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Dr Archeville

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Everything posted by Dr Archeville

  1. That should all be included in the first post, then (preferably folded into the beginning "fluff intro"). (And aren't incubi/succubi a "subset" of demons? Why list them separately?)
  2. And that's explicitly stated where in her background? The only thing specifically mentioned is a succubus. ;)
  3. First off, EWWW! (I love it!) Secondly, is she going to (primarily) be a hero or a villain? I'm getting 98 pp on her powers, not 97. You do know you have to buy Insubstantial's duration up to Continuous before you can apply the Permanent flaw, yes? I'm also not sure if you can do the Power Loss on just the Impervious part of her Protection.
  4. Those should be listed as 19 (+4) / 12 (+2) and 23 (+6) / 18 (+4) It would be preferable to list his Defense as 16 (12 flat-footed), or something similar so we know for certain what the slash is for. Skills with no ranks (but are important enough to the character to be listed) should have 0 ranks listed. You have Rage twice. Does the other rank go to increasing it's duration? You should list these bonuses next to the respective stats (Str, Fort & Will saves, and Defense), too. Something like "Str 19/+4 (14/+2), 23/+6 enraged" and "Fort (or Will) +4, +6 enraged" and "Defense 16 (12 flat-footed), 14 (11 flat-footed) enraged" Powers are listed with their rank after the power. Also, you've only spent 17pp on powers -- Speed is a 1pp/rank power. (Listing the actual speed of his Speed would be nice, too.) You should include the +2 bonus he gets from rage (so something like "+4, +6 enraged"), and the +3 bonus he gets from sneak attack (so something like "+4, +7 with sneak attack"... though I don't think he can go that high due to PL caps, and he can't use sneak attack while raging). Other than these few things, he looks like a fine (but certainly not upstanding ) character.
  5. Disability (paraplegic; common, major; -4pp), and have a low Dex and Defense. Possibly a low Str, too, with some Enhanced Str useable only for upper-body stuff (since some paraplegics do have remarkably powerful arms and chests). Coitanly!
  6. If they let it, the wilver-white fire washes over both Imposter and Nightshfyt and, in defiance of all logic, "unburn" their injured flesh, restoring them to their natural, unharmed state. Nightshyft's glove is still ruined, though.
  7. That's a bit of a stretch due to her demonic/succubus heritage, but I feel there's enough of a link between sex and healing to make it do-able, especially at that low a level.
  8. Nightshyft suddenly realizes there's something terribly, terribly wrong with his hand. It's not in pain, it doesn't feel like anything -- and that's the problem, because he's usually very aware of the position of every part of his body. Looking down he sees that secretions of the... thing that he had hit did a lot more harm to him than they did to Imposter. His heavy glove is almost completely burned away, as is most of the skin from his hand, which is still curled into a fist. Were he to examine/flex his hand, he would find that it was not so damaged that he could not open his hand (and would see that palm/interior of his hand was fine), but doing so was extremely painful. [[ Nightshyft has suffered one bruise and one injured condition. ]]
  9. A Brick/Powerhouse on the run from the Evil Corporation ™ that altered him when he decided not to follow their orders? Sounds like a perfectly viable concept. Keep in mind that there is no Luthorcorp in Freedom City, though. There is the Labyrinth, which can & does do such things, and some of their experiments have indeed escaped to become freelance villains and even heroes.
  10. Kill it! Kill it with fire!
  11. Those weaknesses seem more like Complications.
  12. As the stream of energy washed over Archeville, he steps forward and reaches out for the robot. "Zhese vires und cables look very important, a part of zhe coordination und guidance system, it seems." With a bit of help from his electromagnetic screwdriver he disconnected several cables... OOC: I'd like to use Extra Effort to stunt "Drain Dexterity 10 (Affects Objects, Objects Only)" off his Enhanced Intelligence 10 (since he knows just what components to yank out). Spending one of my three Hero Points to negate the fatigue.
  13. Will the second wave come after the first wave is completely defeated? Or are they on a timer-like deal, coming up at timed intervals? Or do we know?
  14. Because of losing one fight to a girl? Or for losing a fight to a girl who happens to be the granddaughter of a mythological being that is semi-native to a religion that his people (violently) opposed?
  15. As Captain Wonder speedily steamrolled over the robots, Archeville pointed at one and called out, "zhat von's mine!" Still twirling his wand-like device in one hand, he took a few steps forward. As he did, his other hand danced across his ultra-tech belt and his shimmering blue force field sprang up. "Let's see vhat you've got...." OOC: Full force field is up, giving him Toughness of +12 (Impervious 10).
  16. What, theres' no thread on :bat: ? For shame! Newest trailer SPOILER: Leaked image of Two-Face. Looks like they went the CGI route.
  17. Nightshyft bobs and weaves closer to Imposter, and as he does it looks almost as if the thing on the man's head is bobbing and weaving, too. In a flash, Nightshyft lashes out, just as a sizable portion of the 'bag' is bunched up at the front side of its victim's face. In a move that would make Muhammad Ali proud, Nightshft uppercuts the thing with enough force to not only tear it free from Imposter's face but also send it flying some twenty feet into the air! It falls with a wet SPLAT right at Mongrel Angel's feet, causing its thin membranous skin to split open and the internal contents to spill out. Looking at Imposter -- who is still screaming, though not as urgently -- Catherine can see that his face & neck look like they've had a very bad sunburn. Some of his skin is still peeling away, as are a few small clumps of his hair. [[ Nightshyft needs to make a Toughness save. DC... muah hah hah ]]
  18. Yup, HQ's start at Small, inside & out.
  19. 2 ep for Large -- HQs start at Small, not Medium.
  20. But for that specific attack -- Teleport Attack 5 -- it would fit her PL caps. Keeping the roll is fine. And once Nyrath posts what Mongrel Angel's doing *poke poke*, I can get this show on the road ;)
  21. EMPs aren't so easy to generate.
  22. Accurate would add +2 to the ranged attack roll. So she'd be at +6 to hit with the Teleport 5 attack (thus neatly keeping her within her PL of 6). Extra Effort does not give you an Extra on a power. It can be used to add any one power feat -- which can include the Alternate Power power feat ;)
  23. Bah! Your so-called "facts" mean nothing to Jack Thompson!
  24. You could do Teleport 8 (Extra: Attack), for a touch-range attack. Or Teleport 5 (Extras: Attack, Range/Ranged; PF: Accurate). Or Teleport 4 (Extras: Attack, Range 2/Perception). If the attack hits, it'll get a Reflex save (DC 10 + rank) to avoid/resist the effect. However, if you're teleporting it into the ground, is she just teleporting it to get it away (in which case it'll appear in some non-threatening area), or teleporting it into the ground to disrupt it/fuse it with the earth? If the latter, that would be better done as Blast or Snare.
  25. [Jack Thompson] It's a murder simulator! Video games like this are a leading cause of juvenile delinquency (just like comic books)! Your mothers would be ashamed! [/Jack Thompson]
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