullen when John was around and he couldn't use them. John threw himself into athletics, and became much like their father, confident and physically impressive. Jason turned toward more mental pursuits, encouraged by their mother, who was fascinated with the implications of Jason's abilities, but not about to expose him to the scientific community. In the following few years, Jason's abilities developed at an exceptional rate, and he showed signs of incredible intuition, leading his father to consider the possibility that Jason was a telepath as well. Shortly before his seventh birthday, however, tragedy struck (Dun Dun DUNNNN!!). One spring day, in an attempt to bond with his younger son for a change, Ted brought Jason out to the front yard to play catch. The ball eventually made it into the street, of course, and Jason, enjoying the feeling of getting to show off to his dad like John could, ran after it before anyone could stop him. An approaching car didn't stop in time, but all was fine, as Jason instinctively levitated the car over his head, giving it's momentum time to stop. John had never seen one of these displays up close before, however, and unthinkingly ran up for a closer look. Jason's powers cut out and the car fell before Jason had set it down. On the way to the ground, the bumper clipped Jason's shoulder, throwing him hard to the ground. Ted screamed for John to get his mother and call an ambulance, and rushed to Jason's side. John, ashamed, stayed home and did not accompany them to the hospital. Jason had suffered a sever concussion as well as some broken bones, and lapsed into a coma. The doctors maintained that he may well be dreaming intensely, as the hemorrhaged areas of his cerebellum were highly active, even though the regions responsible for his senses were quiet. After Jason had spent a couple months in the hospital, his bones having long since healed, and his mind the only thing still damaged, John worked up the nerve to come visit his brother in the hospital. As soon as he entered the room, Jason's powers cut out once again, and he immediately woke. In his slumber, Jason's powers had metamorphosed, and he no longer needed his eyes to see, or to be consciously aware of a threat to deflect it. His eerie insight, however, had vanished entirely. From that point on, the increase in Jason's sheer power was tempered, and he threw himself into learning how to best use what he had. His relationship with his brother only suffered further, however. The unreasoning resentment eventually became mutual, and the brothers maintained an antagonistic, if civil, relationship well into their teens. In the meantime, whether through coincidence or confluence, Allison Antonopolous, the rude neighbor girl, had developed abilities of her own, styling herself as "Arachne, the spider-girl". Jason had developed a crush on her in the intervening years, and put together his own costume and convinced her they should fight the rising crime rate together. That went well for a few years, until another local young super got himself trapped in a bank vault trying to rob it in the night, and the local authorities started to take the resident supers somewhat more seriously. Ted King, who had been aware and mindful of his son's behavior for a time by now, started using his government connections to find a place Jason could go to develop his skills, and maybe fit in more than he did at home. Jason refused, of course, until his parents agreed to use those same connections to secure entrance for Allison as well. (OOC: I intend to submit her as an NPC in the near future, but if that's not acceptable, she or her parents could, of course, simply refuse.) And while his mother teaches, and his brother finishes high school, intending to join the Army and follow in their father's footsteps, Jason comes to Freedom to forge his own destiny. Personality & Motivation: Jason defines himself by his powers, and doesn't have much interest in pursuits that won't further his development as a future hero. Having grown up with his power-nullifying brother, John, Jason understands well that he shouldn't rely on his powers exclusively, and resents that fact intensely. He is not a powerhouse, but is extremely precise with his abilities, and tends to appreciate efficiency over speed or power. Jason does occasionally pull the sorts of pranks common to boys his age, but with no intent of going uncredited for long. He would much rather have a back and forth conflict where he can show off, than taunt an enemy from anonymous safety. His father's influence has led Jason to value authority and loyalty, though not unquestioningly, and he periodically over-estimates his own good judgement. At heart, Jason is just as immature and confused as any pubescent male, but he has long practiced his facade of seriousness and restraint, having had to conceal his powers in everyday life up until now. Powers & Tactics: Jason cannot directly cause harm to things, as his powers have no physical manifestation in the world. His "force-field" is really anything but, Jason has simply ingrained in his subconscious that anything getting too close to him that he perceives as a threat should be flung away from him (the effect is largely the same, though). His pockets are usually full of small, hard items he can use as projectiles, in case he's forced to operate somewhere without any loose debris or obvious tools. He tries to avoid using his powers on people directly, but is not above doing so in a pinch. Jason can feel the things he manipulates on a level slightly deeper and more analytical than his sense of touch, and doesn't like to get that "intimate" with people, the outline of their bodies his touch sense gives him is more than enough. Since their emergence when he was four, Jason has used his powers for everything, whenever he could. He turns off the lights, types, unlocks doors, and takes notes with telekinesis rather than his hands. His musculature is appropriately stunted, though the gymnastic classes he took when he was very young, and the techniques he applied in his vigilante activities, have prevented him from atrophying completely. Given the option, Jason would likely never touch the ground again either. His defensive abilities mean that Jason is unafraid of close combat, even when it may not be exceptionally wise, and in his previous exploits, would often fly under, over, or around someone to get a better shot at someone, or simply to throw them off balance for an amusing trip attack. At Claremont, however, he must contend with equals and betters, and intends to take any confrontations much more seriously. If he can. Complications: Secret: Identity. Secret: In love with Allison Antonopolous Reputation: Vigilante Hatred: Power Nullification Rivalry: John King Abilities: -2 + 4 + 0 + 4 + 6 - 2 = 10PP Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 8 (-1) Combat: 4 + 6 = 10PP Initiative: +2 Attack: +2 Melee, +2 Ranged Grapple: +1 Defense: +4 (+3 Base, +1 Dodge Focus), +2 Flat-Footed Knockback: -10 Saving Throws: 0 + 2 + 1 = 3PP Toughness: +10 (+0 Con, +10 Force Field) Fortitude: +0 (+0 Con, +0) Reflex: +4 (+2 Dex, +2) Will: +4 (+3 Wis, +1) Skills: 40 R = 10 PP Acrobatics 4 (+6) Bluff 4 (+3) Computers 4 (+6) Concentration 4 (+7) Disable Device 6 (+8) Escape Artist 2 (+4) Investigate 2 (+4) Knowledge (Physical Sciences) 4 (+6) Knowledge (Tactics) 4 (+6) Sleight of Hand 6 (+8) Feats: 4PP Attack Specialization (Telekinetic Projectile) Dodge Focus 1 Improved Ranged Disarm Improved Trip Powers: 8 + 10 + 11 + 10 + 31 = 70 PP All powers bear the descriptors Mutant & Mental Flight 4 [8PP] 100 mph, 880 ft/rnd (Move (Active) - Personal - Sustained) Force Field 10 (Extras: Impervious, Flaws: Limited: When Denied Dodge Bonus [10PP] (Free (Active) - Personal - Sustained) Immunity 10 (Feats: Innate) [11PP] (Mental Effects, Passive - Personal - Permanent) Super Senses 10 [10PP] (Telekinetic Radar, Accurate, Acute, Analytical, Blindsight, Radius, Ranged) (Passive - Personal - Continuous) Telekinesis 10 (Extras: Perception, Feats: Precise [31PP] (STR 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons) (Standard (Active) - Perception - Sustained) (Attack modifier of +4 when throwing objects with TK, Grapple of +3) Drawbacks: -2PP Power Loss (All Powers): When under the influence of any psychoactive chemicals (including caffeine, nicotine, & alcohol) [Minor intensity, common] [2PP] ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Telekinetic Projectile Ranged DC25 Toughness Damage (Physical) Totals: Abilities (10) + Combat (10) + Saving Throws (3) + Skills (10) + Feats (4) + Powers (70) - Drawbacks (2) = 105/105 Power Points
  10. VideoGeek

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    This thread may be dead, but I am risen! As such, I present to you: The Golden Apple of Discord!
  11. Alright, sorry I've been so quiet the last few days, had a lot going on around here. I still plan on running this, of course, just might have set my timetable back a bit, is all. I'll get on that site setup sometime today (for real this time).
  12. Colton briefly sprays fire across the two skinheads in front of him, one taking a rubber bullet right between the eyes, while the other catches one in his arm, but takes it like a champ. Colt drops his gun, unsheathes his wickedly curved sword, and takes a menacing stance against the remaining skinhead, who remains calmer than a rock in a garden. OOC: Attacks against minions at I21 and I23 using autofire, crit against I21, I23 saves, drop weapon (free action), draw weapon (free action with quick draw 2), Intimidate.
  13. Colton shudders slightly, but is unharmed: Toughness vs. Normal Thugs (1d20 14=23)
  14. I was thinking of the whole thing as a big group project, everyone picks a marvel character and stats them out to whatever PL we decide to play at, to be approved by a certain portion of the rest of the group. The nice part to that approach is that you can pick and choose from the cool and poorly thought out features of each hero. For example, Spidey could have organic webs without the stupid stinger things he got at the same time. Iron Man could have machine communication without the never-fully-explained phenomenon of his armor residing in his bones..... And just think, Cap could still have his artistic talent! Hank Pym, growing, shrinking, but not beating wives? It's a thought!! In case you hadn't noticed yet, I'm not much for limitations, and I think we should do away with them as much as possible and just run wild. I'll set to work setting up a board tonight, let you know when it's operational. If I can, I'll put up a few polls regarding house rules and settings and whatnot, and anyone who's gonna play can place their vote. We could even play out the paranoia of the Skrull Invasion, (for those of us who have no local comic shop and haven't read it yet)!
  15. I was actually planning on setting up a new board entirely, although we could make it a little crazy and have them all sent to the FC universe somehow... I'm not active at ATT, so they probably won't appreciate me starting off as a GM. I put the interest cjeck here because this is where I play and know some people. Opinions? And as far as timeline, that's up for debate, and I figured we would create the characters ourselves, pickin and choosing from their various powers as we go, or we could start with their original powers and work up to future incarnations, either way, I just love that universe and those characters, and really want to try this out.
  16. I liked that game a lot, but the Universal Table always felt more like the bane of my existence, rather than my friend. I think I will always prefer d20, and besides, it'll be lots of fun to make all our favorite Marvel heroes using M&M rules, I think. I'm thinking PL10 to start, but I am open to attempts at persuasion. Also, bribes. :D
  17. Awesome! A few more people, and we've got ourselves a short notice Avengers squad! I do hope someone with a good sense of humor wants to play Spidey, he's always been my favorite, and I'd hate to see him relegated to NPC status.
  18. I was thinking the other day, that I really enjoyed the old Marvel Supers game I used to play, but the system itself was ridiculously clunky. I had to use the universal chart as a wallpaper, I had to refer to it so often.... M&M is much more user friendly. Which, of course, begs the question, "Wouldn't it be great to run an M&M game using Marvel characters?" To which, I think the response would likely be, "Hell yes!!" So I guess what I'm getting at here, is if I were to start up a game (on a dedicated forum, most likely), would anyone be interested in playing?
  19. Colton slows briefly to deal with the thugs on this roof before continuing on to drop down towards the next one on his way to the source of the commotion. OOC: Attack thugs at I15 and I17, move to square F21
  20. Upon closer inspection, I realize that I was reading it entirely wrong. All the sixes had me confused.
  21. Maybe I'm confused, but looking at the thugs attack rolls, and considering that my defense is 16 total, it looks as if only one hit me, rather than two. Regardless, Colton shrugs off the damage: Toughness saves against thugs. (1d20 14=24, 1d20 14=33)
  22. Okay, that's kind of what I thought, but the book was vague, so I needed another opinion. Luckily, I have cyberspace, so I can interface with a distant computer via the internet, by way of a different computer I'm interfacing with. So in essence, between datalink and cyberspace, I could, theoretically, access nearly any computer that was connected to a significant number of other computers. And I'm a villain. Can anyone say "Fire Sale"?
  23. So here's a new dilemma, that I didn't even realize I had until I started writing up the character sheet: Datalink 15 gives me a range of "Anywhere in the same solar system"; and according to the Datalink power description in Ultimate Power: "To interface with an unfamiliar computer, you must be able to accurately sense it, or you must search for it (see Extended Searches, M&M, page 53)." So the question is, does this infer that someone with Datalink has the sense (or in this case, super-sense) necessary to make that search? Or would the character need a Super-Sense to search with? And if that is the case, would I just be able to create a "Computer Sense" out of Super Senses, or try to work with one of the examples in the book? Also, what do you think constitutes "familiar"?
  24. Colton focuses his fire on the Thug in front of him, getting him out of the way before taking a few steps that way to make a running jump to the next roof. (OOC: Attack Thug at E11, jump to square E17)
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