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Warmonger

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Everything posted by Warmonger

  1. Ok I cant do anything about that roll until it is my turn so I don't bother rolling.
  2. "What comes after that," Called a voice from the door. "Is you get someone who has done soemthing like this before." Both men turn to see a tall man in dark blue costume saunter in with an array of weapons on his person. "Long time no see fellas, how are the wife and kids?" Ronin went over the Plans witht he two. "So I think I can handle one of these bunkers by myself."
  3. Ok I spoke with Geezer about joining this thread. Ok I want to spend my 23pps thus ( I still haven't spent my 3 pps in the main char yet) Feats: Masterplan Masterful Tactics Add Analyticall to Weakness detection. Finding the Weakness. Ronin's ability to detect weakness allows him to find a weak point in any thing. No matter how minuscule his eyes can detect any aberration and lock on to it. He can even allow his allies to gain the bonus as well though not as effortlessly as he does. Drain Toughness 5 (Extras: Perception +2, Area, Alternate Save: Reflex) AP: Drain Toughness 5 (Extras: Perception +2, No Save +2; Flaws: Self-Only [no one else benefits])
  4. Ok continuing my action. Will return point sto their configuration from previous then continue to be stealthed. Inother words. Stealth Check: 31 Notice check: 20. Your move.
  5. Ok removing the 2pps from stealth and 1 pp from notice and adding them all to bluff. to get a +12 modifier. My new Stealth check is 18 and my new notice is 16. Will change accelerated notice to accelerated bluff. Will attempt to use trick to get him out into the open or give away his position. So far this is all a free action so I still have my standard action to attack if I am able. 1d20+12=23
  6. Ronin ducked as hot shrapnel racked his body armor. He dropped to the ground and raised his rifle for another shot but found no one. "Hey thats funny," the mercenary called out. "Now who is using Parlor tricks?" As Ronin moved across the room he still did his best to avoid the light while projecting his voice. "You know it is funny you mentioned being fed by a machine," he taunted. "If you want, I can make it so that one has to use the bathroom for you too." When he saw or heard nothing the mercenary switch gears. "Hey Genius, ever occur to you," he said as he drew a grenade from his bandoleer. "That I got more than just Flash bangs in here?" Then he tossed the grenade toward the other said where he was sure the man would here the clang, but not know that Ronin hadn't pulled the pin. When nothing happened, Ronin grinned and faded into he shadows. Smarter than he looked.
  7. I'm moving towards his last position. Ok again making an accelerated notice check. 1d20+19=20 Wow 1 who knows maybe that beast the stealth check. Let me know if I get anything then I will continue my action either way but this determines what I do with them.
  8. So I have my character Ronin here. And he has this super sense: Detect Weakness: Acute, Visual. Exactly what does that tell him? Lets take a current PC oh lets say vampire or something. What would that tell him. Would it simply say that the subject was a vampire and left me to assume a weakness. Would it tell me one vampire weakness? Would it tel me about drawbacks on the powers? Now lets say I add Analytical to it. What more does that tell me what is the difference? Also while on the subject. I wanted to sort of model the idea that Ronin's sight lets him see weaknesses in an opponent's structure no matter who or what they are. I had some ideas to model this. I was thinking maybe it could be like Drain Toughness 3(Extras: Perception, Alternate Save Reflex) Draw Back: Quick Recovery x3. The idea is so that only Ronin gets the improved damage and the effect fades before anyone else can take advantage of it. I was also thinking Drain Toughness 3 (Extras: Perception, No Save[Drawback]).
  9. Another thing I was curious about would Weakness Detection it should tell me if he has any drawbacks on his powers I think. Not sure. Ok will also make an accelerated notice check on the room. Looking for anything I can use to further damge him escape routes or anything out of he ordinary in the room. 1d20+19=23 Ok will attack using the element of surprise I assume I will get him flat-footed. Will use Sniper Rifle. Will power Attack. 1d20+5=24 Yosh! Crit! DC 32 Damage save. Will spend HP if I have to to make sure it hits.
  10. Ronin moved silently through the mechanical debris ignoring the man's threats. It seemed like the man had no real weakness as such, but his armor wasn't as bullet proof as he thought it was. His optical implants could detect microscopic imperfections on the metal's surface, and his enhanced senses allowed him to put a bullet right into one. He rounded behind the floundering guardian moving so silently not even the pilot's augmented sense could hear him. Taking the Sniper Rifle from his back Ronin, was glad he had put a deplete round in. He lined it up with a small structural weakness right above the pilot's kidney and fired.
  11. Ok putting 2pps into notice to get a +19 modifier 1pp into Challenge: Accelerated Notice. So I can use notice as a free action without a penalty. The I will use my Weakness Detection: Acute, visual to find a weakness. My last two PPs go into stealth for a +19. Notice Check 1d20+19=28 Now will use Flash bang Grenade. DC 14 Reflex to avoid Blindness and DC 14 fort save to avoid deafness. Moveing to hide Stealth Check 1d20+19=31
  12. Ronin checked the room, he was startled that he didn't recognize the man was there until he spoke. Even as the stranger spoke the optical enhancements Ronin had began to analyze his sophisticated armor. It was strange how many super's ran around under the delusion that they were, invulnerable. His mind allowed him to perceive even the slightest weakness in a being's construction. "I got a better deal shiny," he said as he grabbed two canisters from his belt pouch. He threw them at the oncoming armored villain. "How about you give me the codes now, and I don't cripple you." The grenades bounced and spun and exploded in a brilliant flash. Ronin dived over the side of the railing. Even if the man had closed hsi eyes to avoid it, that gave Ronin all the time he needed to get out of sight. He need to think of something if he wanted to carve the big tin can open.
  13. url=http://invisiblecastle.com/roller/view/2193162/]1d20+10=15 Damn I think that is a 14 too cause of the lower save.
  14. So then my totalt save is 25. OR does unconscious incur another damage penalty if so then 24.
  15. 1d20+4=9 A 5. I think I am out of VPs as well. But what does it mean Basil?
  16. Ronin flipped into the air touching on the wall above the fan, before cartwheeling off the side. He landed quietly on the ground next to it. The only noise the fan made was a low hum. Ronin glanced back up at the stair well. eh could see up through he hole he had fell in. Think I got whiplash, wonder if this place is ensured? he moved away from the stairwell looking for the door out. When he found looked around and opened it.
  17. Rolled a 3 how crappy is that? 1d20+10=13 Spend VP for Reroll. 1d20+10=29 Whoo hoo. I live!
  18. Toughness 1d20+10=23 Reflex 8-) 1d20+10=30
  19. Ok drop 1 rank into search since I dont have any. 1d20+4=18
  20. Ronin brought the man back over unto the ground. "Thats a good boy," he says then draws his machine pistol. "Why don't you come punch that in for me? I would hate to think you were lying and I would have to toss you over." He followed behind the man. AS they stepped over the other guard he gasped but he feel of the nozzle int he small of his back kept him moving. Ronin eyed him as he punched din the numbers for the door. "Say were you the guy who cut the elevator were you?" "Wha? Ah no that was the other-" The back of Ronin's pistol cut his words short as he dropped with a thud. Ronin stepped through the now open door way.
  21. Before the man could get his eyes open. Ronin dragged him tot he elevator shaft and hoisted him over the empty air. "So your captain obvious? Then I guess you know what is going to happen if you don't give me the code to open the door?" He dipped the man slightly to emphasize his point.
  22. Intimidate you know taking the 2pps out of knowledge and putting them into Intimidate to get +12. 1d20+12=23
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